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The role of the Templar is..?


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#1
MeatShieldGaz

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I can't figure this class out. Lego - tank, reaver - dps, templar = none of the above. I have tried various builds and I am only successful at not dying if I have a dedicated keeper with barrier glued to my ass. 

 

I have tried shield wall to gain guard, but in most threatening runs the mobs don't aggro on me, they head straight for anyone else but me.

 

What exactly is the templar role? Can't tank, takes too long to build guard, can't aggro, very poor taunt abilities. 

 

Very frustrated with the templar. Demon killing and wrath / dispell boom combo aside I just can't stand this girl.


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#2
Petrikles

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Well, how about a "Body Guard" + "Line in the Sand" build? Grap yourself a Keeper, stick close to each other, pull mobs to doorways, and do the cakewalk.


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#3
TormDK

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You can tank, but it requires roadblocking mostly, as well as good positioning.

 

I've been arguing for better aggro management tools (Specifically by replacing Unbowed with Warcry in the Sentinel tree) in this thread, along with a few others - but it seems the more "known" BSN'ers seems to be happy with having the "Divine" Tree completely overshadow everything the Sentinel tree has to offer.

 

Ring of Horn of Valour and Superb cooldown necklace gives your team the most benefit right now, apart from the whole blowing everything up with the WoH/Purge combo. And while I enjoy blowing **** up with that combo as well as supporting the team with a nice +50% damage buff, I do wish the Sentinel tree was better positioned.

 

But apparently it's per design that there are two classes that can Barrier, but only one class that can aggro tank.



#4
Guest_Mortiel_*

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I can't figure this class out. Lego - tank, reaver - dps, templar = none of the above. I have tried various builds and I am only successful at not dying if I have a dedicated keeper with barrier glued to my ass. 

 

I have tried shield wall to gain guard, but in most threatening runs the mobs don't aggro on me, they head straight for anyone else but me.

 

What exactly is the templar role? Can't tank, takes too long to build guard, can't aggro, very poor taunt abilities. 

 

Very frustrated with the templar. Demon killing and wrath / dispell boom combo aside I just can't stand this girl.

 

You limit yourself too much by trying to "fix" each character to a specific class role.

The Templar herself can be build as a Leader, Defender, Controller, or a mix of those. Experiment and have fun with it!


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#5
J. Peterman

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I hope the maker shines on the inquisition. Our cause is righteous.


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#6
Drasca

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Hybrid Class, multi-role

 

Close Range Nuke Ambush Damage via Wrath/Purge i.e. Crazy bomber or Line of Sight pull style.

Single/Double/Straggler target dps (attack cancel)

Offensive Support - Horn of Valor / Blessed Blades

Defensive Support - Line in the Sand / Body Guard, Positional anchoring

 

Demon Commander tank.

Red Templar Kiter


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#7
TormDK

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You limit yourself too much by trying to "fix" each character to a specific class role.

The Templar herself can be build as a Leader, Defender, Controller, or a mix of those. Experiment and have fun with it!

 

Sure, you keep saying that and I'm all for experimentation. At the end of the day though, it comes down to efficiency and talent tree balance. (Which, if there was balance, would encourage more experiementation).

 

Getting a complete redesign in a live product is very unlikely, so it's "easier" to advocate for the smaller changes (Which Unbowed -> Warcry would be as I see it). It would much better position the Sentinel tree for those of us that enjoy the aggro tanking aspect of these games.

 

Note that the Templar is not unique in that situation, where one tree is completely overshadowing the other. The reaver finds herself in the same situation.



#8
Guest_Mortiel_*

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Sure, you keep saying that and I'm all for experimentation. At the end of the day though, it comes down to efficiency and talent tree balance. (Which, if there was balance, would encourage more experiementation).

 

Getting a complete redesign in a live product is very unlikely, so it's "easier" to advocate for the smaller changes (Which Unbowed -> Warcry would be as I see it). It would much better position the Sentinel tree for those of us that enjoy the aggro tanking aspect of these games.

 

Note that the Templar is not unique in that situation, where one tree is completely overshadowing the other. The reaver finds herself in the same situation.

 

The Reaver is sadly not designed to be as versatile. The Reaver is meant to be Striker + Controller, whereas the Templar is Defender + Leader + Controller. We've been over this, and despite your very valid complaints about restrictions in certain skills for the Templar, the skills she has still fit those three.

 

And when it comes to a video game, efficiency is as much as you make it. If you want the meta-build, then yes. Some of us don't really like meta-builds, however, as it really restricts creativity.



#9
Saboteur-6

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My advice to the OP is to list builds you've tried and struggled with because we can certainly help you. There's already a lot of good advice in this thread. Some of your struggles might be gear oriented or playstyle oriented. I've been playing an Offensive oriented Templar since launch and she's my most played class at 140 completed ops (going for the banner). While I was still hashing out gear, I ran this build.

 

This is what it looks like at lvl 8 (when I switch from Routine to Threatening)

 

Strategy: You excel as a spawn Nuker even with a low common one-handed. This is when you'll develop game knowledge for things like knowing when to Shield Wall enemy attacks as PARRIES, knowing how to spawn dive to pop off your WoH/SP combo burst DPS, learn how to facetank the Demmon Commander / Venatori Commander and kite the Red Templar Commander.

 

This is what it looks like at lvl 13 (should be on Threatening at 8+)

 

Strategy: You're building towards extra Guard generation in Unbowed and your only access to temporary invulnerability in Unyielding. Then its back over to the first tree for some important passives. You'll eventually discover that Shield Wall parrying is plenty of Guard generation and that Unbowed can be swapped out for something else (Like Horn of Valor, Line in the Sand, Bodyguard, Challenge, or Payback Strike).

 

Anyhow hope this helps. Templar is a powerful hybrid character and can function well in multiple team setups.


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#10
Medallian

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To the guy that said they wanted the Templar to be more of a tank ...lol that will never happen in the prima strategy guide states it's a support class and the starting abilities and I quote... should "cue" you into this

#11
Saboteur-6

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To the guy that said they wanted the Templar to be more of a tank ...lol that will never happen in the prima strategy guide states it's a support class and the starting abilities and I quote... should "cue" you into this

 

Hence the whole "hybrid" thing. She doesn't hold AoE threat and facetank / soak damage because she's not meant to. In fact she'd probably be a bit OP if she could Warcry since she could force cluster things for spawn nuking with solid personal survivability. She'd be like another Arcane Warrior.



#12
Guest_Mortiel_*

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Hence the whole "hybrid" thing. She doesn't hold AoE threat and facetank / soak damage because she's not meant to. In fact she'd probably be a bit OP if she could Warcry since she could force cluster things for spawn nuking with solid personal survivability. She'd be like another Arcane Warrior.

 

Why not? Let's give her Fade Shield while we're at it... I mean, the damage she puts out will give her like full barrier all the bloody time!


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#13
Argon89

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Role of the Templar? Dropping magic-nukebomb on everything every 45sec plus support/protect rest of team. My favourite class so far.


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#14
PurpGuy1

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Role of the Templar?  Make noobs cry


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#15
rafoquinha

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... is to suck



#16
Jeffro0050

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The Templar became one of my favorite classes. Pro tip, the detonation combo can also combo off the moves of other players. With decent teamwork you can get way more bang for the buck by taking advantage of it and not having to blow both cool downs every 15-30 seconds (flow of battle)

#17
Cirvante

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Templar is for nuking entire groups of enemies with her nightmare combo. Don't use the horn, if you don't want your teammates stealing your kills.


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#18
Genocalypse

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I didn't really care for the templar at first either. It seemed kind of suicidal to play bomber without HoK rings, especially since if you run up with shield block you won't have stamina for the combo, but eventually I got better at pulling and also got blessed by RNGesus with a Caliban and Emperor shield. Not exactly as good as double HoK rings, but greatly increased survivablity, especially getting full health from combos. One of those cases where gear made the class fun for me.

Current build I'm running with, shield block pretty much gives all the guard you need, challenge I keep around for line of sight pulling to set up combos.



#19
Guest_Mortiel_*

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Templar is for nuking entire groups of enemies with her nightmare combo. Don't use the horn, if you don't want your teammates stealing your kills.

 

Actually, it's the Weaken Combo. Nightmare combo is Sleep + Eldritch detonator, of which the Templar can be a part.

 

Also, Horn of Valour also boosts your combo damage, if you have a Superb Stamina Amulet to be able to cast all three without having to wait on stamina regeneration.


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#20
Delta 57 Dash

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Off-tank/Support/AoE

 

The main draw of the build is Wrath of Heaven + Spell Purge.  If you haven't tried this, you REALLY should.  I don't have a great 1-handed weapon but I can still one-shot entire groups of enemies on Threatening.  Of course, this does come with a rather massive Stamina cost and decent cooldown.  Flow of Battle and a +Stamina amulet can really help you out here.

 

Horn of Valor gives your whole team a MASSIVE 50% boost to damage for 10 seconds.  Combine with Reaver, Elementalist, or Assassin and you can get some crazy damage numbers.  Spam this whenever you can't get into position for your combo or if it's on cooldown.

Shield Wall is Shield Wall.  Once you practice using to it parry (rather than just sitting there with it up), you can use it to effectively 1v1 most non-boss enemies and build up guard.  It also lets you draw archer fire while your team moves into position.  Also gives your team an armor buff with the upgrade.
 

 

 

The versatility and support a Templar brings to a team makes her one of my favorite classes.


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#21
Medallian

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The Templar is mentioned as offensive support or def fancied support when you play the Templar as such it is incredibly effective ...I play a complete offensive Tampa and can lay out a crowed in seconds it does have crowed control or rather desimmatation lol it is a joy to play but I highly suggest getting your constitution to 30 or 40 so it can with stand some hits

My build
Wrath of heaven
Spell purge
Blessed blade
Horn of Valor
This is a build that will demolish every thing and will make demons and the demon commander nothing more then a push over ....

#22
Blood Mage

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wrath / dispell boom combo aside I just can't stand this girl.

Thats all i need to have a blast with her. Ohh... and my Caliban :P



#23
J. Peterman

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... is to suck

 

I lol'd.



#24
Drasca

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magic-nukebomb on everything every 45sec

 

10-15 seconds if you spec into BB, FoB, Deep Reserves and attack-cancel with high crit chance.

 

 

Caliban and Emperor shield. Not exactly as good as double HoK rings,

 

I use that S&S, plus two +10% attack rings. More reliable than the +20% bonus critical damage rings or +20% flanking. I get up to 12k AoE on Spirit Vulnerable enemies. Horrors, Fear Demons, etc. Everything else around me just dies with few exceptions.



#25
Jeremiah12LGeek

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I have tried shield wall to gain guard, but in most threatening runs the mobs don't aggro on me, they head straight for anyone else but me.

 

What exactly is the templar role? Can't tank, takes too long to build guard, can't aggro, very poor taunt abilities. 

 

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I sort of think of her as a bridge between Tank and DPS.

 

I don't use Shield Wall with her, I find it better to use the abilities that combine Taunt and Guard, especially because they are more effective when there are more enemies around you.

 

It's not very imaginative, but once they're taunted, the self-detonate combo makes short work of the crowd. It also reduces the amount of time the Templar is surrounded by attacking enemies, meaning that with three relatively quick button presses, she gains Guard, stuns everyone, kills everyone, and moves on with high Guard, allowing her to more easily infiltrate the next crowd and repeat the process.

 

To be honest, I'm surprised she isn't accused of being the TGI of DAMP more often.