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BAD IDEA BIOWARE; Fixed issue that allowed players to exploit their gold value in single-player mode.


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#1451
KBomb

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No but I am done posting in this topic.

I hope it isn't on my account. I wasn't being serious. 


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#1452
Maker Be Damned

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I hope it isn't on my account. I wasn't being serious. 

No its not. You crack me up though. :lol:



#1453
Domiel Angelus

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There are eleven dragons to kill in the game (including the one in Jaws of Hakkon), the number of parts you receive per dragon is partially random from what I've noticed (also this is based on the strategy guide and the DA wiki) so its possible to end up with enough parts just playing the game to gear out your party. They also added new parts to gain with the DLC so you can get other tier 3 and 4 parts without having to use a bug in the Matrix to get them.

 

I had at least three people with tier four armor and weapons in my first play-through (Pre-DLC). People were already complaining that Nightmare was 'too easy' and I'm guessing they were using this and the "I generate influence forever" to make it super easy to clear the game with as little effort as possible. I didn't even know about these bugs/exploits until reading that they were going to be fixed anyway. 

 

As I've said before I'm on  a console so I played the game mod-less and cheat engine free and still did just fine to clear the game on regular and hard with little problem. The last dragon in Emprise (The Highland Ravager) was a bit difficult but that's mainly because they gave you such a small area to deal with him. 


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#1454
Cody

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I had at least three people with tier four armor and weapons in my first play-through (Pre-DLC). People were already complaining that Nightmare was 'too easy' and I'm guessing they were using this and the "I generate influence forever" to make it super easy to clear the game with as little effort as possible. I didn't even know about these bugs/exploits until reading that they were going to be fixed anyway. 

 

If you aren't going to read even half of the posts in this topic then don't bother replying. The game is easy without the use of the glitch. Difficulty is not the point of using this glitch. It is to reduce the time consumed from grinding. Instead of spending hours upon hours grinding like we did in our first playthroughs we could now enjoy the games positive aspects when using the glitch. That is the point. This isn't hard to understand.


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#1455
Domiel Angelus

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If you aren't going to read even half of the posts in this topic then don't bother replying. The game is easy without the use of the glitch. Difficulty is not the point of using this glitch. It is to reduce the time consumed from grinding. Instead of spending hours upon hours grinding like we did in our first playthroughs we could now enjoy the games positive aspects when using the glitch. That is the point. This isn't hard to understand.

 

 

A large part of the posts are off topic anyhow, such as the ones dealing with "Why hasn't this been fixed when this is getting fixed?" If they wanted multiple play throughs of the game to be less time consuming they would have given us a new game plus option similar to the ones in Mass Effect. They didn't because they want you to trudge through and collect elfroot for four hours to have enough to make the proper potions. Its bad game design but its the design they wanted. 

 

If you want a game that requires less time involved might I suggest Hello Kitty Island Adventure, it seems more to be your cup of tea.


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#1456
Cody

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A large part of the posts are off topic anyhow, such as the ones dealing with "Why hasn't this been fixed when this is getting fixed?" If they wanted multiple play throughs of the game to be less time consuming they would have given us a new game plus option similar to the ones in Mass Effect. They didn't because they want you to trudge through and collect elfroot for four hours to have enough to make the proper potions. Its bad game design but its the design they wanted. 

 

If you want a game that requires less time involved might I suggest Hello Kitty Island Adventure, it seems more to be your cup of tea.

 

Actually the majority have been completely on topic. And if you read them you would know that. But good to know you aren't much smarter than "maker be damned" for being incapable of understanding something so stupidly simple that a 3 year old could figure it out.

 

It's bad game design. The glitch fixed that. Made the game more fun. A lot more fun because we can jump right into the story and action. Origins and DA2 were not this bad and they were RPG's.

 

Using the "hello kitty" game as some sort of insult only managed to illustrate your incredible level of ignorance.



#1457
Teddie Sage

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If you want a game that requires less time involved might I suggest Hello Kitty Island Adventure, it seems more to be your cup of tea.

 

And just like that, you lost all the respect I had for you. Congrats.


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#1458
SofaJockey

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(aimed at last page generally)

 

As much as I tend to dislike exploits, preferring to focus on what entices folk to use them and resolve that,

playground name calling is only going to drive this thread to a lock, a thread which I do think performs (on balance) a useful function.



#1459
Domiel Angelus

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Actually the majority have been completely on topic. And if you read them you would know that. But good to know you aren't much smarter than "maker be damned" for being incapable of understanding something so stupidly simple that a 3 year old could figure it out.

 

It's bad game design. The glitch fixed that. Made the game more fun. A lot more fun because we can jump right into the story and action. Origins and DA2 were not this bad and they were RPG's.

 

Using the "hello kitty" game as some sort of insult only managed to illustrate your incredible level of ignorance.

 

 

I had just as much fun playing the game legitimately as you did using your glitch. At this point comparing Origins and DA 2 to DA:I, is like comparing apples to hand-grenades. They would have been better off calling it something completely different because even though its in the same universe and uses the some of the same characters, but there's little else involved. Its like when anime series have cross-over episodes. 

 

You bought a game designed by a team of people that wants it to be played a particular way. I do consider the current state of things to be bad design and yes it is glitchy and still buggy as all get out. The glitches and bugs that are currently in their coding that allow for such a thing aren't intended to be there. I'm not calling it an exploit in most regards because it does yes only affect single player games, at this point its only a glitch. The case still stands that if they wanted subsequent play throughs of the game to be any easier they would have had something placed in the game to do so. 

 

Its not trolling or ignorant for someone to have a difference of opinion with you. I prefer my RPGs to be grindy and not a cakewalk, its not my fault that you don't. It shouldn't affect achievements or anything of that nature as the previously labeled 'troll' said because it doesn't affect the game play as a whole.

 

I'm wondering who opened up about this thing even being in the game in the first place for them to even need to be fixing such a thing. It had to have been brought up by someone for it to require fixing. I remember way back when knowing about an exploit or break in a game was a rare occurrence because it was all word of mouth exchanges on a game. Plus at least they gave you warning it was fixed for you to even be able to discuss it, there's plenty of companies that would have stealth patched it and let you figure it out on your own. 


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#1460
Cody

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I had just as much fun playing the game legitimately as you did using your glitch.

 

You assume that I played through the first time using the glitch. You are missing the point. This is for multiple playthroughs.

 

At this point comparing Origins and DA 2 to DA:I, is like comparing apples to hand-grenades. They would have been better off calling it something completely different because even though its in the same universe and uses the some of the same characters, but there's little else involved. Its like when anime series have cross-over episodes. 

 

They are all RPG's with Origins being made to closely resemble old school rpgs. Their resources system actually worked. Inquisition's system is more suited for a MMORPG.

 

You bought a game designed by a team of people that wants it to be played a particular way. I do consider the current state of things to be bad design and yes it is glitchy and still buggy as all get out. The glitches and bugs that are currently in their coding that allow for such a thing aren't intended to be there. I'm not calling it an exploit in most regards because it does yes only affect single player games, at this point its only a glitch. The case still stands that if they wanted subsequent play throughs of the game to be any easier they would have had something placed in the game to do so. 

 

They didn't think it through. The glitch actually managed to fix their p,iss poor system.

 

Its not trolling or ignorant for someone to have a difference of opinion with you.

 

No but your "hello kitty" comment is. It illustrated your complete lack of understanding of the topic.

 

I prefer my RPGs to be grindy and not a cakewalk, its not my fault that you don't.

 

 I don't mind grinding. Mass Effect 1 and 2, Xenoverse, etc are all very grindy. But when one wants to make several playthroughs and just want to enjoy the games story and gameplay and not get so bored from the grind that it makes the entire game virtually unplayable due to how boring the grind is, it makes the glitch come in handy.

 

I'm wondering who opened up about this thing even being in the game in the first place for them to even need to be fixing such a thing. It had to have been brought up by someone for it to require fixing. I remember way back when knowing about an exploit or break in a game was a rare occurrence because it was all word of mouth exchanges on a game. Plus at least they gave you warning it was fixed for you to even be able to discuss it, there's plenty of companies that would have stealth patched it and let you figure it out on your own. 

 

No one really mentioned it. They just..did it. The some of the exploits were in the previous 2 games and talked about on the forums and Bioware never cared before.


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#1461
Domiel Angelus

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I had just as much fun playing the game legitimately as you did using your glitch.

 

You assume that I played through the first time using the glitch. You are missing the point. This is for multiple playthroughs.

 

At this point comparing Origins and DA 2 to DA:I, is like comparing apples to hand-grenades. They would have been better off calling it something completely different because even though its in the same universe and uses the some of the same characters, but there's little else involved. Its like when anime series have cross-over episodes. 

 

They are all RPG's with Origins being made to closely resemble old school rpgs. Their resources system actually worked. Inquisition's system is more suited for a MMORPG.

 

You bought a game designed by a team of people that wants it to be played a particular way. I do consider the current state of things to be bad design and yes it is glitchy and still buggy as all get out. The glitches and bugs that are currently in their coding that allow for such a thing aren't intended to be there. I'm not calling it an exploit in most regards because it does yes only affect single player games, at this point its only a glitch. The case still stands that if they wanted subsequent play throughs of the game to be any easier they would have had something placed in the game to do so. 

 

They didn't think it through. The glitch actually managed to fix their p,iss poor system.

 

Its not trolling or ignorant for someone to have a difference of opinion with you.

 

No but your "hello kitty" comment is. It illustrated your complete lack of understanding of the topic.

 

I prefer my RPGs to be grindy and not a cakewalk, its not my fault that you don't.

 

 I don't mind grinding. Mass Effect 1 and 2, Xenoverse, etc are all very grindy. But when one wants to make several playthroughs and just want to enjoy the games story and gameplay and not get so bored from the grind that it makes the entire game virtually unplayable due to how boring the grind is, it makes the glitch come in handy.

 

I'm wondering who opened up about this thing even being in the game in the first place for them to even need to be fixing such a thing. It had to have been brought up by someone for it to require fixing. I remember way back when knowing about an exploit or break in a game was a rare occurrence because it was all word of mouth exchanges on a game. Plus at least they gave you warning it was fixed for you to even be able to discuss it, there's plenty of companies that would have stealth patched it and let you figure it out on your own. 

 

No one really mentioned it. They just..did it. The some of the exploits were in the previous 2 games and talked about on the forums and Bioware never cared before.

 

 

You make very good points, and I've played the game twice now, so I understood the multiple playthroughs. My second playthrough was still completely free of glitch use and didn't feel that much more of a grind to me for the following reasons: I ran with different teams, chose all different options on dealing with Inquisition matters and took a different approach with my main character. I got to stop and smell the roses more on my second playthrough of the game because I already knew just where the best spots to gain certain materials were in advance. The farming allowed me to spend time listening to my party's banter and just enjoying the scenery, you used it to jump into the action as it were where as I avoided it like the plague to enjoy the smaller bits of the game that made me love the DA series in the first place. 

 

On your comment about DAI's fitting a more MMO sytle setting, its possible that we're seeing footprints of the multi-player experience we were meant to get involved there. The multi-player we got with the game now is more based on the ideas from the ME group that joined to assist in its fruition rather than something strictly designed by the Dragon Age team on its own. 


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#1462
Cody

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The glitch actually allowed me to "stop and smell the roses". I didn't have to worry about gathering resources. So this way I could roam around, listen to banter more often, check out the different dialogue options and effects of different decisions, etc. Something that was stalled a lot before when I spent hours trying to get fade touched silverrite for my Reaver.


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#1463
Domiel Angelus

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I'm guessing you mean the guard version of Silverrite? I never had a shortage of that for some reason, maybe because the game knew it wasn't what I wanted.  I went all out to get Dawnstone (Walking Fortress), Royal Sea Silk (Fade Cloak) and when it came out Craggy Skin (Veilstrike) from JoH. 

 

I guess just a serious case of different strokes, because I preferred the farming to let me listen. There's a few really odd bits of Inquisitor responses that only showed up in correlation with me farming something and I never saw them just wandering around.


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#1464
Cody

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I'm guessing you mean the guard version of Silverrite? I never had a shortage of that for some reason, maybe because the game knew it wasn't what I wanted.  I went all out to get Dawnstone (Walking Fortress), Royal Sea Silk (Fade Cloak) and when it came out Craggy Skin (Veilstrike) from JoH. 

 

I guess just a serious case of different strokes, because I preferred the farming to let me listen. There's a few really odd bits of Inquisitor responses that only showed up in correlation with me farming something and I never saw them just wandering around.

I like exploring. So I get a lot of banter. The map is huge and ripe for exploration. Needs some random events though.

 

And yea; RNGesus(what we like to call it on Xenoverse) is funny that way. And by funny; I mean it can be a right a$$.



#1465
In Exile

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Wow I thought I heard it all. You somehow justify your need to cheat because you want to explore more and have time to "stop and smell the roses". :lol:  :lol:  :lol:  :lol:

 

NEWS FLASH: You don't need mats or gold to explore the game or smell the roses. If your worried about combat just put the difficulty on casual. You don't need any fancy gear to cake walk through casual.

 

I think people wouldn't care if mats were tied to customizing appearance. If Bioware separated out those systems, then you'd have no issue. 



#1466
Teddie Sage

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I think people wouldn't care if mats were tied to customizing appearance. If Bioware separated out those systems, then you'd have no issue. 

You know they put a dyes system in the game, right?



#1467
Teddie Sage

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@Cody: I told you many times already to ignore him. He's not worth your time.



#1468
Cody

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@Cody: I told you many times already to ignore him. He's not worth your time.

Memory isn't all that great. So I forgot. Sorry about that.



#1469
Teddie Sage

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Memory isn't all that great. So I forgot. Sorry about that.

Don't worry, it was just me yesterday. I'm your fairy godmother of this thread... except I'm a man and got no magic whatsoever... Now that's depressing.



#1470
BioWareMod03

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Hey everyone. Let's keep it civil in here. Thank you.


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#1471
Teddie Sage

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Thank you. The other user had a disruptive behaviour on this thread and hasn't left us alone for a week or so.


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#1472
Lestatman

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A simple way of resolving this would be statement or reply to this issue.  How long would it really take to have someone type it up either here in the forum or on twitter, blog etc.  Is it the case that no one is either interested or that no one can spare 1-2 minutes on this issue or is it the case that the dev team have no idea that ppl feel about this issue or simply don't care?  Sometimes Silence speaks louder than Words.



#1473
Cody

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A simple way of resolving this would be statement or reply to this issue.  How long would it really take to have someone type it up either here in the forum or on twitter, blog etc.  Is it the case that no one is either interested or that no one can spare 1-2 minutes on this issue or is it the case that the dev team have no idea that ppl feel about this issue or simply don't care?  Sometimes Silence speaks louder than Words.

Most likely it's because there is no good explanation. And they know that. So they aren't going to say anything.



#1474
KBomb

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I had just as much fun playing the game legitimately as you did using your glitch. At this point comparing Origins and DA 2 to DA:I, is like comparing apples to hand-grenades. They would have been better off calling it something completely different because even though its in the same universe and uses the some of the same characters, but there's little else involved. Its like when anime series have cross-over episodes.  [/quote]

 

Then by all means, don't use any glitches when playing games. This glitch wasn't one that you could just casually stumble into, so it isn't like someone would have just activated it by accident. 

 

 


You bought a game designed by a team of people that wants it to be played a particular way. I do consider the current state of things to be bad design and yes it is glitchy and still buggy as all get out. The glitches and bugs that are currently in their coding that allow for such a thing aren't intended to be there. I'm not calling it an exploit in most regards because it does yes only affect single player games, at this point its only a glitch. The case still stands that if they wanted subsequent play throughs of the game to be any easier they would have had something placed in the game to do so.

 

You admit it's a bad game design and then defend it. I would rather not do that. A lot of people in this thread would rather not do that, either. If something is a bad game design, they need to know it's bad. They need to look into why people consider it bad design and fix it accordingly. I 100% support a legitimate fix for the poor loot system. I would love to see it. I also support the people who liked the glitch and used it. I would be using it myself if it were still in existence. I hate grinding when I could be playing.

 

 


Its not trolling or ignorant for someone to have a difference of opinion with you. I prefer my RPGs to be grindy and not a cakewalk, its not my fault that you don't. It shouldn't affect achievements or anything of that nature as the previously labeled 'troll' said because it doesn't affect the game play as a whole.

 

You're quite right, it isn't trolling or ignorant to disagree with someone. It is trolling or ignorant when you use incendiary language and insults. I find that people bring out the insults when they have lost grasp of their argument. A last resort, if you will. Also, and if you had read this thread as you claimed, you would have seen this already: Grinding does not equate being "hard". It's time consuming and tedious. Some people, like myself, only have a limited amount of time to play. I am working on a degree, work full time, have social responsibilities, etc. I don't want to farm or grind and it would be nice to have a way of avoiding it. The glitch was a good way of doing that. As for the achievements-- you said in another post you farmed. Well, that is getting materials, rare Fade-Touched materials, no less--that could make your game easy too. You are supporting the removal of a glitch while utilizing another form of exploiting. Logic? There is none. 

 

 


I'm wondering who opened up about this thing even being in the game in the first place for them to even need to be fixing such a thing. It had to have been brought up by someone for it to require fixing. I remember way back when knowing about an exploit or break in a game was a rare occurrence because it was all word of mouth exchanges on a game. Plus at least they gave you warning it was fixed for you to even be able to discuss it, there's plenty of companies that would have stealth patched it and let you figure it out on your own.

 

This exploit exists in both Origins and DAII. I am certain they knew about it in this one. If not, there are many forums where people discussed it. Why they fixed it is beyond me. Some say they fixed it because it may have been tied to another bug. I find this doubtful, as no other bug seemed to be in relation to the workings of the exploit. There was an Amulet of Power exploit, as well and to fix it--they simply removed the amulets from chests where they could be exploited. Hopefully they removed it because they are working on other methods of gaining materials, such as the Black Emporium. I would be on board with that as long as microtransaction isn't involved. 


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#1475
CassMandra

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Fixing exploits is a good thing never a bad thing.