so basically the same as singleplay
the rare case, are you host ?
Freeze does some weird things idk why.
The final verdict is it doesn't work on others.
so basically the same as singleplay
the rare case, are you host ?
Freeze does some weird things idk why.
The final verdict is it doesn't work on others.
Is fortifying blast and transmute magic broken? I would love to try a completely new build but every-time I use each spell it doesn't seem like they do anything. For one, I just broke my keeper by taking mind-blast two points, then I go in game walk up to an enemy blast them but they don't change their attacker, then even when I have barrier I don't notice it going up no matter how many enemies I hit with mind blast. Dispel isn't so bad, I use it on my teammates that one time I took it when facing the demon commander.
Is fortifying blast and transmute magic broken? I would love to try a completely new build but every-time I use each spell it doesn't seem like they do anything. For one, I just broke my keeper by taking mind-blast two points, then I go in game walk up to an enemy blast them but they don't change their attacker, then even when I have barrier I don't notice it going up no matter how many enemies I hit with mind blast. Dispel isn't so bad, I use it on my teammates that one time I took it when facing the demon commander.
the bug of fortifying blast does not restore barrier as far as i know but it stagger enemies
not sure transmute magic
Freeze does some weird things idk why.
The final verdict is it doesn't work on others.
still can play this way
static cage ->fade step rush inside -> multiple chilled ->barrier decay multiple freeze
freeze 2 secs is a little bit fast
Guest_Mortiel_*
Is fortifying blast and transmute magic broken? I would love to try a completely new build but every-time I use each spell it doesn't seem like they do anything. For one, I just broke my keeper by taking mind-blast two points, then I go in game walk up to an enemy blast them but they don't change their attacker, then even when I have barrier I don't notice it going up no matter how many enemies I hit with mind blast. Dispel isn't so bad, I use it on my teammates that one time I took it when facing the demon commander.
Nice build and illustrates how underused team combo setups can be. I'm not sure if you have another Templar build planned Mortiel but could you illustrate how to Shield Wall block the DC? I don't think enough people know about it.
Guest_Mortiel_*
Nice build and illustrates how underused team combo setups can be. I'm not sure if you have another Templar build planned Mortiel but could you illustrate how to Shield Wall block the DC? I don't think enough people know about it.
Honestly, if I do another video on the Templar, I would prefer to show how Spell Purge dispels the DC's panic, and can sometimes interrupt the attack altogether, which even less people know about. I really want to illustrate the Templar's amazing Leader capabilities that some seem to have a mental block in acknowledging.
Always like your video guides.
My problem with veilstrike and mana gain vs weakened has always been that it is difficult to get without being very high level. Once you have it, sure, can do a lot of ability spam, but if you beeline for the barrier/static cage bot route, a good number of games you will be going without these latter abilities.
Considering the importance of the unconventional promote mechanism in this game, it may make sense for guides to take into consideration ability progression and gameplay throughout levels 1-19 (or 9-20 if you do something cheesy).
Not trying to get views on another thread (it is a troll post so dont argue with me about getting shadowstrike), but to give an idea of what I mean google awesassin button build.
Mana Surge + Mind Blast is going to be very fun.
Guest_Mortiel_*
Always like your video guides.
My problem with veilstrike and mana gain vs weakened has always been that it is difficult to get without being very high level. Once you have it, sure, can do a lot of ability spam, but if you beeline for the barrier/static cage bot route, a good number of games you will be going without these latter abilities.
Considering the importance of the unconventional promote mechanism in this game, it may make sense for guides to take into consideration ability progression and gameplay throughout levels 1-19 (or 9-20 if you do something cheesy).
Not trying to get views on another thread (it is a troll post so dont argue with me about getting shadowstrike), but to give an idea of what I mean google awesassin button build.
I understand. Many players here are all about promoting and do not like being at high levels because it's "wasted exp". I have noticed, however, that many more casual player that are not as experienced tend to prefer staying at higher levels because it means they can play at higher difficulties, as they do not have a ton of promotions or good gear. Just an observation.
I am also tempted by mana surge+mindblast, however, I find Fade Cloak is so terribly attractive. Fade Step, Fade Cloak, boom! If not: Chain Lightning and repeat. Fade Cloak also gets you out of fear and sometimes when timed right prevents knockback/knockdown (unreliyable).
Mortiel or anyone else using YouTube, one nice feature is that if you type a timestamp into YouTube as a comment it will automatically turn it into a link to that exact spot of the video. I put a comment on this (Keeper) video to illustrate what I'm talking about.
Guest_Mortiel_*
Mortiel or anyone else using YouTube, one nice feature is that if you type a timestamp into YouTube as a comment it will automatically turn it into a link to that exact spot of the video. I put a comment on this (Keeper) video to illustrate what I'm talking about.
I've read conflicting advice about barriers but this seems like the forum to get a definitive answer. Could someone please, in detail, outline the pros and cons of combining:
Elegant Defense (active) - 4 second cool down reduction to casting barrier when barrier expires
Knight-Protector (passive) - 35% barrier decay reduction BUT limits effectiveness of Elegant defense?
Strength of Spirits (passive) - 50% barrier bonus BUT increases rate of barrier decay (possibly aided by KP)
So, should I avoid KP and SoS entirely and just rely on ED to keep barrier cooldown times low? Combine ED and SoS but leave out KP? Take all three?
Could use some help strategizing my build here and would love to hear your take/experiences. Has anyone run builds utilizing different combos of these abilities and actually timed it?
Thanks!
Honestly, if I do another video on the Templar, I would prefer to show how Spell Purge dispels the DC's panic, and can sometimes interrupt the attack altogether, which even less people know about. I really want to illustrate the Templar's amazing Leader capabilities that some seem to have a mental block in acknowledging.
I was actually curious to know whether you found that dispel interrupts the DC like Spell Purge does. I know you mentioned it interrupts other casters (like Spell Purge and Grapple do). I expect it probably does, since some skills seem to be "interupts" regardless of their other functions.
Guest_Mortiel_*
I've read conflicting advice about barriers but this seems like the forum to get a definitive answer. Could someone please, in detail, outline the pros and cons of combining:
Elegant Defense (active) - 4 second cool down reduction to casting barrier when barrier expires
Knight-Protector (passive) - 35% barrier decay reduction BUT limits effectiveness of Elegant defense?
Strength of Spirits (passive) - 50% barrier bonus BUT increases rate of barrier decay (possibly aided by KP)
So, should I avoid KP and SoS entirely and just rely on ED to keep barrier cooldown times low? Combine ED and SoS but leave out KP? Take all three?
Could use some help strategizing my build here and would love to hear your take/experiences. Has anyone run builds utilizing different combos of these abilities and actually timed it?
Thanks!
I was actually curious to know whether you found that dispel interrupts the DC like Spell Purge does. I know you mentioned it interrupts other casters (like Spell Purge and Grapple do). I expect it probably does, since some skills seem to be "interupts" regardless of their other functions.
Yes it does. I have even cause the Demon Commander to "rage-quit" by interrupting him so many times his AI seemed to break for about a minute (which is devastating when an Assassin is in the party). It was hilarious.
Cool, Grappling Chain frequently has the same effect, DC just starts sort of wandering around like he doesn't know what's going on. I haven't had the same luck with Spell Purge sending him into mumble-mode, it probably has something to do with whether or not the interrupt is coming from someone outside his melee range.
Guest_Mortiel_*
Cool, Grappling Chain frequently has the same effect, DC just starts sort of wandering around like he doesn't know what's going on. I haven't had the same luck with Spell Purge sending him into mumble-mode, it probably has something to do with whether or not the interrupt is coming from someone outside his melee range.
I'm not sure. I've done it with Spell Purge and Dispel both, though. The catch is that the timing is weird sometimes. Like even though you think it's on the money it has no effect... Which may be a latency thing. I don't know.