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BAD IDEA BIOWARE; Fixed issue that allowed players to exploit their gold value in single-player mode.


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#701
In Exile

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DA2 was never hard really. Even before they nerfed the difficulty with a patch, it was incredibly easy to solo. Almost as easy as Origins really. DAI was difficult as the beginning but once you get a specialization it because pretty damn easy.

 

I found it harder than DA:O, though not by much and that's not saying much. Though I suppose it depends on what class you were using. 



#702
Cody

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Incredibly easy to solo? Ancient rock wraith was for sure a snore-fest... :) Or running around pillars for half an hour to avoid getting IK in your face from Arishok. Or those lieutenant lvl assassins (or Varric's brother that could IK the warrior tank if one wasn't quick enough with Stonewall.) It was not brutal or unforgiving, god no, but it was more challenging than both DAO and DAI (the only challenging thing in DAO was GoA DLC if one wasn't a healer or didn't bring a lot of potions). DAI is only tedious in the beginning because of ridiculous respawns and very limited amount of potions, but it certainly is not hard. And once you get to specializations you can beat the game with 1 button spam (or you know, instagibbing dragons and pretty much everything in your path by using 1 ability).

 

I was able to shrug off the Arishok's attacks like they were nothing. On my mage. On Nightmare. He was really not a problem in the least. I never got how people had a hard time with him tbh.



#703
Jeffry

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I was able to shrug off the Arishok's attacks like they were nothing. On my mage. On Nightmare. He was really not a problem in the least. I never got how people had a hard time with him tbh.

 

Yeah, a mage, I figured. For a force mage he was indeed a joke. Try him with a rogue. Or with a warrior if you are a masochist... In retrospect I should have just charged him with my whole party, would have been a lot easier and quicker.



#704
SotiCoto

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The game is not hard, it is laughably easy from a certain point. There is no single challenging aspect in it, unless you count the grind, fetch quets and gazillion of useless colectibles as being challenging for your sanity. 

So far as I'm concerned, the subject of difficulty can be divided into three categories:
#1. Easy enough to be fun as is. In other words easy enough that you can play as you want to play without it screwing up your chances of victory.
#2. Bothersome.  That level where it isn't so difficult as to be impossible, but where there is only one way to do things and many ways to fail them... It turns a game from play into work. 
#3. Can't do it. No matter how hard you try, everything results in failure. 


On the lower difficulty settings, DA:I is just about in the first category.... or at least it was with the material-duplication and influence exploits intact. 
Playing on the higher difficulty levels, especially without those exploits... puts the game squarely into category #2.    It isn't impossible, but there isn't really any fun to it any more because all efforts have to be dedicated to survival, rather than playing the game in a more enjoyable manner. 

Now see... this is a problem I have a lot with challenge-tards... the sort of delusional pillocks who seem to believe harder = better.  I struggle to try and explain to them that the ability to play a game in one's own style and personalise the gaming experience is a primary source of enjoyment...  but alas, they hear none of it. And to make matters worse, I've noticed a lot of developers tend to take their side. They consistently mix up difficulty with fun... and penalise those of us who don't really care for such nonsense. 


  • Jeffry aime ceci

#705
Jeffry

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@SotiCoto

 

I just feel that DAO and especially DA2 handled the mix of fun and difficulty pretty well and it seems very weird to me why to mess with it. BioWare always sucked at balancing Dragon Age (in DA2 it wasn't so bad, lots of balance changes in the patches), but again in DAI it is even weirder than in DAO. It is completely fine that you can't run with every available party composition on every difficulty and you need some planning... unless in the case when you throw this completely out of window and either play as a knight enchanter or take Vivienne alone. Something is definitely not right if the combat flows better when you are playing solo or just forget about your party (since their AI is stupid) than when you are trying to play tactically.



#706
Shelled

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I feel bad for the console users.

I don't like cheating, but if I feel an overwhelming desire to not want to waste my time in this game if the grinding becomes too intense, I'll just download a trainer and give myself gold/materials.

There was a gold exploit in origins as well. That never got fixed.


  • Cody et Pantalaimon aiment ceci

#707
Cody

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What I am wondering is why they removed the option to change weapon sets like you could in DAO. Or why they even blocked us out of the inventory in general. I loved switching from Dual wielding Sword & dagger to Bow and Arrow on the fly as my Rogue in DAO. Added versatility.



#708
Cody

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I feel bad for the console users.

I don't like cheating, but if I feel an overwhelming desire to not want to waste my time in this game if the grinding becomes too intense, I'll just download a trainer and give myself gold/materials.

There was a gold exploit in origins as well. That never got fixed.

Was in DA2 as well. It was exactly the same. I always thought it was intentional in DA2.



#709
Cody

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Yeah, a mage, I figured. For a force mage he was indeed a joke. Try him with a rogue. Or with a warrior if you are a masochist... In retrospect I should have just charged him with my whole party, would have been a lot easier and quicker.

Force Mage/Blood Mage combo was pretty op. I did in fact fight him as a dual wielding rogue and didn't find it that hard either tbh. Never really got into warrior though.



#710
Jeffry

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What I am wondering is why they removed the option to change weapon sets like you could in DAO. Or why they even blocked us out of the inventory in general. I loved switching from Dual wielding Sword & dagger to Bow and Arrow on the fly as my Rogue in DAO. Added versatility.

 

So many things that worked well in the previous games were pointlessly removed. No click to move / click to loot / click to engage, no autoattack in 3rd person mode, no switch between free move and hold, no ability to select multiple characters at once, etc.



#711
Hexoduen

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I think it's fine that Bioware removed the gold exploit in single-player mode. No need to respond, I'll only post once in this thread.


  • Commander_Keeny aime ceci

#712
Jeffry

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Force Mage/Blood Mage combo was pretty op. I did in fact fight him as a dual wielding rogue and didn't find it that hard either tbh. Never really got into warrior though.

 

Yeah, BW fails horribly at balancing the mages right. The worst case for me is Knight Enchanter in DAI. In DAO you at least had to build the party around a mage to make him OP (like with 2 other mages and Shale, that was pretty fun), here you can just swing your lightsaber to victory.

 

I was an archer in DA2, the only abilities I could use during that fight was decoy (then I could do some autoattack dmg), assassinate and stuff like these. If he ever got close to me, he impaled me on his sword and I got an IK (and I put quite a lot of points into constitution). Don't know how much the difficulty was changed after patches, I played it only in its vanilla state (mb with patch 1). Hopefuly I'll have the time to play the game again, despite all the hate I quite enjoyed it, certainly more than DAI.



#713
SotiCoto

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@SotiCoto

 

I just feel that DAO and especially DA2 handled the mix of fun and difficulty pretty well and it seems very weird to me why to mess with it. BioWare always sucked at balancing Dragon Age (in DA2 it wasn't so bad, lots of balance changes in the patches), but again in DAI it is even weirder than in DAO. It is completely fine that you can't run with every available party composition on every difficulty and you need some planning... unless in the case when you throw this completely out of window and either play as a knight enchanter or take Vivienne alone. Something is definitely not right if the combat flows better when you are playing solo or just forget about your party (since their AI is stupid) than when you are trying to play tactically.

What really restricts party options is the need to have someone of every class with you at all times.  Used to be you just needed to make sure you had at least one rogue with you for opening locks.  Now we've got elemental barriers, stone walls, veilfire AND locks to fiddle around with. 
Did the devs really believe that was doing us a favour?
 

 

Force Mage/Blood Mage combo was pretty op. I did in fact fight him as a dual wielding rogue and didn't find it that hard either tbh. Never really got into warrior though.

I fought him as a Mage with Prologue-Bethany's body and dual wielding daggers. Instantaneous spellcasting FTW.
My Greatsword-Rogue did pretty well too.   *Strokes the save-editing software fondly*
 

 

So many things that worked well in the previous games were pointlessly removed. No click to move / click to loot / click to engage, no autoattack in 3rd person mode, no switch between free move and hold, no ability to select multiple characters at once, etc.

I'd settle just for being able to switch the buttons back to the old configuration.  
What moron decided to map "Use" and "Jump" to the same damned button AND failed to include the option to change the config? 

 



#714
Cody

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Yeah, BW fails horribly at balancing the mages right. The worst case for me is Knight Enchanter in DAI. In DAO you at least had to build the party around a mage to make him OP (like with 2 other mages and Shale, that was pretty fun), here you can just swing your lightsaber to victory.

 

I was an archer in DA2, the only abilities I could use during that fight was decoy (then I could do some autoattack dmg), assassinate and stuff like these. If he ever got close to me, he impaled me on his sword and I got an IK (and I put quite a lot of points into constitution). Don't know how much the difficulty was changed after patches, I played it only in its vanilla state (mb with patch 1). Hopefuly I'll have the time to play the game again, despite all the hate I quite enjoyed it, certainly more than DAI.

 

In all the DA games you could solo with any class really. You just need to know how to build them up properly.



#715
Jeffry

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In all the DA games you could solo with any class really. You just need to know how to build them up properly.

 

Well, there is soloing with careful preparation and chugging down potion after potion and then there is soloing by leeroying all the things and spamming 1 button to victory :D



#716
Chadwin

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bumping for a response from them


  • Bocochoco aime ceci

#717
Jeffry

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bumping for a response from them

 

Wouldn't hold my breath. There is like 1 BW employee who occasionally writes something in this section of the forum and he is not even a community manager (kudos to him for trying to do something though). It is a shame when you can get something out of BW on twitter or reddit but not on their official forums. Why have a feedback section in the first place when nobody is reacting to that feedback? I have no idea.



#718
parico

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@SotiCoto

 

I just feel that DAO and especially DA2 handled the mix of fun and difficulty pretty well and it seems very weird to me why to mess with it. BioWare always sucked at balancing Dragon Age (in DA2 it wasn't so bad, lots of balance changes in the patches), but again in DAI it is even weirder than in DAO. It is completely fine that you can't run with every available party composition on every difficulty and you need some planning... unless in the case when you throw this completely out of window and either play as a knight enchanter or take Vivienne alone. Something is definitely not right if the combat flows better when you are playing solo or just forget about your party (since their AI is stupid) than when you are trying to play tactically.

 

Ai is pretty broken especially on hard and nightmare.  I turned most of their abilities off and set them to not drink potions.  Brought them along for banter.   They do so many stupid things like pull enemies you are attacking away from so you waste an ability.  Or they pull a warrior right next to your mage then run off to go attack something else.   The first 2 games had tactics which I enjoyed messing with and made the games more fun on harder difficulties. 
 


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#719
Jeffry

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@Chadwin

 

Whoa, I wouldn't go that far. And if I were you I would edit that post, we don't want this thread to be locked by mods, they are rather fast to do so if we step over the line even a little bit and this is a huge step.

 

I should report your post, but that would only attract the attention of the mods even faster. Please, delete or edit it yourself. Thank you. This thread must stay alive and not be locked.


  • Bocochoco aime ceci

#720
parico

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the game has problems but I can think of no one that deserves that fate not cool at all dude. 



#721
Jeffry

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Ai is pretty broken especially on hard and nightmare.  I turned most of their abilities off and set them to not drink potions.  Brought them along for banter.   They do so many stupid things like pull enemies you are attacking away from so you waste an ability.  Or they pull a warrior right next to your mage then run off to go attack something else.   The first 2 games had tactics which I enjoyed messing with and made the games more fun on harder difficulties. 
 

 

Yeah, the AI combined with that stupid hold command was pretty terrible. It is really sad when the game is in some cases easier solo than with a full party of stupid characters that mess things up or get in the way. And funny thing about the banter, I really enjoyed it till patch 3 came out... :D Then I just had the party for right click support, so things would die faster and I could be done with the game already. The dragon fights were cool though, but they would be even cooler if my archers didn't think the best place to shoot arrows from is directly below dragon's head... Then I took Vivienne along so I could just barrier those morons all day long.


  • parico aime ceci

#722
parico

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Yeah, the AI combined with that stupid hold command was pretty terrible. It is really sad when the game is in some cases easier solo than with a full party of stupid characters that mess things up or get in the way. And funny thing about the banter, I really enjoyed it till patch 3 came out... :D Then I just had the party for right click support, so things would die faster and I could be done with the game already. The dragon fights were cool though, but they would be even cooler if my archers didn't think the best place to shoot arrows from is directly below dragon's head... Then I took Vivienne along so I could just barrier those morons all day long.

 

Two handed warrior with charging bull and war horn is fun against dragons you can keep your guard up and hack away.  Vivienne got boring after awhile 
 



#723
Cody

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Who is that in your avatar Parico? I could have sworn I've seen her from somewhere..



#724
Jeffry

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Two handed warrior with charging bull and war horn is fun against dragons you can keep your guard up and hack away.  Vivienne got boring after awhile 
 

 

Yeah, she was boring at times, but got the job done like nobody else. When the dragon had weakness against fire, it was kinda fun, nice big dmg numbers. In the late game I crafted + guard on hit masterwork for the whole party anyway.



#725
Chadwin

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Well I got a warning for that.  Finally, this thread gets some attention from somebody over there.