So why is patching so hard?
Say you write a piece of software, for you, and you hash something up, so you fix it. Job done. That's easy enough.
Now say you work in a single site office, which uses in house software. Everyone has the same PC, OS, specs. You release a patch, should all be good as the target is still consistent, there's just more of them and they won't necessarily all get it at the same time.
Now say you have homeworkers too, using laptops. Ooh, different spec as well now.
Now say you have people in different countries, with different languages, some of whom are using Macs, and some PCs. Say you have a number of different fixes, and you need to try to coordinate them into the best bang-for-buck package with the most coverage because you have budget constraints and team constraints, and a parent company.
Now say that for each of those PCs you have wildly different hardware and OSs, and consoles. Add to that the fact that your software is actually really quite complex and you have timescale constraints and so forth.
So you do some triage and you release a package that attempts to fix what you feel are issues for as many people as possible as potentially quick wins. There may be other errors, but the potential fixes may have at that point been worth it.
Add to that a general misunderstanding by the user base of what a bug actually is, and indeed what broken means; because at the end of the day we are all users and many of you lot react exactly the same way as users in offices do, with just as much lack of tolerance and perspective.
Add to that the use by the users of unofficial fixes which in turn nerf the official patch and you not only have a target that keeps moving, but you have one that is not necessarily even what it was when you originally went to hit it.
Can you see where I'm going with this?
^ Are you using the FPS 'fix'? I hear that is responsible. In the Feeback/Suggestions version of this thread, someone said they had the same problem, and it was resolved with the 'fix' removed.
Yeah this appears to be the feedback. Bear in mind the FPS "fix" isn't an official one?