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Patch 3


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#376
GODzilla

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WHERE?!?  I checked "Options" immediately after the Patch installed.  Didn't see anything.  :wacko:

 

[EDIT]  nm, found it!  Thx

 

I just tested this just out of curiousity...the largest mouse pointer has a graphical glitch in the main menu (and probably everywhere else, too). I mean...HOW INCOMPETENT ARE THEY??? :huh:

 

Wait, did we always have an auto-run toggle?! :blink:

 

Yes we did. It was always "G", right in the release-version.



#377
Shechinah

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(GODzilla) I.. I just... just pretend there's a gif of that hamster and the dramatic sound button being pressed.

 

How did I miss this? How did I miss this? I explore everything, that could have been insanely useful traversing around!



#378
prosthetic soul

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There's going to be a fourth patch right?  RIGHT?   They're not done patching this game.  They can't be. 



#379
Cervin

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There's going to be a fourth patch right?  RIGHT?   They're not done patching this game.  They can't be. 

very stupid question...>.>



#380
ThirteenthJester13

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Were's PS4 update for constant errors freezing up. Im at one of the final parts of In your Heart Shall Burn main questline.



#381
tranxhdr

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Hopefully the next patch is more focused on performance fixes.



#382
DragonKingReborn

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Were's PS4 update for constant errors freezing up. Im at one of the final parts of In your Heart Shall Burn main questline.

 

They're presumably waiting on certification, by both Sony and Microsoft.


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#383
Jeran

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So it isn't supposed to happen? :lol:

 

I've been having those since forever. With a GTX 660.

 

 

Sorry to drop in. But I've been having that issue on the PS4. The slow down doesn't seem jittery to me so I assumed it was working as a moment of 'cool'

That slow mo effect has been happening to me too... it started happening after the patch 2 or 3 lol!!! kind off cool though.



#384
DragonKingReborn

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That slow mo effect has been happening to me too... it started happening after the patch 2 or 3 lol!!! kind off cool though.

 

Isn't it the 'detonator' combo effect?  It has been happening for me whenever I mighty blow an enemy frozen by Winters Grasp.



#385
Biotic Flash Kick

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They're presumably waiting on certification, by both Sony and Microsoft.

so the patch will break 4 more systems instead of just PC?

 

FABULOUS 



#386
Gold Dragon

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When one of my characters currently gains a level, DAI turns into a game of "avoiding". I avoid new active abilities because I long ran out of slots. Only passives for me now.

 

At the start I thought that you'd run out of slots only under very bad conditions like making a make with focus on more than one school of magic. I was wrong. Every kind of character will run out of slots. And not even by one or two slots. The whole thing is to broken they had to notice it during betatest. You notice it at around character level ~15, that's half of the limit. Most testers probably reached that character level and it isn't even necessary to finish the game, you get there much earlier.

 

But there is actually a natural factor in the game that limits the use of active abilities anyway. So Bioware could argue that with just the given amount of maximum stamina, who would ever use more than like maybe 3, 4 or 5 active abilities, right? Yeah but that argument only works because they simply cut the ability to evolve your stats manually. Were you able to, you'd probably be able to raise your maximum stamina considerably. All in all, this whole system is not thought through at best, broken at worst.

 

I cannot but shake my head in disbelief of such an obvious problem with the game. It's beyond stupid.

 

"Stupid"?  How so? 

 

You DO know that you can drag and drop the icons at ANY time except while fighting, right?



#387
TanithAeyrs

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YAY, "What Lies Dormant" triggered for me last night after finding another artifact (I already had more than 10).  Looks like the patch did fix that one.



#388
devSin

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Isn't it the 'detonator' combo effect?  It has been happening for me whenever I mighty blow an enemy frozen by Winters Grasp.

Yeah, I think the bullet time is used either for detonations or critical hits (or both).

I can never quite tell, but it's always been there.
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#389
DragonKingReborn

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Yeah, I think the bullet time is used either for detonations or critical hits (or both).

I can never quite tell, but it's always been there.


The funny thing is, I have always had it, but because I have been so "issue-free", I almost always have this momentary panic that it is a precursor to everything falling apart.

#390
ApocAlypsE007

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There's going to be a fourth patch right?  RIGHT?   They're not done patching this game.  They can't be. 

Cry loud enough and spam wide enough in this forums and you will get a patch. After 6 months of complete silence. Fixing some broken combo detonator, while breaking 100 other things.



#391
GODzilla

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"Stupid"?  How so? 

 

You DO know that you can drag and drop the icons at ANY time except while fighting, right?

 

"Except while fighting"....yeah. Cool I can pick abilities that would fit my current fighting situation better, all I have to do is reload an older savegame before the fight because I can't do it in the fight where I'd need it. Brilliant. :D

 

I mean...what are we arguing about here? DAO had several huge quick slot bars. You were able to switch through them via UI. How hard would it have been to implement this for DAI? "Made by pc players for pc players", remember?



#392
MissDragon

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The medium sized cursor is just right. Much better than the default. That was too small...as is the text.   


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#393
Serenade

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The medium sized cursor is just right. Much better than the default. That was too small...as is the text.   

Right. Now if only I could change the font and text sizes in the Inventory/personal tabs that would be great too. Having to click & hold the mouse to pan down the skill trees because they're too big is not user friendly in my opinion. Having a simple zoom in/out feature in these tabs would also help.



#394
Friera

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Does the party banter finally work?



#395
Guest_Lathrim_*

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Does the party banter finally work?

 

From what I've gathered, it's much of the same-- some are saying it helped, others state the patch accomplished the exact opposite.


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#396
Phonantiphon

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"Except while fighting"....yeah. Cool I can pick abilities that would fit my current fighting situation better, all I have to do is reload an older savegame before the fight because I can't do it in the fight where I'd need it. Brilliant. :D

I mean...what are we arguing about here? DAO had several huge quick slot bars. You were able to switch through them via UI. How hard would it have been to implement this for DAI? "Made by pc players for pc players", remember?

Well you should be better prepared shouldn't you? :D
I don't know why this issue is a PC-Player issue, surely console players would experience the same level of distress and heartbreak at such an unnecessary GUI travesty?

Maybe the idea was to make the onscreen display more minimal. If they had put in 22 but left out the minimap, doubtless that would also have been wrong.
Lots of games only have 8 or 9 slots anyway and actually we get a full 8 for spells and whatnot and 2 dedicated potion ones. Some games don't even get that...
Plus, personally, I think it means that you have to plan more and think about what you need, a bit of strategy. Nothing wrong with that...
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#397
Guest_Lathrim_*

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Well you should be better prepared shouldn't you? :D
I don't know why this issue is a PC-Player issue, surely console players would experience the same level of distress and heartbreak at such an unnecessary GUI travesty?

Maybe the idea was to make the onscreen display more minimal. If they had put in 22 but left out the minimap, doubtless that would also have been wrong.
Lots of games only have 8 or 9 slots anyway and actually we get a full 8 for spells and whatnot and 2 dedicated potion ones. Some games don't even get that...
Plus, personally, I think it means that you have to plan more and think about what you need, a bit of strategy. Nothing wrong with that...

 

They should've made quickbars smaller in order to have more slots while not occupying too much space, if not retaining the solution in Origins - switch through quickbars.

...I don't see your point. Other games have given us less, that is true, but that doesn't make BioWare's decision any better. It just means it wasn't as extreme as other games out there.

How can you plan for something you have yet to encounter? That might (I'd argue having all your abilities at your disposal at all times and knowing what to use is better strategy, personally) work all well and fine for future playthroughs, but the first? Not so much.



#398
GODzilla

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Well you should be better prepared shouldn't you? :D
[...]

 

...touché, fair point. :P

 

 

[...]
I don't know why this issue is a PC-Player issue, surely console players would experience the same level of distress and heartbreak at such an unnecessary GUI travesty?

Maybe the idea was to make the onscreen display more minimal. If they had put in 22 but left out the minimap, doubtless that would also have been wrong.
Lots of games only have 8 or 9 slots anyway and actually we get a full 8 for spells and whatnot and 2 dedicated potion ones. Some games don't even get that...
Plus, personally, I think it means that you have to plan more and think about what you need, a bit of strategy. Nothing wrong with that...

 

Like I said, DAO had several quickbars, but only one was ever present. You could cycle through the others via very small, clickable up and down arrows. An interface obviously designed with a mouse in mind. Oh...

 

...okay I think I finally found a reason why they didn't do it. Gamepad support for pc obviously was more important. Well that's definitely something that makes pc players more happy than anything else I guess. :lol:

 

Summary: There really is no pc interface in DAI. Everything's optimized for gamepad. :mellow:

 

But wait...okay question time: Does the interface change when I enable the gamepad controls in the main menu? Does it change to the actual UI from consoles?



#399
Guest_Lathrim_*

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But wait...okay question time: Does the interface change when I enable the gamepad controls in the main menu? Does it change to the actual UI from consoles?

 

It changes the tooltips and icons that refer to the controls, and the quickbar is split in two of four slots, one appearing over the other (you hold one button to activate the other in order to use the abilities in it).



#400
Phonantiphon

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I think that actually one of the nicest GUIs I've used is that of Aion; it's pretty much all moveable and there's the whole transparency thing, which is nice.

I have no probs with DA:I's at all but you know, maybe it's something they could look at for the future.