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[Build Guide] Keeper Control Leader


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#26
Samahl na Revas

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so basically the same as singleplay
the rare case, are you host ?

Freeze does some weird things idk why.

 

The final verdict is it doesn't work on others.



#27
UnearthlyCheese

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I've been playing the Keeper quite a bit the last few days, and really enjoying it.

I played a Lego first, and got used to being at the front and pushing the pace....so I play my keeper in a similar style. I have no idea if this is the "best" way to play a Keeper, but it's been a ton of fun (more fun than I thought it would be for sure!), and it seems to be quite effective. I usually finish in the top two (I know, not the greater indicator), and feel like I carry the group. I levelled from 11-18 doing threatening last night with pugs, and we were breezing through clears no problem.

I use Chain Lightning, Frost Step (upgraded), Barrier (upgraded), and for this playthrough, I picked up Static Cage (upgraded). The static cage is more for a fun factor than anything.


I take all the passives down the middle of the Right Hand tree (forget the name).

On the left, I get all the passives that have to do with barrier (longer up time, increased durability, frost explosion on expire, low life safety barrier....sorry I forget all the names :( ).

Hope this works

3creversely.com/dai/#/keeper/a5a6a7a10a12a13a14a16a17a18a19a21a22a24a28a32a35a3


Like I said, I use this build to push the pace and keep the party chugging along. I guess you could call it a "front line Keeper" lol.

I try to get barrier up right when the tank pulls. I'll then start using staff attacks to help focus fire things like archers and assassins. After 2-3 staff attacks, I'll use chain lighting. This is my basic attack rotation....quite boring, I know.

But, here's where the fun comes. Upgraded Fade Step is my favorite ability, maybe of all in the game :). I use it both as an escape, and as an offensive weapon. Plus, using it helps reduce all other cooldowns.

After I use Chain Lightning once, I look for a target to smash with Frost Step. Either something that's closing in on myself or a teamate, or a group of mobs around the tank.

From here, I cast either another Chain Lightning, or recast barrier on appropriate targets.

By this time, most mobs are dead, so it's just a matter of mopping up.

Another thing I reLly like about Fade Step is that it decreases the time required to cover long distances. When the group goes back to clear a treasure room, I'll run ahead to the next door, to teleport the team once all rooms are cleared. I also like that it unlocks at a low level. It may not be the best "level 20 perilous run" skill, but I find it very useful for levelling with pugs.


And like I said, static cage is more for fun than anything. It does work quite well on boss trash mobs and on the last pull of an area. Next time I promote, I think I will try either Disruption Field or Vielstrike.

#28
Samahl na Revas

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Is fortifying blast and transmute magic broken? I would love to try a completely new build but every-time I use each spell it doesn't seem like they do anything. For one, I just broke my keeper by taking mind-blast two points, then I go in game walk up to an enemy blast them but they don't change their attacker, then even when I have barrier I don't notice it going up no matter how many enemies I hit with mind blast.  Dispel isn't so bad, I use it on my teammates that one time I took it when facing the demon commander.



#29
IanLai

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Is fortifying blast and transmute magic broken? I would love to try a completely new build but every-time I use each spell it doesn't seem like they do anything. For one, I just broke my keeper by taking mind-blast two points, then I go in game walk up to an enemy blast them but they don't change their attacker, then even when I have barrier I don't notice it going up no matter how many enemies I hit with mind blast.  Dispel isn't so bad, I use it on my teammates that one time I took it when facing the demon commander.

the bug of fortifying blast does not restore barrier as far as i know but it stagger enemies

not sure transmute magic



#30
IanLai

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Freeze does some weird things idk why.

 

The final verdict is it doesn't work on others.

still can play this way

static cage ->fade step rush inside -> multiple chilled ->barrier decay multiple freeze

freeze 2 secs is a little bit fast



#31
Guest_Mortiel_*

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Is fortifying blast and transmute magic broken? I would love to try a completely new build but every-time I use each spell it doesn't seem like they do anything. For one, I just broke my keeper by taking mind-blast two points, then I go in game walk up to an enemy blast them but they don't change their attacker, then even when I have barrier I don't notice it going up no matter how many enemies I hit with mind blast. Dispel isn't so bad, I use it on my teammates that one time I took it when facing the demon commander.


I made a build with Dispel instead of Disruption Field under the concept of all targetable AoE spells. Essentially it was a pure back-line Controller.

I really liked the build and wanted to use it for the video, but the defensive benefit of Disruption Field won out in the end.

#32
Saboteur-6

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Nice build and illustrates how underused team combo setups can be. I'm not sure if you have another Templar build planned Mortiel but could you illustrate how to Shield Wall block the DC? I don't think enough people know about it.



#33
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Nice build and illustrates how underused team combo setups can be. I'm not sure if you have another Templar build planned Mortiel but could you illustrate how to Shield Wall block the DC? I don't think enough people know about it.

 

Honestly, if I do another video on the Templar, I would prefer to show how Spell Purge dispels the DC's panic, and can sometimes interrupt the attack altogether, which even less people know about. I really want to illustrate the Templar's amazing Leader capabilities that some seem to have a mental block in acknowledging.


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#34
veramis

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Always like your video guides.

 

My problem with veilstrike and mana gain vs weakened has always been that it is difficult to get without being very high level. Once you have it, sure, can do a lot of ability spam, but if you beeline for the barrier/static cage bot route, a good number of games you will be going without these latter abilities.

 

Considering the importance of the unconventional promote mechanism in this game, it may make sense for guides to take into consideration ability progression and gameplay throughout levels 1-19 (or 9-20 if you do something cheesy).

 

Not trying to get views on another thread (it is a troll post so dont argue with me about getting shadowstrike), but to give an idea of what I mean google awesassin button build.



#35
Infinity61

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Mana Surge + Mind Blast is going to be very fun.



#36
Guest_Mortiel_*

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Always like your video guides.

 

My problem with veilstrike and mana gain vs weakened has always been that it is difficult to get without being very high level. Once you have it, sure, can do a lot of ability spam, but if you beeline for the barrier/static cage bot route, a good number of games you will be going without these latter abilities.

 

Considering the importance of the unconventional promote mechanism in this game, it may make sense for guides to take into consideration ability progression and gameplay throughout levels 1-19 (or 9-20 if you do something cheesy).

 

Not trying to get views on another thread (it is a troll post so dont argue with me about getting shadowstrike), but to give an idea of what I mean google awesassin button build.

 

I understand. Many players here are all about promoting and do not like being at high levels because it's "wasted exp". I have noticed, however, that many more casual player that are not as experienced tend to prefer staying at higher levels because it means they can play at higher difficulties, as they do not have a ton of promotions or good gear. Just an observation.



#37
Petrikles

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I am also tempted by mana surge+mindblast, however, I find Fade Cloak is so terribly attractive. Fade Step, Fade Cloak, boom! If not: Chain Lightning and repeat. Fade Cloak also gets you out of fear and sometimes when timed right prevents knockback/knockdown (unreliyable).



#38
JRandall0308

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Mortiel or anyone else using YouTube, one nice feature is that if you type a timestamp into YouTube as a comment it will automatically turn it into a link to that exact spot of the video. I put a comment on this (Keeper) video to illustrate what I'm talking about.


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#39
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Mortiel or anyone else using YouTube, one nice feature is that if you type a timestamp into YouTube as a comment it will automatically turn it into a link to that exact spot of the video. I put a comment on this (Keeper) video to illustrate what I'm talking about.


Yeah, I noticed that. Thanks for the example. I will be doing it after I get some sleep.

#40
TeethAlmighty

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I've read conflicting advice about barriers but this seems like the forum to get a definitive answer. Could someone please, in detail, outline the pros and cons of combining:

 

Elegant Defense (active) - 4 second cool down reduction to casting barrier when barrier expires

Knight-Protector (passive) - 35% barrier decay reduction BUT limits effectiveness of Elegant defense?

Strength of Spirits (passive) - 50% barrier bonus BUT increases rate of barrier decay (possibly aided by KP)

 

So, should I avoid KP and SoS entirely and just rely on ED to keep barrier cooldown times low? Combine ED and SoS but leave out KP? Take all three?

 

Could use some help strategizing my build here and would love to hear your take/experiences. Has anyone run builds utilizing different combos of these abilities and actually timed it?

 

Thanks!



#41
Altruismo

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Honestly, if I do another video on the Templar, I would prefer to show how Spell Purge dispels the DC's panic, and can sometimes interrupt the attack altogether, which even less people know about. I really want to illustrate the Templar's amazing Leader capabilities that some seem to have a mental block in acknowledging.

 

I was actually curious to know whether you found that dispel interrupts the DC like Spell Purge does. I know you mentioned it interrupts other casters (like Spell Purge and Grapple do). I expect it probably does, since some skills seem to be "interupts" regardless of their other functions.



#42
Guest_Mortiel_*

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I've read conflicting advice about barriers but this seems like the forum to get a definitive answer. Could someone please, in detail, outline the pros and cons of combining:
 
Elegant Defense (active) - 4 second cool down reduction to casting barrier when barrier expires
Knight-Protector (passive) - 35% barrier decay reduction BUT limits effectiveness of Elegant defense?
Strength of Spirits (passive) - 50% barrier bonus BUT increases rate of barrier decay (possibly aided by KP)
 
So, should I avoid KP and SoS entirely and just rely on ED to keep barrier cooldown times low? Combine ED and SoS but leave out KP? Take all three?
 
Could use some help strategizing my build here and would love to hear your take/experiences. Has anyone run builds utilizing different combos of these abilities and actually timed it?
 
Thanks!

 
So, on paper you may think they overlap each other. In fact, they do overlap if Barrier is cast on your team out of combat.
 
Here's the thing: On Perilous, some enemies can start shredding that Barrier pretty quickly, especially on a tank.
 
So here is the realistic break-down of the Barrier upgrades:
 
Elegant Defense lowers the cool down when Barriers expire, which if in combat usually only happens when all teammates are taking a lot of damage... which means you will likely need a more Barrier, yes?
 
Knight-Protector lowers the decay rate of barriers, making a full Barrier last somewhere around seven seconds longer if untouched. With that said, a Barrier ideally should never be untouched, so what Knight-Protector really does is greatly reduces decay from affecting the damage absorption capabilities of your Barrier in combat. Barriers will still expire, so it doesn't overlap Elegant Defense all that much.
 
Strength of Spirits gives more strength to Barriers, and does not increase rate of decay. The rate is a percentage, and so it always the same, except if reduces by Knight-Protector. The numerical values of the decay increase, but that is largely irrelevant. If you or a teammate are taking a lot of damage quickly, decay should be the last worry (and largely is with Knight-Protector). You need more raw damage absorption, and Strength of Spirits grants just that.
 
I hope this answers your question!
 

I was actually curious to know whether you found that dispel interrupts the DC like Spell Purge does. I know you mentioned it interrupts other casters (like Spell Purge and Grapple do). I expect it probably does, since some skills seem to be "interupts" regardless of their other functions.


Yes it does. I have even cause the Demon Commander to "rage-quit" by interrupting him so many times his AI seemed to break for about a minute (which is devastating when an Assassin is in the party). It was hilarious.

#43
Altruismo

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Yes it does. I have even cause the Demon Commander to "rage-quit" by interrupting him so many times his AI seemed to break for about a minute (which is devastating when an Assassin is in the party). It was hilarious.

 

Cool, Grappling Chain frequently has the same effect, DC just starts sort of wandering around like he doesn't know what's going on. I haven't had the same luck with Spell Purge sending him into mumble-mode, it probably has something to do with whether or not the interrupt is coming from someone outside his melee range.



#44
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Cool, Grappling Chain frequently has the same effect, DC just starts sort of wandering around like he doesn't know what's going on. I haven't had the same luck with Spell Purge sending him into mumble-mode, it probably has something to do with whether or not the interrupt is coming from someone outside his melee range.

 

I'm not sure. I've done it with Spell Purge and Dispel both, though. The catch is that the timing is weird sometimes. Like even though you think it's on the money it has no effect... Which may be a latency thing. I don't know.