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BAD IDEA BIOWARE; Fixed issue that allowed players to exploit their gold value in single-player mode.


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#1001
Arbiter156

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reply 1000


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#1002
Kenta Shuuichi

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The real question is why does it bother you that we used it? How did we ruined your fun?

 

We are not true gamers, perhaps? Using shortcuts is morally evil and we should all be ashamed of ourselves for even thinking about it? I don't know, just trying to understand. I personally don't think those who have used duping are doing any harm to anyone else, but then again I can be mistaken. I personally used it and had a blast with the crafting system, so I was very unhappy to see it go, but there you have it.

 

The point is: It harmed no one, yet helped a lot of people. So it should probably have been left alone, specially taking into account reactions to its removal. Not many are happy with it. Objectively speaking, thus, removing the exploit was probably not a good idea. 


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#1003
Meave

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The real question is why does it bother you that we used it? How did we ruined your fun?

 

well it didn't, I didn't even know there is some exploit until I read it in patch notes that it's fixed.

 

I never use cheats cos what's the point? But if other do in single player game, I don't care.

 

But you need to take into consideration that some players triggered this bug unintentionally and it ruined their game experience (if they didn't notice and reload the game) cos they didn't want to cheat, but the game did it for them. You can say that they didn't have to use those materials once they found out or sell equip they already made, but by same logic you could say that there could be 1000 healing potions and people could just not use them, but that's appearently not how Bioware feels about exploits so they fixed it...



#1004
Kenta Shuuichi

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I find very hard to believe the glitch could be triggered unintentionally...


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#1005
Meave

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Why? How else would you know about it in first place? Some player found out by accident that this action triggers bug and then wrote it on some forum, whatever. It's not like s/he knew from beginning that it's bugged...



#1006
Kenta Shuuichi

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It has a very specific method to be triggered, which is almost impossible to do unintentionally, because the button presses must be done in extremely quick succession. Even when you are trying to trigger it voluntarily there is a great chance to fail until you get the timing right. In fact I think the person who found the glitch actually tried one thing that worked in both DA:O and DA2 and saw it was still working. 

 

Performing the glitch accidentally is almost impossible to do unless you explicitly set out to do it. Its not like you could stumble upon it. 

 

Yes, you probably don't know about the glitch, but as I said, you has to know about it to even try pulling it off.


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#1007
KBomb

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Why? How else would you know about it in first place? Some player found out by accident that this action triggers bug and then wrote it on some forum, whatever. It's not like s/he knew from beginning that it's bugged...


I would imagine it was found because someone was intentionally looking for it. Considering it was in Origins and DA2. Someone was telling me that it is a common exploit, that Oblivion even had it. Some people just manipulate different avenues looking for exploits that are common. Its discovery doesn't have to be an accident and if they did find it accidentally, the way it's implemented would not ruin their game.

For instance, if you had five leathers, "accidentally" hit the correct button sequence, it would only be doubled in your "Buy Back" section-- not your inventory. If you didn't mean to sell them, buy back your five and leave the rest. No harm, no foul.

The only one that may, and I use "may" loosely, be triggered by mistake is the Influence one. Even then, you would have to keep doing the same thing over and over to gain a large amount of influence. Would hardly be accidental.

#1008
Teddie Sage

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Like I said... it won't ruin anyone's experience of the game because it's not a huge thing that will influence the story or quests. All it will do it give you more items to craft with and more gold to purchase stuff that take forever to spawn through the fields. It's not ruining your game if what I do with my Inquisitor is considered cheating. People should be free to "choose" however they play their single player game's experience, as it's not influencing the multiplayer's part of the game.



#1009
Meave

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Like I said... it won't ruin anyone's experience of the game because it's not a huge thing that will influence the story or quests. All it will do it give you more items to craft with and more gold to purchase stuff that take forever to spawn through the fields. It's not ruining your game if what I do with my Inquisitor is considered cheating. People should be free to "choose" however they play their single player game's experience, as it's not influencing the multiplayer's part of the game.

 

if this was true each game would come up with cheat drop down menu

 

-kill target monster

-revive party at full health

-make dragon dance

-do my laundry...

 

this cheat of yours simply ruins your economy. No need to loot anymore (only purple equip), no need to farm mats anymore you just go cheat first dragon in hinterlands and made even tier 1 recipes out of dragon mats. Well you pretty much skip half of the time you spent in game and it must hurt their statistics so no cheats for you :]

 

if the game wasn't incredibly easy I would say they removed the cheat so that they wouldn't take away the feeling when you beat the game at highest difficulty (let's say games like Mass effect)



#1010
Paul E Dangerously

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if this was true each game would come up with cheat drop down menu

 

-kill target monster

-revive party at full health

-make dragon dance

-do my laundry...

 

this cheat of yours simply ruins your economy. No need to loot anymore (only purple equip), no need to farm mats anymore you just go cheat first dragon in hinterlands and made even tier 1 recipes out of dragon mats. Well you pretty much skip half of the time you spent in game and it must hurt their statistics so no cheats for you :]

 

if the game wasn't incredibly easy I would say they removed the cheat so that they wouldn't take away the feeling when you beat the game at highest difficulty (let's say games like Mass effect)

 

The economy in the game is already ruined. It's an absolute joke. Quest rewards are pitiful, the items are usually vendor trash, and the gold you receive is a pittance.

 

Don't even get me started on how absolutely insane it is that the material farming is directly reliant on leveling in order to be effective. Have fun grinding those low-tier mats at 1/node until you hit the "right" level so you can get them at a decent rate.

 

Gold is both worthless and vital, because most everything you can buy from merchants is overpriced junk and your own items sell for a pittance. The only reason it's really necessary at all is because Bioware stuck a few ungodly overpriced schematics in near the end-game.


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#1011
Teddie Sage

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We already repeated many times on this thread that the economy system in the game is horrible, which is why so many of used the glitch. So my dear Maeve, you're not teaching us anything new here... 


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#1012
Lestatman

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If I was only doing 1 playthrough then fine but I have 6 World States going back to the 6 characters I created from DA:O so the idea of grinding again and again is not a fun idea for me.

 

If not already but at some point PC players will have means and choice if they want to duplicate items or give themselves gold by other means which makes the patch null and void to them leaving only console players stuck with it.


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#1013
Meave

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We already repeated many times on this thread that the economy system in the game is horrible, which is why so many of used the glitch. So my dear Maeve, you're not teaching us anything new here... 

 

well I wasn't trying to so whats your point?

 

And it's not that bad, the only things you might want to buy are crafting recipes and for that you gather enough gold... and for the selling? well teleporting system is quite well (one of the few good things about the game) so if your inventory is filling up and you find a camp site, go to Skyhold, pick flowers, sell stuff and return



#1014
Teddie Sage

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It's pointless discussing this with you. We already know all of that, there's no point saying it for the millioneth time. You don't understand our stance and I'm not sure you ever will.



#1015
Bocochoco

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It's pointless discussing this with you. We already know all of that, there's no point saying it for the millioneth time. You don't understand our stance and I'm not sure you ever will.


Not many people on the fence with this. They are either in our camp or not. Seems to me though that our camp is bigger
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#1016
Godeskian

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Sitting on the fence is uncomfortable.

 

I know that I have essentially abandoned my sixth and final playthrough for the moment due to a lack of interesting in grinding materials. I've got 5 100% playthroughs already under my belt and I'll admit I genuinely regret the loss of the dupe mechanic for materials, because it meant that I could actually concentrate on story and build design, which is the reason I'm here.

 

I'm not playing games to zone in and out in order to collect Aurum. I'm here for the characters, the plot, the banter.


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#1017
Bocochoco

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Sitting on the fence is uncomfortable.
 
I know that I have essentially abandoned my sixth and final playthrough for the moment due to a lack of interesting in grinding materials. I've got 5 100% playthroughs already under my belt and I'll admit I genuinely regret the loss of the dupe mechanic for materials, because it meant that I could actually concentrate on story and build design, which is the reason I'm here.
 
I'm not playing games to zone in and out in order to collect Aurum. I'm here for the characters, the plot, the banter.


Sorry about the banter bug.
I don't seem to get it

#1018
AlanC9

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Sitting on the fence is uncomfortable.
 
I know that I have essentially abandoned my sixth and final playthrough for the moment due to a lack of interesting in grinding materials.


Why not finish the playthrough and abandon just the grinding?

#1019
Godeskian

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Why not finish the playthrough and abandon just the grinding?

 

Thats... actually not a bad question. 99% of the challenges in the game can be completed without excess grinding I suppose.

 

Part of the problem for me at least is that I enjoyed having the freedom to craft virtually any armour and weapons that I wanted, when I wanted to. I realise that some people consider that 'part of the game' but for me, the trivia of powering up characters is exactly that. Trivia. It's something I do because the game gives me few other options to do it.

 

I can either craft a great set of armour, or hope that the RNG decides to spit one out for me, and given the lack of decent drops in previous games I'm not hopefull.

 

Mostly, I'm baffled by the fact that people, probably a considerable number of people given that most programmers work in teams these days, were paid actual money, and spent actual working hours, to remove an effect that has existed in at least four recent Bioware games, and which has no impact except where a player chooses to use it.

 

It's a shortcut, and one that affects no one but the player who uses it, so the fact that someone at Bioware made a decision to devote resources to 'fixing' it, strikes me as wasteful and pointless, especially considering the other exploits that weren't patched. If everything had been patched, I'd probably still be annoyed, but I would understand. This half and half approach makes no sense to me.


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#1020
Godeskian

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Sorry about the banter bug.
I don't seem to get it

 

Even with the patch, I still get barely any banter dialogue. I ended up having to go onto Youtube to listen to all the banter. In fact, I would probably trade all the exploits in the game for fixing that bug.


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#1021
Bocochoco

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Thats... actually not a bad question. 99% of the challenges in the game can be completed without excess grinding I suppose.
 
Part of the problem for me at least is that I enjoyed having the freedom to craft virtually any armour and weapons that I wanted, when I wanted to. I realise that some people consider that 'part of the game' but for me, the trivia of powering up characters is exactly that. Trivia. It's something I do because the game gives me few other options to do it.
 
I can either craft a great set of armour, or hope that the RNG decides to spit one out for me, and given the lack of decent drops in previous games I'm not hopefull.
 
Mostly, I'm baffled by the fact that people, probably a considerable number of people given that most programmers work in teams these days, were paid actual money, and spent actual working hours, to remove an effect that has existed in at least four recent Bioware games, and which has no impact except where a player chooses to use it.
 
It's a shortcut, and one that affects no one but the player who uses it, so the fact that someone at Bioware made a decision to devote resources to 'fixing' it, strikes me as wasteful and pointless, especially considering the other exploits that weren't patched. If everything had been patched, I'd probably still be annoyed, but I would understand. This half and half approach makes no sense to me.


This is exactly my feelings on the matter. I play to enjoy the game and if something makes the game less enjoyable and more of a grindfest in a poorly structured way then I will lose interest.
The dupe allowed me to enjoy my game the way I wanted.
It really irks me there is no official response to this.
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#1022
Tfb5swim

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I just want Bioware to bring back this exploit. I can't enjoy the game knowing I can't make top level equipment and have to spend hours farming materials


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#1023
Bocochoco

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I just want Bioware to bring back this exploit. I can't enjoy the game knowing I can't make top level equipment and have to spend hours farming materials


That's the thing about it. You CAN'T unless you farm things, reload for limited drops for high rolls, let enemies respawn without finishing areas...it just isn't right and totally ruins the RPG element

#1024
Underdog2204

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I finished a nightmare run (my first) with the patched game.

 

The total length was 120 hours doing all the content, and yes I did some farming. I also did not do the save/reload tricks to farm Cradle and other mats as I wanted an idea of the length with farming.

 

Now most materials are pretty easy to get hold of, the only ones that arn't are cloth. I finished the game with full gear for my Inquisitor, Blackwall, Cassandra, Varric, Solas, Sera, Dorian and a weapon for Vivienne. I also have approx 200k gold (after buying everything) just from taking blues and grays from Cradle and selling them with the +25% sales perks. Blues can go for over 1k gold and appear frequently there.

 

Seems fine with me...



#1025
Meave

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It's pointless discussing this with you. We already know all of that, there's no point saying it for the millioneth time. You don't understand our stance and I'm not sure you ever will.

 

oh please forgive me Lord of the forum, I dared to say my opinion in a generally accessible forum. I humbly apologize for that my simple mind forgot to ask you for permission not to agree with your majesty. If it please your highness I shall praise your name till my last breath...