Just thought it was interesting read with what all this bugginess with DA:I and other AAA games lately.
http://www.ign.com/a...to-broken-games
read up people.
Just thought it was interesting read with what all this bugginess with DA:I and other AAA games lately.
http://www.ign.com/a...to-broken-games
read up people.
Didn't IGN give it GOTY?
Guest_Lathrim_*
PS3/360 users will be a frequent sight on this thread, I think. For good reason.
IGN: How You Can Help Put a Stop To Broken Games
Ummm.. Yeah, I don't know, maybe don't reward them with GOTY awards?
Granted, I think DAI isn't even close to being in the same league as Unity or Drive Club but its far and away the BioWare game that I had the most purely technical issues with, and that's not even getting into things like the Tactical View being generally busted.
I guess everyone has a different definition of "broken games". Personally the few bugs in DA:I are minor annoyances at most. Anyone bought X:Rebirth on release date? Now THAT was a broken game... so maybe my scale is just set differently.
I think people also forget, the more the advancements, the more the developers try to deliver--- the more complicated the programming becomes. No game- no software will ever be bug free, while there are a couple of AAA titles that were unacceptably broken on their release -----Unity----- . Games keep growing in content, and naturally more bugs and glitches keep increasing- the issue with bugs is tricky, because sometimes it occurs on one system, but works fine on the other, or it may slip a QA's notice, or it cannot be fixed without creating other bugs.
What I believe should happen, is first- game developers need to downscale their products, sure delivering the right system is a really important but so is delivering the system right. This is why pre-alpha, alpha and beta versions of the games even exist. Second (in the case of there being no game breaking bugs)- gamers should be more understanding that bugs are inevitable, and just accept the game for what it is, unless it's quality is not worth it's price (but that's another thing). Game developers are people too, if they're good devs then wait, be patient and help them if you can, instead of making hyperbolic posts and boycott their products.
Guest_Lathrim_*
I guess everyone has a different definition of "broken games". Personally the few bugs in DA:I are minor annoyances at most. Anyone bought X:Rebirth on release date? Now THAT was a broken game... so maybe my scale is just set differently.
I think it's also fair to say that a game released in five platforms will inevitably deliver vastly different experiences.
"They were sold shoddy, half-completed products."
This is pretty much exactly how I feel about Dragon Age: Inquisition. I bought it for Xbox 360 and it's so riddled with bugs and non-working skills that it feels like it's unfinished.
Game-breaking conversation bugs.
Freezes that require hard console resets.
Tooltips that seem to be written for a different version of the game.
2-handed warriors gimped because neither of their detonators work.
4 out of 7 mage trees with one or more bugs in them.
Quests that can't be finished.
Most or all of these should have been found in even simple QA testing. I found all of the above in less than one complete playthrough. DA:I is frankly the single most defective game I've ever purchased. I always buy a game expecting there to be issues, nothing made by human beings is perfect. So I can handle a few bugs, but the state of Inquisition is simply unacceptable. It reeks of being rushed to production by the powers that be. That, or pure laziness.
DAI's patches actually had it running worse on my system.
>_>
IGN gives broken games high scores all the time.
I guess everyone has a different definition of "broken games". Personally the few bugs in DA:I are minor annoyances at most. Anyone bought X:Rebirth on release date? Now THAT was a broken game... so maybe my scale is just set differently.
Suggest you actually take in the feedback from others, just because you don't experience doesn't mean they don't exist. The game is buggier for me than Bethesda games just for instance and thats a low bar.
IGN gives broken games high scores all the time.
yet GODHAND gets a 3
Alas, buggy CRPGs are not a recent trend. While I feel for people experiencing game-breaking bugs, Inquisition is actually less broken for me than Origins was on release, and much better than Awakening. At least there's no point in the game where all your equipment gets stolen by a cut scene.
Vampire the Masquerade: Bloodlines still puts them all in the shade, though. And I was playing with the fan patch!
Guest_Lathrim_*
Alas, buggy CRPGs are not a recent trend. While I feel for people experiencing game-breaking bugs, Inquisition is actually less broken for me than Origins was on release, and much better than Awakening. At least there's no point in the game where all your equipment gets stolen by a cut scene.
Vampire the Masquerade: Bloodlines still puts them all in the shade, though. And I was playing with the fan patch!
Let's not forget Knights of the Old Republic II.
Or, well, Obsidian as a whole. ![]()
Didn't IGN give it GOTY?
I actually read the article and nowhere in it was Dragon Age: Inquisition mentioned. The only games specifically called out in any way were Driveclub, Halo:MCC, Assassin's Creed: Unity, and Battlefield 4.
I'm going to guess that, considering IGN did give DA:I it's GOTY award, it might not be the crux or prime example of its argument.
That's not discounting anyone's experiences or concerns with the state of DA:I, but any extrapolation or association between this IGN article and DA:I is entirely of their own making.
Let's not forget Knights of the Old Republic II.
Or, well, Obsidian as a whole.
Gothic 3 beats them all for broken beyond repair.
Gothic 3 beats them all for broken beyond repair.
I wouldn't know. I've never actually gotten it to run. -.-
Its the result of patching...
EA: release the game
Bioware: its not ready
EA: **** it make a day one patch
Bioware: yes my master
The availability of high speed internet has basically encouraged publishers to push out games early and finish them through patches
Old folks like me remember the days when releasing a game with fatal bugs could destroy a company
Its the result of patching...
EA: release the game
Bioware: its not ready
EA: **** it make a day one patch
Bioware: yes my master
The availability of high speed internet has basically encouraged publishers to push out games early and finish them through patches
Old folks like me remember the days when releasing a game with fatal bugs could destroy a company
Uhm Lately EA has been giving there developers extra time to polish there games. Bioware got an extra year to work on DAI, Battlefield got a 6 month delay to address feedback from the Hardline Beta, Need For Speed was given an extra year for development. So EA is actually improving in this aspect.
Now if you want Day one patches and extensive updates well you know where to find Assassin's Creed Unity.
Uhm Lately EA has been giving there developers extra time to polish there games. Bioware got an extra year to work on DAI, Battlefield got a 6 month delay to address feedback from the Hardline Beta, Need For Speed was given an extra year for development. So EA is actually improving in this aspect.
Now if you want Day one patches and extensive updates well you know where to find Assassin's Creed Unity.
Thats good to hear
I wouldn't know. I've never actually gotten it to run. -.-
I once got it all the way to the title screen but that was after the fan made patch tried to fix it.