Only change normally colorable things, uniques too though.
You're stuck with pajamas
Now, don't go asking for different styles of pajamas! You'll keep what they gave you because that's what you were intended to wear!
Only change normally colorable things, uniques too though.
You're stuck with pajamas
Unless I've been missing something there doesn't seem to be any "RNG" involved in chest loot, boss drops, or enemies that DON'T respawn. Only rng involved is with respawnable enemy drops which have a chance to drop just about anything it seems. But chests, bosses, and merchants seem to always have the same items unless of course you already have a pattern, then it just won't show up on merchants. If you find it in a chest or from a boss in one playthrough then it'll be there the next time too. Least that's how it's been for me. Heck I could be mistaken and this may have changed sense the last patch or something. My theory is ... if you buy out patterns from merchants... and I meen ALL the patterns even if you don't want them then the next time you get a random pattern drop it can't be one of those because you'll never receive the same pattern twice. If that makes any sense.
I could be completely mistaken though and if anyone would like the name of my supplier for these new "smokes" I'd be more than happy to share Bahahaha.
We will have to agree to disagree. YMMV, indeed. That is one of the differences role-playing has and makes it stand out against other genres and that is the ability to build your own ambient world. I wouldn't dream of telling you what should be important in your "world", I wouldn't mock it either.
I don't really put much thought into "realistic" armor, but I can certainly understand why some find it important. So, yeah. Agree to disagree. Excuse me whilst I go play dollies.
FWIW, this is a specific case of a big RPG question. What are we doing when we play RPGs? Are we playing our characters, or building the worlds around them? It's the former for me; none of my characters would ever conceive of making equipment decisions based on experience, so neither do I.
(I didn't even know this was a serious issue until the whole ME3 fuss, but that mostly says something about my own intellectual blind spots.)
I'm trying to understand what exactly you mean by this?
Unless I've been missing something there doesn't seem to be any "RNG" involved in chest loot, boss drops, or enemies that DON'T respawn. Only rng involved is with respawnable enemy drops which have a chance to drop just about anything it seems. But chests, bosses, and merchants seem to always have the same items unless of course you already have a pattern, then it just won't show up on merchants. If you find it in a chest or from a boss in one playthrough then it'll be there the next time too. Least that's how it's been for me. Heck I could be mistaken and this may have changed sense the last patch or something. My theory is ... if you buy out patterns from merchants... and I meen ALL the patterns even if you don't want them then the next time you get a random pattern drop it can't be one of those because you'll never receive the same pattern twice. If that makes any sense.
I could be completely mistaken though and if anyone would like the name of my supplier for these new "smokes" I'd be more than happy to share Bahahaha.
Unfortunately, it doesn't appear to work like that. It's more like "RNG creates a schematic drop. If player already has that schematic, the schematic does not appear". If you farm schematic from re-filling chests, you'll notice that the number of schematics you get per time unit drops to almost nothing if you already have most of the schematics. Start farming with nothing, and you can get two or even three schematics in five minutes. Later, when your collection is mostly complete, you're lucky if you find one in half an hour. If the RNG made sure that a schematic drop is always valid, the dropping rate would stay constant until your collection is complete and then drop to zero.
Unfortunately, it doesn't appear to work like that. It's more like "RNG creates a schematic drop. If player already has that schematic, the schematic does not appear". If you farm schematic from re-filling chests, you'll notice that the number of schematics you get per time unit drops to almost nothing if you already have most of the schematics. Start farming with nothing, and you can get two or even three schematics in five minutes. Later, when your collection is mostly complete, you're lucky if you find one in half an hour. If the RNG made sure that a schematic drop is always valid, the dropping rate would stay constant until your collection is complete and then drop to zero.
@Bocochoco I admire your determination to keep the thread going and looking for answers but I've resigned myself that Bioware will never ever bring back the exploit. I'm not going to speculate about BE whether or not it will fix things but from past experience I'm not holding my breath.
Like the fact are rolling, you can change your main title of the thread in "stop patching all the exploits". You'll probably have another anger to release with the 6th patch!
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@Bocochoco I admire your determination to keep the thread going and looking for answers but I've resigned myself that Bioware will never ever bring back the exploit. I'm not going to speculate about BE whether or not it will fix things but from past experience I'm not holding my breath.
I find you learn more from what people do than what people say.
BioWare is clearly not going to debate exploits (as a matter of policy) and every one will be closed in time if they haven't been already.
FWIW, this is a specific case of a big RPG question. What are we doing when we play RPGs? Are we playing our characters, or building the worlds around them? It's the former for me; none of my characters would ever conceive of making equipment decisions based on experience, so neither do I.
(I didn't even know this was a serious issue until the whole ME3 fuss, but that mostly says something about my own intellectual blind spots.)
I play for both. But more for the latter. I take joy in building my character and tinkering around with my equipment.
That said, I don't care for any gold exploits or farming for gear/schematics. I mean the whole point of having great gear is to help you in combat... and by the time you reach the higher levels, you are pretty powerful even with average gear. I'm level 19 and I still have tons of tier 2 gear and I'm not having much difficulty (on "Hard" difficulty). I'm ripping through the Hissing Wastes and took out 6 dragons so far without too much trouble. I curious why some people are obsessed with getting the TOP gear. Is ti just to be able to say that I have the the best of the best? I don't care about that part.
Or you could just play the game like it was meant to be played. Exploiting and modding just shows you can't make do with what you're given.
People mod games to experience them in their own way, not because they 'can't make do'.
@Bocochoco I admire your determination to keep the thread going and looking for answers but I've resigned myself that Bioware will never ever bring back the exploit. I'm not going to speculate about BE whether or not it will fix things but from past experience I'm not holding my breath.
All and all Bioware is only hurting themselves. A day will come when things just stop selling and its at that point they will get it. Us gamers will be happily moved on to different games. Wanna make your point? Dont give them your money, count your losses, play something worth your support!
All and all Bioware is only hurting themselves. A day will come when things just stop selling and its at that point they will get it. Us gamers will be happily moved on to different games. Wanna make your point? Dont give them your money, count your losses, play something worth your support!
And at that time, EA will kill Bioware. Like they do for Bullfrog, Maxis and co...
Its a single player game that the exploits are voluntary in. So I don't why they were addressed before other issues. I tried redoing the game after patch 5 and I just do NOT want to farm shite again. Loot does not drop as it should and now I cant farm giants for chips to buy the farming mats I don't want to spend the time getting. I dont care about the amulets. I would rather time have been invested in less plastic looking and shiney game, with bugs gone. I dislike the female qunari animations, time better spent on that rather than on single player exploits. The party banter firing in the middle of a fight is annoying, hello Well (did you ever go to that place in Minrathur )whacks at a demon not out of Breath( you know)whacks again, ducks, riposte, (the place with a bell?) Who talks while fighting?
That's my plan for now
W3 won't be purchased by me for sure
Why? What have the good Geralt done to you?
Why? What have the good Geralt done to you?
I have my TW3 preordered.
The complaining on their forum about the graphical fidelity of grass is to be marvelled at.
(makes the BioWare forum look calm and relaxed).
I wish they wouldn't have fixed the dupe glitch it made other playthroughs much less of a hassle.