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Patch 3 now downloadable on Origin! - Destruction Route nonexistent, Keybug not fixed, Rampage broken, Pots broken


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#226
almond_tea

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i agree part of your statement.

but i don't think only throwing anger to the dev can make thing better.
i sure it only make thing worst.

and moreover i play nearly all the game , the dev(or may be the investor) just don't care. the leaderboard is full of cheater,

made another DLC for money but not fixing their bug at all. not respond to anything

companies may not need sympathy , but i don't think just anger can help either

 

You are correct. Historically, and even research has pegged anger as a "bad" trait/behaviour and thus doesn't really a good reputation. Anger is a natural human behaviour, and many companies have spent money and resources in finding the best way to handle angry customers. It is no different for the gaming industry. It is not as pointless as some may think. I have noted in one of my older post, that anger is an indicator of a caring customer's dissatisfaction. This is great opportunity for the business to correct and even capitalize on it. However with what I'm seeing, BW is handling it very poorly.


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#227
sabreracer

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Mass effect 3's multiplayer was only good and was only worked on so much because of the massive backlash that they received for the games ending and how the mp was tied to the single player. The multiplayer would NEVER have got the proper treatment or all of that extra content had that NOT happened. I guarantee it 

 

Given the time it takes to generate the content that is very unlikely.  The Extended cut which is mostly static cut scenes didn't come out until June by which two MP DLCs had already been released and had to have been in preparation prior to release.  The MP was an experiment which proved to be very successful and was budgeted for one year of support after release.  

 

And also completely irrelevant at this point anyway.


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#228
Infinity61

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Dear bioware, Dragon Age multiplayer surprisingly rocks.  I know you guys were bogged down with a Christmas release and your doing a great job fixing bugs.

 

Despite all these horrible people whining endlessly, I appreciate you guys and your hard work <3


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#229
Infinity61

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Given the time it takes to generate the content that is very unlikely.  The Extended cut which is mostly static cut scenes didn't come out until June by which two MP DLCs had already been released and had to have been in preparation prior to release.  The MP was an experiment which proved to be very successful and was budgeted for one year of support after release.  

 

And also completely irrelevant at this point anyway.

 

#rekt


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#230
Delta 57 Dash

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****.  Everything.

The Reaver was, without competition, my favorite class to play.  Tons of fun ripping everything to shreds, but you had to really watch your positioning or Archers would tear you to pieces.  It was like playing an Arcane Warrior, except you had to watch your cooldowns, worry about blocking enemies, and without the Guardian Spirit safety net.  Oh and no Ranged presence whatsoever.

And now its dead.

Dead.  Buried.  Gone.

I am so unbelievably sad right now.  You have no idea.

:(


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#231
IanLai

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You are correct. Historically, and even research has pegged anger as a "bad" trait/behaviour and thus doesn't really a good reputation. Anger is a natural human behaviour, and many companies have spent money and resources in finding the best way to handle angry customers. It is no different for the gaming industry. It is not as pointless as some may think. I have noted in one of my older post, that anger is an indicator of a caring customer's dissatisfaction. This is great opportunity for the business to correct and even capitalize on it. However with what I'm seeing, BW is handling it very poorly.

so true

if they really look into what exactly customer is angry about.this can help.

some customer really don't know what exactly they dissatisfy with. they only know about they are not satisfy

but i still prefer to use rational mind to tell them what the fxxK i am not satisfy

though bug fixing really need time.



#232
Torkelight

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I asked the design team and this in fact an intentional change, meant to bring the Reaver back in line with other kits. It was mentioned that you don’t lose health from Dragon Rage while Rampaging now, as compensation.

Thats a bit sad really. That nerf was uncalled for. Besides, you nerf the reaver - which didnt need it at all, while you didnt nerf the Arcane Warrior. That doesnt really make sense to me. 

 

Also, how long do the players really have to wait for that key bug to disappear. You knew you didnt completely fix it... do we have to wait another month again now? I mean, first game after installing the patch I wanna try to see if I can use firestorm. I guess I tempted faith. First Shadow I drop firestorm on bugs the game. In the first game after the patch that claimed to fix it. We did a host migration, because - you know - we are used to it now. I dropped using firestorm, and the game went fine. The dissapointment.

 

While the nerf on the DC I guess made the whole thing into a pushover, I guess something had to be done. I'm pretty sure it has put many new people off the game. But you have to go back and look at the whole design of the thing. It was flawed from the start. I challenge you to redesign the DC somewhat. Personally the only boss I think is well made is the RTC, but as with many other things - gets ruined by the poor pathing at times in the game.

Anyway, I hope you can fix this. I hope you can bang your heads together and come up with something awesome. Game has a lot of potential, and if you make it huge it could become huge. Right now though, it feels a little bit like a waste of time.


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#233
Xevren11

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That reaver nerf is hilariously sad.


  • eVilate, xROLLxTIDEx, -PenguinFetish- et 1 autre aiment ceci

#234
DanakV

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I'd really like to know what is up with the palette swaps on the Inquisition armors.  I probably shouldn't admit this, but Archer became one of my favorite classes to play because I liked how he looked in the red hooded Inquisition armor.  Now it just looks...bleh.

 

If this change is intentional it really makes me wish I hadn't used my best rare medium armor upgrade in that thing.  Sad panda.


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#235
Shelled

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I asked the design team and this in fact an intentional change, meant to bring the Reaver back in line with other kits. It was mentioned that you don’t lose health from Dragon Rage while Rampaging now, as compensation.

 1234778541_lol.gif

You cannot be serious right? You can solo perilous with a level 12 arcane warrior lmfao, hell maybe even level 9 after the DC nerf. BRING IT IN LINE WITH THE OTHER CLASSES???? IT IS 100% USELESS NOW. NOTHING was brought "IN LINE" LOL!

What you should have asked these designers is where the EXIT of the building is, BECAUSE THEY DON'T KNOW WHAT THEY ARE DOING AND THEY SHOULDN'T HAVE A JOB AT THIS POINT!

Do they even play their own game?????????????

Lets back up for a minute and get real for a second here bioware. You did this because you had absolutely 0 clue regarding how to fix rampage properly, so you just completely screwed the entire skill over to compensate for a lack of programming skill.

Tell me I'm wrong.


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#236
wertysy

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It was so funny to read when everyone basically got a boner because someone from EAWare actually wrote something.


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#237
Altruismo

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Thats a bit sad really. That nerf was uncalled for. Besides, you nerf the reaver - which didnt need it at all, while you didnt nerf the Arcane Warrior. That doesnt really make sense to me.

 

As I've said:

 

Pre-nerf Reaver in a group with a tank or someone to cast barrier was unkillable and could kill everything in a pull in three seconds.

 

AW in the same group is also unkillable, but needs more like 10+ seconds to kill the same pull.

 

I'm completely unsurprised that the Reaver got nerfed before AW, but I am surprised that so many people are completely convinced that the Reaver is "completely ruined"; she was playable with HoK when the bug stopped rampage healing from working at all, and she'll still be playable now, and she's still able to do the same epic damage, you'll just have to occasionally hit a key other than the Dragon Rage one now.


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#238
Ziff

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I honestly feel like dragon rage, and to a lesser extent the reaver, have hit that "must have this much HoK to proceed" feel to them. Sure the no cost of health on dragon rage is something, but I really don't see people popping rampage at full health to simply negate the health cost on dragon rage as opposed to using it to actually heal lost health.

Perhaps a reduced amount healed from dragon rage would be better? Bring it in line to the amount healed from basic attacks? Sure less healing from before, but at least you could use a maul more effectively and still dish out some of that sweet sweet rage damage.

Thanks at least for letting us know this was intended. I may not be pleased with it, but at least I can figure out what to do with it for now.

#239
VilniusNastavnik

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this patch went from something I was actively looking forward to, to the approximation of a child learning Santa doesn't exist. 

Wait Santa Does not exist?? ( ; _ ; )



#240
wolfhowwl

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Mass effect 3's multiplayer was only good and was only worked on so much because of the massive backlash that they received for the games ending and how the mp was tied to the single player. The multiplayer would NEVER have got the proper treatment or all of that extra content had that NOT happened. I guarantee it 

 

It was good because ME3's core gameplay was fun despite whatever other faults the game had. It made the jankiness, the wait for content updates, and the grind tolerable.

 

Not so much with DA even if the handling of the mode wasn't this lackluster.


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#241
Boatzu

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As I've said:

 

Pre-nerf Reaver in a group with a tank or someone to cast barrier was unkillable and could kill everything in a pull in three seconds.

 

AW in the same group is also unkillable, but needs more like 10+ seconds to kill the same pull.

any class is "unkillable" if somebody is casting barriers on them or a tank is taunting enemies to not attack them. Either way reaver is supposed to do more damage, but its offset by the fact that he doesn't have reliable guard and dies very quickly on harder difficulties. AW has some of the best survivability and better than average dps. Its a poor comparison to look at a AW vs a damage focused class being babysit by a keeper or tank in terms of who kills faster.



#242
eVilate

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As I've said:

 

Pre-nerf Reaver in a group with a tank or someone to cast barrier was unkillable and could kill everything in a pull in three seconds.

 

AW in the same group is also unkillable, but needs more like 10+ seconds to kill the same pull.

 

I'm completely unsurprised that the Reaver got nerfed before AW, but I am surprised that so many people are completely convinced that the Reaver is "completely ruined"; she was playable with HoK when the bug stopped rampage healing from working at all, and she'll still be playable now, and she's still able to do the same epic damage, you'll just have to occasionally hit a key other than the Dragon Rage one now.

The problem is what you just said, playable with HoK. Thats really helpful for those who dont have one.


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#243
Infinity61

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did they fix armor in multiplayer yet? or do classes like the reaver still have 0 armor?



#244
luism

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1234778541_lol.gif
You cannot be serious right? You can solo perilous with a level 12 arcane warrior lmfao, hell maybe even level 9 after the DC nerf. BRING IT IN LINE WITH THE OTHER CLASSES???? IT IS 100% USELESS NOW. NOTHING was brought "IN LINE" LOL!
What you should have asked these designers is where the EXIT of the building is, BECAUSE THEY DON'T KNOW WHAT THEY ARE DOING AND THEY SHOULDN'T HAVE A JOB AT THIS POINT!
Do they even play their own game?????????????Lets back up for a minute and get real for a second here bioware. You did this because you had absolutely 0 clue regarding how to fix rampage properly, so you just completely screwed the entire skill over to compensate for a lack of programming skill.
Tell me I'm wrong.


Do you have a job? Serious question
  • 21T09 aime ceci

#245
Anzer

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I asked the design team and this in fact an intentional change, meant to bring the Reaver back in line with other kits. It was mentioned that you don’t lose health from Dragon Rage while Rampaging now, as compensation.

dave-chappelle-****-yo-couch.gif

 

Don't worry, you can buy another one. :)


  • Robbiesan, xROLLxTIDEx, J. Peterman et 2 autres aiment ceci

#246
coldflame

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Wait Santa Does not exist?? ( ; _ ; )

There, there, don't worry, when Easter comes the Easter Bunny will cheer you up.


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#247
Saboteur-6

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You guys have collectively lost your ****. I mean there's being disappointed, and then there's whatever the hell is happening in this thread.


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#248
eVilate

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You guys have collectively lost your ****. I mean there's being disappointed, and then there's whatever the hell is happening in this thread.

That'll happen when you wait a few months for bug fixes only to get a patch that says it fixes bugs but doesn't and actually nerfs things instead.


  • Shinnyshin, PurpGuy1, wertysy et 2 autres aiment ceci

#249
VilniusNastavnik

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lol, someone's post got deleted. Coldflames was at the top of this page.. now Saboteur-6's is at the top Make that 4 posts got deleted. Seriously.. stop deleting posts..



#250
wolfhowwl

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BioWare just shot themselves in the foot.

I don't know how much the rest of you know about Dragon Age MP culture (I'm an expert), but honor and shame are huge parts of it. It's not like it is in the Mass Effect forums where you can become successful by being an *******. If you screw someone over here, you bring shame to yourself, and the only way to get rid of that shame is repentance.

What this means is the multiplayer fanbase, after hearing about this, is not going to want to play multiplayer as any character, nor will they purchase any of BioWare's games. This is HUGE. You can laugh all you want, but BioWare has alienated an entire market with this move.

BioWare, publicly apologize un-nerf the Reaver or you can kiss your business goodbye.


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