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Patch 3


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#301
Biotic Flash Kick

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A solo run would imply that you have no party with you at all, rather than the fact that you do, but they just aren't talking.
You are being a smidge over the top there, yes?

They havent talked in 3 hours and im screwing around in hard when i've solo'd nightmare

Banter makes a huge difference.

Indeed it does.

I'm already passed your heart shall burn. Might as well just go solo from skyhold onward with my rogue. 



#302
Biotic Flash Kick

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*Flashes back*

*Recalls DAI's launch.*

*Reads reviews. Gets concerned about bugs*

Reaction: "Oh well, wait for the patch it is!"

*Patch launches.*

*Reads about broken PC controls*

Reaction: "Oh well, wait for Patch 2 it is!"

*Patch 2 launches.*

*Sees that it's mostly technical and console-specific fixes, but reads about devs promising more PC focus in upcoming patches.*

Reaction: "Oh well, wait for Patch 3 it is!"

*Back to present.*

*Reads about Patch 3. Gets excited.*

*Reads the patch notes, then this thread.*

Reaction: "Oh well, wait for Patch 4 it is!"

*Quietly goes to the mirror to check for self resemblance to Bill Murray.*

it is February already? 



#303
Phonantiphon

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So why is patching so hard?

Say you write a piece of software, for you, and you hash something up, so you fix it. Job done. That's easy enough.
Now say you work in a single site office, which uses in house software. Everyone has the same PC, OS, specs. You release a patch, should all be good as the target is still consistent, there's just more of them and they won't necessarily all get it at the same time.
Now say you have homeworkers too, using laptops. Ooh, different spec as well now.
Now say you have people in different countries, with different languages, some of whom are using Macs, and some PCs. Say you have a number of different fixes, and you need to try to coordinate them into the best bang-for-buck package with the most coverage because you have budget constraints and team constraints, and a parent company.
Now say that for each of those PCs you have wildly different hardware and OSs, and consoles. Add to that the fact that your software is actually really quite complex and you have timescale constraints and so forth.
So you do some triage and you release a package that attempts to fix what you feel are issues for as many people as possible as potentially quick wins. There may be other errors, but the potential fixes may have at that point been worth it.
Add to that a general misunderstanding by the user base of what a bug actually is, and indeed what broken means; because at the end of the day we are all users and many of you lot react exactly the same way as users in offices do, with just as much lack of tolerance and perspective.
Add to that the use by the users of unofficial fixes which in turn nerf the official patch and you not only have a target that keeps moving, but you have one that is not necessarily even what it was when you originally went to hit it.
Can you see where I'm going with this?

^ Are you using the FPS 'fix'? I hear that is responsible. In the Feeback/Suggestions version of this thread, someone said they had the same problem, and it was resolved with the 'fix' removed.

Yeah this appears to be the feedback. Bear in mind the FPS "fix" isn't an official one?
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#304
snackrat

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It is indeed not official. The reason for the fps cap in the first place is because it caused a lot of problems internally with the game running in the background, so a LOT of glitches, bugs, failed cutscenes, rubber-banding, broken keybinding etc etc ends up being tied to this change.

Thus me putting 'fix' in quotes, because it's like trying to child-safe a house using gates made out of active uranium.



#305
Guest_TrillClinton_*

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Indeed, and just serves to illustrate why patching something like this isn't a precise science, unfortunate as that may be. You can ask pretty much any games developer and they'll say the same thing.
If more folk understood that, there'd be more of a sense of perspective and rather less recrimination and shouting.


A good testing plan SHOULD account for all of those things that could go wrong. Two levels of testing, code testing and feature testing. QA should make sure the features are working properly for all those platforms. The moment they decided to support all of those platforms, is the moment they took on the responsibility

#306
Phonantiphon

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I never denied that.
The question was asked as to why patching was tricky, so I answered.
There's always an element of things that can go wrong regardless of how much prep work you do.
Many of us have the luxury of being able to put a bit more time in between dev and release, these guys don't and they are on a much more varied and broad platform.
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#307
DragonKingReborn

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Just spent a few hours with the new patch. Didn't have any crafted shields, so can't comment on that, but banter fired as much as it did before, so, enough that I didn't feel it was bugged and the walk toggle works fine.

I feel like the inquisitor, not a meth junky chasing his next fix.

#308
ToJKa1

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Sorry to drop in. But I've been having that issue on the PS4. The slow down doesn't seem jittery to me so I assumed it was working as a moment of 'cool'

Yeah, that's what i thought too. Something like those damn buggy, misaligned sync-kills in Skyrim.

 

Bug or a feature? We may never know :lol:



#309
Guest_KnossosTNC_*

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it is February already?


Wait, it's only February?

#310
Elfyoth

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FYI:

Walk toggle works fine for me, have it bound to the delete key and it's cool.

Shields are showing defence values.

 

Oh and the workaround for stuck quests  appears to work as well - (not in the Patch, but just thought I would mention it).

Wait the patch is out already? 



#311
Jonasdeth

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Walking is not working for me, if I switch to walk he does not re- run.



#312
Elfyoth

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If its out already why I cant install it? It says that I am up to date? And I dont find the walk buttom! 



#313
DarkAmaranth1966

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First you need to bind the toggle walk run yourself, it is not bound when you start the game.

 

Second, if you are using the 39FPS fix, you need to remove it from the command line or you will not be able to toggle walk off once you toggle it on.


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#314
Jonasdeth

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I use this command line "-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+", solving it works normal for the switch walking and running ?



#315
Riverway_Inca

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Sorry if this is a dumb question, but is the update that the Origin client automatically downloads and installs when you start up the game the third patch? And if it is, is there any way to continue playing the game while bypassing the update? I tried cancelling the update but I couldn't proceed with playing the game when I did that.



#316
ftbscreamer

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First you need to bind the toggle walk run yourself, it is not bound when you start the game.

 

Second, if you are using the 39FPS fix, you need to remove it from the command line or you will not be able to toggle walk off once you toggle it on.

No thank you, I'd rather run around like a crazed lunatic than remove the only fix that make the God awful hitching cut-scenes bearable.



#317
Orctavius

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Is the patch active on the consoles yet?



#318
Elfyoth

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I am on pc, and I cant walk, somone help :/ 



#319
Phonantiphon

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I am on pc, and I cant walk, somone help :/

Are you using the fps fix? Have you found the binding in the options?

#320
Phonantiphon

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I am on pc, and I cant walk, somone help :/

Are you using the fps fix? Have you found the binding in the options?

#321
arkngt

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The walk toggle works fine for me, but I didn't get any banter at all during my last play session. :(

 

EDIT: But I got banter the next time I loaded the game.



#322
SofaJockey

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I never denied that.
The question was asked as to why patching was tricky, so I answered.
There's always an element of things that can go wrong regardless of how much prep work you do.
Many of us have the luxury of being able to put a bit more time in between dev and release, these guys don't and they are on a much more varied and broad platform.

 

And this is largely why I now mostly enjoy games on console,

because it is a 'known entity' that comes in a small number of 'flavours', not hundreds of configurations

and that it doesn't have all sorts of other bits of software modding it and patching it and interfering with it.

 

As a prior PC gamer I would often fight with something that was not compatible with something else

or required me to mess about with system files, or upload new drivers or reinstall something else,

and in the end you just think, stuff that. MS Office, e-mail and work on the laptop. Games on the Xbox. Sorted.

 

I don't begrudge PC gamers their platform, but it is too easy to blame the devs for everything that seems

to go wrong, when some of those things are down to user decisions (and of course some are not).


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#323
Elfyoth

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Are you using the fps fix? Have you found the binding in the options?

What do you mean? Patch 3 add walk buttom no? Is it out yet? 



#324
Phonantiphon

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it is too easy to blame the devs for everything that seems to go wrong.



#325
Panda

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Is the patch active on the consoles yet?

 

No, there isn't even patch notes for consoles yet. God knows how long we have to wait before console patches.