Aller au contenu

Photo

BAD IDEA BIOWARE; Fixed issue that allowed players to exploit their gold value in single-player mode.


  • Veuillez vous connecter pour répondre
1554 réponses à ce sujet

#526
Bocochoco

Bocochoco
  • Members
  • 746 messages

I don't want to undermine your actions, Chozen, but I kinda feel you are fighting a lost battle. They are never gonna reintroduce an exploit / glitch back to the game, just as they'll never adress the majority of the issues people have with the game. Because even if we hate those things and some of us won't play the game ever again because of them, they are there by design. We'll rather see various weapons / armors DLC than a fix for the awful RNG system or a rollback of a part of patch 3 (honestly, I am kinda surprised DAI doesn't have microtransactions as AC: Unity, at least something positive).


The general consensus belief is that these exploits being removed is directly related to DLC sales. Obviously there's no proof of that yet however there is a track record with modern gaming and EA in general.

#527
samb

samb
  • Members
  • 1 641 messages
How they should have fixed the item dupe glitch: make it apply for herbs as well.
  • harlekein, FKA_Servo et Lancane aiment ceci

#528
Babaganoosh013

Babaganoosh013
  • Members
  • 126 messages

I wish they would patch the Konami Code out of Contra, becuase screw those losers who want to use it. The fact that someone else could use it if they wanted to effects my enjoyment of the game.


  • olioster, harlekein et CENIC aiment ceci

#529
Bocochoco

Bocochoco
  • Members
  • 746 messages

I wish they would patch the Konami Code out of Contra, becuase screw those losers who want to use it. The fact that someone else could use it if they wanted to effects my enjoyment of the game.


Actually it was a huge blow to arcades since you could do it on the coin pay console arcade

#530
SofaJockey

SofaJockey
  • Members
  • 5 895 messages

I don't want to undermine your actions, Chozen, but I kinda feel you are fighting a lost battle. They are never gonna reintroduce an exploit / glitch back to the game, just as they'll never adress the majority of the issues people have with the game. Because even if we hate those things and some of us won't play the game ever again because of them, they are there by design. We'll rather see various weapons / armors DLC than a fix for the awful RNG system or a rollback of a part of patch 3 (honestly, I am kinda surprised DAI doesn't have microtransactions as AC: Unity, at least something positive).

 

If folk want extra materials simply for cosmetic reasons, that is typically the type of add-on that is indeed accessed in some games by micro-transaction.

  • Extra sets of party schematics? 250 Platinum please.
  • Alternative to beige pyjamas? 750 Platinum please

I neither advocate, hope or expect BioWare to go down this path,

but there are certainly game studios that do, and they are increasing.

 

 



#531
Morathie

Morathie
  • Members
  • 2 messages

I am usually almost never for exploits and cheats and never in an MP environment. But when I do use exploits its on re-play through and never used to gain gold. If I wanted to farm mats constantly for Hours/Days I would go play an MMO game.

 

But some of the Mats in this game seem to be so unbelievably rare, such as Fade stuff. I have farmed for hours once I seen it drop off a certain mob or such, never to see another again. I so want to use some of these on my items, but find my self hording that 1 only drop till I know I will not ever upgrade an item again, sometimes waiting till almost end game to use something I found 40 hours ago so it don't go to waste. Lease with duping when I found 2 of them I could dupe it and start using it when ever I liked. I still have like 8 Fades with only 1 each in my inventory. I have tons of thoughts 10-40% chance to get a 10% increase on an item, and several versions of them (Why?) but now why would any one use these at all? Its a total waste of resources, for a chance to improve an item, rather then a sure thing.

 

I did not mind that I could not dupe Plants and such as I could buy the common ones off vendors. But ones for upgrades lest they were either in a static spot or a in a vacuity I could farm easy. Now if you made Mats for crafting work similar to plants, such as buying them I would not mind as much. But also increase Really rare drops more.

 

As it stands now though, I will finish my 2nd play through as I am far enough in and duped enough particular mats it should not effect me much. But I wont be playing through again, if its not changed back or some other option is available, to lessen hour/days of mind numbing farming.



#532
Sidney

Sidney
  • Members
  • 5 032 messages

You know, you don't actually have to do that.


No but especially early on when money is tight you really do. Plus, merchants will have materials but often getting to them is as big a PiTA as picking along the way. I will also add that to buy you have to loot but crafting negates most of the need to loot so in e buy it scenario I am looting just to buy materials. The circular logic is brilliant.

#533
robertthebard

robertthebard
  • Members
  • 6 108 messages

No but especially early on when money is tight you really do. Plus, merchants will have materials but often getting to them is as big a PiTA as picking along the way. I will also add that to buy you have to loot but crafting negates most of the need to loot so in e buy it scenario I am looting just to buy materials. The circular logic is brilliant.


So the only way you ever acquire wealth in games is to dupe gold? You see, the flaw in the logic here is that you're only killing stuff so that you can get mats. We both know this isn't the case, but it sure seems to be what's implied. In general, we kill things because the quest demands it, or they are in our way from Point A to Point B. That they drop things is a bonus. We loot the drops to help pay for things we may need, whether that's better gear in games that don't have crafting, or essential mats, in games that do. The only circular logic is here is you assuming that you shouldn't need to "earn" money, or that acquiring materials legitimately is somehow passé or something.

#534
They call me a SpaceCowboy

They call me a SpaceCowboy
  • Members
  • 2 784 messages

Yeah. We console players don't have access to the console commands to give us infinite x, y and z. This cheat shouldn't had been fixed at all, as it was entirely optional and didn't ruin Multiplayer's sessions at all. 

 

 

I'm just curious. What was the exploit? How did it work? I only heard of the one where you leave something in a chest and come back later to lot the full chest again. Was that it?

 

I tried that one just before the patch and it didn't work for me anyway. lol



#535
Bocochoco

Bocochoco
  • Members
  • 746 messages

I'm just curious. What was the exploit? How did it work? I only heard of the one where you leave something in a chest and come back later to lot the full chest again. Was that it?
 
I tried that one just before the patch and it didn't work for me anyway. lol


It's explained thoroughly earlier in thread
It's a sell all sell 1 exploit

#536
They call me a SpaceCowboy

They call me a SpaceCowboy
  • Members
  • 2 784 messages

It's explained thoroughly earlier in thread
It's a sell all sell 1 exploit

 

Fair enough. Since searching through 20 pages to find details of an exploit that doesnt even exist anymore doesnt seem like a  good use of my time, I'll suffer in ignorance. :D



#537
AlanC9

AlanC9
  • Members
  • 35 638 messages

The general consensus belief is that these exploits being removed is directly related to DLC sales. Obviously there's no proof of that yet however there is a track record with modern gaming and EA in general.


Well, this is an actual testable hypothesis. Once we get some DLC we can see if getting a bunch of the stuff you could have got via exploits is a selling point for the DLC. Though I suppose we'll just end up in a huge argument over what counts as a "selling point."

#538
Bocochoco

Bocochoco
  • Members
  • 746 messages

Fair enough. Since searching through 20 pages to find details of an exploit that doesnt even exist anymore doesnt seem like a  good use of my time, I'll suffer in ignorance. :D

It's all over the interwebz and it's easy to remove the patch.
You just put a crafting item in valuables and goto a merchant. Hit sell all and sell in that order very fast and it will double the amount. You buy it back and there's twice the amount. You double it until there's a ton of them and buy back only 99 and viola. 99 items and a ton of gold

#539
OneCreation

OneCreation
  • Members
  • 6 messages

How is it easy to remove the patch? I've been searching for a way ever since patch 3 came out



#540
Lancane

Lancane
  • Members
  • 289 messages

This really was a bad idea from BioWare, because they are kicking certain gamers in the teeth (once again).

 

Look, I understand that those gamers who like to struggle through the game are all for this, but it did not effect them in any way - no matter what you've been led to believe, whereas for casual gamers it took away a resource they liked to exploit - which is their prerogative. All BioWare titles have had similar exploits which were never fixed, which tells me that there were some 'gamers' who likely went whining on Twitter or elsewhere and caused this... Really? Was it worth it? How hardcore can you be that it bothered you that casual gamers had a leg up in the game? Single Player is just that and what each gamer does, does not effect any part of another's game nor did it effect Multiplayer?

 

Sadly, I also got to turn the proverbial finger at BioWare. You listened to those few and made this a priority? What about the hairstyles, pigment or colorization issues, inventory, combat mechanics or various other glitches and problems? How did this even make the list? Especially given that no other BioWare title with this same exploit was it important enough to worry about the issue? How about adding more dragons and fixing those other issues I mentioned earlier instead of fixing a glitch that you can find in almost every RPG in existence. And for Console gamers this is worse, they can not mod the title as PC gamers can, and it seems that they feel alright about mods but not a simple exploit?  

 

It's hard to take BioWare serious with a move like this...as much as I love BioWare, this was so petty that I just do not know what to say.


  • greenleafcm aime ceci

#541
Lancane

Lancane
  • Members
  • 289 messages

I know a few people feel this may be leading to a DLC, but according to an article I read about a week ago or maybe a little longer on Inquisitr with one of the designers, there is no single player DLC currently in the works. They are focusing on patches and multiplayer mode, they have ideas for multiplayer add-on content and not even sure they will create a single player DLC for Inquisition...so that sort of kills that theory unless things have changed in the span of a week or so.



#542
SofaJockey

SofaJockey
  • Members
  • 5 895 messages

I know a few people feel this may be leading to a DLC, but according to an article I read about a week ago or maybe a little longer on Inquisitr with one of the designers, there is no single player DLC currently in the works. They are focusing on patches and multiplayer mode, they have ideas for multiplayer add-on content and not even sure they will create a single player DLC for Inquisition...so that sort of kills that theory unless things have changed in the span of a week or so.

 

BioWare were 'not sure' they would make a multiplayer that long before they announced they had been working on it for 2.5 years  :D

There's only one sure way to deal with speculation about DLC of whatever kind, and that is to simply not be concerned about it, until it arrives.


  • Naesaki aime ceci

#543
AlanC9

AlanC9
  • Members
  • 35 638 messages

I know a few people feel this may be leading to a DLC, but according to an article I read about a week ago or maybe a little longer on Inquisitr with one of the designers, there is no single player DLC currently in the works. They are focusing on patches and multiplayer mode, they have ideas for multiplayer add-on content and not even sure they will create a single player DLC for Inquisition...so that sort of kills that theory unless things have changed in the span of a week or so.


You sure you're thinking of Inquisitr? Their last couple of DAI articles didn't say anything of the sort.

#544
Jeffry

Jeffry
  • Members
  • 1 073 messages

I know a few people feel this may be leading to a DLC, but according to an article I read about a week ago or maybe a little longer on Inquisitr with one of the designers, there is no single player DLC currently in the works. They are focusing on patches and multiplayer mode, they have ideas for multiplayer add-on content and not even sure they will create a single player DLC for Inquisition...so that sort of kills that theory unless things have changed in the span of a week or so.

 

Which is kinda strange to me. For example for ME3 they had at least 2 teams working on the game (BW Edmonton for the core game and Citadel DLC, BW Montreal for the multiplayer part and Omega DLC). In all of their previous games since DAO it didn't take very long for the 2nd story DLC to arrive (1st are being the various day one DLC) and in the case of ME2 and DA2 items DLC came even a bit sooner.

 

So now I don't know what to think, it seems that the vast majority of the people that worked on DAI were reassigned to different projects after the long and well deserved holidays. But those are only speculations and I hope they are wrong.

 

 

And to your previous post, since I don't want to inflate this post with another quote or make a 2nd one in a row:

 

I wouldn't even split the player base between casual and hardcore gamers when it comes to this exploit. I consider myself a hardcore gamer and completionist on top of that and I wouldn't mind a bit of a extra work for getting top gear (after all, I played WoW in a hc pve guild for many years), but undertake a mind-numbing tens of hours long grind in a SP game in order for my characters to both look nice and be useful for the several hours in the late game? There is nothing hardcore about that, that is just nuts.

 

I have no idea, why this fix made it into the patch, like I said before in this thread or elsewhere, I believe the skeleton crew left with the task of maintaining the game over the holidays just got a list of things that need to be fixed and they fixed the most easy ones. And since it was probably just 1 guy doing all the patching and probably some testing in his spare time, that is why it took so long and new bugs appeared or some weren't fixed as stated.



#545
KBomb

KBomb
  • Members
  • 3 927 messages

I know a few people feel this may be leading to a DLC, but according to an article I read about a week ago or maybe a little longer on Inquisitr with one of the designers, there is no single player DLC currently in the works. They are focusing on patches and multiplayer mode, they have ideas for multiplayer add-on content and not even sure they will create a single player DLC for Inquisition...so that sort of kills that theory unless things have changed in the span of a week or so.


Are you certain the article stated there was no dlc in the works, or did it say that at present they weren't discussing SP dlc? Last I read, they said the latter-- which is quite different than the former.

DLC is a slippery slope. If they start discussing it too soon, people start accusing them of cutting content and selling it. Now that it is coming after a span of time, people are claiming they aren't making any for single player. I imagine sometimes they wonder if they should jump from the frying pan or not and if it even matters, since it'll burn either way.

#546
SofaJockey

SofaJockey
  • Members
  • 5 895 messages

A usual line from BioWare is: 

 

'they are not discussing that'

 

which can mean anything they need it to mean.

As per the Inquisitr article:

 

http://www.inquisitr...tory-based-dlc/

 

(and truly I don't blame them for that stance)



#547
KBomb

KBomb
  • Members
  • 3 927 messages

A usual line from BioWare is:

'they are not discussing that'

which can mean anything they need it to mean.
As per the Inquisitr article:

http://www.inquisitr...tory-based-dlc/

(and truly I don't blame them for that stance)


Honestly, I can't blame them for it either.

#548
Lancane

Lancane
  • Members
  • 289 messages

I believe so Alan, it could have been another site but I am almost sure it was Inquisitr. But then again Kbomb and Jeffry could be correct and it was meant as more of an off handed, nonplus comment that is neither a confirmation or denial. Still and all, the talk about only working on patches and multiplayer was present, so even if there is no truth to that, it still made it seem that way to the readers.

 

It also doesn't help that there has been so much focus on patches, especially ones that are minuscule compared to far greater ones that are being mentioned continuously, as if by oversight on the part of BioWare. Then add in that most of the more recent BioWare titles have had certain add-ons available from near their release dates and that there is no information about possible DLC content at this time with comments like we are talking could lead to conclusions like that. And the only add-on available is based on the Deluxe Addition, now BioWare has offered this before, but usually long after other DLC content has been released and as a new title is approaching.



#549
Dai Grepher

Dai Grepher
  • Members
  • 4 684 messages

Don't download patches. Wait for modders to package all the best features, such as the walk toggle.


  • Bocochoco aime ceci

#550
Bocochoco

Bocochoco
  • Members
  • 746 messages

Don't download patches. Wait for modders to package all the best features, such as the walk toggle.


I 2nd this notion
  • Dai Grepher aime ceci