It's not a matter of tanking it, it's a matter of going up to it, hitting it maybe twice and then immediately getting panicked for way too long.
Hence why he mention Dispel. You do know that Dispel / Spell Purge will end the effect and frequently interrupt the DC if timed right. Bring a support class with you and laugh in his face, yeah?
DC, in a LAN latency test environment is great. Real world restrictions, especially ones involving P2P environments, need to be considered and I hope whatever tweaks are in the patch address this shortcoming, specifically.
I think the real problem is that so many game devs cannot get off this obnoxious P2P system. It's never worked well, and no one likes it. Bioware has the backing of EA, whom has a massive server infrastructure. Hell, Bioware may even have their own servers for SWTOR (not sure if that runs off Bioware servers or EA servers).
In any case, the hardware is in place to eliminate P2P, but instead Bioware goes the cheaper route of using those servers only for matchmaking. It's a annoying trend that developers and publishers should start phasing out.





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