Now BioWare, I haven't said much of anything about DA:I (or much about anything at all since quitting ME3MP in...August or something), but I have to say something about this.
Wicked Eyes and Wicked Hearts is a stupid mission. And on top of it being all around awful and boring, it offers very little story-wise, rewards-wise, or time-wise. As a result, this mission is a 4 hour (at minimum) filler episode from Lifestyles of the Rich & The Famous.
Hope any and all DLC you plan are nothing like this (aka boring) and also hope this is not a sign of things to come.
First off, let me say how wonderful and amazing this discussion has been so far.
As for your opinions on the mission, they are entirely valid. The mission itself is a thematic waste of time. By dripping your time away into a chamberpot, it creates an atmosphere of intrigue and excitability. This helps create an immersive experience for the audience (the player) through an experience indeed somewhat similar to Lifestyles of the Rich and Famous, a dated television series that entertained hundreds. Where you feel it lacks in story, it creates this funky wet blanket of immersion and joy created by the bright minds behind the game. It's not the story or anything else that matters, it's the condensing of a country down into an experience for the player to learn and understand. That's the really hard part for both Bioware and its fans. It takes an entire fictional country and crams every inch of it down the player's throat in such a short amount of time. One mouthful contains all your lore wondering requirements. The way it's all set up is for a quick way of dispensing the true meaning of Orlais to the audience, granting you an enhanced and better experience. In a way, it's really quite brilliant and artfully done. It's smaller so it fits in perfectly within the time constraints of the game, providing what you need, but still allowing a degree of freedom important to the player, letting them be a bumbling fool, an overzealous zealot, a cunning linguist, and a person just rushing to get away from a thematically revolting party with equally revolting characters. Should you have also read the novels, it becomes a part of the tapestry of understanding in your mind cascading into a singularity of infinite immersion, swooping down upon your time, but giving you a better experience even if you haven't read the book. The mission is one of the best missions ever designed. That said, I enjoyed the mission and how deep it was for being an info dump and roleplaying experience, yet I wish Bioware to never create a mission like it ever ever ever ever ever again. I will also speedrun it in all following playthroughs because I dislike the characters since they are all thematically revolting to me and I do not care if any of them win their game.