A little late to the party here but being who I am, I didn't want to post my opinion before actually playing the game with the patch. So now that I've played a good few hours last night, for whatever it's worth, here are my two cents:
1) Pots now break at range but still bug out for melee fighters.
2) Inquisition armors look goofy now and I went back to the vanilla 2nd tier armor with most of my kits
3) The Reaver nerf is stupid and the reasoning for it doesn't make any sense. "Bringing her in line with other kits" lol wut? The Reaver had a very unique niche and she filled that niche superbly. Sure, she was dealing a lot of damage but also got rekt by ranged units so there was a risk/reward and a rather large learning curve to play her well. Now she's kind of meh.
4) DC nerf went way overboard, and that's coming from someone who wanted the DC tweaked. Granted not a Krysae nerf to the ground but I did ask for a small radius reduction to compensate for garbage P2P netcode and poor connection. I mean DC's ground pop now does roughly 20% damage to my archer on threatening.. I have to agree with people who say that the post-patch DC is almost as easy as the VC. Also I didn't notice any change to his AoE fear duration. It's damage has been nerfed, yes, but the duration seems to be the same.
5) Key drop bug is now less frequent but a helluva lot more random from what I can tell. From the 15 or so games I played last night, 10-12 of them were with the Elementalist and I went out of my way to drop firestorms on animals, first with pugs and later duo speed running threatening with a friend of my who was also playing a firestorm elementalist. In two occasions we actually kept a single wolf alive for the sole purpose of killing him with firestorm, and you know what? Key dropped perfectly every single time. It was intense waiting for the key to drop at first but towards the end we were casually dropping firestorms like it's cool fully knowing that the key would drop flawlessly, and it did. Thinking the people on the forum were either exaggerating or completely full of **** we opened the lobby for a last game before calling it a day. We had 2 archers, a katari and a templar and were playing against demons. Then wave 3 comes up (no animals present), we clear out the zone but get no key.

Alright, guess folks on the forums were right after all. No big deal, my friend quits and I get host. We clear the zone for the second time and again, no key. I quit and my friend (who has rejoined in the meantime) gets host again. We clear the wave and the key finally decides to drop but both of us got the Door to Narnia bug. Made me wonder if my firestorm working as intended testing was a lucky streak rather than fact. Can someone else confirm?