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Anyone else unable to replay Dragon Age II now?


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#51
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I suppose I'm classed as one of the DAO boosters, but I actually think DA2 hit the sweet spot for combat; it was enough like a tactical RPG to appeal to the old school crowd, and it was fast paced an actiony enough for the ARPG fans. Sure, it needed a few tweaks in terms of parachuting enemies and waving around great swords like they're made of styrofoam, but otherwise it was pretty spot on. Compared to that, DAI's combat feels like a massive regression with its poor TacCam implementation, limited tactics system, and poor AI behaviours; the way combat plays in DAI is pretty much what ruined it for me.

 

I think DA:I had the best gameplay barring the gutted tactics system and attribute allocation. DA2 had the best concept. DA:O had the strongest narrative.



#52
Lebanese Dude

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I suppose I'm classed as one of the DAO boosters, but I actually think DA2 hit the sweet spot for combat; it was enough like a tactical RPG to appeal to the old school crowd, and it was fast paced an actiony enough for the ARPG fans. Sure, it needed a few tweaks in terms of parachuting enemies and waving around great swords like they're made of styrofoam, but otherwise it was pretty spot on. Compared to that, DAI's combat feels like a massive regression with its poor TacCam implementation, limited tactics system, and poor AI behaviours; the way combat plays in DAI is pretty much what ruined it for me.

 

That's fine. Different folks, different strokes. I liked combat in all three games myself.

 

The thing is the OP was trying to have a discussion related to the story content in DA2 and how it felt irrelevant in the wake of DAI
This has nothing to do with combat or any form of non-story gameplay functions, and DAO in general.

Why must they always be brought up?

 

My reply would have been that DA2's narrative plays out on a different scope compared to DAI.

 

While decisions in DA2 might not feel that they matter, they do in the context of the game itself. The narrative is based on Hawke's rise to power and the start of the mage/templar war, all in the city of Kirkwall.  In fact, Legacy is probably the most important part of DA2 as Hawke is responsible for DAI's entire premise.

 

In DAI, you are dealing with the fate of southern Thedas. Why would the small-town decisions of DA2 have a macroscopic effect in those cases?


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#53
yankblan

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I can't play DA2 because the controls feel too weird.

 

Literally tried the prologue a week ago and I was just entirely "THIS IS WEIRD AND IT NEEDS TO STOP BEING WEIRD."

 

Considered replaying the entire series from the beginning, but will have to wait a while. : /

 

lol, gave it a go too; can't jump, spells are on a different trigger; need to open the wheel to queue actions, WHOOOOOAAAAA what the f... is that??  I actually had to google how to queue spells for my companions"

 

And I didn't really give it pause, but going back (played DA:I on hard) on DA2 on hard, man was the difficulty turned down for DA:I (not that I care; if I want a challenge I play H2H games online; offline is for enjoyment).  I was almost all the way to the Deep Roads Expedition when I started feeling normal again.

 

People can scream all they want, but for consoles, Inquisition has by far the best controls.



#54
Navasha

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I will keep replaying all the games in order.    I was able to read Lord of the Rings and the Hobbit and enjoy them even though they were different protagonists.   Did you feel that Bilbo was "sidelined" in the LoTRs?   

 

So no, I don't have that feeling at all.   You are told a tale of the events of Thedas.    I prefer that tale told over the course of many heroes rather than a single god-like messiah hero. 



#55
yankblan

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I don't know it there really is that much more "scenes" in the other 2 games; I think the fact that both are linear as opposed to mainly wide open in Inquisition (in terms of exploriation) it dilutes the X amount of cinematics in a Y pool that is much bigger.  Just a feeling, nothing scientific; after I reached Skyhold on my second PT it seems every time I talk to a party member a cutscene would start.  If you do character and main quests back to back to back with little else in between, you get a lot of those.

 

On a side note, the fetch quest theory doesn't hold as much weight for me when you consider that in 2, it was all you did until you got 50 sovereigns.  Then when you wanted to spend a bit to get better gear, it meant another one or two of those quests I didn't want to do.  To me, the side quest/fetch quest felt more forced in 2 than Inquisition.

 

But on a pure action RPG combat angle, it's tied with Inq.  Origins is a tier or 2 lower in that regard.



#56
NRieh

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1: Conner, how you handle him? blood magic? sacrifice? kill his mom? get mages? Multiple options and out comes

Important is when something is...well, important you know. 

 

 

Elves vs werewolves again multiple options and out comes

Kill elves, kill wolves, make peace. The REAL 'outcome' in the game - an archer vs melee during the battle. Nothing more. 

 

 

: mage tower: mages or templars who you agree with

same as above -  a templar vs mage supporting units.

 

 

dwarves again can you get golems? no geolems? forge destroyed? thaig found?

Zero difference within the game itself, and which is worse - zero impotrance in sequels. A King was referenced once or twice, I think. May be. 

 

 

5: the entire landsmeet and how it plays out

Is not even half important as Civil War + Divine combo, and not even half as complex  and twisted as Halamshiral (as much as I'm not a fan of this mission). 

 

 

leliana dead

Could you say that again, please?...  :rolleyes:

 

 

most of your companions could die

So that's how the 'important choice that matter' look like. An option to kill off the entire party. Cool. 

 

 

I am sorry but it looks like you have never even played origins

Does 1 off-canon and 3 canon  runs count, no? 

 

I'm sorry too. Your grass had been obviously much-much greener that mine 7 years  ago. And still is.   There had never been any 'choice that matter'. There had never been a multiple ending, there had always been tons of useless fetch-quests and diablo-like dungeoncrawling combat zones. But some people have courage to admit that, and some - don't. 


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#57
Demon Velsper

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Now? I've never been able to.



#58
Joseph Warrick

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The first act in DA2 is the mini-hinterlands - roam the area doing unrelated stuff to amass power/coin... except the DA2 version is so small you have to do practically all of it every time you play. It hurts replayability. I tried it in December. Got to the part when you recruit Varric, then I just coudn't be arsed to go and get the 50 sovereigns again.

 

Also it's hysterical people are saying that unlike DAI, DA2 had choices that mattered. Hello, Orsino? Hawke disappearing? At least in DAI your behavior has an impact on who becomes divine.


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#59
MrMrPendragon

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Given that the most important thing for me is story, I find it very hard to replay the previous games, as I've already seen every possible ending or consequences to all the choices.

 

It doesn't tell a story to me anymore.



#60
Fiery Phoenix

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I really do want to. Dragon Age II is, in many ways, my favourite in the series. But after seeing how things turn out, I just can’t go back and replay it. The Mage/Templar war being so insignificant, Corypheus being a total pushover, and Hawke getting hardcore sidelined...

It's now like a TV show that has a new protagonist and archplot retconned mid season. Makes Dragon Age II feel really hollow and wasted.

Anyone else feeling this, or is it just me?

How was Hawke 'sidelined'?



#61
Aaleel

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I've been unable to replay DA2 since I finished the first playthrough.



#62
stonerbishop

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Inquisitor is likely insane since being around red lyrium all the time.

I wish

#63
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nope I will replay Origins and II again in the future
I don't care about graphics and do think the mage templar war mattered But it just wasn't the main point of the game and thats ok

not a fan of Corypheus either but my Hawke was a tragic character so it kind of fits that he didn't really defeat Corypheus at least he died fighting in Inquisition

I like all three games (shock) and will do a complete playthrough with all three games

#64
stonerbishop

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The first act in DA2 is the mini-hinterlands - roam the area doing unrelated stuff to amass power/coin... except the DA2 version is so small you have to do practically all of it every time you play. It hurts replayability. I tried it in December. Got to the part when you recruit Varric, then I just coudn't be arsed to go and get the 50 sovereigns again.
 
Also it's hysterical people are saying that unlike DAI, DA2 had choices that mattered. Hello, Orsino? Hawke disappearing? At least in DAI your behavior has an impact on who becomes divine.

The thing is, we won't k ow until the next game if the divine choice even matters. My guess is no. Doesn't fvcking matter.

#65
Sah291

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I liked Hawke and DA2 a lot, so I get what the OP is saying...it all feels irrelevant and wasted potential, in the wake of DAI. The nightmare demon even acknowledged this when he taunts Hawke in the fade about not mattering. I don't think that was necessarily what the Devs originally had planned for Hawke....but in way it does make him even more tragic and compelling to me, as the hero that Thedas rejected. He was perhaps the real deal, but was blocked and pushed away at every turn. That happens in real life so often. People don't always choose the leader they deserve or who actually has their best interests in mind. Sometimes we end up with the Corypheus types. Thedas gets a second chance with the Quizzy, but not until after a lot of bloodshed and suffering.
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#66
robertthebard

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Lets start:
1: Conner, how you handle him? blood magic? sacrifice? kill his mom? get mages? Multiple options and out comes


Ultimately, you wind up with Eamon's support, no matter what you do. How did this choice matter, in the slightest?
 

2: Elves vs werewolves again multiple options and out comes


...and, you can win the battle w/out summoning either set of troops. How did this choice matter? 
 

3: mage tower: mages or templars who you agree with, companions can also die here and if you choose templars too bad you cannot help connor via mage route and dagna cannot be sent to the circle. Again multiple choices with more consequences which cut you out from options


...and, you can win the battle w/out summoning these troops. Again, how does it matter?
 

4: dwarves again can you get golems? no geolems? forge destroyed? thaig found? Hell you can make branka kill her self with a dialogue if you do it right. a RPG where we can actually use *gasps* words to resolve a situation.


...and it's rendered completely irrelevant, in that game, by the fact that you don't need the troops, at all. So again, what difference does it make?
 

5: the entire landsmeet and how it plays out


No matter how it plays out, if you planned on putting Alistair on the throne, he ends up on the throne. The only difference is how much game time you devote to getting him there. If, on the other hand, you'd decided to keep Loghain instead, you can, no matter how it comes out.
 

All the outcomes also change what you have and their outcomes are visible right there in the game. You want blood mage spec sacrifice connor to get it since as lore says demons taught it to men. Want reaver side with the dragon fanatic cult. 
 
most of your companions could die, killed off due to you choices. Zevran dead, leliana dead, wynee dead, loghain dead, sten dead, Oghren dead too. All of it was possible since you actually had proper choice and their consequences.
 
I am sorry but it looks like you have never even played origins to even realise why people say it was the best in the series, a RPG series which now is barely one. Even our voiceless wardens had more story and development than the beige inquisitor. 
 
But dont you are dare say the current kids fantasy of a game we got can even compare in terms of C&C to origins and that is why people will always say it was their best game. As a RPG inquisition can barely be called one and its combat is significantly weaker than origins as well.


...and, when I start my next playthrough, I don't have to make a deal with a demon to be a blood mage, if I unlocked it, because it's already unlocked, and the same applies to all specs. Once I have them, they're unlocked. What's more, I can save scum, get the specs, and then reload, and play it the other way, and the specs are still unlocked, thus nullifying the choice in the first place. There are no game making choices in Origins. There are no "Shape the future of Thedas" choices in Origins, no matter who you put on the throne in Origins, they are barely referenced in the subsequent games. They are mentioned, but they have no effect on events, or, more accurately, they have the exact same effect, no matter who it is. It doesn't matter if it's Alistair and the Warden, Alistair and Anora, just Alistair, Anora and the Warden or just Anora, Redcliffe plays out the same way. How does that choice matter, other than the cosmetic appearance of whoever's in charge? That's all that really changes, well, that and maybe who says what if you have both Alistair and Anora?

Spare me the "My choices mattered" mantra. The fact is, they didn't matter. Most of them were irrelevant in the context of the playthrough, let alone afterwards. Tell me, what difference did it make if you unlocked blood mage in Origins for DA 2? Tell me, where was the choice to just let the treaty holders hash out their problems on their own, and contact me when they were ready to face the real threat? Where was my choice, in the Landsmeet, to tell the Nobles that, as a Warden, I'm not supposed to be involved in their politics, so make their decision and get back to me when they're ready to fight the Blight, instead of stroking their epeens? That would have shot a ton of holes in Loghain's position, all by itself, no fetch quests required.
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#67
Addai

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I actually went back and played a bit of DA2 after this, and I NEVER thought anything would induce me to do so. This is the power of the elvhen gods.

The ugly is eye-assaulting, the stunted maps are insulting, but I'm focusing on the lore stuff.

I think DA:I had the best gameplay barring the gutted tactics system and attribute allocation.

Egad. You must not be playing on PC.
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#68
SolNebula

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I agree but that happened to me even before DA:I was released.



#69
RepHope

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Playing through it right now, I had forgotten how boring Act 1 is, how much I hated DA2 Anders and Fenris, and how ugly and repetitive the environments are. I am enjoying the combat surprisingly since while it's as brain-dead as DA:I it's at least fast, although the waves of never-ending enemies do try my patience. I'm starting to become bored though just like I felt in Act 1 of DA:I, so I hope I can push through towards Act 2 since it's the best.

#70
Gunslinger01101

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The peoplesaying there was no choice in DA:O because you could still win the final battle: stop with thise nonesense. You can do it with anything. You'd prefer a game over screen? This BS about "oh it only affects melee vs ranged." Well no sh**. Its a game. Game decisions effect game elements. I really don't know what else you want? A live DM to change the story for you when you choose to become a Darkspawn? Sorry, this isn't that kind of game. Go play D&D if you want that. Bioware had a story to tell. They let you decide quite a bit about how that story unfolds, and those decisions say a lot about who your voiceless character is, but ultimate the story still needs to be told. You want a different story altogether.

#71
robertthebard

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The peoplesaying there was no choice in DA:O because you could still win the final battle: stop with thise nonesense. You can do it with anything. You'd prefer a game over screen? This BS about "oh it only affects melee vs ranged." Well no sh**. Its a game. Game decisions effect game elements. I really don't know what else you want? A live DM to change the story for you when you choose to become a Darkspawn? Sorry, this isn't that kind of game. Go play D&D if you want that. Bioware had a story to tell. They let you decide quite a bit about how that story unfolds, and those decisions say a lot about who your voiceless character is, but ultimate the story still needs to be told. You want a different story altogether.


How about some truth to the argument, instead of hyperbole? You can win the final fight w/out summoning any of the armies you gathered. What difference did they truly make? In fact, you can play out the entirety of the Battle of Denerim w/out summoning any of them, so what difference did it make? The only thing you get is a cutscene of your armies marching that will change according to who you got. So, what actual difference did it make? How are those decisions any different than who's ruling in Orlais, and how, and who's the new Divine?

#72
Kalshane

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Finished DA:I on Saturday, bought and played Legacy that night (since I hadn't played it before) and started a new DA2 game yesterday.

 

I thought DA2 was okay the first time through. The rushed nature of re-used environments and endless fetch quests still bugs, but appreciated the story they were trying to tell. (I'm not sure how people try to argue the combat was more tactical when enemies could literally spawn in the middle of your party, making positioning completely pointless.)

 

I enjoyed Legacy quite a bit, especially in light of DA:I, and certain lines in DA2, particularly from Flemeth, take on more significance now that I've played DA:I. (Such as when Flemeth asks Merrill what she knows of her, and when Merrill admits that it's very little, Flemeth tells her that in that case she shouldn't be bowing to her.)

 

ETA: I enjoyed DA:I quite a bit, and I don't get the "I didn't like any of the companions" complaints. I liked all of them except Vivianne and Cole, and I'll likely give them both a shot my next playthrough. Said playthrough is going to wait until they release another patch or two, though. The banter bug, in particular, was maddening.



#73
Sylvius the Mad

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I've been unable to replay DA2 for quite some time. I couldn't even finish it.

#74
Teddie Sage

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I can go back anytime I want, only problem is I need to replug my PS3. Blehh... Too lazy. :P



#75
taglag

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DAO: I think it is the number of mods, and actually some pretty Kool DLC's as well as each character you choose giving you a totally different start to the game, as well as how you were treated depending on Nobility, commoner, elf, dwarf, what ever.

 

   Also the fact that your choices in DAO really made a difference, but not a totally un desirable difference, mostly a personal difference.

I also very much enjoyed the banter in DAO.

 

DAO: I also liked the more to the point ( smaller Maps ), very nice clean graphics, that play very well on most any system of reasonable build.

 

  DA2: I like as well, very entertaining, main draw back was your were either human, human or human. Loved the fact that romance's had no gender restriction's, allowing you to play what ever character gender you wished, with no penalties. Again I like the smooth, clean Graphic, and smaller to the point maps, I did not like the repeditive nayure of the maps, as in looking so much alike.

 

  DAI: This one is okay, lot's of exploration, but really boring, I mean I am at the end over a month ago, and just can't bring my self to finish it.

   I just lose the plot, and can not even remember what I am doing in it far to often. and the characters, I know some of you like the Bar fly look, but to me they are all just really Butt Ugly. I have not wanted to romance any of them, there just not really likable to Me.

 

    It looks good, but not really that much better than the others ( personally for me, other than some of the close up's that show every Zit on the character face, I find the graphic's sucky ) to force such high system requirement's, I think the engine is really over rated, and would have prefered graphic's more like DA2.

 

   And no matter how many times I started a new game and re did my character, as soon as I enter the game I was sick of them, because they would look totally different than in the character editer, an so eventually I would as I played, get sick of playing that character, as the imperfection I could not fix, would bore on my game play, like having a fly crawling on the screen, {{ Why in the name of all the games I have played they do not allow character modifications while playing I will never know.}} It's not like it will make you super powerful if you decide to change your eye color..Geesh!