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Does Anybody Actually Read The War Table Missions?


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#26
ThelLastTruePatriot

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I read them at first, but I soon realized that they really didn't change up the world or the story all that much.

 

That's the point were I just started assigning ambassadors at random.

 

Also the war table started to feel like it only existed to slow down gameplay.

 

But a few had some interesting effects. Like with the new recruit in the tavern. I forget his name.

Same here, I read every one at first but ultimately they are all pointless and have little to no effect on what is happening. I just toss whoever is free at them and roll with it. If your choices had some consequences in game, I'd pay more attention, but they don't really.



#27
Nimlowyn

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It's alot funnier then you think.


I got almost no advisor banter how does this trigger??

#28
ThreeF

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When Leliana offered to save dragons i could not resist. Cullen is generally a good sport, especially when it comes to Halla, I hear Josephine can wipe out an entire clan.

 

WT missions and banter are good at making you feel that there are other things going on in the world and that you don't live in your typical adventurer bubble.


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#29
Robert Trevelyan

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I read them. But the one that pissed me off the most was when I got the Grey Wardens killed on my first playthrough.

 

You and me both. When I got the message back that I had too few Wardens left alive to remain an organised force I was gutted.


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#30
MiyuEmi

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I read them generally to find out who would be best to deal with them.  Also check how long it will take someone to deal with something too but most importantly, how a particular individual was going to deal with the situation.  I think the only ones that I didn't read  fully were the connections ones.  I really didn't care about the noble BS, so I just sent Josephine and hoped it was the right course of action.



#31
funmachine

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I started "cheating" with the time settings at the war table so I can get missions done in one sitting instead of having to wait. That makes it a lot more engaging. You can actually follow the little stories (for the ones that have multiple stages in any case). One of my favorites is the Ben-Hassrath operations (only available if you let Iron Bull sacrifice the Chargers) The Grey Warden missions can be completed with enough wardens left, but you have to pick advisors very carefully for every mission. Took me quite a few reloads :D



#32
Sweawm

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I played on the 360 and didn't read a single thing because for some reason, the text was thinner than a trimmed fingernail. 


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#33
Heimdall

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I like reading them. I enjoy them as roleplaying decisions for my character in terms of approach to problems.
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#34
Lebanese Dude

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They're roleplaying opportunities that give rewards.

Why wouldn't I?
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#35
Antergaton

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Grey tiny text on a beige background. It's not whether I wanted to read it but whether I could. :P



#36
Aaleel

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I do some of the quest lines go on for several extra missions if you pick right and have some pretty good rewards.  I got an great mount out of one of them.  I'm glad they weren't just throwaways.  I would have really liked to play through some of them but at least you had to put some thought into them.



#37
Navasha

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Read each and every one of them.   Read how each advisor would choose to handle the situation, and made my choice based on how I thought it my play out. 

 

LOVE the war table.   I wish there were actually a LOT more missions on it.  


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#38
Ieldra

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I do read them. However, I didn't read them carefully and with a strategic mind in my first playthrough, since I never expected the differences to be as great as "this can get group X killed". So unless the difference between the advisors' paths was obvious, I chose the one who was available or took the least time to complete an operation. That inattention got the Wardens killed in my first playthrough and my Dalish clan in the second.

 

And I also love the wartable. it's a great tool for roleplaying and strategy, in some way it defined my Inquisitor better than the on-screen missions, since for instance, the weight of a war table decision, in terms of roleplaying, equals the weight of a decision in an on-screen mission, but there are many more meaningful decisions in operations chains than in on-screen missions.


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#39
leaguer of one

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I got almost no advisor banter how does this trigger??

Just let time pass when you are at the war table.


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#40
Ieldra

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Here's what I wrote in my diary thread about the war table. It's an authentic reaction since it was written during my first playthrough just a few days after DAI came out:

 

"Before I forget it again, I have to mention how the war table operations enhance the way you feel you impact the world. Often, their outcomes vary depending on which advisor you choose for them, and that means how you roleplay these choices affects the world. It's actually sometimes more convincing than missions you attend to in person, where there is, sometimes, still the impression you get your say and the story continues on its predetermined path, leaving you no real impact. I suspect war table operations are easier to make in this way because no cinematic scenes and no dialogue is required, and because they're of a smaller scope so that you can write their consequences into the story without having to address them in future games. Anway, the result is that the war table feels like the primary way I impact the world as the leader of the Inquisition, while the roleplaying opportunities in the quests serve more to flesh out my character but apart from the plot forks where I make major decisions, have no impact on the world. This combination works surprisingly well."

 

I still think the same about it. it may be DAI's best new feature.


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#41
SetecAstronomy

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The Tallis mission chain got pretty intense, for me at least. Mostly because I knew her. If it were random Vidi-whatever I wouldnt be as invested. But give me someone I travelled with and its just as immersive as any cut scene.



#42
Sidney

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There is also some good humor. The leader of my Qunari's former merc company always sends requests along for example. I love him talking about losing Ashaad  and Ashaad 2 and now he is running out of Ashaads.


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#43
Helmetto

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I kind of feel the exact opposite from you guys. : /

 

I mean, yeah, I love that there's actually some neat roleplaying stuff, but the fact that I went through two entire playthroughs - and perhaps would've gone on for even longer - of the game and only just noticed that the war table would've affected my character's responses to a lot of things just goes to show how little the game actually cares about you paying attention to it. It's just kind of... there. It has little to no impact on how to play the game, and to top it off, it takes irl time to complete. I feel like a kid that's being told to go out and play than actually play the game itself. So then I go about things by assigning advisors when they're available.

 

It's a good idea and a good mechanic, but ultimately ignoreable and unimportant when it should have more impacting consequences toward your game.


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#44
Sidney

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I kind of feel the exact opposite from you guys. : /

 

I mean, yeah, I love that there's actually some neat roleplaying stuff, but the fact that I went through two entire playthroughs - and perhaps would've gone on for even longer - of the game and only just noticed that the war table would've affected my character's responses to a lot of things just goes to show how little the game actually cares about you paying attention to it. It's just kind of... there. It has little to no impact on how to play the game, and to top it off, it takes irl time to complete. I feel like a kid that's being told to go out and play than actually play the game itself. So then I go about things by assigning advisors when they're available.

 

It's a good idea and a good mechanic, but ultimately ignoreable and unimportant when it should have more impacting consequences toward your game.

 

 

The war table is really about what you make of it. You could do, and I suspect a lot of players do, just pick the shortest time and move on. It does feel wrong that, for example, I can get all my Warden's killed in war table missions and it means, well sorta nothing. There is an additional layer of depth that it could have had but didn't. I accept that but making choices matters to me even if I don't see a huge outcome because the choice is what matters in building out my character not so much what happens.

 

I would think a simple way to upgrade the interactive feel would be to take a sort of XCOM level approach where there are regions on the maps, there are various issues facing various regions and you have to decide which ones to deal with, which ones to let slide. Those you help will offer said (money, materials, items) those you ignore will not and maybe things get bad enough they throw in with Cory.



#45
leaguer of one

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I kind of feel the exact opposite from you guys. : /

 

I mean, yeah, I love that there's actually some neat roleplaying stuff, but the fact that I went through two entire playthroughs - and perhaps would've gone on for even longer - of the game and only just noticed that the war table would've affected my character's responses to a lot of things just goes to show how little the game actually cares about you paying attention to it. It's just kind of... there. It has little to no impact on how to play the game, and to top it off, it takes irl time to complete. I feel like a kid that's being told to go out and play than actually play the game itself. So then I go about things by assigning advisors when they're available.

 

It's a good idea and a good mechanic, but ultimately ignoreable and unimportant when it should have more impacting consequences toward your game.

But does effect some of the quest you do.



#46
Demon Velsper

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I might give more of a damn what it said if it didn't expect me to wait half a day for everything.



#47
leaguer of one

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I might give more of a damn what it said if it didn't expect me to wait half a day for everything.

Get more agents. and the average is 15-30mins.



#48
MiyuEmi

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@Demon Velsper: I'll agree with you only on a few of them, specifically the ones where the waiting time is 14 - 20 hours.  I've recruited all of the agents I could, save for one or two and there was still a 14 hour 'Contact the Hero of Ferelden'.  Mind numbing, especially when certain advisors are best for certain tasks, but they all have at least one task that is incredibly long to complete, so they're basically out of commission for any of the smaller tasks that pop up.



#49
leaguer of one

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@Demon Velsper: I'll agree with you only on a few of them, specifically the ones where the waiting time is 14 - 20 hours.  I've recruited all of the agents I could, save for one or two and there was still a 14 hour 'Contact the Hero of Ferelden'.  Mind numbing, especially when certain advisors are best for certain tasks, but they all have at least one task that is incredibly long to complete, so they're basically out of commission for any of the smaller tasks that pop up.

Just do the bigger immediate ones first and when the time come to do the warden one, set it over night.



#50
G00N3R7883

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Yeah I read them. I tried to focus on the ones that sounded more important in terms of keeping people safe, for example Darkspawn or Venatori attacks. And I tried to think about whether I wanted to be aggressive, sneaky or diplomatic. If my preferred option was busy, I waited for them to become available.

 

I thought maybe some of these decisions might contribute towards a Mass Effect 2 style final mission where my choices affected who lived and who died. Or perhaps getting the support of certain factions might help me in an epic final battle.

 

Silly me.


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