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Patch 3 now downloadable on Origin! - Destruction Route nonexistent, Keybug not fixed, Rampage broken, Pots broken


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#101
-PenguinFetish-

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What is this new destruction route?

Is that just a new chest room?


Basically the elven ruins but this time its on fire!

#102
-PenguinFetish-

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So much butthurt about DC - if you want to have more challenge, add the Fear Demons to wave 5.

Despair demons and Shadows in zone 5 would make things so much harder. The former would be almost impossible without coordination i think.

Venatori should have spellbinders wave 5 too.
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#103
Pheabus2009

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Good, they should also fix the infinite loading (black screen) bug, happens quite often these days.



#104
Catastrophy

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You mean Despair demons, right?

Yes? The icy guy with the black robe.


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#105
VilniusNastavnik

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I do not see any mention of the mosaic problems for single player.. 



#106
MeatShieldGaz

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No giant fluffy nug as zone 5 boss? I am disappointed :o


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#107
Torkelight

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I'd be down if they made hardcore mode where each wipe you lose one promotional ability attribute related to the char used. So if you get wiped 3 times as rogue u lose 3 cunning points permanently.

I just wouldnt play it then. The reward would have to be huge atleast if I should even consider it.

 

I want an unforgiving mode like Diablo 3 hardcore = wipe and u lose everything on the char (lose all weapons in use). I'm sorry but Dc is joke compared to some boss in Diablo on hardcore

Also sounds completely unreasonable. I have never been interested in hardcore mode. Of course, its exciting - but just downright horrible if you die thanks to some disconnect, glitch, lag - whatever. Not really worth it. 

If you want a game that has a perfect balance regarding this - punishment, difficulty and reward - play Dark Souls or even Demon Souls.

Some of the best RPG, single player (with embedded multiplayer) ever created.

==============================================================

Anxiously awaiting this patch to see if they are actually able to fix, and reduce the amount of bugs - and not create any new ones. Even more anxiously awaiting the first DLC, which I think will decide if there is any worth extending my game time even further.


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#108
Torkelight

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Despair demons and Shadows in zone 5 would make things so much harder. 

I wouldnt mind them adding this. I can already hear the complaints from all the new players though. Especially regarding the shadow. They really need to do something about stage 5 I think. What, I dont know. But a start is to add every faction enemy available.



#109
Guest_Mortiel_*

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I wouldnt mind them adding this. I can already hear the complaints from all the new players though. Especially regarding the shadow. They really need to do something about stage 5 I think. What, I dont know. But a start is to add every faction enemy available.


Like the SP version of the Demon Commander (a.k.a. Envy Demon) battle?

What I want, though is...

Spoiler


The irony! Just saying!

#110
Trickshaw

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The first "difficulty" step that should be taken is a lockout of the entry way.

Start with that and see where things go.

#111
orskar

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http://blog.bioware....-patch-3-notes/

 

TL;DR

 

Rampage fixed,

Keyboss fixed,

DC nerfed,

pots fixed,

no abilities bug fixed,

buffed strength of spirits

fortifying Blast (mind blast upgrade) now works

 

Edit: New destruction route for elven ruins

cool. key fix is obviously great.

 

strength of spirits and rampage are good too. though it was amusing watching scrubs who jumped on AW hoping for easy-mode, getting wrecked by using it.

 

not sure about DC nerf, having forced myself to get better to counter it. generally okay with it as it was unforgiving to less experienced players since DC felt like an weird difficulty spike over all the other demons (who are easy mode), templar and venatori has a smoother difficulty increase I felt. I found once you could handle DC, demons were the easiest and templars the hardest (worst ranged spam). When I did various solo runs, I always preferred demons since you could win fine by just having a solid plan for DC, attack mashing with no real tactics vs everything else. venatori & templar you have to at least consider various threats in the mobs.

 

I would've preferred mob demons (excluding the ghosts) actually buffed a bit to make the difficulty a smoother ramp and only DC's dive attack nerfed just enough to avoid bs one-shot deaths if you make a mistake or are rubberbanding.

 

 

 

hope it's just the dive attack that's been nerfed to just not one shot, as DC was pretty easy if you can keep it in melee for a while.

 

surprised no buff for venatori commander though.



#112
whattheduece23

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No mention of a fix to the armor bug?

#113
rafoquinha

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Anxiously awaiting this patch to see if they are actually able to fix, and reduce the amount of bugs - and not create any new ones. Even more anxiously awaiting the first DLC, which I think will decide if there is any worth extending my game time even further.

 

The first DLC, called Destruction, is out since december and it doesnt add much, frankly. Its just three new routes (one for each map) and some natural enemies (dogs, raptors and giants)



#114
SpaceV3gan

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Region locking is a pretty logical and standard approach when you make a multiplayer game with no dedicated servers and no server browser. It's the only way to minimise complaints/bad reviews relating to poor network performance.
Who though making multiplayer games with no server browser and no dedicated servers was a good idea... now that I'll never know


Region-lock may be beneficial for those playing from NA and EU to minimize lag. For people playing from elsewhere, the Region-lock is the ultimate boss in this game.
I play from the Third World and I can never ever find a public game. The matchmaking is not even Region-biased, it is a complete lock.

#115
J. Peterman

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Region-lock may be beneficial for those playing from NA and EU to minimize lag. For people playing from elsewhere, the Region-lock is the ultimate boss in this game.
I play from the Third World and I can never ever find a public game. The matchmaking is not even Region-biased, it is a complete lock.

 

My connection to NA & SA hosts in ME3 was pretty good. I did have issues with Aussie, Kiwi & Asian hosts though. At least I had the option of dropping out of those games once I realised how bad the lag was. 



#116
Torkelight

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The first DLC, called Destruction, is out since december and it doesnt add much, frankly. Its just three new routes (one for each map) and some natural enemies (dogs, raptors and giants)

I meant the second DLC of course. My bad :)



#117
SolarSpaghetti

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If you are a reaver or Katari attempting to tank the demon commander then you are doing it wrong.

Going to have to attack it sometime.


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#118
DrKilledbyDeath

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Going to have to attack it sometime.

I find cowering in a corner is effective


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#119
SolarSpaghetti

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Despair demons and Shadows in zone 5 would make things so much harder. The former would be almost impossible without coordination i think.

Venatori should have spellbinders wave 5 too.

Venatori should have far more mages throughout the entire run.



#120
Eldial3los

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more bears and giants in wave 5

 

Anyways is there an ETA on the release date for the patch?


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#121
Hiero_Glyph

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Actually, in Canada the holidays run from October to February when it comes to work, as Thankgiving in Canada is in October. Also, I believe it's part of employer law that employees are given January off work or something like that.
With that said, let's get a proper timeline here:
18 November: Game is released along with Patch 1.
9 December: Patch 2 released.
16 December: Destruction DLC released.
(estimated) 20-31 January: Patch 3 released.

Now, to me that looks like they have updating on a frequent basis, considering the holiday. I am confused by your complain here.

And that Dec. 9 patch had minimal DAMP fixes, not to mention the Destruction DLC broke even more things a week later. Again, I understand that holidays are important but saying that they cover over 1/3 of the year is a bit extreme. At most that stretch includes 2-3 weeks of holiday time-off. That includes Thanksgiving for them even though the game was delayed by a month during this period. So really we are still talking about 2 week of holiday time in a 2 month period. While that 2 week period occurred directly after the Destruction DLC, having to wait another 2 weeks for stuff that should have been included in Patch 2 only demonstrates how Bioware is trying to save money by bundling patches instead of properly supporting DAMP. Again, no one forced them to promise improved support for DAMP but they did it anyway. Now they have to live up to the expectations that they set for themselves. The fact that they have not done so yet is why this community is upset. The lack of appropriate communication does not help either.

As a final note, releasing updates does not mean that the game is being properly supported. Proper support includes regular bug fixes, balance changes, new content, and new features. So far we have had minimal effort provided in any of these areas. At this rate it will take 6 months to make DAMP feel like more than a beta. Let's not forget that ME3 MP had weekly balance changes and far more meaningful DLC by this point. Holidays or not, Bioware has yet to even come close to surpassing the support that ME3 MP received and they promised they would. What you see as complaining, I see as holding a company to the promises they made prior to releasing a product. Besides, it was a selling point to many of us and now they have to deliver on what was promised. Yeah, I hate it when people complain because I don't do what I promised. [/sarcasm]
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#122
Kintosi

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Venatori should have far more mages throughout the entire run.

 

I dont know what you are talking about, but i see a spellbinder or mage in almost every pull in waves 2-4 on threatening. 



#123
KalGerion_Beast

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I dont know what you are talking about, but i see a spellbinder or mage in almost every pull in waves 2-4 on threatening. 

Should be more.  It feels like mages are the only unit Venatori have that isnt completely overshadowed by their Red Templar counterpart.  With more mages they would feel like their own faction, and not just EZ mode Red Templars.  



#124
Moonfish88

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Broken things are not "challenging". I've lost count on how many times I was insta-killed by the DC while running or jumping. Or feared till I had barely time time to move before being killed by another demon in the room. Or worst, being feared and then insta-killed by the DC while trying to run.

DA has a sluggish gameplay in SP, in MP thats even worse bc of connection.

Also the game was designed to be played with "random people". If you got friends, go run Perilous with them and leave the rest alone, tyvm.
Can't stand these "oh we're so good and skilled you noobs" type. DAMP is not even that good to be taken seriously anyway.
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#125
Moonfish88

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Necromancer still useless in MP, apparently. Why do I even bother...