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Patch 3


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#226
MissDragon

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Played for over an hour with patch 3 installed. No problems so far. I set walk toggle to Z....it changes to run after I press Z, then another press back to walk so that is ok.

 

Walking is slow but much better than constantly running....with walk I actually found a quest which I previously missed by running. :) 


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#227
Phonantiphon

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Same here walk toggle and shield values are fine.

What is the workaround for stuck quests? 

Basically, exiting the area and then re-entering.

Not terribly flashy but it does seem to work!



#228
GODzilla

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Same here walk toggle and shield values are fine.

What is the workaround for stuck quests? 

 

From reading around the specific topics it seems that...

 

- you might only get the walk-toggle-bug when you applied the framerate cap for regular gameplay

- you might only get the zero armor value for crafted shields, not regular ones

 

Can you add to that? Are you using the framerate cap? Are you using a crafted shield or one you looted? Please also have a look over at the technical forums and post in the appropriate topics, you might help clear this up.



#229
Judas Bock

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I played for an hour had no issues. I didn't use the walk feature tho, but I didn't have any items without stats or anything. Solas's personal quest popped up for me (the Elven Artifact one) after I touched one in Crestwood. I loaded an earlier save to check out Varric and he didn't twitch at all. 

 

I didn't have any performance or visual abnormalities. Patch seems solid for me. I'd test the walk thing, but class is in a few minutes.

 

Wait what? Is that quest fixed too? Could someone else confirm this? That's the bug fix I've been waiting for the most.



#230
Hrungr

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From reading around the specific topics it seems that...

 

- you might only get the walk-toggle-bug when you applied the framerate cap for regular gameplay

- you might only get the zero armor value for crafted shields, not regular ones

 

Can you add to that? Are you using the framerate cap? Are you using a crafted shield or one you looted? Please also have a look over at the technical forums and post in the appropriate topics, you might help clear this up.

 

To add to that, it seems like there's quite a few people cannot import custom worldstates into new games after the patch.



#231
GloranFhaidha

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To add to that, it seems like there's quite a few people cannot import custom worldstates into new games after the patch.

Yep, wanted to make my mage, but the game doesn't even make an attempt to import the save. Worked just a few days ago.



#232
Phonantiphon

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Was you "..." supposed to be evident of anything?

I would like to not have this patch.  I play single player only and see no benefit in getting this patch.  Is there an obvious way to do this other than playing with my LAN disconnected?  Is it so obvious that you could only respond with "..."? 

Say what? Oh ok...

...You seem to be labouring under the assumption that it's all about you, it isn't all about you.

Patches are made with the entire user-base in mind and all of the platforms that that use-base use. They are also more often than not done on a triage basis; and, often the "quick wins" are put through soonest.

Patches are not released to please everyone, and they are not released to please you, personally. Sorry if that offends you, but that's the way it is.

More than likely everyone is at the same patch level because it's the simplest way to administer the release, and the fact that there is multi-player involved. If you don't like that, well it's kind of tough really.

I highlighted the two "I"s in your post to emphasise the fact that there are thousands of other people who play this game and for whom these patches are meant, not just you. Your attitude of they haven't fixed what "I" want, they have only fixed stuff that "I" don't want... rather assumes that Bioware exist purely to make you, individually, happy. This is not the case. Just because you don't regard these fixes as important, doesn't mean that they not relevant and nor does it mean that they aren't important for many, many other people.

the "..." simply meant that in the context of your post, there wasn't much more to say, apparently I was wrong...!


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#233
Lewie

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From reading around the specific topics it seems that...

 

- you might only get the walk-toggle-bug when you applied the framerate cap for regular gameplay

- you might only get the zero armor value for crafted shields, not regular ones

 

Can you add to that? Are you using the framerate cap? Are you using a crafted shield or one you looted? Please also have a look over at the technical forums and post in the appropriate topics, you might help clear this up.

I haven't used the framerate cap nor have i crafted shields equipped sorry.

What about re-making the shields? People usually have tons of mats anyway.

 

Edit: Also have keep problem, default only. It doesn't even try to import, kinda wierd.



#234
Hrungr

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Also, if you just crafted a shield after the patch and it seems to be displaying the correct armor values, can you try traveling to another region and see if it still maintains those values?



#235
Captain Wiseass

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Yep, wanted to make my mage, but the game doesn't even make an attempt to import the save. Worked just a few days ago.

 

People who haven't downloaded the patch are reporting the same thing, so it sounds like the Keep just picked today to crap the bed.


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#236
Hrungr

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Dragon Age Keep @DragonAgeKeep

You may experience trouble exporting a world state when starting a new game in DA:I. We are investigating the issue & will tweet updates.


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#237
Phonantiphon

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People who haven't downloaded the patch are reporting the same thing, so it sounds like the Keep just picked today to crap the bed.

I had problems with the Keep previously, before even patch#2...


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#238
Lewie

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Also, if you just crafted a shield after the patch and it seems to be displaying the correct armor values, can you try traveling to another region and see if it still maintains those values?

They do, I crafted one for cassy and it was fine after travel.


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#239
Phonantiphon

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They do, I crafted one for cassy and it was fine after travel.

So it seems like it's just pre-patch crafted shields...


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#240
GODzilla

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Maybe the servers are just stressed as they currently have to handle patch-downloading plus several people, hoping patch 3 fixes the game or one specific issue they had, starting new games. And of course the normal game operations, too. Like multiplayer.

 

Well, I guess server capacity for this game is low to start with. This is a common problem. The publisher makes it a kinda always-on-DRM (or at least binds certain features or bonuses to being online) but at the same time they try to save on servers. Stuff like this ruined several games in 2014, like Diablo 3 or the new Sim City. Servers breaking down, savegames lost because the servers couldn't handle the DRM.

 

I have just two word for this: Stupid & greedy.


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#241
Hrungr

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They do, I crafted one for cassy and it was fine after travel.

 

Thanks for looking into this. So... just pre-patch Shields getting borked then?



#242
Biotic Flash Kick

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Are you suggesting that Bioware is sitting around sipping wine laced with the tears of the consumers while laughing about how they're doing everything but trying to fix the game? You can not exactly fix bugs by using magic. Especially not since most of them aren't universal (some people barely experience bugs at all - other can barely play the game), and you have both PC and console versions to deal with. All bugs needs to documented, then re-produced, and perhaps re-produced again, fixed, tested then back to fixing again because the fix you did actually ended up having a side-effect you didn't intend, etc etc etc.

Actually yes.

 

Crafted armor and shields now give ZERO armor value regardless if you duped the materials or not. 

So players who have not chest glitched and have not duped items are now punished with a broken patch that gives crafted armors/shields zero armor value.

Hey if Bioware had had made the materials drop better and in higher quantity instead of having a crap RNG system people wouldn't have duped.  

 

Bioware broke something that didn't need fixing. ie: the crafting material duping

On top of which some masterworks no longer proc.

 

So yeah. 

They rushed this 2 week 'hotfix' if you could even scrape by calling it that and broke crafted armor and sheilds and now the world states can no longer be imported either.

 

You defend Bioware to hard for work they don't do. 

 

70 dollars and 2 months later and this game is further down the towards the unplayable state and is STILL unplayable for some people. 

 

But hey that time and money spent fixing the dupe glitch but not testing it's effects could have been spent on important things like 

pop in textures

skill tree bugs

detonations

banter for consoles

Broken side quests

Broken main quests

Broken collection quests

Broken Drops for items

Broke World States 

Broke Autosaves

Broken Manual Saves

Broken Loading Screens
Broken/Freezing Loads

 

And now introducing: Broken Crafting


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#243
In Exile

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Aww, they're removing Varric doing squats?


Wait that wasn't intentional?

#244
Lady Elsa

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Hello.  My first time playing before all the patches I actually had descent banter frequency (not as much as I would have liked but still good) Playing after patch 2 it felt like I got less but still something. Now after patch 3 I started a new character to test it out. Spent over two hours in the Hinterlands and only got 2 banters. (lots of area specific comments though). So has anyone else have OK banter before and worst now? Thanks



#245
Lewie

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Thanks for looking into this. So... just pre-patch Shields getting borked then?

Must be, although this wasn't a problem for me Cass had March of the Everlasting.



#246
SofaJockey

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+The walk key is something I've wished for but never expected. Nice.

+Banter appears to be improved.

- Still no Skyhold outfit fix.

 

That one wasn't a bug.


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#247
Ashen Nedra

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bioware_logo.png


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#248
SofaJockey

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they hyped up this patch

they announced an announcement for this patch. 
And like the game they hyped up it fell flat for PC and last gen consoles.

 

There are still people trapped in quests.Main quests that they cannot move forward and have been since mid December. A whole month later and a patch is out and they still cannot progress?  

There are still people with bugged saves. Still cannot load my 60+ Qunari Mage due to bugged autosaves and bugged regular saves. And save that freeze the game while loading. 

There are skill trees still bugged.

There are items that won't drop or won't properly and with broken tooltips.

And it's now 2 months since the game has been released and there are already 3 patches and none of them address the truly abhorrent gamebreaking bugs in the game. 

 

Oh dear, what a lot of tears.

BioWare hardly hype up patch announcements, little was said until it was ready.

If a save corrupts, waiting for a magic wand is not an answer.

It requires reloading, going back to a prior save, or checking the troubleshooting forums.
There are recommendations for some of those issues elsewhere in this thread.

 

Evaluating a patch requires a little perspective.


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#249
termokanden

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Are you suggesting that Bioware is sitting around sipping wine laced with the tears of the consumers while laughing about how they're doing everything but trying to fix the game? You can not exactly fix bugs by using magic. Especially not since most of them aren't universal (some people barely experience bugs at all - other can barely play the game), and you have both PC and console versions to deal with. All bugs needs to documented, then re-produced, and perhaps re-produced again, fixed, tested then back to fixing again because the fix you did actually ended up having a side-effect you didn't intend, etc etc etc.

I don't understand why you try to defend them in this way. In no way am I a hater, I actually think Inquisition is a great game, it's just infuriating to me that so many mechanics are downright broken and that all patch 3 really did for me was break my crafted shields. Don't give me that "software development is so hard" nonsense, it's the oldest excuse in the book. Yes, there will always be bugs, but ultimately when so many mechanics are this broken, it means they're doing something wrong and they don't prioritize fixing it.

It's because I like the game and have spent a lot of time with it that I've started to care more about gearing and character builds, and I'm finding out about more and more things that are downright broken every time I look. It's frustrating and it seems to me that they haven't really cared about getting the details right.

Heck, I just tried removing a crafted shield from Cassandra, and her front armor rating went up by 5 points. Why? Is it another bug or is "front armor rating" just this weird?

Well guess what, your fans care about this stuff. Even though it may not seem like a big deal, some of us do care if that ability we just picked doesn't always work or if the effect on our new sword doesn't ever trigger. It's especially when this happens in many different cases that it really starts to hurt the experience. You start to expect that items and abilities don't really work the way they tell you, and then why would you want to build your characters?

I'm still hoping they'll take a look at mechanics fixes. Still want to finish that second playthrough after all.

#250
NRieh

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Crafted armor and shields now give ZERO armor value regardless if you duped the materials or not.

My pre-patch crafted prowler armor is fine, but the shield does show the '0' armor value.