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Patch 3


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#351
devSin

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One thing I did notice, is that after installing the patch, Leliana started doing one-legged squats...?

I think it depends what state she's in. A lot of her idle animations are screwed up (actually, that's true of most characters in the game; luckily, most of them don't move around).

And the Western Approach Requisition Officer was buried to the neck in sand!

I think she can glitch in every area. At Recliffe farms, she frequently walks up the hill behind the camp and falls through the ground. At the intrinsic pool, she walks up the rocks and briefly warps inside them before coming back down.

#352
Captain Wiseass

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I assume that this, too, is Bioware's fault?

Of course. Bioware has a clear moral duty to keep tabs on what third parties are doing with their game code and make sure their own updates accommodate all of them.


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#353
termokanden

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Nobody is saying they aren't responsible for it, least of all them. As a consumer you shouldn't, no, but equally if you and everyone had even a modicum of understanding of the context and the situation and the process, you might be slightly inclined to be rather less shouty and rather more patient...

...actually, do you know what?

I don't even care. Your stuff is just a marginally more reasonable version of the same cobblers that pretty much gets spouted day in and day out on this forum. You at least have the gumption to be vaguely more adult about it.

If you people had the game that you deserved, rather than the one that you have, then you really would have something to complain about.

 

I don't suppose it has occurred to you that game mechanics might take longer to fix, assuming they are "broken" - (a sadly over-used term) - in the first place? They can't fix everything all at once.

You people want a patch but you want everything to work and you want both immediately; you want your cake and you want to eat it too, there's nothing wrong with that, but sometimes you have to wait a bit.

Who's actually shouting here? Agree to disagree, moving on to other things.



#354
Biotic Flash Kick

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Send emails to the BBB!

Crush this non sense and unplayable mess before they start charging for buggy DLC. 

 

Nip this slacking in the bud!

Send emails to the BBB



#355
DragonKingReborn

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Leliana was my love interest in DAO, so I would not object to any of that...


You dog...

#356
DragonKingReborn

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I think she can glitch in every area. At Recliffe farms, she frequently walks up the hill behind the camp and falls through the ground. At the intrinsic pool, she walks up the rocks and briefly warps inside them before coming back down.


Ok, I hadn't noticed that before. At least it isn't as unnerving as Skyholds ghost birds.

#357
SofaJockey

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You dog...

 

Hey, it's an adult game (cough...)  ;)


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#358
Farangbaa

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When one of my characters currently gains a level, DAI turns into a game of "avoiding". I avoid new active abilities because I long ran out of slots. Only passives for me now.
 
At the start I thought that you'd run out of slots only under very bad conditions like making a make with focus on more than one school of magic. I was wrong. Every kind of character will run out of slots. And not even by one or two slots. The whole thing is to broken they had to notice it during betatest. You notice it at around character level ~15, that's half of the limit. Most testers probably reached that character level and it isn't even necessary to finish the game, you get there much earlier.
 
But there is actually a natural factor in the game that limits the use of active abilities anyway. So Bioware could argue that with just the given amount of maximum stamina, who would ever use more than like maybe 3, 4 or 5 active abilities, right? Yeah but that argument only works because they simply cut the ability to evolve your stats manually. Were you able to, you'd probably be able to raise your maximum stamina considerably. All in all, this whole system is not thought through at best, broken at worst.
 
I cannot but shake my head in disbelief of such an obvious problem with the game. It's beyond stupid.


If you run out of slots at level 15, you're doing something wrong. Honestly, wtf. The slots only become an issue for me at like level 20 or higher. Do you avoid taking upgrades or something?

#359
DragonKingReborn

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Hey, it's an adult game (cough...) ;)


Indeed, felt really grown up when I realised my wife was watching the final Iron Bull/femQunari romance scene over my shoulder!

Got a very strange look.
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#360
robertthebard

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If you run out of slots at level 15, you're doing something wrong. Honestly, wtf. The slots only become an issue for me at like level 20 or higher. Do you avoid taking upgrades or something?


I've actually run into it, even upgrading, depending on what I'm trying to build for. Sometimes you do have to take an active skill that you may never use to get to something else. That I probably wouldn't elect to put it on the bar in the first place is irrelevant to the point that I may not have room for it.

#361
termokanden

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It's easy to hit the limit as a mage and I'm already there at level 16. My rogue eventually hit the limit as well, but it's less essential there.

 

The issue for mages is that you can't just bet on one or two elements with the amount of elemental resistance currently in the game, and then most mages will still want Barrier and maybe Dispel as well.



#362
NRieh

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shields are fine, everything works fine.

Oh? How is having a '0' armor on your pre-patch cafted shield is 'fine' exactly?

Not that I care much, I'm away from SP before some story-content arrives, but still..? 



#363
termokanden

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Shields definitely have a problem. I have two broken ones, but luckily they needed to be replaced anyway. Funny thing is, you can see that their previous armor rating has been moved to the list of bonuses (so it says +23 armor, for example). Not that it seems to do anything.

 

I have other crafted weapons and armor, but all of it seems to be fine.



#364
GODzilla

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If you run out of slots at level 15, you're doing something wrong. Honestly, wtf. The slots only become an issue for me at like level 20 or higher. Do you avoid taking upgrades or something?

 

Something wrong, eh? Really? My archer uses the cloak, poisoned weapons, flask of fire and for attack long shot (as triger for combos, too), full draw (with upgrade, to take enemies out of a fight), leaping shot (to get out of close combat doing great damage in the process), explosive shot (with upgrade, so I can spray poison) and then of course my fade-roft-ability. That makes 8 already.

 

With my specialization being that of the Tmepest you can't even argue that I don't have enough stamina to use it all, because I have. I activate cloak, then poison, close to my enemies, then activate flask of fire and then I can shoot long shot, explosive arrow and leaping shot within the 5 second timeframe of flask of fire, then finish it with a full drawn because my stamina is still full. I could then add the finishing touch with the fade rift ability and voila, all 8 abilities, used!

 

Later, when I get my special-ability for the Tempest specialzation, I will have to decide whether the next situation would benefit more from it or from the fade-rift-ability as both draw on focus, but only one fits the slot limit. As you probably know you cannot change what's in the ability slots during a fight, the character menu is locked. And when I get flask of lighting I again have to decide which of my abilities to get rid of. While it is true that I can ever only use one flask the game doesn't even let me chose which fits the situation better because I ran out of the damn slots.

 

 

For my mages the problem is a bit difficult because they most certainly run out of mana after one or two strong abilities. So filling all 8 slots with active abilities seems a bit of a waste as you better just pick the strongest. But what these "strongest" are also highly depends on the current situation and as I said before, I cannot change the abilities in the quick-slots during a fight.

 

It is not always so obvious that a newer, stronger ability replaces an older one so I can get rid of that. Take for instance "war cry" and "unbowed". Not the latter seems to be a replacement ability, but it is not. While it bolsters your guard even more effectively as war cry, it does not attract enemies and if you only use one tank this is what you want. Enemies shall concentrate on the tank, unbowed does not make sure of this. Thus not a replacer and you most likely end up with "challenge", "war cry" and "unbowed" all in the quickslots because they all have their role depending on the fight, how much enemies there are and so on.

 

All of my current NPCs save for one ran out of slots. It's a fact. If you want I can show you the screenshots.


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#365
Morroian

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I assume that this, too, is Bioware's fault?

 

Where did he say that, you need to chill and stop being so defensive.


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#366
JackPoint

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Shields definitely have a problem. I have two broken ones, but luckily they needed to be replaced anyway. Funny thing is, you can see that their previous armor rating has been moved to the list of bonuses (so it says +23 armor, for example). Not that it seems to do anything.

 

I have other crafted weapons and armor, but all of it seems to be fine.

Not so fine for me, every piece of armor was deleted+shields were zero'd of armor rating, had to remake every piece for all my crew. 



#367
Phonantiphon

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Where did he say that, you need to chill and stop being so defensive.

Sorry sir.

He didn't, I was being facetious.



#368
GODzilla

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Is anyone else waiting for this guy to starts to yell "Bioware is love, Bioware is life" ? 

 

He has a point though. You can mod, it's your choice. Gotta life with the consequences though. Devs can't and wont guarantee functionality of modded games. In many cases this is something I'd call "impossible". Look at Skyrim and its millions of mods.


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#369
Phonantiphon

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Is anyone else waiting for this guy to starts to yell "Bioware is love, Bioware is life" ? 

I was being facetious, as I pointed out earlier - the post just above yours, in fact.

If you have been keeping up with the posts in the other threads you will have noticed that there has been a strong implication that the fact that the patch has been nerfed because of the unofficial fixes is somehow Bioware's problem, which I find unreasonable.

If you check out my earlier posts, you'll find I'm just as able to criticise, as I did repeatedly when the game would not work at all. I just don't agree with the level of unreasonable sh!t which is all too frequently levelled at the developer, within these forums.

Sorry if that jibes badly with you. 



#370
Thandal N'Lyman

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Back on topic:  Anyone know what "Added cursor scaling" means?  The tiny size of the cursor on my 24". 1920x1080 monitor has been a problem since Day-One.  I'd love to be able to make it BIGGER so I can find it when I need to disrupt those d*** Rifts while I have a Wall of Fire and multiple other AoE events cluttering up the view!



#371
devSin

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Back on topic:  Anyone know what "Added cursor scaling" means?  The tiny size of the cursor on my 24". 1920x1080 monitor has been a problem since Day-One.  I'd love to be able to make it BIGGER so I can find it when I need to disrupt those d*** Rifts while I have a Wall of Fire and multiple other AoE events cluttering up the view!

There's a new option to set the size of the cursor.

The default is "Small"; presumably the other settings produce a larger cursor (though I've never tried it).

#372
Thandal N'Lyman

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There's a new option to set the size of the cursor.

The default is "Small"; presumably the other settings produce a larger cursor (though I've never tried it).

 

WHERE?!?  I checked "Options" immediately after the Patch installed.  Didn't see anything.  :wacko:

 

[EDIT]  nm, found it!  Thx



#373
robertthebard

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WHERE?!?  I checked "Options" immediately after the Patch installed.  Didn't see anything.  :wacko:
 
[EDIT]  nm, found it!  Thx


Sorry, can't help it:

It's right there ----> !

#374
Shechinah

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Wait, did we always have an auto-run toggle?! :blink:



#375
devSin

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Wait, did we always have an auto-run toggle?! :blink:

Yes.

It's pretty useless, but if you don't want to hold down W all the time, there you go, I guess.