Aller au contenu

Photo

Does distance multiplier effect enemy weapons?


  • Veuillez vous connecter pour répondre
5 réponses à ce sujet

#1
cap and gown

cap and gown
  • Members
  • 4 809 messages

Due to the very odd galaxy Shepard inhabits in ME2, mass accelerator weapons do more damage the closer you are to your target. My question is: does this also apply to enemy weapons?



#2
capn233

capn233
  • Members
  • 17 238 messages

The range scaling was more to balance different weapons, although with a projectile weapon in an atmosphere it does have some small basis in reality.

 

I don't know for certain that enemy weapons get range scaling.  I would assume they do from playing the game, but it is hard to tell the difference between actual range scaling and them missing a couple shots due to accuracy.  For instance, mercs with shotguns are a lot more damaging up close, but is it one effect or two?

 

peddroelmz reversed engineered the ME2 weapon formula.  I don't know if he tested enemy damage with a memory tool, if he did it would be illuminating since you could tell if each individual enemy hit changed or was consistent.

 

There aren't any tools to look at the actual scripts of ME2 that I am aware of anyway.



#3
cap and gown

cap and gown
  • Members
  • 4 809 messages

 

 

I don't know for certain that enemy weapons get range scaling.  I would assume they do from playing the game, but it is hard to tell the difference between actual range scaling and them missing a couple shots due to accuracy.  For instance, mercs with shotguns are a lot more damaging up close, but is it one effect or two?

 

I am pretty sure shotgun damage reduction is due to the spread pattern.



#4
peddroelm

peddroelm
  • Members
  • 2 396 messages

Enemy weapons do get ADDITIVE  range bonus closer than - no bonus optimal - penalty past optimal range just like your weapons do. 

 

And since they (pretty sure) don't have any other damage bonuses - in their case you can write is as multiplier.  

Edit : Actually must do get other damage modifiers - all sources of SHEP & followers damage reduction.  (research and sprinting?)

 

 

See video

https://youtu.be/in3R4_CNQm0

 

Also watching the video it SEEMS SHEP gets % damage reduction when running/storming .. Maybe that's why they limited sprint stamina in ME2..

 

2597.4 / 34.632  = 75 %


  • KrrKs aime ceci

#5
RedCaesar97

RedCaesar97
  • Members
  • 3 829 messages

Enemy weapons do get ADDITIVE  range bonus closer than - no bonus optimal - penalty past optimal range just like your weapons do. 

 

And since they (pretty sure) don't have any other damage bonuses - in their case you can write is as multiplier.  

Edit : Actually must do get other damage modifiers - all sources of SHEP & followers damage reduction.  (research and sprinting?)

 

 

See video

https://youtu.be/in3R4_CNQm0

 

Also watching the video it SEEMS SHEP gets % damage reduction when running/storming .. Maybe that's why they limited sprint stamina in ME2..

 

2597.4 / 34.632  = 75 %

 

That was a Soldier, correct? Did you have points in your passive (which increases storm speed?) If so, the storm speed bonus on the Soldier adds time dilation, which means you get shot less.

 

Or maybe Shepard really does get damage reduction when sprinting which is kind of cool.

 

 

Anyway, thanks again for all these tests. It is much appreciated.



#6
peddroelm

peddroelm
  • Members
  • 2 396 messages

RedCaesar97, on 25 Mar 2016 - 01:03 AM, said:

That was a Soldier, correct? Did you have points in your passive (which increases storm speed?) If so, the storm speed bonus on the Soldier adds time dilation, which means you get shot less.

 

Or maybe Shepard really does get damage reduction when sprinting which is kind of cool.

 

 

Anyway, thanks again for all these tests. It is much appreciated.

 

 

lvl 2 Soldier no passives