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BAD IDEA BIOWARE; Fixed issue that allowed players to exploit their gold value in single-player mode.


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#601
robertthebard

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Well, I agree that they aren't required to do so. I just think it was a senseless thing to do. I think it was an easy fix, so they fixed it.

Doesn't mean I agree with it and I don't think it would have hurt anyone to leave it. I think if you're going to fix an exploit that a lot of people enjoyed using, perhaps they should ask themselves why it's such a popular exploit. Many feel the loot system is terrible. Maybe they should have taken the time to fix that. Maybe they should have implemented different ways to earn materials, so that people wouldn't feel that a majority of their time is grinding and looting objects that sell for 3 gold when you're level 20.


I can answer exactly why it was a popular exploit, people didn't want to do the work to get the materials/gold/influence/power. It's the same reason people buy gold and leveling services in MMOs, they want instant gratification. I'm with you on the "I don't care one way or the other", but if you read through the posts in this thread "I don't want to grind" is pretty common. I didn't know about it until it was about ready to be patched out, and it still doesn't affect me one way or the other.

#602
In Exile

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Well, I agree that they aren't required to do so. I just think it was a senseless thing to do. I think it was an easy fix, so they fixed it.

Doesn't mean I agree with it and I don't think it would have hurt anyone to leave it. I think if you're going to fix an exploit that a lot of people enjoyed using, perhaps they should ask themselves why it's such a popular exploit. Many feel the loot system is terrible. Maybe they should have taken the time to fix that. Maybe they should have implemented different ways to earn materials, so that people wouldn't feel that a majority of their time is grinding and looting objects that sell for 3 gold when you're level 20.


I'm not trying to defend the ass design (though I personally much prefer the grind to the cheating, even though I loathe the hell out of the grind).

I'm just saying it's silly IMO to complaint about the exploit fix instead of the original ass design that leads you to want to use the exploit.

I should also add I'm using you in a general sense and not attributing any view to you in particular.
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#603
Jeffry

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I can answer exactly why it was a popular exploit, people didn't want to do the work to get the materials/gold/influence/power. It's the same reason people buy gold and leveling services in MMOs, they want instant gratification. I'm with you on the "I don't care one way or the other", but if you read through the posts in this thread "I don't want to grind" is pretty common. I didn't know about it until it was about ready to be patched out, and it still doesn't affect me one way or the other.

 

It wasn't needed for gold / influence / power since those things are really really easy to come by. Gold even more so than in previous DA games. If people still wanted to exploit for them, I might find that a little weird, but I don't mind. And while I don't think you should be handed out the best possible things for free or for very little effort, some work should be required in order for you to get them... but 20+ hours of mindless grind in a SP game when you will enjoy those things for less time than it took you to farm them before the game is over? That is no work, that is madness. Loot was handled pretty well in DA2 or DAO:A, to some extent in vanilla DAO (it got better with DLC). but it absolutely is not in DAI (except in Hissing Wastes and some cool schematics found there in static loot containers).


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#604
Bocochoco

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It makes me laugh when I read "Real gamers don't use cheats!"
Old gamers remind of LOT of different cheat menus included in the game itself! Cheating was in the game and was BUILT by the devs themselves! Now, the cheats menus are still created by the devs but they are paid DLC (Saints Rows by exemple). So? Now we must pay to cheat, so it is good?
I had fun with my flying tanks, the big heads mode or other moons jumps. If you love games that make you suffer without giving you anything, try a new life as a slave in a S&M dungeon! Seems like you totally forget that a lot of cheats exist to rend the game MORE HARD (enemies more tough, almost no health at all...) but no, you are traumatized by COD cheaters and their high pinch voice "Yeah, Headshot!".
 
But, after all, you are perhaps the ultimate absolute gamer god that knows absolutely everything about games, so all the games must be made about your own desire and every other gamer must play like YOU want during their SP playthrough.
 
To sum it all, cheats has always exist. It is only because this *******ing e-sport and this ******* achievements that it was put aside. A big gap in the BAD direction.


Debug menus
He'll even Assassins creed still has cheats, just once active you can't save due to trophies.
Why can't they just go the route of Minecraft and disable trophies permanently if you load a saved game in creative mode. Just disable trophies and allow a toolkit to make whatever you want.
Who cares if an individual wants to OP their game? Who but a self righteous douchebag believes they have the right to be holier than thou in vidya?
I'm so super cereal right now guys!

#605
KBomb

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It wasn't needed for gold / influence / power since those things are really really easy to come by. Gold even more so than in previous DA games. If people still wanted to exploit for them, I might find that a little weird, but I don't mind. And while I don't think you should be handed out the best possible things for free or for very little effort, some work should be required in order for you to get them... but 20+ hours of mindless grind in a SP game when you will enjoy those things for less time than it took you to farm them before the game is over? That is no work, that is madness. Loot was handled pretty well in DA2 or DAO:A, to some extent in vanilla DAO (it got better with DLC). but it absolutely is not in DAI (except in Hissing Wastes and some cool schematics found there in static loot containers).

Pretty much, this. I have more power than I know what to do with--it would be nice if they allowed us to use it to gather materials. I wish they would fix the loot system. If they did, perhaps people wouldn't give a **** if they removed the exploit, I know I wouldn't. 

 

My current character is level 12, I have looted maybe two schematics so far and last night I looted a lvl 6 Qunari Battleaxe. Level 6. I just left it there, what was the point. Grinding and high-level enemy kills should be rewarding and worthy of the time it takes to do it. If something is a chore, it begins to lose the feel of a game to some. Fix the system, Bioware. Please.

 

If not, then yeah. Leave the exploit alone. My first playthrough, I walked every inch of the map and loved the gathering. On my third now, when I only have an hour to play, I don't want to have to spend it grinding and grinding to make decent armor. Jesus, if my character has to wear those hairstyles, let them wear it in fabulous armor. 


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#606
Bocochoco

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Pretty much, this. I have more power than I know what to do with--it would be nice if they allowed us to use it to gather materials. I wish they would fix the loot system. If they did, perhaps people wouldn't give a **** if they removed the exploit, I know I wouldn't. 
 
My current character is level 12, I have looted maybe two schematics so far and last night I looted a lvl 6 Qunari Battleaxe. Level 6. I just left it there, what was the point. Grinding and high-level enemy kills should be rewarding and worthy of the time it takes to do it. If something is a chore, it begins to lose the feel of a game to some. Fix the system, Bioware. Please.
 
If not, then yeah. Leave the exploit alone. My first playthrough, I walked every inch of the map and loved the gathering. On my third now, when I only have an hour to play, I don't want to have to spend it grinding and grinding to make decent armor. Jesus, if my character has to wear those hairstyles, let them wear it in fabulous armor.


New hairstyle DLC for $$$

I completely agree

#607
Keitaro57

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Oh, and about the grinding : If a game has a lot of grinding, it is because he is poorly made! Normally, you must progress in a game smoothly and you don't have to go out of the tracks to do the same task over and over again. For example, in a RPG if you have a big gap of power between the enemies of one dungeon to another one, you must grind several levels before having a chance to survive. The game design has a flaw here.

 

You are the Inquisitor. You have an army. You have merchants. You have several agents. And you must search yourself the leather to made your boots... Game design problem spotted.

 

If you don't have luck, you will never find the schematics to create good armor/weapon set for your class. Game design flaw spotted.

 

You are in a world on the edge of being destroyed by evil forces but the enemies disappears in most places after you clean it. Can't try to have better stuff by hunting again and it is against the background. Game design flaw spotted.

 

In fact, this exploit was good because it correct some of the original game design flaws.


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#608
Bocochoco

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Oh, and about the grinding : If a game has a lot of grinding, it is because he is poorly made! Normally, you must progress in a game smoothly and you don't have to go out of the tracks to do the same task over and over again. For example, in a RPG if you have a big gap of power between the enemies of one dungeon to another one, you must grind several levels before having a chance to survive. The game design has a flaw here.
 
You are the Inquisitor. You have an army. You have merchants. You have several agents. And you must search yourself the leather to made your boots... Game design problem spotted.
 
If you don't have luck, you will never find the schematics to create good armor/weapon set for your class. Game design flaw spotted.
 
You are in a world on the edge of being destroyed by evil forces but the enemies disappears in most places after you clean it. Can't try to have better stuff by hunting again and it is against the background. Game design flaw spotted.
 
In fact, this exploit was good because it correct some of the original game design flaws.


My first playthrough I didn't mind the grind too much UNTIL I needed some stormheart. After that all bets were off. The real design flaw is that you are forced to retrace your steps over and over just to harvest materials. I should have the option to purchase more with gold much easier to come by in later levels. Most RPG's you're stuck with infinite amounts of gold you'll never use after a certain point. Not our inquisitor. I guess the inquisition spends it all on feeding the useless fodder mooching off skyhold

#609
Bocochoco

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It wasn't needed for gold / influence / power since those things are really really easy to come by. Gold even more so than in previous DA games. If people still wanted to exploit for them, I might find that a little weird, but I don't mind. And while I don't think you should be handed out the best possible things for free or for very little effort, some work should be required in order for you to get them... but 20+ hours of mindless grind in a SP game when you will enjoy those things for less time than it took you to farm them before the game is over? That is no work, that is madness. Loot was handled pretty well in DA2 or DAO:A, to some extent in vanilla DAO (it got better with DLC). but it absolutely is not in DAI (except in Hissing Wastes and some cool schematics found there in static loot containers).


The second I read hissing wastes I started to rage as I assumed the next word was going to be merchant but then I realized you're advocating static chests, which while somewhat practical would require hundreds of man hours to correct

#610
Jeffry

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The second I read hissing wastes I started to rage as I assumed the next word was going to be merchant but then I realized you're advocating static chests, which while somewhat practical would require hundreds of man hours to correct

 

Nah, I don't need them everywhere and I meant it more for the future DA, it just would be nice if all of the top tier schematics could be found somewhere with 100% certainty (be it a vendor, boss, dungeon) than being forced to either farm them or counting on your luck you will find at least a fraction of them.


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#611
Bocochoco

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Nah, I don't need them everywhere and I meant it more for the future DA, it just would be nice if all of the top tier schematics could be found somewhere with 100% certainty (be it a vendor, boss, dungeon) than being forced to either farm them or counting on your luck you will find at least a fraction of them.


I completely agree. I did the math and it is statistically impossible to recieve all of the T3 mats in a single playthrough if played as the game is currently designed

#612
olioster

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Remember planet scanning in Mass Effect 2? Well this game's grind is even worse. Don't "fix" this glitch!


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#613
Bocochoco

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Remember planet scanning in Mass Effect 2? Well this game's grind is even worse. Don't "fix" this glitch!


They already have for PC and most likely consoles will follow suit unless they seriously listen to our concerns regarding this issue
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#614
Cody

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PC version has loads of trainers to make up for the exploit being fixed. So this patch really isn't a problem for PC versions. It is the console versions that are getting screwed as no one has been able to make a save editor thus far so we had to rely on the exploits. Which we can't with this patch.

 

Only way is to remove the patch, perform the exploit(s) for whatever you need, then re-apply the patch once done.

 

Or just not get it at all but that would make playing future dlc difficult.



#615
o Ventus

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Or you could just play the game like it was meant to be played. Exploiting and modding just shows you can't make do with what you're given. I never had a problem getting good gear for my team because majority of players aren't going to use every single person you acquire. 

Have you ever played a game with cheat codes?

 

Because that kind of punches a hole in your 'can't get by with what your given' theory.



#616
Poisd2Strike

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Remember planet scanning in Mass Effect 2? Well this game's grind is even worse. Don't "fix" this glitch!

 

Planet scanning for resources in ME2 was infinitely better than the resource gathering method in ME1 which consisted of, going to planet and landing in Mako, driving around in Mako searching for a resource, exiting Mako, enduring button pressing mini-game to gather resource, getting back in Mako, rinsing and repeating ad infinitum...As for removing the exploits in DAI, I am not bothered too much by this but wish Bioware would prioritize fixing actual bugs to removing exploits in what is primarily a Single Player game.


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#617
Biotic Flash Kick

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holy crap guys

stop offering money for things that should have been included in the game and are not hard to get within reason

This is why games are chopped up and slices for 60 dollars plus another 10 or 15 later

because people are willing to pay for stuff already on the disk or would take little effort to create

this is just like street fighter 4 with 15 dollars for a handful of palette swaps 

keep your money in your pockets and get them free from modders who care more about character presentation than EA

 

my god 


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#618
Jeffry

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holy crap guys

stop offering money for things that should have been included in the game and are not hard to get within reason

This is why games are chopped up and slices for 60 dollars plus another 10 or 15 later

because people are willing to pay for stuff already on the disk or would take little effort to create

this is just like street fighter 4 with 15 dollars for a handful of palette swaps 

keep your money in your pockets and get them free from modders who care more about character presentation than EA

 

my god 

 

 

You do realize that only a small minority of all people playing DAI can enhance their game by using tools / mods, right? And while some games are chopped up with locked on disc content (hello Capcom), that is not the case with the majority of DLC BW has released. Btw why are we even talking about DLCs anyway in this thread? What most people want from BW in that regard is more story and more cut-scenes and there are many threads dedicated to just that.



#619
Biotic Flash Kick

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You do realize that only a small minority of all people playing DAI can enhance their game by using tools / mods, right? And while some games are chopped up with locked on disc content (hello Capcom), that is not the case with the majority of DLC BW has released. Btw why are we even talking about DLCs anyway in this thread? What most people want from BW in that regard is more story and more cut-scenes and there are many threads dedicated to just that.

i see people asking for hair weapons and armors

 

and there are unobtainable armors and weapons already in the game 

if those would be released as dlc then thats why im posting 

 

and we should not have to pay for laziness on bioware's part

we've already paid 60 bucks for 50 shades of bald and undroppable armor and weapons 

 

and hey i know mods and stuff are limited

tough but everythign else in this experience is limited too 



#620
Cody

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i see people asking for hair weapons and armors

 

and there are unobtainable armors and weapons already in the game 

if those would be released as dlc then thats why im posting 

 

and we should not have to pay for laziness on bioware's part

we've already paid 60 bucks for 50 shades of bald and undroppable armor and weapons 

 

and hey i know mods and stuff are limited

tough but everythign else in this experience is limited too 

It's because you are trying to hijack this thread with something not even relevant to this topic. No one here is asking to buy anything.



#621
Biotic Flash Kick

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It's because you are trying to hijack this thread with something not even relevant to this topic. No one here is asking to buy anything.

please tell me when you have collected 300 silverite to fill the requisition 



#622
Cody

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please tell me when you have collected 300 silverite to fill the requisition 

I have no idea what you're talking about now. Again that has nothing to do with this thread.



#623
olioster

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Planet scanning for resources in ME2 was infinitely better than the resource gathering method in ME1 which consisted of, going to planet and landing in Mako, driving around in Mako searching for a resource, exiting Mako, enduring button pressing mini-game to gather resource, getting back in Mako, rinsing and repeating ad infinitum...As for removing the exploits in DAI, I am not bothered too much by this but wish Bioware would prioritize fixing actual bugs to removing exploits in what is primarily a Single Player game.

 

Those resources weren't a required part of the game in ME1.



#624
Jeffry

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Those resources weren't a required part of the game in ME1.

 

Those resources in ME2 neither and you can finish DAI in looted crappy generic gear. That is really not the point though, you had to do your share of work in all previous BW games in order to achieve a "perfect" playthrough, sure it was not always fun, but the rewards were worthwhile. DAI degraded that into a mindless several-hours-long grind which should have no place in a SP game.


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#625
Biotic Flash Kick

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Those resources in ME2 neither and you can finish DAI in looted crappy generic gear. That is really not the point though, you had to do your share of work in all previous BW games in order to achieve a "perfect" playthrough, sure it was not always fun, but the rewards were worthwhile. DAI degraded that into a mindless several-hours-long grind which should have no place in a SP game.

agreed!

 

i missed there being an uber set of armor like the dragon blood armor or the dragon bone plate

or sentinel

or armor of the champion 

 

in this game it's chest farm or short list perk for hours on top of spending more time farming dragons or mining t3 metals leathers or ever harder to find: cloth