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BAD IDEA BIOWARE; Fixed issue that allowed players to exploit their gold value in single-player mode.


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#76
Rizilliant

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The note Fixed issue that allowed players to exploit their gold value in single-player mode in the upcoming patch is a bad idea. There are not enough dragons to craft the best gear for your entire team. If you remove this exploit then how are we meant to craft gear for everyone in the way we want? By removing this exploit you will be encouraging mod use.
I can't be the only one upset about this fix.
I understand it's game breaking as it can allow you to OP early but if there isn't enough gear to farm then I don't see the point of playing SP. If someone OP's and regrets it then they can simply decide NOT to do it on the next play through.
Prohibition has been proven not to work

Edit: source= http://blog.bioware....-patch-3-notes/

Youre not intended too... Much like youre not intended to aquire every single talent point possible... 

 

Reguardless of if you, or i think all thebest everything is goods or bad.. Using an "exploit" to obtain it, is cheating, and not intended to be in the game!


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#77
Realmzmaster

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Cole fits with the lore, really.

 

Everyone else being able to do magic doesn't. Only a few people are born with the ability to do magic, and without training it is a disaster waiting to happen.  Letting every damn chump on the planet be able to use magic, pretty much nullifies the whole concept of the circle, and the entire magic system of the game.

 

But that has been the case since DAO. For example, the Ranger can call a pet to help from thin air or as an archer using scattershot?. A bard can immobilizes with just the voice. A Champion with war cry and superiority can knock opponents off their feet. What about the Reaver abilities?



#78
Rawgrim

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But that has been the case since DAO. For example, the Ranger can call a pet to help from thin air or as an archer using scattershot?. A bard can immobilizes with just the voice. A Champion with war cry and superiority can knock opponents off their feet. What about the Reaver abilities?

 

Yes it has been there since DA:O, but you could work around it by avoiding the over-the-top abilities. Or you could accept them as exceptions. Now every damn ability for rogues or warriors makes the character look like some anime hero or a power ranger. It is all over the place now, not limited to a few abilities. Someone in charge went completely Michael Bay.



#79
Rizilliant

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Sorry, but I disagree with you there. This game doesn't need armour dlcs at all. Crafting can easily make the armours we want.

Youre still able to craft all you want.. just not with unlimited amount of the best items in the game.. Wth kindve argument is this?!?

 

Give me the best of everything, and in infinite supply.. No wonder games are so dumbed down now, for this attitude. People like you, are why we went from Origins, to Inquisition.. Pffftt... Morrowind, to Skyrim... Sigh...The burning Crusade to lol,  Pandabear country (no i dont play wow)


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#80
Rizilliant

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I always get on my son for this.. I like to beat the game, and enjoy it.. He immediately goes online, to lookup all exploits, easter eggs, cheats, etc, then brags how he beat it.. Its like these kids now adays really think cheating is the same as winning.. Nor can they distinguish the right, from wrong.. It was not an intended aspect of the game, and can severely impact the outcome.. It causes you to get the best, which will cause less replay value, which will cause 'some' to move on to other games, and not purchase dlc...

 

How is this hard to understand.. "Cheating" is wong!


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#81
Blackzio

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I always ****** at my sonf or this.. I like to beat the game, and enjoy it.. He immediately goes online, to lookup all exploits, easter eggs, cheats, etc, then brags how he beat it.. Its like these kids now adays really think cheating is the same as winning.. Nor can they distinguish the right, from wrong.. It was not an intended aspect of the game, and can severely impact the outcome.. It causes you to get the best, which will cause less replay value, whicch will cause 'some' to move on to other games, and not purchase dlc...

 

How is this hard to understand.. "Cheating" is wong!

that's why i think they should have a "cheating mode", you won't get achievements since you didn't "win" the game. And i'm sorry but cheating options do wonders to replay value. if i I can play the game again without doing the things i found boring or got tired of it? ****** A! It's the same with mods, after i'm done playing the game the way it should be, i wanna go bonkers on it. 


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#82
Realmzmaster

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Yes it has been there since DA:O, but you could work around it by avoiding the over-the-top abilities. Or you could accept them as exceptions. Now every damn ability for rogues or warriors makes the character look like some anime hero or a power ranger. It is all over the place now, not limited to a few abilities. Someone in charge went completely Michael Bay.

 

But that is the point you have to work around it which means not taking options that are there which basically limits choice in character builds. The problem stems from the point that Bioware said in lore only mages have a conscious connection to the fade and can draw from it.

 

D & D was different because one could study and become a mage. or pledge oneself to a deity and be granted divine magic. The only limitation was the number or spells that could be learned depending on class or sub-class.

 

Therefore certain abilities given to other classes look like magic because basically they are.

 

In D & D terms DA mages are more akin to sorcerers with their innate magical ability, but require training to learn spells and control.

 

DA tries to limit the power of the mage by using cooldowns and mana depletion. The problem is that it does not work as well as having mages only able to cast a certain number of spells before resting especially since in DA mana can be replaced by potions in DAO and DA2. Mana potions work somewhat differently in DAI.

 

D & D mages were glass cannons until the higher levels. DA mages are not as fragile as their D & D counterparts 



#83
AlanC9

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Yes it has been there since DA:O, but you could work around it by avoiding the over-the-top abilities. Or you could accept them as exceptions. Now every damn ability for rogues or warriors makes the character look like some anime hero or a power ranger. It is all over the place now, not limited to a few abilities. Someone in charge went completely Michael Bay.


So it's OK for a game to have preposterous abilities as long as there aren't too many of them?

#84
Rawgrim

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But that is the point you have to work around it which means not taking options that are there which basically limits choice in character builds. The problem stems from the point that Bioware said in lore only mages have a conscious connection to the fade and can draw from it.

 

D & D was different because one could study and become a mage. or pledge oneself to a deity and be granted divine magic. The only limitation was the number or spells that could be learned depending on class or sub-class.

 

In D & D terms DA mages are more akin to sorcerers with their innate magical ability, but require training to learn spells and control.

 

Therefore certain abilities given to other classes look like magic because basically they are.

 

DA tries to limit the power of the mage by using cooldowns and mana depletion. The problem is that it does not work as well as having mages only able to cast a certain number of spells before resting especially since in DA mana can be replaced by potions in DAO and DA2. Mana potions work somewhat differently in DAI.

 

D & D mages were glass cannons until the higher levels. DA mages are not as fragile as their D & D counterparts 

 

Well DA has really no connection or simmilarites with D&D at all.

 

The magic abilities the other classes get just undermines the lore to a point where it becomes a joke. Secondly it pretty much ruins the mage, because the mage isn't "magical" anymore. Nothing special about it when everyone can use magic.

 

Some of the abilities are just so far fetched it is impossible not to have a negative reaction to them. Hail of arrows, for example. You fire 5(?) arrows int the sky and 500 of them rain down on your enemies. Even inside, when the ceilling is a few feet above you. That one there is probably the most immersion breaking one of the lot. It just so out there that whoever came up with it had to have been smoking something really strong at the time.



#85
Rawgrim

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So it's OK for a game to have preposterous abilities as long as there aren't too many of them?

 

 I think this is the tenth time I say this to you. You keep asking me, for some reason. Here is the answer. No it is not ok. But it is easier to accept it, or work around it, if it is just a few of them. When every ability is like that you can't avoid it at all, and the game keeps rubbing it in your face constantly. Especially after someone figured raining enemies would make the game better. More combat = more awesome game, and all that.


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#86
Realmzmaster

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As far as the programmer is concerned an exploit is a bug. The programmer is given a list of bugs that have been found. It is simply their job to fix them. If someone reported this exploit bug then it goes on the list to be fixed especially if it is an easy fix.

 

Now the programmer gets a request to not fix a bug? Also the problem maybe that in fixing a different more crucial bug the exploit gets fixed. Therefore the programmer lists that as a fixed bug and scratches it off the to do list. 


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#87
Teddie Sage

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Youre still able to craft all you want.. just not with unlimited amount of the best items in the game.. Wth kindve argument is this?!?

 

Give me the best of everything, and in infinite supply.. No wonder games are so dumbed down now, for this attitude. People like you, are why we went from Origins, to Inquisition.. Pffftt... Morrowind, to Skyrim... Sigh...The burning Crusade to lol,  Pandabear country (no i dont play wow)

No need to be hostile just because of an opinion. Get over yourself.



#88
Teddie Sage

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How is this hard to understand.. "Cheating" is wong!

Cheating is wrong when playing multiplayer sessions. Cheating on single player mode isn't anyone's business but ours. There used to be a time where a lot of games came with cheats for people to enjoy the games the way they wanted. GTA games are a good exemple for this. Don't want to use the cheats? Don't use them. Don't crap on the people who want to use them to save some time if they want to move on fast in the story, or if they got other things to do. Why should you punish other players for something you don't want? It's a feature that has been present since the very first Dragon Age and now it's going to be removed because talked too much about it.


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#89
Realmzmaster

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Well DA has really no connection or simmilarites with D&D at all.

 

The magic abilities the other classes get just undermines the lore to a point where it becomes a joke. Secondly it pretty much ruins the mage, because the mage isn't "magical" anymore. Nothing special about it when everyone can use magic.

 

Some of the abilities are just so far fetched it is impossible not to have a negative reaction to them. Hail of arrows, for example. You fire 5(?) arrows int the sky and 500 of them rain down on your enemies. Even inside, when the ceilling is a few feet above you. That one there is probably the most immersion breaking one of the lot. It just so out there that whoever came up with it had to have been smoking something really strong at the time.

 

I agree with you. If you remember in other trends where we conversed I point out that Awakenings overpowered all the classes in DA especially archery. DAO had abilities that were also immersion breaking. The reason I brought up D & D was that any class could learn magic except pure warrior and thief. So other classes having magic made sense.

 

DA pigeon-holed itself by putting in that lore requirement, because it makes certain abilities used by other classes nonsensical  or having to come up with ways to explain it like the Reaver's abilities (dragon blood) or Templar (lyrium). 


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#90
Rawgrim

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I agree with you. If you remember in other trends where we conversed I point out that Awakenings overpowered all the classes in DA especially archery. DAO had abilities that were also immersion breaking. The reason I brought up D & D was that any class could learn magic except pure warrior and thief. So other classes having magic made sense.

 

DA pigeon-holed itself by putting in that lore requirement, because it makes certain abilities used by other classes nonsensical  or having to come up with ways to explain it like the Reaver's abilities (dragon blood) or Templar (lyrium). 

 

The Reaver and Templar I can accept. They have been explained, somewhat. I still wish the Templar abilities would have required actual lyrium, though. The lore is pretty straight forward with that bit being needed for the abilities.



#91
Rizilliant

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that's why i think they should have a "cheating mode", you won't get achievements since you didn't "win" the game. And i'm sorry but cheating options do wonders to replay value. if i I can play the game again without doing the things i found boring or got tired of it? ****** A! It's the same with mods, after i'm done playing the game the way it should be, i wanna go bonkers on it. 

Youre not looking for rpgs then... Mods, are another story... You may wanna stick with the God of wars, or Sunset overdrive type games then.. I cant think of any serious rpgs (Dragon Age) that gave cheat modes.. These games are created with a specific difficulty in mind, playstyles, and obstacles to overcome.. Rpgs are generally for a more serious gamer.. 


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#92
Bocochoco

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Cheating is wrong when playing multiplayer sessions. Cheating on single player mode isn't anyone's business but ours. There used to be a time where a lot of games came with cheats for people to enjoy the games the way they wanted. GTA games are a good exemple for this. Don't want to use the cheats? Don't use them. Don't crap on the people who want to use them to save some time if they want to move on fast in the story, or if they got other things to do. Why should you punish other players for something you don't want? It's a feature that has been present since the very first Dragon Age and now it's going to be removed because talked too much about it.


Yeah seriously, after a playthrough 100% completion why in the world would I really WANT to spend all that time when all I want to do is play the story through with better aesthetics
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#93
KBomb

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Youre still able to craft all you want.. just not with unlimited amount of the best items in the game.. Wth kindve argument is this?!?

Give me the best of everything, and in infinite supply.. No wonder games are so dumbed down now, for this attitude. People like you, are why we went from Origins, to Inquisition.. Pffftt... Morrowind, to Skyrim... Sigh...The burning Crusade to lol, Pandabear country (no i dont play wow)


Seriously? You think that cheats and exploits are the reason for the "dumbing" down of games today? Really? Cheats and exploits have been around forever lol. A lot of games even had its own cheat screen.

Also, why are you so pissed at him? I don't use these exploits, but I certainly don't mind if anyone else does. If it were MP, absolutely wrong. In a SP game, though? Who cares? Not everyone likes to grind, especially if it's after a few playthroughs.
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#94
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The Reaver and Templar I can accept. They have been explained, somewhat. I still wish the Templar abilities would have required actual lyrium, though. The lore is pretty straight forward with that bit being needed for the abilities.

 

But that is just it nowhere in DA:O, DA:A. DA2 or DA:I do you ever see the protagonist take lyrium if the templar specialization is picked. DA:I even shows that Cullen was addicted to the stuff. DAO showed the templar captured by Loghain with withdrawal symptoms.  Red lyrium actually has even more potent physical effects that are displayed in DA:I

 

But gamers would probably be upset if Templar was not allowed as a specialization. I would like to see if the protagonist picks the Templar specializations that special lyrium potions would have to be consumed otherwise all templar abilities would become unusable.



#95
Rawgrim

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But that is just it nowhere in DA:O, DA:A. DA2 or DA:I do you ever see the protagonist take lyrium if the templar specialization is picked. DA:I even shows that Cullen was addicted to the stuff. DAO showed the templar captured by Loghain with withdrawal symptoms.  Red lyrium actually has even more potent physical effects that are displayed in DA:I

 

But gamers would probably be upset if Templar was not allowed as a specialization. I would like to see if the protagonist picks the Templar specializations that special lyrium potions would have to be consumed otherwise all templar abilities would become unusable.

 

I'd like something like the addiction system from the old fallout games for Lyrium, actually. It would be cool if Lyrium wa rare and that you had to use it sparringly throughout the game due to addiction danger and a limited amount of the substance.


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#96
Emu8207

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I'm annoyed but ok with it. I like random stuff, one of the things that annoyed me the most about KOTOR was the fact that loot wasn't random, at least with DAI it's random. whether that's good or bad that's a mixed bag.



#97
Jackal19851111

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You waste tier 4 mats on your party?  Pfft, they can make do, that sweet T4 stuff is for me only, they can get the T3 hand-me-downs.

 

Agreed, I've played through nightmare with my companions on T3 stuff and they work fine. It's only a minor AR boost anyway.



#98
Blackzio

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Youre not looking for rpgs then... Mods, are another story... You may wanna stick with the God of wars, or Sunset overdrive type games then.. I cant think of any serious rpgs (Dragon Age) that gave cheat modes.. These games are created with a specific difficulty in mind, playstyles, and obstacles to overcome.. Rpgs are generally for a more serious gamer.. 

First of all, i didn't do the exploits, except for some schematics farming, but that was going nowhere so it was pointless. Thing is, we are not getting mods with dragon age inquisition, so no option for example, to cut a mission you found boring after the 7th time (that mod in DAO that gets the fade thing out of the way was a hit with the people that played multiple times). Our way to do so? cheat or exploit our way into it, i don't want to play the game each time for 85 hours, if that thing is going to be the same, let me get that out of the way already, after all, i finished the game. 

 

I've played Origins and 2 more times then i can count, and only exploited once (apart from mods) to see how crazy it would go, did one battle, and that was it, was a fun experience to burst the edge of the game. it keeps up the replay of the game. 

 

And you really want to talk about a difficulty in mind? is not about that, people are doing this game on nightmare solo, it's not hard, people just want the option to have cooler loot. 


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#99
Blackzio

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I'd like something like the addiction system from the old fallout games for Lyrium, actually. It would be cool if Lyrium wa rare and that you had to use it sparringly throughout the game due to addiction danger and a limited amount of the substance.

you don't need to go old fallout games for that, new ones have addiction system as well. 

That would be an interesting feature, but not sure if dragon age would go into that (like "survival" mode), could be pretty awesome.

 

A mod could even do that, you know, if this game allowed them properly . 



#100
AlanC9

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I think this is the tenth time I say this to you. You keep asking me, for some reason. Here is the answer. No it is not ok. But it is easier to accept it, or work around it, if it is just a few of them. When every ability is like that you can't avoid it at all, and the game keeps rubbing it in your face constantly. Especially after someone figured raining enemies would make the game better. More combat = more awesome game, and all that.

Heh. And here I thought you kept ducking the question. I guess your replies haven't synched up well with my reading of the threads.

Now that I actually have the answer the obvious followup question is "where were all the complaints about the non-realistic DA:O abilities"? I wasn't complaining about them because I wasn't bothered in the first place. I thought it was obvious that DA:O wasn't trying to be realistic, so if archer mooks can whip out something wacky like Scattershot, so what? Naturally, when DAI comes along with more of the same, I'm still not bothered. I also don't see how avoiding the abilities works. You still know they're in there; the enemies still have them, and you see them every time you level.

I'm not sure if this means I have more capability for disbelief than you do, or less.