I get what you are saying, I think you are saying it incorrectly. Basically the game is already pathetically easy and so playing this game for a challenge is just not what you would call fun. So you have found another way to make the game fun..basically by making it a dress up simulator and digital novel and in doing this the restriction of materials is counter intuitive to what you would like to do with the game.
I also get the counter argument which is that you should want to play the game as it is designed. Or rather as the design was intended to be played. And I do agree in some small way with this, however my issue is that the game had already come out with these exploits and people who didn't want to use them weren't while people who did were. So what is the point of taking them out?
What is the point of removing features from a single player game? What does it benefit the company or anyone else to remove them? I read that someone hates exploits, well I vehemently loathe with the fiery passion of a thousand suns the entire idea of randomly generated schematics so why not remove that? Why are the developers consistently removing features and choice? Why not make changes that benefit the whole instead of limiting what you can do with the game? Who cares if its being played as intended, it should be about the Customer utility not the Developer Utility.