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BAD IDEA BIOWARE; Fixed issue that allowed players to exploit their gold value in single-player mode.


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#476
Foxhound2121

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Just mod the game.

 

Nothing wrong with encouraging mod use.



#477
Keitaro57

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Just mod the game.

 

Nothing wrong with encouraging mod use.

It doesn't work this way for console folks.

We don't even have the action replay anymore.

Modders can correct a game to make it more enjoyable for PC. Console players have only their eyes to cry.


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#478
AlanC9

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I know right. 3 years or so to develop the entire game when most of it wasn't even programming. A month is a lot of time.

 

Right. No way it took someone a month to fix that exploit. Hours, probably. Which is why your cost estimate was nonsense. You knew better, so why did you make up phony numbers?



#479
FKA_Servo

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It doesn't work this way for console folks.

We don't even have the action replay anymore.

Modders can correct a game to make it more enjoyable for PC. Console players have only their eyes to cry.

 

You probably can, to some extent. And I'd bet that it's honestly not much less complicated than doing so on PC with this cheat engine stuff.

 

I modded my hair, resources, and plot flags in ME2 and ME3 on Xbox for example. It took a thumb drive and about a half hour of learning how, but it worked.



#480
Bocochoco

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Right. No way it took someone a month to fix that exploit. Hours, probably. Which is why your cost estimate was nonsense. You knew better, so why did you make up phony numbers?


I'm just agreeing that it probably only took them a little while. No evidence either way besides the raw numbers and those numbers match the ones I gave

#481
StrangeStrategy

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I held out on using this exploit until one day, I got a good schematic and decided "I'll make my BiS gear from this!" so, off I go, Dragon Hunting.

Crestwood dragon drops one dragon bone.

Hinterlands dragon drops one dragon bone. FML.

 

So yeah, I started using the exploit after that. I don't blame them for patching it... but come on, priorities: This is a single-player game, exploits like these aren't a big deal. Don't take away one of the ways people can enjoy the game (Getting mats easy instead of grinding for them) when there are so many bugs and bad designs to be fixed.


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#482
DarkAmaranth1966

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I agree that it should be given back to console players. PC players can use CE to get free crafting, gold and more at will so, it really makes no difference for us, we'll jsut mod it back in anyway (well not by the same method but, we get unlimited rare mats, unlimited gold, free perks and so on if we want it.) Just as any other EA game, and one reason they are best on PC - you can mode them to suit you.



#483
Bocochoco

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I agree that it should be given back to console players. PC players can use CE to get free crafting, gold and more at will so, it really makes no difference for us, we'll jsut mod it back in anyway (well not by the same method but, we get unlimited rare mats, unlimited gold, free perks and so on if we want it.) Just as any other EA game, and one reason they are best on PC - you can mode them to suit you.


Like I stated earlier, most likely because the guy who developed the loot system didn't want people going around his system and cried and cried and cried...still crying

#484
AlanC9

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I'm just agreeing that it probably only took them a little while. No evidence either way besides the raw numbers and those numbers match the ones I gave


You were the one estimating that it took a man-month to patch the exploit. That's how you came up with your silly $7,777 figure. Obviously that was BS since you never believed it yourself, so what was the point of posting a number that was made-up nonsense?

#485
robertthebard

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I haven't played MP, but does it have a store where you can sell and purchase loot? Do you gather metals, leather or cloth? If not, the dupe glitch can't carry over.

Does MP have areas where you can remove loot from chests, then leave the area and return to loot them again? If not, then the chest dupe glitch won't carry over.

Does it have a merchant that sells Influence? If not, then the Influence glitch can't carry over.

If it has any if these features, then yeah. I can see why they patched it. If not, no reason for those exploits to be removed really, especially when a hundred more things needed their attention.


The chest glitch still functions, I just did it a couple of times with the loot drop in Crestwood for amulets. I haven't played any MP either, but since the merchant glitch also plays back to the gold glitching, in fact, isn't it one of the ways the gold glitch functions, then yes, it would need fixed. Unless one has unlimited inventory in MP, there must be a way to sell stuff you don't want or need. As I said, I don't play MP. I just know that MP is included, and fixing a glitch on one fixes it on all, since they use the same scripts which can be manipulated using the glitch. In SP, it's not on my radar at all, and I don't play MP, so it wouldn't affect me, but if it's possible, they don't have the luxury of pretending it doesn't matter. It does matter.

#486
Keitaro57

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The chest glitch still functions, I just did it a couple of times with the loot drop in Crestwood for amulets. I haven't played any MP either, but since the merchant glitch also plays back to the gold glitching, in fact, isn't it one of the ways the gold glitch functions, then yes, it would need fixed. Unless one has unlimited inventory in MP, there must be a way to sell stuff you don't want or need. As I said, I don't play MP. I just know that MP is included, and fixing a glitch on one fixes it on all, since they use the same scripts which can be manipulated using the glitch. In SP, it's not on my radar at all, and I don't play MP, so it wouldn't affect me, but if it's possible, they don't have the luxury of pretending it doesn't matter. It does matter.

In MP you can't sell your stuff. You can only destroy it to gain place and some crafting materials. It is absolutely NOT the same rules than SP.



#487
SofaJockey

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The chest glitch still functions, I just did it a couple of times with the loot drop in Crestwood for amulets. I haven't played any MP either, but since the merchant glitch also plays back to the gold glitching, in fact, isn't it one of the ways the gold glitch functions, then yes, it would need fixed. Unless one has unlimited inventory in MP, there must be a way to sell stuff you don't want or need. As I said, I don't play MP. I just know that MP is included, and fixing a glitch on one fixes it on all, since they use the same scripts which can be manipulated using the glitch. In SP, it's not on my radar at all, and I don't play MP, so it wouldn't affect me, but if it's possible, they don't have the luxury of pretending it doesn't matter. It does matter.

 

You cannot sell equipment in DAMP, only salvage surplus weaponry for its constituent metal and cloth.

 

(Ninja'd  :ph34r: )



#488
robertthebard

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You cannot sell equipment in DAMP, only salvage surplus weaponry for its constituent metal and cloth.
 
(Ninja'd  :ph34r: )


Then I have no idea. As I said though, MP isn't my thing, so I didn't know how it worked.

#489
Bocochoco

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You were the one estimating that it took a man-month to patch the exploit. That's how you came up with your silly $7,777 figure. Obviously that was BS since you never believed it yourself, so what was the point of posting a number that was made-up nonsense?


Do you know how long it took?
For all we know according to Biowares claims they KNEW about the glitch pre-release, they could have spent 1000 man hours on this at this point.
As I said MINE was an UNDERestimate
I only agree with you that it probably took them 10 minutes given how lazy they appear to be

#490
Belladoni

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Bio-bashing and pajama debate aside...

 

I agree with the original post.  I want a way to avoid spending all the real-life hours of grinding I did already.  I don't like the idea of having to rely on a third-party software to avoid the mindless, agonizing grinding that sucks the enjoyment straight out of my game, over and over on every replay (though at least there is an option for those that want it, so thanks, awesome modders.  I really do love you guys.)  It's Single-Player.  Hurts no one.

 

If this somehow did impact MP, at least that would be a valid reason, but I would feel better knowing that is why they did it.  Right now, it kind of feels like a petty move to me.

 

I really liked the crafting portion of the game, and this removal really upset me.  They did all that work, and I'll likely never see half the things they created now, because I can't get the mats for them.  It seems a real waste and shame.

 

As others have suggested, a simple fix would be to put the mats as unlimited on a vendor to purchase, and allow gold-gain to not be the horror it is.  Could even just have them available as you find/gather them so at least you put in effort, if that is the point they are trying to make. 

 

Another suggestion:  Add a game save editor.  Heck, make it a DLC.  I don't care; I'd happily buy from the game provider.  I don't need judgment on the rights and wrongs of how I play - It's my game; I'd like to play it my way.

 

Also, I never play Multi-Player mode, and I really wish they'd give us an official way to Opt Out permanently, so our accounts are never at risk of the dreaded ban-hammer.

 

Right now, I'd give anything to just go back to Patch 2, when mats were readily available and shields were useful.  *Is sad.*


Modifié par Belladoni, 23 janvier 2015 - 01:23 .

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#491
Shya

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All I know is if I wanted ta farm mats I'd play WoW or some other MMO that's like a second job instead of a game. 



#492
KBomb

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The chest glitch still functions, I just did it a couple of times with the loot drop in Crestwood for amulets. I haven't played any MP either, but since the merchant glitch also plays back to the gold glitching, in fact, isn't it one of the ways the gold glitch functions, then yes, it would need fixed. Unless one has unlimited inventory in MP, there must be a way to sell stuff you don't want or need. As I said, I don't play MP. I just know that MP is included, and fixing a glitch on one fixes it on all, since they use the same scripts which can be manipulated using the glitch. In SP, it's not on my radar at all, and I don't play MP, so it wouldn't affect me, but if it's possible, they don't have the luxury of pretending it doesn't matter. It does matter.


Yeah, I spoke with a friend who plays MP and he assured me that those SP glitches would have no effect on MP. I can't believe I am talking about an aspect of DA (MP) and have no idea what I am talking about. I felt like a noob asking him about Dragon Age lol. Felt sad. :( but yeah, seems they didn't fix it because of MP. Who knows what they're thinking.

#493
Biotic Flash Kick

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You probably can, to some extent. And I'd bet that it's honestly not much less complicated than doing so on PC with this cheat engine stuff.

 

I modded my hair, resources, and plot flags in ME2 and ME3 on Xbox for example. It took a thumb drive and about a half hour of learning how, but it worked.

you can banned on XBL for modded anything even in single player

 

i have a bricked console for/because of skyrim mods

 

SKyrim

Skyrim

Frickign skyrim 



#494
Bocochoco

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you can banned on XBL for modded anything even in single player
 
i have a bricked console for/because of skyrim mods
 
SKyrim
Skyrim
Frickign skyrim


They bricked it?
Dude, now that MS owns Minecraft can you imagine with all those mods out there?

#495
KBomb

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you can banned on XBL for modded anything even in single player

i have a bricked console for/because of skyrim mods

SKyrim
Skyrim
Frickign skyrim


How did you get mods for Skyrim? What kind of mods?

#496
hong

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All I know is if I wanted ta farm mats I'd play WoW or some other MMO that's like a second job instead of a game.


You don't have to farm mats.

#497
olioster

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You probably can, to some extent. And I'd bet that it's honestly not much less complicated than doing so on PC with this cheat engine stuff.

 

I modded my hair, resources, and plot flags in ME2 and ME3 on Xbox for example. It took a thumb drive and about a half hour of learning how, but it worked.

 

which you could only do because the Xbox 360's save encryption was cracked. As far as I know, this has not happened yet for the PS4/Xbone.



#498
AlanC9

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Do you know how long it took?
For all we know according to Biowares claims they KNEW about the glitch pre-release, they could have spent 1000 man hours on this at this point.
As I said MINE was an UNDERestimate
I only agree with you that it probably took them 10 minutes given how lazy they appear to be

 

So, this is the part where you give up trying to make a rational argument? Or did we pass that a couple posts back when you started to alternate between saying it took a long time and saying it took minutes? Seriously, dude, pick one. Or throw up your hands and admit you have no idea what you're talking about and you made up those numbers because you were drunk or something.



#499
Fawna

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Okay been living under a rock here what's the glitch- or cheat in DAO? Not joking just wondering what and how? Nothing wrong when someone came out with Dungen be gone for BG2 I could of kissed them☺️

#500
JaegerBane

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Bio-bashing and pajama debate aside...
 
I agree with the original post.  I want a way to avoid spending all the real-life hours of grinding I did already.  I don't like the idea of having to rely on a third-party software to avoid the mindless, agonizing grinding that sucks the enjoyment straight out of my game, over and over on every replay (though at least there is an option for those that want it, so thanks, awesome modders.  I really do love you guys.)  It's Single-Player.  Hurts no one.
 
If this somehow did impact MP, at least that would be a valid reason, but I would feel better knowing that is why they did it.  Right now, it kind of feels like a petty move to me.
 
I really liked the crafting portion of the game, and this removal really upset me.  They did all that work, and I'll likely never see half the things they created now, because I can't get the mats for them.  It seems a real waste and shame.
 
As others have suggested, a simple fix would be to put the mats as unlimited on a vendor to purchase, and allow gold-gain to not be the horror it is.  Could even just have them available as you find/gather them so at least you put in effort, if that is the point they are trying to make. 


One of the biggest underlying issues with DA:I is that development and fixes feel like they have been done in isolation - this is why removing spirit blade's combo ability gets prioritised higher than fixing all the bugged combo abilities. It's why they have this in-depth crafting system that clearly had a lot of thought put into it relying on a mindless grind-a-thon to work. It's why NPC gear looks better than your character's gear. It's why the spell system and the quickbar don't work properly with each other.