The D & D ruleset was heavily modified for those games. The BG1, BG2 and NWN manuals had whole chapters dedicated to explaining the differences after first explaining the D & D system.
The problem with Planescape was that the very few gamers played that world in tabletop. That unfamilarity cause the video game itself to barely break even financially. The game was a critical success but financially a dud when it first came out.
I didn't know that, thank you.
I was never able as kid or teenager to find enough people to try tabletop RPG, so, even though I had a DnD box (red one with a beautiful dragon drawing on it) since the age of 7 or something, I really discovered DnD with BG2. and fell in love with BW, PC gaming, RPG and a little DnD. So, I'm biased.
Planescape Torment was not that memorable for me (impressive game though). Quests like the Planar Sphere or the one with Haerdalis, I remember fondly to these days.
Same thing with White Wolf and World of Darkness, I discovered it with the Pc game. And lastly, 300+ pages of game manual. Yes please!
Modifié par Ashen Nedra, 20 janvier 2015 - 08:25 .