Due to the very odd galaxy Shepard inhabits in ME2, mass accelerator weapons do more damage the closer you are to your target. My question is: does this also apply to enemy weapons?
Does distance multiplier effect enemy weapons?
#1
Posté 19 janvier 2015 - 03:57
#2
Posté 19 janvier 2015 - 05:05
The range scaling was more to balance different weapons, although with a projectile weapon in an atmosphere it does have some small basis in reality.
I don't know for certain that enemy weapons get range scaling. I would assume they do from playing the game, but it is hard to tell the difference between actual range scaling and them missing a couple shots due to accuracy. For instance, mercs with shotguns are a lot more damaging up close, but is it one effect or two?
peddroelmz reversed engineered the ME2 weapon formula. I don't know if he tested enemy damage with a memory tool, if he did it would be illuminating since you could tell if each individual enemy hit changed or was consistent.
There aren't any tools to look at the actual scripts of ME2 that I am aware of anyway.
#3
Posté 19 janvier 2015 - 05:07
I don't know for certain that enemy weapons get range scaling. I would assume they do from playing the game, but it is hard to tell the difference between actual range scaling and them missing a couple shots due to accuracy. For instance, mercs with shotguns are a lot more damaging up close, but is it one effect or two?
I am pretty sure shotgun damage reduction is due to the spread pattern.
#4
Posté 23 mars 2016 - 02:07
Enemy weapons do get ADDITIVE range bonus closer than - no bonus optimal - penalty past optimal range just like your weapons do.
And since they (pretty sure) don't have any other damage bonuses - in their case you can write is as multiplier.
Edit : Actually must do get other damage modifiers - all sources of SHEP & followers damage reduction. (research and sprinting?)
See video
Also watching the video it SEEMS SHEP gets % damage reduction when running/storming .. Maybe that's why they limited sprint stamina in ME2..
2597.4 / 34.632 = 75 %
- KrrKs aime ceci
#5
Posté 24 mars 2016 - 11:03
Enemy weapons do get ADDITIVE range bonus closer than - no bonus optimal - penalty past optimal range just like your weapons do.
And since they (
pretty sure) don't have any other damage bonuses -in their case you can write is as multiplier.Edit : Actually must do get other damage modifiers - all sources of SHEP & followers damage reduction. (research and sprinting?)
See video
Also watching the video it SEEMS SHEP gets % damage reduction when running/storming .. Maybe that's why they limited sprint stamina in ME2..
2597.4 / 34.632 = 75 %
That was a Soldier, correct? Did you have points in your passive (which increases storm speed?) If so, the storm speed bonus on the Soldier adds time dilation, which means you get shot less.
Or maybe Shepard really does get damage reduction when sprinting which is kind of cool.
Anyway, thanks again for all these tests. It is much appreciated.
#6
Posté 25 mars 2016 - 02:11
RedCaesar97, on 25 Mar 2016 - 01:03 AM, said:
That was a Soldier, correct? Did you have points in your passive (which increases storm speed?) If so, the storm speed bonus on the Soldier adds time dilation, which means you get shot less.
Or maybe Shepard really does get damage reduction when sprinting which is kind of cool.
Anyway, thanks again for all these tests. It is much appreciated.
lvl 2 Soldier no passives





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