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BAD IDEA BIOWARE; Fixed issue that allowed players to exploit their gold value in single-player mode.


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#201
FKA_Servo

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Consoles are just PCs with a different form factor. There's nothing wrong with that. A single player game is a single player game, regardless of platform, so I don't think that's why they've removed this exploit.

 

Mods though?

 

The optimist says it's because of frostbite. The pessimist says it's because EA wants to sell us DLC. But now, in 2015, It's inconceivable that they don't realize mod support for DAI would mean tons of goodwill and guaranteed future sales for years. If we don't get mod support in DA4, or ME4, something will be seriously wrong.


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#202
BammBamm

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And what I keep saying, if there was more stuff to kill and better ways to get high tiers materials, people wouldn't HAD to result to the exploit. People use it because the game is made in such a way that we need those powerful equipment to beat the higher level monsters.

 

maybe just lower the difficulty or learn to play this "boring game without tactics necessary"?



#203
Teddie Sage

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maybe just lower the difficulty or learn to play this "boring game without tactics necessary"?

Speaking with you is a waste of time.



#204
AlanC9

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And what I keep saying, if there was more stuff to kill and better ways to get high tiers materials, people wouldn't HAD to result to the exploit. People use it because the game is made in such a way that we need those powerful equipment to beat the higher level monsters. The simple drops we get in the game aren't enough to give us the optimal stats some people need.


Wait... you're saying that some people really are so bad at the game that they need the exploit? I thought the consensus was that the game is pretty easy.

#205
Teddie Sage

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Alright, now that the skeleton is gone from my view, I'm going to say this. This game is meant to be played however we want it. Tactical, raw power, meat shields included. I don't see how having this exploit in SP affect MP at all and why it bothers people who don't use it so much. It's a bit unfair to be criticized for something that has been around since the very first game in the franchise and so many people used after their first playthroughs, as they wanted to make shortcuts for a game that is already long. 


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#206
Teddie Sage

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Wait... you're saying that some people really are so bad at the game that they need the exploit? I thought the consensus was that the game is pretty easy.

You misunderstood me. Whatever.



#207
BammBamm

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Speaking with you is a waste of time.

 

truth hurts? ;)

 

 

Consoles are just PCs with a different form factor. There's nothing wrong with that. A single player game is a single player game, regardless of platform, so I don't think that's why they've removed this exploit.

 

Mods though?

 

The optimist says it's because of frostbite. The pessimist says it's because EA wants to sell us DLC. But now, in 2015, It's inconceivable that they don't realize mod support for DAI would mean tons of goodwill and guaranteed future sales for years. If we don't get mod support in DA4, or ME4, something will be seriously wrong.

 

to be fair, mods support only a minority of games. most mods exists because of clever modders that find a way to trick mods in the game (like cheat engine) and not because the developers support it.



#208
FKA_Servo

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Wait... you're saying that some people really are so bad at the game that they need the exploit? I thought the consensus was that the game is pretty easy.

 

I simply want it for the freedom to craft what I want when I want. I did my time in my first couple of playthroughs. Eventually, if I end up documenting them with FRAPS and screenshots, I want to be free to control the way my characters look.

 

Some condescending jerk downthread made the intelligent and original observation that "it's dragon age, not barbie dress up." I wonder if he was one of the ones yelling and screaming about how armor didn't matter in DA2.


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#209
Mission

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If they fixed things like decorative gems only dropping off enemies that stops spawning after a certain point in the game, I would never use the mat duping exploit.


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#210
FKA_Servo

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to be fair, mods support only a minority of games. most mods exists because of clever modders that find a way to trick mods in the game (like cheat engine) and not because the developers support it.

 

Maybe, but that minority is important, especially now. Bethesda, CDprojekt and (gasp) Bioware before 2010?

 

A HUGE part of the reason everyone loves DAO so goddamn much is because of the mod support.



#211
Bocochoco

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If they fixed things like decorative gems only dropping off enemies that stops spawning after a certain point in the game, I would never use the mat duping exploit.


This seems to be the ultimate consensus. We need to use the exploit due to the fact that there is not enough crafting material in the ENTIRE world of Thedas which has been promoted as being so large you can do just about anything. Well once all is done all you can do is craft a few armors and 1 or 2 decent runes that you don't technically need at that point anyways.

I suggest a ruby weapon in the hissing wastes
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#212
SofaJockey

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... I thought the consensus was that the game is pretty easy.

 

There are threads complaining about how easy Nightmare is, but this is BSN so consensus is hard to come by.


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#213
Bocochoco

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There are threads complaining about how easy Nightmare is, but this is BSN so consensus is hard to come by.


Doesn't matter if it's "too hard" or "too easy" because in either situation there is a legitimate want for this exploit. I personally don't believe it's "needed" but it is most definitely desired and makes the replay value much higher for SP and that is a matter of fact that cannot be repudiated.
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#214
AlanC9

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You misunderstood me. Whatever.

 

I don't see how it's possible to interpret what you wrote in any other way. What did you actually mean?



#215
Teddie Sage

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I don't see how it's possible to interpret what you wrote in any other way. What did you actually mean?

I explained myself after. Anyways, just read Bocochoco just said. I think the same as him. This game needs more SP content and more replayability. If people are bored with it, it's their right to use exploits just as it's the PC gamers' right to use mods. As long as it doesn't affect MP, I don't see what's the problem at all.



#216
AlanC9

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Maybe, but that minority is important, especially now. Bethesda, CDprojekt and (gasp) Bioware before 2010?

 

Well, Bio after 2002 and before 2010. Except for KotOR. And Jade Empire. And Mass Effect.



#217
JaegerBane

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I have to come down on the side of all exploits being fixed. I appreciate that it gives some players more choice, but things working incorrectly is not really a suitable solution to poor design (if we accept that limited resources or gathering are a problem in the game). Hopefully they will come up with a system that improves your gameplay experience and actually works the way it's intended.


I think you'll find that, while there are pro-exploit and anti-exploit camps, most players feel that the patching priority is too far along the 'what can we do quickly' end rather than the 'what is most serious?' end. We've got quests and skills bugged into oblivion while we're getting such valuable fixes as exploit removals and spirit blade losing its detonator.

Still, the patch *is* going along better lines than its predecessor.
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#218
AlanC9

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I explained myself after. Anyways, just read Bocochoco just said. I think the same as him. This game needs more SP content and more replayability. If people are bored with it, it's their right to use exploits just as it's the PC gamers' right to use mods. As long as it doesn't affect MP, I don't see what's the problem at all.

 

OK, at least that makes sense. I'm still not clear how an exploit adds content, though.


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#219
FKA_Servo

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Well, Bio after 2002 and before 2010. Except for KotOR. And Jade Empire. And Mass Effect.

 

Fair point. I never played Jade Empire or Mass Effect on PC. KoTOR though certainly had a modding community that added items, gear and content.

 

In any event, modding was encouraged and nurtured in Origins, and it was certainly possible in DA2 (which, again, I did not play on PC, but it has a pretty healthy Nexus page).



#220
Bocochoco

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I explained myself after. Anyways, just read Bocochoco just said. I think the same as him. This game needs more SP content and more replayability. If people are bored with it, it's their right to use exploits just as it's the PC gamers' right to use mods. As long as it doesn't affect MP, I don't see what's the problem at all.

Honestly could you imagine Skyrim without mods? That game became a classic that people will remember their entire lives NOT for the story or the system but BECAUSE you could do with it as you pleased through mods.
My first RPG was FFIV or FFII at the time for SNES. I 100% completed it without the use of google or a strategy guide. I even got the pink tail/adamant item and the spoon throwing knife. My second third and fourth playthrough I used a gameshark and modded the hell out of it and put characters on my crew you weren't supposed to have and it was awesome. To this day it is my all time favorite. Had I not been able to do that I don't know if it would still be my top game
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#221
Blackzio

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I just tested the exploits yesterday, didn't know most of them existed.

 

But i'll say again, people are not finding the game hard, they just want to make kick-ass loot, and maybe speed it up on multiple plays since the game is huge, and i know a lot of people will finish this game more than 5 times.

DAO didn't give that option either, but had mods, so we didn't really care, because mods could fix issue. DA2 was a flop (i liked it, but it's like eating a mcdonalds cheeseburger after a Kobe Beef) 

 

Now the problem is the game is all closed, we don't have proper mods, and no exploits to make replay a more fun experience.

 

​That's the bottom-line that people are misunderstanding.   


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#222
Teddie Sage

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OK, at least that makes sense. I'm still not clear how an exploit adds content, though.

Extra mats = extra crafts. As simple as that.



#223
BammBamm

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Fair point. I never played Jade Empire or Mass Effect on PC. KoTOR though certainly had a modding community that added items, gear and content.

 

In any event, modding was encouraged and nurtured in Origins, and it was certainly possible in DA2 (which, again, I did not play on PC, but it has a pretty healthy Nexus page).

 

modding and modding support are different things, there are mods that hack the main exe to work. pretty sure there will be things be modded in da:i too (its even the case now)



#224
FKA_Servo

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I just tested the exploits yesterday, didn't know most of them existed.

 

But i'll say again, people are not finding the game hard, they just want to make kick-ass loot, and maybe speed it up on multiple plays since the game is huge, and i know a lot of people will finish this game more than 5 times.

DAO didn't give that option either, but had mods, so we didn't really care, because mods could fix issue. DA2 was a flop (i liked it, but it's like eating a mcdonalds cheeseburger after a Kobe Beef) 

 

Now the problem is the game is all closed, we don't have proper mods, and no exploits to make replay a more fun experience.

 

​That's the bottom-line that people are misunderstanding.   

 

In a nutshell.


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#225
Blackzio

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In a nutshell.

yea, i could go on and on about how loot system in this game is kind of messed up. Might not really affect if you play one time, but it will get frustrating very quickly. 


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