As for the AW you would be slightly wrong, yes the AW is squishy in a sense but if you set the character up properly you don't die.
I think you missed the part where I said the AW is basically unkillable. I just don't care because every class is basically unkillable if you play it as part of a decent 4 player team.
comparing reaver and AW and focusing soloely on damage and saying reaver needs nerf is no different then if I compared AW and reaver and focused solely on survivability and said reaver needs major buffs.
How do you interpret my post to compare the two solely on damage? My entire post except the last couple of lines is about comparing survivability.
It seems to me the difference between the way you look at it is you focus on a team falling apart and the AW having epic survivability and the Reaver having poor survivability. While I focus on a team working well together, where a Reaver and an AW have the same survivability in the only sense that matters - they're standing next to the flag at the end of the run.
When I look at what a class bring to a team, as you sayt, I look at the actual objective of the run:
Since the ultimate objective is solely to kill everything ASAP, damage is super important, with "Utility" simply increasing the survivability of the team and buying you extra time to do all that damage.
If survivability for the team is taken care of by your class composition, skill, whatever, all that matters is damage. Your own 4 Archer perilous run supports what I'm saying - doing so much damage that everything is dead before it can kill you "takes care" of survivability.
"Balancing" is almost always dev-speak for, "We think you're getting rewards too fast". Expect more nerfs to damage dealers.
Except that normally you spam dragon rage, not auto attack. Having to spam auto attack when using rampage to get healed significantly lowers your damage. So you either spam dragon rage and die because the only heal you have is devour, or you spam auto attack and do terrible damage. Before the patch you would have been right, we didn't need HoK. Now we do. So if you dont have one, good luck.
You need HoK to spam Dragon Rage non-stop, but you don't need to mindlessly spam Dragon Rage non-stop to play Reaver... Are you actually saying you think one button is a more fun class?