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View enemies' stats, health, immunites, ec...


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#1
savior99

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Hi, is it possible to know enemies' stats while in combat ?  (health, AC, immunities, status...)

 

If i hold the right mouse button and "examine" mobs, i only get some general descriptions and an average "threat rate".

 

How can i know more, while I am playing (without Alt-Tabbing and going on wikia of course) , if possible ?

 

Thanks



#2
kevL

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needs a mod with custom scripts + GUI


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#3
Tchos

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The general description is information you can get just by looking at the creature, or commonly known information, straight out of the Monster Manual.  Technically, you should be given more specific information (such as weaknesses) based on your character's Knowledge (P&P) or Lore (computer version), but they didn't implement that sort of thing in NWN2.  Same with health.  You're expected not to know how many HP the enemy has left, aside from generalities such as "it looks in good health", "it's looking pretty bad now", etc. (the sort of thing that would be told to you if you asked in a P&P game), which is why this game and other D&D based games like Baldur's Gate have those health descriptions when you hover over them.

 

For any of the official campaigns, you can always consult the actual Monster Manual to see all of the stats of the creatures you're fighting.


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#4
rjshae

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needs a mod with custom scripts + GUI

 

Yes, this could be scripted to work with, say, a custom scrying item and then display a report. But you'd need scripting skill to implement it and then somehow add the activate-able item into your game. (Using the debugger, perhaps?) An alternative is to bring up the module in the toolset and look at the creature's blueprint stats.



#5
Dann-J

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Perhaps it would be possible to modify the Assay Resistance spell to spit out some basic stats on a target creature in the chat window? Although since the spell is targeted on the caster rather than an enemy, it might be tricky to determine what target (or targets) to report on.



#6
savior99

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thanks for the replies...yes it looks quite complicated actually.

 

I will live with the  generic "it's looking pretty bad now" :) 

 

It's actually even more realistic



#7
Luminus

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The way adventurers find out as well. Trial and error but also common sense. ;)



#8
Arkalezth

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By the way, that "threat rate" you mentioned is only based on level. For reference, a creature of your level is "challenging". "Overpowering" and "impossible" are of a higher level, and "normal", "easy" and "effortless" are lower.

Of course, level is not always a perfect illustration of a creature's challenge. A "normal" dragon may still be a greater threat than a "challenging" rat. (Yes, it's a silly example. Deal with it.)
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#9
rjshae

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I believe there's a CR adjustment on the creature blueprints, although I'm not sure how consistently that is applied.

 

A thought occurs that a set of NWN2 lore book blueprints could be created to describe monsters in more detail, but without resorting to stats. I.e. listing their particular strengths and weaknesses, as well as their ecology.



#10
Tchos

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I did a little test on that, placing several identical copies of an NPC in my test area, and changing only the CR of each one, not touching the levels.  On examining them, each one reported a different difficulty, from easy to impossible.

 

I did not test leaving the CR the same and changing only the levels.

 

The PC's current level compared to the stated CR seems to be the most important determining factor.  I'll have to test later to see if a level 30 NPC with a stated CR of 1 will claim to be an easy challenge for a level 2 character.


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#11
PJ156

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Pretty sure Lance Botelle has done this. He put life bars over the npc's.

 

See this thread,

 

http://forum.bioware...-links-updated/

 

Colourfade used them

 

http://neverwinterva...ng-sky-prologue

 

So they're there to be had..

 

PJ



#12
Arkalezth

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Well, I don't know what you can do with the toolset regarding the CR and all that, but the rating changes as you level, so I imagine it's only based on levels by default.

This is easy to see in some PWs, where, if certain mods are implemented, you can check other PCs' levels and see their rating go up or down as you level up.

#13
rjshae

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Well, I don't know what you can do with the toolset regarding the CR and all that, but the rating changes as you level, so I imagine it's only based on levels by default.

 

At this point I'd guess it's based on the PC's level vs. opponents level + CR.



#14
Tchos

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I did a followup test.  I placed 6 copies of Axle, set all to CR2, and changed their levels so that they were level 2, 4, 6, 8, 10, and 12.  Then I placed two red dragons next to each other, set one of them to CR2, level 30, and the other to CR20, level 20.  In-game, I loaded a level 2 cleric.  On examining them, all copies of Axle reported "challenging", as did the L30/CR2 dragon.  The L20/CR20 dragon reported "impossible".


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#15
Arkalezth

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What's the default CR?

#16
Tchos

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For the red dragon?  The one in the blueprints that I used, under Dragons>Red Dragon is 20, same as its level.  For Axle, CR 6.39 with Rogue5 and Fighter3.  For any standard D&D creatures, the CR is generally set to whatever the Monster Manual says it should be.


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#17
Dann-J

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A thought occurs that a set of NWN2 lore book blueprints could be created to describe monsters in more detail, but without resorting to stats. I.e. listing their particular strengths and weaknesses, as well as their ecology.

 

Great minds think alike. :)