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BAD IDEA BIOWARE; Fixed issue that allowed players to exploit their gold value in single-player mode.


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#101
Emu8207

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The only exploit I did with Origins was the exp bug with Duncan to level up my warden and Alistair to 25. Did that one time and I haven't repeated it because companions skills get auto set.

 

I would've done the War Table exploit with the merchant to gain rep to level 20 but rep is already pretty easy to come by. :D



#102
BammBamm

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D & D mages were glass cannons until the higher levels. DA mages are not as fragile as their D & D counterparts 

 

not to forget, d&d is a pen and paper ruleset which means no saving no reloading. thats why baldurs gate mages were so op and the pen and paper ruleset didnt fit very well for a computer rpg.



#103
Paladin Ryan

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So you took time to address an exploit that allowed us to fix your flawed loot and crafting system yet leave myriad bugs and issues untouched. Bravo Bioware; I guess you just had to find ways to artificially increase the play time. Whatever. This just means I need to go through the extra work of using the cheat engine. I did two over 100 hour long playthroughs free of exploit or cheat engine, at this point I have earned the right to bypass excessively long periods of farming and overly limited supplies of materials. There is nothing stopping one from being op early, exploit or no. Due to their "working as intended" loot system, one can find superior tier 3 armors and/or tier 3 weapons before even level 10 at which point having Dragon Bone or not becomes irrelevant. But I wouldn't even mind losing this exploit had they ADDRESSED THE BUGS THAT ACTUALLY HARM THE PLAYER EXPERIENCE. Exploits are a choice. Unobtainable schematics, quest breaking bugs, and armor display issues are not. But I suppose asking Bioware to have their priorities straight would be too much.


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#104
Bocochoco

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not to forget, d&d is a pen and paper ruleset which means no saving no reloading. thats why baldurs gate mages were so op and the pen and paper ruleset didnt fit very well for a computer rpg.


Imagine if mages in DA:I could only use a spell once only to have to relearn it. That's what it feel like being limited to certain crafting materials to me.
It's not just dragons people, it's all kinds of items. Revenants don't spawn everywhere yaknow!

#105
Feranel

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Imagine if mages in DA:I could only use a spell once only to have to relearn it. That's what it feel like being limited to certain crafting materials to me.
It's not just dragons people, it's all kinds of items. Revenants don't spawn everywhere yaknow!

 

Just like in Origins.

 

And people complain this game isn't enough like Origins XD



#106
Bladenite1481

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I get what you are saying, I think you are saying it incorrectly. Basically the game is already pathetically easy and so playing this game for a challenge is just not what you would call fun. So you have found another way to make the game fun..basically by making it a dress up simulator and digital novel and in doing this the restriction of materials is counter intuitive to what you would like to do with the game.

 

I also get the counter argument which is that you should want to play the game as it is designed. Or rather as the design was intended to be played. And I do agree in some small way with this, however my issue is that the game had already come out with these exploits and people who didn't want to use them weren't while people who did were. So what is the point of taking them out?

 

What is the point of removing features from a single player game? What does it benefit the company or anyone else to remove them? I read that someone hates exploits, well I vehemently loathe with the fiery passion of a thousand suns the entire idea of randomly generated schematics so why not remove that? Why are the developers consistently removing features and choice? Why not make changes that benefit the whole instead of limiting what you can do with the game? Who cares if its being played as intended, it should be about the Customer utility not the Developer Utility. 


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#107
Blackzio

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Just like in Origins.

 

And people complain this game isn't enough like Origins XD

if you're going to do origins, DO ORIGINS, it had mods in the first place and we wouldn't be having this discussion.

 

but you are going to give us a ginormous world that takes 100 hours to go (not complaining, loved the game), and don't give us ANY option, be that mods or exploits, to make our replay more enjoyable? that is the problem here. 


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#108
Bladenite1481

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Just like in Origins.

 

And people complain this game isn't enough like Origins XD

You talking about Drakeskin? Probably no complaint because there was suitable armor that was the same tier and near the same stats, Drakeskin just carried with it a particular look. Also once again, Origins had a toolset that allowed a multitude of functionality that is as of yet lacking in DA:i except for limited modding tools that some brilliant modders and players have created. 



#109
BammBamm

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Imagine if mages in DA:I could only use a spell once only to have to relearn it. That's what it feel like being limited to certain crafting materials to me.
It's not just dragons people, it's all kinds of items. Revenants don't spawn everywhere yaknow!

 

thats called balancing and every well made game should have a good one. the conversion of a pen and paper ruleset to a computer game without its restriction made a class totally op (which is not a good thing because it breaks balancing) and you want exactly the same through cheating. i mean when you dont want tension or a challenge, why not just play on easy? when you dont want invest so much time in a game, why you play a game with dozens of hours playtime? when its all about the shinies, why not cheat them direct in the game?

 

for every game there is a way its meant to be played, and its totally right that bioware tries to give the players that experience. i really want to know how many of the mimimi the game needs no tactics, tha game is to easy and those fancy youtube videos soloing a dragon in 20 seconds were people which are cheating, and bioware is afterwards criticized for it. i've seen this so many times, people doing the big boss dance and complaining about difficulty  and after a little requesting it was clear it was a cheater.



#110
Blackzio

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You talking about Drakeskin? Probably no complaint because there was suitable armor that was the same tier and near the same stats, Drakeskin just carried with it a particular look. Also once again, Origins had a toolset that allowed a multitude of functionality that is as of yet lacking in DA:i except for limited modding tools that some brilliant modders and players. 

And loot on DAO was not a problem for me, i really couldn't decide which awesome armor i'd wear, it had so many good ones. legion of the dead set, the one you get from the ritual, dragon blood (yea, i liked that), the one made of the dragon thingys, and many others, and that's not even including the shops.



#111
Exalus

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I wish they fixed 2handed detonation. potion belts working properly is a huge + though. 



#112
Blackzio

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Yes it has been there since DA:O, but you could work around it by avoiding the over-the-top abilities. Or you could accept them as exceptions. Now every damn ability for rogues or warriors makes the character look like some anime hero or a power ranger. It is all over the place now, not limited to a few abilities. Someone in charge went completely Michael Bay.

i have to agree. it doesn't bother me that much now, but DA2's swinging, "jumping", slashing at incredible speed was a bit, well... that's over the top, it was almost like anime style. Now i don't know if got used to it, or if they toned it down a bit since DA2. 


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#113
SkyKing

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Or you could just play the game like it was meant to be played. 

 

Define meant to be played.  Do you mean by the 80% of cut content that was replaced by "fetch me 4,000 weeds"?  Or the 80% of content that is nothing except "Fetch me 4,000 weeds", "er I died, please deliver my pubic hair wig to johnsons bedroom chest on the other side of the zone", etc? 


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#114
Rawgrim

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i have to agree. it doesn't bother me that much now, but DA2's swinging, "jumping", slashing at incredible speed was a bit, well... that's over the top, it was almost like anime style. Now i don't know if got used to it, or if they toned it down a bit since DA2. 

 

It is somewhat toned down yes, but now they have way too much flash and colours all over the place. I honestly can't tell what is going on during combat now. Some of my characters can't be seen in that ocean of flash and effects. I have no clue who is doing what to which enemy, and vice versa. Combat is the dullest thing about this game, easily. Even collecting shards is more fun.



#115
xkg

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I saw someone said in this thread that in DA:O money were limited. That's not true. With enough patience you could have made infinite amount of gold, not even by using any glitch - just by using the ingame crafting and tradingmechanic.

while( 1 ){
  BuyLyriumAtTheCircle()
  BuyTheRestOfTheComponentsAtAtheTavern()
  CreatePotentLyriumPotions()
  SellPotenLyriumPotionsAtTheTover()
}



#116
Blackzio

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It is somewhat toned down yes, but now they have way too much flash and colours all over the place. I honestly can't tell what is going on during combat now. Some of my characters can't be seen in that ocean of flash and effects. I have no clue who is doing what to which enemy, and vice versa. Combat is the dullest thing about this game, easily. Even collecting shards is more fun.

i had this problem mostly while playing on normal, but i didn't mind much, wasn't as fun as DAO, miles better then DA2, but i found it enjoyable enough to keep me going. Once they fix some glitches, nightmare should have a more fun combat. 



#117
Bocochoco

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i had this problem mostly while playing on normal, but i didn't mind much, wasn't as fun as DAO, miles better then DA2, but i found it enjoyable enough to keep me going. Once they fix some glitches, nightmare should have a more fun combat.


Well, Nightmare on DA:I is just a grindfest and no different than easy except you have to kite more.

#118
Ryzaki

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I'm baffled they're fixing freaking exploits in single player.

 

But they haven't fixed the weakeness bug.

 

Are you ****** kidding me?


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#119
Blackzio

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Well, Nightmare on DA:I is just a grindfest and no different than easy except you have to kite more.

you can find more ways to make it interesting. and i feel eaware might release a harder difficulty as DLC. 



#120
nightscrawl

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So you can call me dumb or whatever, but the patch notes don't say "material duplication" specifically and only refer to exploiting gold.

 

Fixed issue that allowed players to exploit their gold value in single-player mode.

 

So why is it people are thinking that they're removing the material duplication?



#121
Sylvius the Mad

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How come Thousand Cuts work when you don't have a cutting weapon equipped?

All spec abilities are weapon agnostic.

 

Also, arrows can cut.


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#122
Sylvius the Mad

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not to forget, d&d is a pen and paper ruleset which means no saving no reloading. thats why baldurs gate mages were so op and the pen and paper ruleset didnt fit very well for a computer rpg.

I completely disagree.  Tabletop rules work just as well in a CRPG.  I would love it if Dragon Age characters were as fragile at low levels as AD&D characters were.  In the early days, Gygax even recommended that you not bother naming D&D characters until they reached level 5, since the vast majority of them never would.



#123
Gambit458

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lol@those bringing up singleplayer. You'll get over it. This isn't like Mass Effect 3 where people were doing things like the infinite rocket launcher in MP so it's no surprise they'd be focusing on SP instead. I gotta chuckle at some people's posts about appearance because stats should matter more than looking pretty. Legion of the dead set? I replaced that junk with that set you get in the Black Marsh(forgot what it was called.) Far better stats while yes..still maintaining an "appearance"



#124
Sylvius the Mad

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The only exploit I did with Origins was the exp bug with Duncan to level up my warden and Alistair to 25. Did that one time and I haven't repeated it because companions skills get auto set.

Not with the No Follower Auto Level mod.

 

I installed that very early on.



#125
KBomb

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So you can call me dumb or whatever, but the patch notes don't say "material duplication" specifically and only refer to exploiting gold.


So why is it people are thinking that they're removing the material duplication?


When I looked the exploit up online, the infinite gold glitch came from duplicating items and then selling them. There may be another one, but afaik, the duplicating glitch is the only gold glitch. I could be completely wrong, but I haven't seen another one.