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Please make this RPG again. Inventory and abilities.


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#101
Realmzmaster

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You guys/gals make me feel old.   :)

 

When I first started playing DnD.  Knight Rider was on TV, Thriller was the hit album, and the button on my Atari 2600 was wasted from playing Pitfall...  So we went to the arcade to play Xmen and Galaga

 

Youngster, When I started playing Rumors was the top album and the Atari 2600 was still being called Stella.

 

I remember owning the Starpath (aka Arcadia or Epyx) Supercharger for my Atari 2600 and loading those games from cassette tape.

 

I remember using the Commodore PET. Now you are making me feel old.



#102
AlanC9

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I remember using the Commodore PET. Now you are making me feel old.


Original chicklet keyboard, or the later one with a full-size keyboard and the cassette drive mounted externally?

#103
Eyes_Only

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I'm still scratching my head on this one. I don't get it... Why did they mess with the formula that was fine in DAO and DA2?

 

Backpacks. Ok I understand the realistic side of it. How should you be able to carry a lot of items. it makes sense to limit this. I know in DAO and DA2, the 125 limit caught me a few times but that was alright. Head in to town and sell it. But we could carry 99 health potions if we wanted to and it only took one slot.

 

Whats with this 8 potion crap?

 

In DAO and DA2 we could carry as MANY potions as we wanted to. And our health regenerated after battle.

 

But in DAI not only can we only carry 8-12 potions, our health DOES NOT regen after battle. wtf? If anything our health should regen after battle if we can only carry 8-12 potions and not regen if we can carry inf potions if we so chose.

 

And then there is storage. Why no storage? You introduce crafting which now has us hording materials and carrying them around with us while we're out killing stuff and WHY? I can't craft out there. Why should I have to carry this stuff? They need to give us a storage chest next to the crafting tables. OR at least make crafting items not take up any space what so ever. And this includes those items under the gem category. Should not take up a slot.

 

And I am carrying around stuff I can't use yet but want to. Why CAN'T I store this? DA2 prime example of items you could get that you needed a certain lv to wear. At least you could store them in your house.

 

I don't even want to get started on tactics and skills. Quite frankly the new direction Bioware went with this sucks and honestly... DAI is not as much fun as I thought it would be. Not only am I micro managing my inventory. I'm also micro managing my followers. I can't set the tactics of them for 10 skills and just let them have at with the enemy. I'm constantly switching to one of my followers in DAI to force them to use a potion.

 

I want to be able to have 20 skills equipped if I chose. I want to switch from dagger to bow on the fly if I chose. Its a simple working concept. hell we had it for DAO and DA2 and DA2 supposedly sucked. I like it more now that I played DAI.


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#104
mutantspicy

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No, I was saying being a roleplaying goth is a cliché. Don't get me wrong I like Goths, some of them are my favourite people. But they do have a shall we say...flair for the dramatic. There's nothing wrong with it, it's just not style. And SSI games were awesome, without them I'm not sure RPGs would be a thing.

Incidentally, this past year on Halloween in Brighton Mi during a snow flurry and wind storm, I stood up in an outdoor Goth/SteamPunk Wedding / Celtic hand fasting ceremony.  Its not my thing either.  But seriously one of the coolest events I ever been a part of.  But at least, I know what you mean now.  

 

Perhaps some perspective, I was a RPG player and fan quite a while before it was even possible in the video game world, so SSI games left me unimpressed.  None of the video game versions of the rpg games I played worked well, until Baldur's Gate IMO.  And even that was not the same as playing with real people and a DM with an agenda.   So I preferred the book versions.  My first RPG game that really pulled me in was Zork oddly enough, I loved the books when I was a kid.  But video games at that time weren't big enough to do it right.  There was a Zork text game, and now that I think about it perhaps my first video game rpg was Oregon Trail.  (you have died of dysentary)

BG2/NWN had the timing of being able to run a text based game, with true game mechanics pretty honest with the ruleset, with 3D graphics, basic animations and not being ridiculed for doing so.  Today people expect a lot more, and to have the amount of choice with voiced actors is very expensive.  It brings us back to the limitations of the old days for RP choices.  

 

And there were people playing RPG's long before me.  So no I completely disagree... RPG's were a thing long before Video Games were a thing.



#105
mutantspicy

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Youngster, When I started playing Rumors was the top album and the Atari 2600 was still being called Stella.

 

I remember owning the Starpath (aka Arcadia or Epyx) Supercharger for my Atari 2600 and loading those games from cassette tape.

 

I remember using the Commodore PET. Now you are making me feel old.

Great Album! But yeah I was too young to appreciate til later.  I have fond memories with a special 1st  someone and that record.  

My grammar school had a Vic20 with a cassette player, that took 30mins to load hang man..  

But wait you had a cassette loader for the Atari 2600?  Now I'm curious..



#106
KaiserShep

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Bioware hasn't even admitted the game is trash.

 

Oh yeah sure.

We're sorry. Our game is trash. All you people who like it are wrong. ~BioWare

 

Seems legit.

 

But in DAI not only can we only carry 8-12 potions, our health DOES NOT regen after battle. wtf? If anything our health should regen after battle if we can only carry 8-12 potions and not regen if we can carry inf potions if we so chose.

I'm not surprised that they did this, considering that there game also has multiplayer. ME1 and 2 had full regen on health also.



#107
Guest_Stormheart83_*

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Oh yeah sure.We're sorry. Our game is trash. All you people who like it are wrong. ~BioWare
 
Seems legit.
 


I'm not surprised that they did this, considering that there game also has multiplayer. ME1 and 2 had full regen on health also.

I just love that Avi Kaiser every time I see it, it puts a smile on my face.

#108
atlantico

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I think GURPS works better for cRPGs than AD&D did, but AD&D is the best role-playing system. Except if you're a hipster :P



#109
zeypher

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One thing i miss is dungeons. This game has none, they barely a corridor. I liked the deep roads a nice big dungeon but now we have nothing.



#110
Realmzmaster

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Original chicklet keyboard, or the later one with a full-size keyboard and the cassette drive mounted externally?

Original chiclet style with the cassette drive mounted internally.



#111
Realmzmaster

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Great Album! But yeah I was too young to appreciate til later.  I have fond memories with a special 1st  someone and that record.  

My grammar school had a Vic20 with a cassette player, that took 30mins to load hang man..  

But wait you had a cassette loader for the Atari 2600?  Now I'm curious..

 

Yes, a separate company called Starpath (also named Aradiaca, bought by Epyx) made a device called the Supercharger that came with it own ram to expand the ram in the 2600. The device hooked into the 2600's ROM slot and had an audio cable to plug into a cassette player.

About thirteen games were made for the Supercharger including Escape from the Mastermind, Phaser Patrol, Frogger, Communists Mutants from Outer Space.

 

You can find information about it here: http://en.wikipedia....th_Supercharger



#112
mutantspicy

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LOL!  Communist Mutants from Outer Space so late 70's



#113
AlanC9

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I think GURPS works better for cRPGs than AD&D did, but AD&D is the best role-playing system. Except if you're a hipster :P


Wait... a system that literally is designed to force players into playing particular archetypes is the best for role-playing?
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#114
atlantico

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Wait... a system that literally is designed to force players into playing particular archetypes is the best for role-playing?

On computers, yes. It fits the narrative limitations of computers better. 

 

AD&D is far better overall, and certainly with p&p, but it's too open and versatile to really shine on computers. A system that literally is designed to force players into playing particular archetypes is a better one for cRPGs. 

 

GURPS doesn't even need to be edited to be used on computers, AD&D needs to be cut down severely.



#115
AlanC9

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Original chiclet style with the cassette drive mounted internally.


Awesome. We had both models in my school. I liked the original better, but that was because I hadn't learned how to type yet.

#116
Rawgrim

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Wait... a system that literally is designed to force players into playing particular archetypes is the best for role-playing?

 

It doesn't force anything. Have a look at the vast list of non-weapon proficiencies you can learn in that game. It is very very flexible when it comes to character creation.



#117
AlanC9

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On computers, yes. It fits the narrative limitations of computers better.


Heh. I see it. If the system takes most role-playing off the table from the start, then the CRPG limits don't matter as much.

#118
Il Divo

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Wait... a system that literally is designed to force players into playing particular archetypes is the best for role-playing?

 

Pretty much any TES game trumps DnD in this department. 



#119
AlanC9

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It doesn't force anything. Have a look at the vast list of non-weapon proficiencies you can learn in that game. It is very very flexible when it comes to character creation.


You're talking about 2nd ed., not AD&D. I agree that the system got better over the years.

#120
Realmzmaster

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Awesome. We had both models in my school. I liked the original better, but that was because I hadn't learned how to type yet.

 

I remember one of the first places I went to work for had TRS-80 model 1's with cassette drives.


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#121
Realmzmaster

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You're talking about 2nd ed., not AD&D.

Rawgrim is replying to your comment about GURPS I think.

 

Edit: I stand corrected.



#122
Rawgrim

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You're talking about 2nd ed., not AD&D. I agree that the system got better over the years.

 

Same thing.



#123
AlanC9

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Same thing.


Well, except for AD&D not having the non-weapon proficiencies you were specifically talking about.

#124
Realmzmaster

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On computers, yes. It fits the narrative limitations of computers better. 

 

AD&D is far better overall, and certainly with p&p, but it's too open and versatile to really shine on computers. A system that literally is designed to force players into playing particular archetypes is a better one for cRPGs. 

 

GURPS doesn't even need to be edited to be used on computers, AD&D needs to be cut down severely.

 

Das Schwarze Auge (The Dark Eye) works very well with the concept of archetypes and has a very interesting system of character creation.



#125
AlanC9

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Thinking about GURPS a bit more, I found myself imagining a better universe where CRPGs descended from GURPS rather than D&D, and all the design effort that went into inventory and loot went into implementing Advantages and Disadvantages instead.