First off, it is people like you that really should shut up for a change and maybe understand how these things work. This is a video game, with confinements to it. It is a game that is designed for two purposes, entertainment and telling a plot with narrative changes. It has certain conceits that need to happen for it to accomplish this.
Second, it's acceptable because it's common. The same reason why people accept a game where a giant hole in the sky is raining demons and a band of elves, dwarves, ox men and humans can stop it. How is that for ridiculous as concept now?
But seriously, the reason why it's accepted is because of drama. As I said above, it's something that is in every game with a narrative, be it an RPG or a FPS. Also, books. And TV. Movies too. You really think something like Game of Thrones is ironclad in it's narrative completely, for example, when you have a lot of plot contrivance for either shock value, story progression, or to keep secrets from the reader going on as much as Dragon Age.
Also take your pick, each narrative has it so it can service it's plot. So my question now, is that terrible standards in the end when everyone does it, or is it just egregious to you because it bothered you this time?
The reason it is inconsequential because the answer to the above question is different for everyone. Some people don't like little things not making sense. Some people let it slide because they are enjoying themselves. Some people are simply too uptight because they see something wrong and discount the whole package because it doesn't fit their standards. Not to mention these aspects don't really change the plot at all, which is why it's a conceit that's allowable.
So tell me, does one or two moments like this really make you accept the ridiculous? Or is it just you being angry over something inconsequential because you think it's stupid? I suspect the latter, despite the contrary to you likely arguing for the former.
Then again, your opinion on the matter is just that, your opinion. So really, this discussion is already over.
I understand EXACTLY how these things work, I've played RPG's for the past 17 years and only in the past 5 years have ridiculous plot holes and bad script writing been accepted, a game company wouldn't dare make such amateur decisions in the 90's because nobody would buy their game, but it's the complete opposite now. And you are blatantly mistaking bad script writing to a fantasy setting..
An Elf being able to understand Elvish when it matters but complete oblivious when they need it to be for "plot reasons" is not in the least bit comparable to the Rift.. You see? One is bad writing, the other is a fantasy setting.. It's just the same as me forgetting English for five minutes in a movie for the sake of the plot.
And yes, it does change the plot.. Considering the game ends revealing the big secret that should have been revealed hours before if your Inquisitor bothered to be competent.
And to your final point, once again your mistaking bad writing with fantasy setting.. How, I do not know o.O





Retour en haut








