Wearing a toilet seat may be popular in some parts of Thedas, but not in my Inquisition. But it's great we can be both happy with our choices -- horses, courses etc.My Bull looks better than your Bull...
BAD IDEA BIOWARE; Fixed issue that allowed players to exploit their gold value in single-player mode.
#451
Posté 22 janvier 2015 - 03:49
#452
Posté 22 janvier 2015 - 03:54
Wearing a toilet seat may be popular in some parts of Thedas, but not in my Inquisition. But it's great we can be both happy with our choices -- horses, courses etc.
That's not a toilet seat, that's his head...
/hide
- tmp7704 aime ceci
#453
Posté 22 janvier 2015 - 04:12
I didn't think of it this wayI would so not be surprised by this at all. Why patch it unless money could be made from it? It's like the RNG from MO moved to SP.
Bioware: Now we can screw them in both!
Makes me wish I played on PC just to use the cheat engine.
Let's say it was fixed by just 1 programmer paid $80,000 per year
It was approx 1 month between patches
This would have cost them $6,666 plus $1,111 based on 36 fixes in a $40,000 PSN patch. This doesn't include costs for cross platforms, just PS4.
So they spent a minimum $7,777 just to remove one of the exploits and $15,554 on both. They would have to make this money back given EA shareholder policies.
Wow
Edit: source: http://www.glassdoor...98_D_KO8,25.htm
#454
Posté 22 janvier 2015 - 04:19
#455
Posté 22 janvier 2015 - 04:26
I didn't think of it this way
Let's say it was fixed by just 1 programmer paid $80,000 per year
It was approx 1 month between patches
This would have cost them $6,666 plus $1,111 based on 36 fixes in a $40,000 PSN patch. This doesn't include costs for cross platforms, just PS4.
So they spent a minimum $7,777 just to remove one of the exploits and $15,554 on both. They would have to make this money back given EA shareholder policies.
Wow
Edit: source: http://www.glassdoor...98_D_KO8,25.htm
Is this just ranting, or can I take it seriously enough to point out the silly assumptions?
#456
Posté 22 janvier 2015 - 05:09
Little bit of column A little bit of BIs this just ranting, or can I take it seriously enough to point out the silly assumptions?
Name them anyways. Break it down for me
Because if a dog gave me a ball and then bit me the next time does it again
Would I keep taking that ball? Or would I assume he would just bite me when I took it?
#457
Posté 22 janvier 2015 - 06:06
As a note, regardless of your stance on this I think we should try to avoid being overly confrontational. Debating and arguing your point is fine, I have said my opinions many times. But some people have shown themselves all to eager to resort to direct insults which is not needed. You don't need to agree with people to be civil. I know it's the internet but we can maintain some level of respect for each other.
- CottonKhandi, Xhaiden, Realmzmaster et 3 autres aiment ceci
#458
Posté 22 janvier 2015 - 06:19
You would think from this thread that BioWare doesn't pay attention to more serious bugs in the game. I wasn't even aware of this crap until now, but I was sure as hell aware of the voice bug, or the dialogue freezing and so forth. I'm way more concerned with the game working as it's supposed to rather than finding loopholes that BioWare didn't actually design.
- Fawna aime ceci
#459
Posté 22 janvier 2015 - 06:46
My only problem with this is the schematic prices. (And the blasted nug box). Those are really the only things worth buying after a certain point, and me being a collector completionist I want to eventually get them all so I can swank my party out. But the high-end schematics are so darn expensive you end up buying stuff you have no idea what it looks like (you SHOULD be able to see what a schematic's final design is before you buy it) and can only afford so much. The 100 gold average income from the operations doesn't help AT ALL. It doesn't help that the schematic descriptions are so misleading (why does the prowler armor and battlemaster armor look EXACTLY alike: NOT ARMOR).
- metalfenix, Teddie Sage et Little Princess Peach aiment ceci
#460
Posté 22 janvier 2015 - 06:51
Might as well play; I'm just sitting here listening to something on Spotify anyway.
Let's say it was fixed by just 1 programmer paid $80,000 per year
It was approx 1 month between patches
This would have cost them $6,666 plus $1,111 based on 36 fixes in a $40,000 PSN patch. This doesn't include costs for cross platforms, just PS4.
So they spent a minimum $7,777 just to remove one of the exploits and $15,554 on both.
The numbers look OK. (That $40,000 fee per patch is probably why Bio doesn't do as many patches these days as they did for NWN.) The problems are that your assumption of a man-month to fix an exploit isn't based on anything rational, and dividing up the PSN fee equally per fix is silly -- if Bio didn't fix any exploits they'd still be out the whole $40,000.
The "anything rational" above, of course, has an implicit assumption that this is meant to be a serious estimate of costs, rather than a way to come up with numbers that make Bioware look bad. That's probably an illegitimate assumption on my part.
- SofaJockey aime ceci
#461
Posté 22 janvier 2015 - 11:40
you can power throught the game in a 30 hour nightmare speedrun
the story is 15 hours
so all these 100 hours are mostly
grinding for materials and fetch quests
i skipped shards, fallow mire, and landmarks and finished the game in 30 hours on nightmare
and of that 30 hours was kiting enemies
My first and second plays without using an exploit OR grinding/farming for mats were both ~100 hours. I explore every last area, do all quests and clear the war table before I go on the last mission of the game. There is a lot of content to actually do. Regardless of whether you think it is worthwhile or not, the content IS there.
- CENIC aime ceci
#462
Posté 22 janvier 2015 - 11:43
it's funny how Bioware can fix things that dont need fixing but leave the imporant stuff out welldone bioware
- metalfenix et Bocochoco aiment ceci
#463
Posté 22 janvier 2015 - 11:57
ye if you are a hardcore gamer you dont go looking for glitches and exploits... so that makes me hardcore for sure... i dont even see the exploits... i just play the game as it is... so easy...
#464
Posté 22 janvier 2015 - 12:02
and my only problem with the first update of the game fuckted up my multiplayer experience since i dont know it seems to affect co-op play very badly... like crashed to desktop i dindt have that when it got no updates the game on both sides was running smooth for me but when the updates came my game is broken ![]()
#465
Posté 22 janvier 2015 - 12:15
I don't care about the philosophy of "exploit use or not use, this is the question".
The fact is that the game is brocken in so many ways and the exploits don't stop the game and don't ruin our experience. It's like a house where you can open the fridge if you hit a certain place but has holes in the roof, muddy walls, doors that locks themselves, etc... and the constructor prioritarizes the fridge problem!
- metalfenix, Bocochoco et AwesomeTed aiment ceci
#466
Posté 22 janvier 2015 - 12:30
most of that gear looks pretty awful... is that what you were going for??
Boo... I like 'em. ![]()
#467
Posté 22 janvier 2015 - 02:14
Might as well play; I'm just sitting here listening to something on Spotify anyway.
The numbers look OK. (That $40,000 fee per patch is probably why Bio doesn't do as many patches these days as they did for NWN.) The problems are that your assumption of a man-month to fix an exploit isn't based on anything rational, and dividing up the PSN fee equally per fix is silly -- if Bio didn't fix any exploits they'd still be out the whole $40,000.
The "anything rational" above, of course, has an implicit assumption that this is meant to be a serious estimate of costs, rather than a way to come up with numbers that make Bioware look bad. That's probably an illegitimate assumption on my part.
Aaaaand your point is? 'Cause my assumptions even by your own logic are an extreme understatement. My point remains, they will recoup the costs at some point as the profits for the game are slushed into the hands of EA Shareholders and very little is allotted towards a patch fund. Yeah I'm sure they have a separate budget for those costs but a public company doesn't post net losses unless necessary
#468
Posté 22 janvier 2015 - 05:07
I don't care about the philosophy of "exploit use or not use, this is the question".
The fact is that the game is brocken in so many ways and the exploits don't stop the game and don't ruin our experience. It's like a house where you can open the fridge if you hit a certain place but has holes in the roof, muddy walls, doors that locks themselves, etc... and the constructor prioritarizes the fridge problem!
Do you feel as if players would be comforted if BW explained the reasoning behind this at least?
#469
Posté 22 janvier 2015 - 05:34
Aaaaand your point is? 'Cause my assumptions even by your own logic are an extreme understatement.
What? No, they're an extreme overstatement. You mean you really think it took someone a month to fix that exploit?
- Bocochoco aime ceci
#470
Posté 22 janvier 2015 - 06:18
What? No, they're an extreme overstatement. You mean you really think it took someone a month to fix that exploit?
I know right. 3 years or so to develop the entire game when most of it wasn't even programming. A month is a lot of time.
#471
Posté 22 janvier 2015 - 07:10
Do you feel as if players would be comforted if BW explained the reasoning behind this at least?
I know the reasoning : It is in all the games and it is easy to change. Not many people at work, not many money used, not a long search of the source and an easy line of the "positives changes bringed by the patch!"
in one word : Lazy.
#472
Posté 22 janvier 2015 - 07:21
I know the reasoning : It is in all the games and it is easy to change. Not many people at work, not many money used, not a long search of the source and an easy line of the "positives changes bringed by the patch!"
in one word : Lazy.
Could this exploit have been carried over into MP? Is there even a one in one thousand chance that it could? If so, they are obligated to fix it. While this doesn't directly affect me, I don't play MP, and I never used the exploit to begin with, if it can be duplicated in MP, a facet of gameplay that neither of the predecessors had, then it has to be fixed. You see, I don't know if it could even work in MP, but, if it could, they have to fix it. That's the nature of MP, they can't allow people to have an unfair advantage.
#473
Posté 22 janvier 2015 - 07:36
Could this exploit have been carried over into MP? Is there even a one in one thousand chance that it could? If so, they are obligated to fix it. While this doesn't directly affect me, I don't play MP, and I never used the exploit to begin with, if it can be duplicated in MP, a facet of gameplay that neither of the predecessors had, then it has to be fixed. You see, I don't know if it could even work in MP, but, if it could, they have to fix it. That's the nature of MP, they can't allow people to have an unfair advantage.
Okay with that, but on this thread you have a ton of posts that says : it affects only the single player mode. They have programs to detect cheaters that gain too quickly power (remind the ME3MP). No, this affect only the SP.
#474
Posté 22 janvier 2015 - 08:22
I haven't played MP, but does it have a store where you can sell and purchase loot? Do you gather metals, leather or cloth? If not, the dupe glitch can't carry over.Could this exploit have been carried over into MP? Is there even a one in one thousand chance that it could? If so, they are obligated to fix it. While this doesn't directly affect me, I don't play MP, and I never used the exploit to begin with, if it can be duplicated in MP, a facet of gameplay that neither of the predecessors had, then it has to be fixed. You see, I don't know if it could even work in MP, but, if it could, they have to fix it. That's the nature of MP, they can't allow people to have an unfair advantage.
Does MP have areas where you can remove loot from chests, then leave the area and return to loot them again? If not, then the chest dupe glitch won't carry over.
Does it have a merchant that sells Influence? If not, then the Influence glitch can't carry over.
If it has any if these features, then yeah. I can see why they patched it. If not, no reason for those exploits to be removed really, especially when a hundred more things needed their attention.
#475
Posté 22 janvier 2015 - 08:26
I haven't played MP, but does it have a store where you can sell and purchase loot? Do you gather metals, leather or cloth? If not, the dupe glitch can't carry over.
Does MP have areas where you can remove loot from chests, then leave the area and return to loot them again? If not, then the chest dupe glitch won't carry over.
Does it have a merchant that sells Influence? If not, then the Influence glitch can't carry over.
If it has any if these features, then yeah. I can see why they patched it. If not, no reason for those exploits to be removed really, especially when a hundred more things needed their attention.
If only each time you had to complete a run due to a key not dropping you received extra EXP and loot I would drop my argument regarding the key glitch





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