Heh. I see it. If the system takes most role-playing off the table from the start, then the CRPG limits don't matter as much.
cRPGs is usually more limited than the p&p counterpart (depending on your DM one must hastily add), which isn't to say that's a bad thing, but yes, I think a system which reflects those limitations is a better choice for a cRPGs.
Anyway, in fact I thought the compromise Bioware made to AD&D 2ed in Baldur's Gate was perfectly acceptable and I had no problems with it. Pretty elegant adoption of that system into a cRPG and I commend them for it.





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