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BAD IDEA BIOWARE; Fixed issue that allowed players to exploit their gold value in single-player mode.


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#851
Jerome620

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Moral grounds was my stance, yes. I'm fully aware the moment that you click accept on the EULA you have relieved the developers of any and all responsibility for delivering and maintaining a quality product. This seems to be an issue specific to the software industry. For example, if you go buy a car and the manufacturer issues a recall, and the recall repair screws up your car worse than it was to start with, you have legal grounds to sue them if they refuse to correct the problem in a timely fashion. Good luck trying this in the software industry.



#852
wingzeroshell

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agreed a media flurry of any proportion can cause sales lose negative backlash and if sells drop enough hostel take over by another company and by no means does bioware want that nor any gaming company that a giant class action lawsuit would follow with.



#853
Jeffry

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1. If you collect mats and kill beasts as you explore instead of rushing through the quests in the zone and then going back to farm later, you should have plenty of mats. I have never at any point felt like my gear was so weak I had to go farm to craft an upgrade. I always had enough mats ready to go. At worst, I have a couple of times been short on one item and had to spend 5 minutes farming it.

 

2. Fade-touched mats are labelled as "rare". I addressed this already. I also don't understand the complaint about drop rate. I get far more fade-touched mats now than on my first playthrough before the patches. Granted most of them are garbage, but if anything, it seems like they increased the drop rate.

 

3. There are, in-fact, enough Revenants. I collected exactly 6 hearts on my first playthough with no extra farming. These can also be farmed. Find a rift that spawns a revenant, kill the revenant, collect the heart and run out of range so the rift resets. Rinse, repeat. Not sure if this qualifies as an exploit but to your original point about there not being enough, you are incorrect.

 

4. 200 hours is a bit of an exaggeration. On my first playthough I killed most of the dragons and had full tier 4 gear around the 100 hour mark, and I'm a bit of a completionist.

 

1. For me the crafting here serves as a tool to acquire good looking and useful gear at the same time. Since you can't obtain that by looting (it is one or the other and oftentimes neither). I only crafted during the late game, it is pointless earlier. And there was plenty of farming required for late game gear.

 

2. Again, rare in a SP game should not be 1% chance. Rare should be hard to obtain because it involves some challenge (tough fight, puzzles, quest, etc), not that it is depending on sheer luck and it is just artificially prolonging the gameplay time. That is a lazy and wrong way how to design your loot system. Never before have you needed luck in any other BW game to obtain the best possible equip, because there were some thoughts put into it.

 

3. Well I cleared every rift (without exploits), did every side quest, cleared every dungeon and I was 1 heart short. So I am correct, it can happen. And this is one of the problens of the rng in this game. Btw now that I think of it, I don't remember any Revenants coming out of a rift, I remember them only in dungeons (and one in Exalted Plains).

 

4. It is not, 202 hours was my playthrough where I completed all the things that could possibly be completed (quests, collectibles, notes, unique loot, hidden sh*t and easter eggs, etc).


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#854
KBomb

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1. If you collect mats and kill beasts as you explore instead of rushing through the quests in the zone and then going back to farm later, you should have plenty of mats. I have never at any point felt like my gear was so weak I had to go farm to craft an upgrade. I always had enough mats ready to go. At worst, I have a couple of times been short on one item and had to spend 5 minutes farming it.

 

2. Fade-touched mats are labelled as "rare". I addressed this already. I also don't understand the complaint about drop rate. I get far more fade-touched mats now than on my first playthrough before the patches. Granted most of them are garbage, but if anything, it seems like they increased the drop rate.

 

3. There are, in-fact, enough Revenants. I collected exactly 6 hearts on my first playthough with no extra farming. These can also be farmed. Find a rift that spawns a revenant, kill the revenant, collect the heart and run out of range so the rift resets. Rinse, repeat. Not sure if this qualifies as an exploit but to your original point about there not being enough, you are incorrect.

 

4. 200 hours is a bit of an exaggeration. On my first playthough I killed most of the dragons and had full tier 4 gear around the 100 hour mark, and I'm a bit of a completionist.

Know what I notice a lot in your posts? How you talk about your experiences as if they're shared by everyone who plays this game. As if your experience is the standard, when there are numerous threads by numerous people discussing the issues they have with random drops. You have had great success, it seems. Great for you. Some have not.

 

I'll just touch on some of your points and explain my experiences, of course YMMV.

 

1. My first playthrough was a completionist run. I walked every inch, took my time, collected everything, etc. I had no issue with materials, really. Gathering was pretty fun, etc. Second playthrough, meh. Got a tad boring, but I soldiered through. Third run, I was already done with collecting everything. While I have no issue with some grinding, it shouldn't be the only way to obtain material. It becomes tedious and boring. Especially when I only have an hour a day to play, and don't really feel like scavenging and grinding. There are various ways to fix the grinding issue, I even named a few pages ago. It's pretty useless to use up an advisor for a mission that last a little under an hour to get ten herbs. It's a waste and a misuse of resources that could have been better handled. 

 

2. Fade-Touched items are rare. So rare, that a lot of people can't find hardly any. Rare is one thing, but only gaining a few weak-sauce ones in a game that is dozens and dozens of hours long is overkill. Finding garbage mats and schematics are fine for low levels, but why am I still getting weak and low level schematics and mats when I am a high level? If I am level 18-20, I should not be picking up low level loot. It's pointless and really discourages exploring at all, because after an hour of picking up loot that was crap ten levels ago, what is the point anymore? Also, for my third run, I was playing a mage and literally had to restart because for some reason, I wasn't picking up any schematics. The few I got were for daggers, hafts, and a few low brow armors. I admit, on my new start, I am picking up a few more, but jeez. If this is a bug, fix it already. 

 

3. On your first playthrough, you found six hearts. Doesn't it take six to make one Superb Cleansing Rune? Well, I suppose one rune is good. At least one team member can use it. Unless you want to farm more. Which seems a bit like an exploit. Which makes it easier to gain the hearts. If it is truly a rare item, then it would seem like farming them is a tad exploitive. Bioware did intend them to be rare. Also, I cannot tell you how many times, how many dungeons I ransacked on my first playthrough to gain enough Poisonous Spider mats, only to have half the spiders I killed drop nothing at all. 

 

4. Did you have full tier four gear for every team member? Or just for a select few? 

 

I am really glad you had a good experience gathering your materials. I really wish I liked grinding, but I don't. All I am saying is, the system is broke for some and grinding for some is tedious and takes away the want for more than one playthrough. Replay value is a huge plus for me when purchasing a game. I really like this game. I have fun playing it, but the grinding is really a pain in the ass and already, especially after having to restart, I am already starting to steer away from it, unfortunately. Seriously, it needs a fix. If they have plans to fix it and just haven't got around to it, then wonderful. However, if they have no plans to do so, it was pretty stupid to fix the glitch that was harming no one. Consoles don't have cheat engines and we're just stuck with poor design choices. It blows. 

 

I am not saying that shouldn't have fixed the glitch at all. I am saying, if you fix the glitch, also fix the reason why the exploit was so widely used. I am also not expecting them to put the glitch back. I doubt they will. I doubt they care. I just wish they would have explored reasoning a little bit more before deciding to fix it.

 

I also wish that those who are pro-glitch-fix would stop accusing those who used the glitch as not knowing how to play the game right, being lazy. It's like they skipped the numerous threads with people giving detailed reasons why they used the glitch instead of jumping straight to the "Stop being lazy!" reason. 


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#855
MACharlie1

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This thread is funny.

 

And sad at the same time. 


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#856
Jeffry

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Moral grounds was my stance, yes. I'm fully aware the moment that you click accept on the EULA you have relieved the developers of any and all responsibility for delivering and maintaining a quality product. This seems to be an issue specific to the software industry. For example, if you go buy a car and the manufacturer issues a recall, and the recall repair screws up your car worse than it was to start with, you have legal grounds to sue them if they refuse to correct the problem in a timely fashion. Good luck trying this in the software industry.

 

Yep, pretty much it. And funny thing is, that when you buy your games digitally, you often don't even own them. If Steam decided to shut down their servers, well, tough luck, you wouldn't be able to play your games anymore and it would be ok, because you accepted their terms. But there are some sites like GOG, where you own what you buy and you can even share it with a friend, legally, because DRM-free.

 

But yeah, in general laws concerning software, the responsibility of developers / publishers and the customers' rights are outdated and insufficient (just as copyright laws). And it depends on the country you live in, in EU you have some means to return a game for a full refund in the first 14 days after purchase (just as with any other product bought online), I don't know how this works in US or rest of the world.



#857
TheOgre

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This thread is funny.

 

And sad at the same time. 

 

Which part?

 

the anger that flows from confused gamers as SINGLEPLAYER advantage was removed?

 

Or the part where it became an ethics debate?


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#858
AlanC9

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What about a complete UI + controls overhaul that would finally feel like it was made "by PC gamers for PC gamers" and we weren't just lied straight to our faces? :P

There are honestly many things they could do, but they chose silence and not fixing core issues. From a layman's point of view it seems like they either don't have the resources to do it (people transferred to other projects, small budget for post-release care, etc.) or they simply don't give a flying f*ck after all those shiny GOTY awards they had gotten and those huge sales that even surpassed EA's expectations.

I'm not sure it makes sense to conflate actual bugs with an interface that was derived from the wrong PC games. Also note that the EC didn't change everything people wanted changed. It changed stuff Bio didn't think had worked.

#859
samb

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i tweeted at them on their personal pages both for dragon age and bioware ignore me now

What's the hashtag?
I would have done it but I don't have an account and have no idea how to retweet.

#860
AlanC9

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Well, because I just do? I like the look of a unified team. I like crafting armor that matches a style I am going for. In Mass Effect, I remember replaying the same character in NG+ until everyone had a set of Colossus armor. In Skyrim, I always had a matching armor, or some variation of it, on my companions. It's just how I like to play. I actually like that everyone has their own little style of armor, but I want the materials, colors, etc to match because I like it visually. 


Thanks. I can see how the design makes trouble for your playstyle, yep. It doesn't make trouble for me because, while I'm not wholly insensitive to looks, my conception of RP is that this would be completely secondary to function, so I never really get there in DAI. ( I'd be grinding mats for more power if I didn't have a disagreement with the whole CRPG genre over urgency.)

#861
wingzeroshell

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wingzeroshell @dragonage and also @bioware  and i don't care what you think you know jeffry  i will repeat what you ignore just like the last few times i told you. if they din't care and got your money and were done with you they would show no intention on trying to fix the game they know they have obligations to fill that if not nothing can defend them from a CLASS ACTION LAWSUIT backed by thousands of gamers which credits or refunds will have to be give to avoid media uproar and sales drop if you don't think so . Lets talk about redbull the redbull gives you wings went under bashing for a stupid reason of it didn't give you wings literally a class action lawsuit was filed and they refunded the general public free redbull and products. Now under no obligation were their products suppose to give you wings. Just like in no way is this game supposed to work fully or listen to customers but staying out of the media's eye is top priority to major corporations. So don't try to tell us to understand nothing you truly understand.



#862
wingzeroshell

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For those believing it may do something here is this http://www.thepetiti...n/764/225/198/ the next step for me is the above statement that jeffry says won't work what so ever.



#863
o Apollyon o

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Ive seen many other posting this.... I play as a mage and yet i only seem to ever get rogue schematic.

Yes this seems to be happening to me. 30 hours in as a mage and still not a single mage schematic except for the ones i bought.
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#864
sleasye74

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I think people fear saying or doing anything because they want another DA game and that a class action lawsuit would hinder that

I say if there are more people not having problems then there is having problems then a class action lawsuit would help/refund those with problems without hindering the future of DA

 

Is that asking too much?



#865
Fade-Touched-in-the-head

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@Jerome620, just out of curiosity, how many imperial vestment cottons do you have? I'm guessing not many as the only thing that drops them are the elves in the one-time visit region that is the Arbor Wilds. Yet these are mystifyingly described as a "common" material. Conversely, allegedly "rare" snoufleur skins can be easily farmed from easily killable passive creatures that spawn regularly in the Emprise.

And any mob that drops a mat that's required to craft a rune (revenants in this case) should not be finite. That's just ill-considered level design. By all means, make the spawning areas few and far between and make them hard to kill, but the way the game is currently set up, it's entirely possible for a player to have slain all existing revenants without getting enough drops to complete even one rune and without even realizing they were needed before finally acquiring the schematic. That's just stupid. Yes, with foreknowledge of the issue you can always leave a revenant-spawning rift open to farm ad nauseum but that's a silly thing to need to do.

I can certainly go on. Acquiring substantial amounts of kings willow weave and royal sea silk (also "common" materials) is not even a chore worth undertaking (randomly spawning high level venatori in certain parts of the ridiculously oversized Hissing wastes)--let alone going for the fade-touched versions. There's "rare" and there's "might as well not even bother."

And if you know of any other way to obtain craggy skin (also meant to be common) apart from the 10 you receive from one of Josephine's perks (which are emphatically not worth the points), I'd be curious to know how. Granted, lurker scales have the same stats, but the point is these things were obviously supposed to be obtainable from some creature or another but, whoops! That release deadline's coming up!

So yeah. There's some problems here.
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#866
wingzeroshell

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see that is the good and bad aspect if sales drop you could have a corporate take over which could permanently destroy or make a game better but another is to avoid the fallout of media and lawsuits is they fix it make the gamer its main focus actually listen and better the game for all or almost all sometimes certain games are beyond repair



#867
KBomb

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Thanks. I can see how the design makes trouble for your playstyle, yep. It doesn't make trouble for me because, while I'm not wholly insensitive to looks, my conception of RP is that this would be completely secondary to function, so I never really get there in DAI. ( I'd be grinding mats for more power if I didn't have a disagreement with the whole CRPG genre over urgency.)

My first playthrough and a big portion of my second playthrough, I worried more about stats and benefits than I did about how a certain armor looked.  I remember having Vivienne in some sort of enchanter armor that was horrible enough in design, but since she was my main dragon killing mage, I had to make sure she had some great armor. So, the highest I had was the horrible looking armor and some enchanter hat that was equally terrible. To top it off, the best mat I had was the dragon scales (I believe), which was a horrible orangy color lol, she looked like a pimp from the 70's. 

 

For my third, I just want to have fun and not grind so much. Swag out my crew the way I want and really jump into the fun of crafting. I had a lot of frustrating crafting issues my first couple of runs, I would have loved this freaking exploit. I know I can still use it offline, and I may. I haven't been playing so much lately due to work, school, etc. I would kill for an option to use Power to obtain materials or schematics, god knows I have plenty of power with nothing to use it for. 

 

 

Ive seen many other posting this.... I play as a mage and yet i only seem to ever get rogue schematic.

Yes this seems to be happening to me. 30 hours in as a mage and still not a single mage schematic except for the ones i bought.

Yes! That is such a pain in the ass! I literally had to restart because the only thing I was getting were daggers and hafts. First, Cole was the only one who used daggers, and he doesn't need 30 of them. Second, no one used maces or axes. Completely useless. I got some armor schematics--for warriors, though none of them as good as what I bought for them at the Summer Bizarre. Which were entirely overpriced, imo. I hate buying armor as opposed to crafting it because you can give it pretty good stats, especially with a good Fade-Touched mat. That is, if you can actually get a good one. 

 

I don't want to tell you to start over. I was already way past arriving at Skyhold and it pissed me off to no end to have to restart, but it does seem like I am picking up a few more class appropriate schematics, but nothing to brag about. I would say it's the patch, but I had a conversation with a friend earlier who also was having trouble getting decent loot and he said he was still getting nothing. It truly does seem to be random.  <_<



#868
sleasye74

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@jeffry

Did you read my post? If not let me go more in detail for you

In my first playthrough i killed all 10 dragons and only getting 18 dragon bone(could only do a gold staff)

In my second playthrough i killed 10 dragons and got 26 dragon bone(thats when i started using the dupe) and i didnt finish this playthrough cause i started a new one, before i could start it i had to download the patch 

After the patch downloaded my game crashes then corrupts my saves, so not only is the dupe gone(important to me) but my game was unplayable(thanks again wingzeroshell) and BW has done nothing in regards to the problems

Does it make sence to you now?



#869
Jerome620

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Know what I notice a lot in your posts? How you talk about your experiences as if they're shared by everyone who plays this game. As if your experience is the standard, when there are numerous threads by numerous people discussing the issues they have with random drops. You have had great success, it seems. Great for you. Some have not.

 

I'll just touch on some of your points and explain my experiences, of course YMMV.

 

1. My first playthrough was a completionist run. I walked every inch, took my time, collected everything, etc. I had no issue with materials, really. Gathering was pretty fun, etc. Second playthrough, meh. Got a tad boring, but I soldiered through. Third run, I was already done with collecting everything. While I have no issue with some grinding, it shouldn't be the only way to obtain material. It becomes tedious and boring. Especially when I only have an hour a day to play, and don't really feel like scavenging and grinding. There are various ways to fix the grinding issue, I even named a few pages ago. It's pretty useless to use up an advisor for a mission that last a little under an hour to get ten herbs. It's a waste and a misuse of resources that could have been better handled. 

 

2. Fade-Touched items are rare. So rare, that a lot of people can't find hardly any. Rare is one thing, but only gaining a few weak-sauce ones in a game that is dozens and dozens of hours long is overkill. Finding garbage mats and schematics are fine for low levels, but why am I still getting weak and low level schematics and mats when I am a high level? If I am level 18-20, I should not be picking up low level loot. It's pointless and really discourages exploring at all, because after an hour of picking up loot that was crap ten levels ago, what is the point anymore? Also, for my third run, I was playing a mage and literally had to restart because for some reason, I wasn't picking up any schematics. The few I got were for daggers, hafts, and a few low brow armors. I admit, on my new start, I am picking up a few more, but jeez. If this is a bug, fix it already. 

 

3. On your first playthrough, you found six hearts. Doesn't it take six to make one Superb Cleansing Rune? Well, I suppose one rune is good. At least one team member can use it. Unless you want to farm more. Which seems a bit like an exploit. Which makes it easier to gain the hearts. If it is truly a rare item, then it would seem like farming them is a tad exploitive. Bioware did intend them to be rare. Also, I cannot tell you how many times, how many dungeons I ransacked on my first playthrough to gain enough Poisonous Spider mats, only to have half the spiders I killed drop nothing at all. 

 

4. Did you have full tier four gear for every team member? Or just for a select few? 

 

I am really glad you had a good experience gathering your materials. I really wish I liked grinding, but I don't. All I am saying is, the system is broke for some and grinding for some is tedious and takes away the want for more than one playthrough. Replay value is a huge plus for me when purchasing a game. I really like this game. I have fun playing it, but the grinding is really a pain in the ass and already, especially after having to restart, I am already starting to steer away from it, unfortunately. Seriously, it needs a fix. If they have plans to fix it and just haven't got around to it, then wonderful. However, if they have no plans to do so, it was pretty stupid to fix the glitch that was harming no one. Consoles don't have cheat engines and we're just stuck with poor design choices. It blows. 

 

I am not saying that shouldn't have fixed the glitch at all. I am saying, if you fix the glitch, also fix the reason why the exploit was so widely used. I am also not expecting them to put the glitch back. I doubt they will. I doubt they care. I just wish they would have explored reasoning a little bit more before deciding to fix it.

 

I also wish that those who are pro-glitch-fix would stop accusing those who used the glitch as not knowing how to play the game right, being lazy. It's like they skipped the numerous threads with people giving detailed reasons why they used the glitch instead of jumping straight to the "Stop being lazy!" reason. 

 

 


 

 

 

I completely agree with this. I do, however, contend that there are many people who are just plain lazy and is why they use the exploits. You can usually spot them by the tone of their posts.

 

 

As for my experience. I'm in no way assuming that it is shared by everyone, or that it is the standard. I was simply illustrating that my experience is in stark contrast to Jeffry's. As you pointed out about my experience, the same is true of his. The problems he's had are not shared by all. I guess what I'm beginning to understand as Jeffry's (and many others') point is that the game shouldn't have to be played in such a specific way as I have played it to take full advantage of the crafting system. There needs to be flexibility in playstyle AND the ability to use the crafting system to its full potential. Jeffry you did touch on one point earlier that I didn't address but I'm in complete agreement with. The availability of certain items is restricted to story progress, making them available far too late in the game. Specifically, I recall on my first playthrough I completed all of the story except the final mission before feeling satisfied with my gear. This leaves what, 15 minutes of content? Very on point.


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#870
Jerome620

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@Jerome620, just out of curiosity, how many imperial vestment cottons do you have? I'm guessing not many as the only thing that drops them are the elves in the one-time visit region that is the Arbor Wilds. Yet these are mystifyingly described as a "common" material. Conversely, allegedly "rare" snoufleur skins can be easily farmed from easily killable passive creatures that spawn regularly in the Emprise.

And any mob that drops a mat that's required to craft a rune (revenants in this case) should not be finite. That's just ill-considered level design. By all means, make the spawning areas few and far between and make them hard to kill, but the way the game is currently set up, it's entirely possible for a player to have slain all existing revenants without getting enough drops to complete even one rune and without even realizing they were needed before finally acquiring the schematic. That's just stupid. Yes, with foreknowledge of the issue you can always leave a revenant-spawning rift open to farm ad nauseum but that's a silly thing to need to do.

I can certainly go on. Acquiring substantial amounts of kings willow weave and royal sea silk (also "common" materials) is not even a chore worth undertaking (randomly spawning high level venatori in certain parts of the ridiculously oversized Hissing wastes)--let alone going for the fade-touched versions. There's "rare" and there's "might as well not even bother."

And if you know of any other way to obtain craggy skin (also meant to be common) apart from the 10 you receive from one of Josephine's perks (which are emphatically not worth the points), I'd be curious to know how. Granted, lurker scales have the same stats, but the point is these things were obviously supposed to be obtainable from some creature or another but, whoops! That release deadline's coming up!

So yeah. There's some problems here.

 

I'm not arguing that there are not examples such as you have pointed out here. There ARE problems with it. But I haven't experienced the frustration others have, necessitating use of the exploit. I guess it's just the way I play and the materials I choose to make use of. For example, the imperial vestment cotton, I haven't made it that far in my second playthrough and in my first, I probably didn't use it because of exactly what you're talking about. That is, limited quantities.

 

I don't want to come across as saying everyone should just suck it up and play the way I play. If that's the way it sounded, it was certainly not my intent. I just wanted to illustrate that the system isn't COMPLETELY broken. Though, the result of this conversation is that I now have a better understanding of why some made use of the exploit in the first place. If you don't play the same way I do, what alternative do you have if you want to make use of the crafting system?


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#871
Fade-Touched-in-the-head

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I just wanted to illustrate that the system isn't COMPLETELY broken.

And that's fair enough, but it's a considerable length away from being as polished as it needs to be given the nature of it, which is the heart of the issue here.

I've seen players rant about exploit removals in other games before. But In my experiences, its usually been a fleeting affair as players solemnly acknowledge that they had it too easy and resign themselves to a "Well, it was fun while it lasted, but anyway..." frame of mind and move on.

This isn't like that. So either DA fans are whinier than most (which I don't believe), or maybe the affected system is so shoddy that the exploit came off as justifiable to many. I mean, generally I prefer not to exploit. But in this case, I made the exception. It's not laziness. It's not an unwillingness to put in effort. It's in recognition that this couldn't have possibly been what the developers intended. A layered crafting system that demands experimentation coupled with some common materials being virtually unattainable while certain rare mats can be hauled back to Skyhold by the truckload?

I think the response to the exploit removal is perfectly understandable as a reflection of just how flawed the system is without exploits. I'm glad that your experience has been less bothersome, but I hope you can appreciate that many might have a greater interest in the crafting system than you appear to.

I'd just be happy if it were sensibly implemented. Not easy. Sensible. I wouldn't be lamenting the loss of an exploit had that been the case.
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#872
o Apollyon o

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I never have luck in rng. Hell i played destiny for 4 months straight grinding raids and nightfalls on 3-4 characters a week. To this date i still dont have heart or praxic fire while others get it no problem(my friend has 3).
So i stopped playing destiny to enjoy other games so i started dai. I was loving it but rng like always never favors me so i resorted to the dupe exploit. The loot in past da games were nowhere near this bad and never needed the dupe.

Why do i have to rely on rng in a single player game? Sure games like skyrim use rng but at least my combat level effects the loot i find.

#873
Kyraz

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I think that you should give people the option to use these gold/dup glitches, because I actually dont have time running around like crazy getting money and looking for craft materials. Honestly the game is wonderful but loonnggg. I have to work all days, when I come home I just wanna play for fun. Either you give the players the option to use the glitches OR you have to get other ways for us players to get money and crafting maths!

I love all dragon age games but this just sucks, that I spending all days running around just to get some money and it´s not alot of money you come by in the game.

 

Fix it!

 

And Im talking about singel game play and honestly focus on the singel game. I read so much about the multiplayer, what you are gonna fix and develop but nothing on the singel game AND you take away the fun in the game, because now all I do is looking for mats and money!!!


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#874
Chadwin

Chadwin
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I'm nearly finished with my second playthrough (first as a warrior, second as a mage) and I don't see what all the fuss is about. Not once have I felt like the quantity of crafting materials was lacking. Granted, it is a little annoying to have to pickup nearly every single resource along your path, but I just focus on the ones I know I need. I've always had more than enough to keep the party members I use most frequently outfitted with level appropriate gear. If you're trying to put teir 3 mats on tier 1 gear, you are doing something wrong. It's completely overkill. Match your mats and gear tier levels and you will have plenty (i.e. tier 2 mats on tier 2 gear, etc.). I'm fairly certain this is why both mats and schematics have tiers. Infinite mats would make it too easy. Setting limits actually ties loosely into the story by forcing you to manage your resources; which is something you would have to do in a position of leadership.

 

There are also ways to get some of the most valuable tier 3 mats with very little extra effort. Need Silverite? Make a few passes through the tunnel in Emprise Du Lion. Need Great Bear Hide? Follow the northern section of river in Emerald Graves. They drop 2-10 hides each. There's also a war table mission called "Gather Leather". If you have Leliana complete this mission, you get Great Bear Hides every time. Need Dales Loden wool? Kill every Red Templar in sight and you will never run out unless you're wasting it. And if you do, there's a group of Red Templars in Emprise Du Lion that always respawns by an archway near the bone tower or whatever its called. I could go on and on with where tier 3 mats can be found and I haven't even completed my second playthrough. As for tier 4, they're labelled "rare" for a reason.

 

Here's a couple of gameplay tips: First, if you're upgrading your gear every time you get a schematic that's a tiny bit better than the one you have, you are wasting mats. This is completely unnecessary. Second, make use of the gear you pick up along the way for your companions. There's plenty of it that is nearly as good as anything you can craft until later in the game, by which point you should have accumulated enough mats to make whatever you want.

 

Do I agree with having to farm for mats and gear in a single player game? Not really. But on the whole, the crafting system is one of the better single player crafting systems I've seen. And there's enough mats to keep yourself and most of your companions in excellent gear throughout the game without an excess of farming. Quit whining about them fixing a bug that allowed you to circumvent playing the game as it was intended to be played. It's called a "bug" for a reason. That means its NOT supposed to work that way.

 

 

You don't really need any of that stuff to beat this game.  The point here is that there was nothing for them to lose by leaving the glitch in.  If anything it acually helps them since it adds replay value to game.


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#875
Jeffry

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@sleasye74

 

That came out of nowhere. I haven't even reacted to any of your posts, plus I am arguing on your side. So what the hell dude? :D

 

 

@wingzeroshell

 

Yeah, sorry, I stopped reading your posts a while ago, because they are very hard to read for me. Using commas and full stops wouldn't kill you :) Btw you really don't have any legal grounds to demand a refund when a software company doesn't provide patches. You are not entitled to them (I bet EULA covers that - you know, that boring tens of pages long BS none of us cares about). The companies are patching their games so people keep buying them, not because they are obliged to it by law. And you won't win a court just based on moral grounds or on what YOU think you are entitled to ;) There were some law suits after ME3 came out, look it up and see how it went.

 

 

@Jerome620

 

Yeah, our experiences vary. But it really seems you had either an incredible ungodly luck or you did a lot of grinding (and it didn't seem like grinding to you) or you don't know what materials are you missing (if you didn't check it with wiki). The drop of fade-touched materials is absolutely ridiculous and even despite the fact I cleared the game completely (over the course of 200 hours) there are many materials I haven't even seen to drop once, which shouldn't really happen after 200 hours. I might have been just extremely unlucky (not enough revenant hearts, 1 fade-touched silverite out of at least 100 harvested silverite nodes, 1 fade-touched snoufler leather out of 60 killed snouflers, etc) , but that is also my point, the loot shouldn't depend on luck in the way it does in DAI. In MMO it would be fine and I did my fair share of grinding in them playing in top pve guilds, but it is not ok in SP story-driven RPGs.