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In your opinion, what is the most underrated skill in your build?


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#26
teks

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Just saw this. Combo this idea with upgraded static cage, stupid fun.

Thats a very nice combo. Even better throwing daggers throw 5 daggers, not 4. Awesomeness.



#27
xnarcosysx

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Thats a very nice combo. Even better throwing daggers throw 5 daggers, not 4. Awesomeness.


On both my daggers I have the fade touched plush Faustian velvet that does 10% for hidden blades with 5 extra hits. You spam the throwing blades and you're guaranteed to get it to proc twice lol. In static.... and we all laughed and laughed and had a good time all around.

#28
sinosleep

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I would recommend using spike trap instead of ele mines. Ele mines take all your stamina, so you cant use leaping shot. So, I do

Hook and Tackle

Stealth

Spike Trap

Leaping Shot

Repeat 

If your crit chance is quasi-decent you'll have enough stamina for a leaping shot pretty much immediately after throwing the mines. I always long shot, hook and tackle, leaping shot, elemental mines, leaping shot, long shot, rinse repeat. 



#29
teks

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If your crit chance is quasi-decent you'll have enough stamina for a leaping shot pretty much immediately after throwing the mines. I always long shot, hook and tackle, leaping shot, elemental mines, leaping shot, long shot, rinse repeat. 

When you do that do you have to back up a little before throwing?

EDIT: never mind. I see your order. Very nice, I like it.



#30
sinosleep

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When you do that do you have to back up a little before throwing?

EDIT: never mind. I see your order. Very nice, I like it.

Here it is in action 

 



#31
sinosleep

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whoops wrong thread



#32
Orian Tabris

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I think the whole Battlemaster skill tree is underrated. People go on about how good the guard you get from Warmonger is, but for the PC, all you really need is Battlemaster and Champion, and you can solo dragons with ease. Bring Vivienne with Spirit and the appropriate element, and you can pretty much ignore the rest of your party.

 

Combat Roll is especially good. You use it for dodging attacks, especially if upgraded, and it doesn't even matter what other skills you use, even when playing with keyboard and mouse. You just avoid all attacks that you don't want to hit.

 

Honestly, the best spells and talents are the ones that don't require you to chain any specific skills to win. Like, forget ordering skills, just use the same one over and over again, plus whatever else you happen to have on hand at the time.



#33
arkngt

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Just remember that poisoned weapons do 60% damage every other second. They do half the damage listed on the card. So poisoned weapons = 240% damage over 8 seconds total. For an artifacer, with the low cooldowns, I think their are better choices, especially since infected wounds only boosts normal attacks AFAIK. ( I didn't test that, just heard about it)

But its a close call. Its not useless. I just wanted to point it out.

 

But isn't the upgraded Poisoned Weapons rather nice? 25% damage bonus for 10 seconds sounds good. (I haven't tried it myself yet, but I just added PW for my current DW Rogue char so we'll see).



#34
TheImmortalBeaver

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I've been liking Mana Surge quite a bit for my Knight Enchanter. I'm constantly gaining and losing barriers, so it gives a bit of breathing room whenever my barrier gets knocked down. Being able to use your next spell for free is the real kicker, though. It can be difficult to keep track of, but if you do, it can be a real life saver.



#35
JaegerBane

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I've been liking Mana Surge quite a bit for my Knight Enchanter. I'm constantly gaining and losing barriers, so it gives a bit of breathing room whenever my barrier gets knocked down. Being able to use your next spell for free is the real kicker, though. It can be difficult to keep track of, but if you do, it can be a real life saver.


Tbh the biggest issue with mana surge is the cost of getting it - winter's grasp lost its worth on a KE after the loss of spirit blade's detonator. It also can be a bit awkward to trigger, as far as I can see it only triggers if an opponent takes your shield down, not through decay.

#36
mutantspicy

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Underrated.  Combat Roll.  I'm currently playing a generalist 2H warrior with some vanguard and battlemaster.  Having the combat roll, charging bull and grappling chain combo makes for a very fun elusive warrior gameplay with the ability to do some major slam damage.  Is he OP? no.  Not like my rogue builds.  But a boatload of fun to play.



#37
UEG Donkey

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Whirlwind after patch- played my first warrior after 5 rouges and one Mage I quit after level 12 it was so dumb. Charging bull, warcry start spinning cole puts group to sleep detonate all of them Solas drops static cage and I detonate. Once I picked up champion specialization and started dropping dragons it was over. I'm not really a fan of the play style but at least with warriors you never have to worry about your companions and since you can control the follow of battle cole can always flank.

Has anyone gotten parry to work?I started a dw solo run and thought parry would be a good way to avoid damage but the animation takes too long to block 2 attackers?

#38
Exalus

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Underrated.  Combat Roll.  I'm currently playing a generalist 2H warrior with some vanguard and battlemaster.  Having the combat roll, charging bull and grappling chain combo makes for a very fun elusive warrior gameplay with the ability to do some major slam damage.  Is he OP? no.  Not like my rogue builds.  But a boatload of fun to play.

I think if mighty blow was slightly stronger or had a lower CD it would make for a far more enjoyable archetype. Its just too hard to outshine 8 CD massive stealth damage twin fangs.



#39
teks

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But isn't the upgraded Poisoned Weapons rather nice? 25% damage bonus for 10 seconds sounds good. (I haven't tried it myself yet, but I just added PW for my current DW Rogue char so we'll see).

aznricepuff posted about poisoned weapons in a thread. There is a whole lot going on with poisoned weapons.

 

Remember how I said its half? Its actually not. It does tick every other second, but it does 45% damage, not 25%, and it does 5 ticks over 8 seconds instead of 4.

So thats nice, but its not the same as a damage bonus. It ignores armor, and no matter how many times you hit it can only apply once (though it will renew the duration), so try to hit multiple targets.

Heh, more is wrong on the card then what is right :P

 

Now based on aznricepuffs testing, I got a new nomination. Toxic cloud.

 

(from his thread http://forum.bioware...mbat-mechanics/ )

 

Toxic Cloud

  • AoE is centered on the caster (no manual targeting).
  • [Mistake/Bug] Cloud lasts 12 seconds, not 8 as stated in description.
  • Cloud ticks 7 times in 12 seconds.
  • Poison ticks 8 times in 14 seconds.
  • Cloud and poison damage ignores armor.
  • [Mistake/Bug] ability_multiplier for the cloud damage is 45% per tick, not 15% as stated in description.
  • [Mistake/Bug] ability_multiplier for the poison damage is 60% per tick, not 25% as stated in description.
  • [Bug] The cloud poisons enemies even without the Contact Poison upgrade.

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#40
sjsharp2011

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I have a soft spot for chain lightning. The sleep combos with Rift Mage are pretty cool, and it has a short enough cooldown to take advantage of the Rift Mage's near endless mana supply. Static Cage is probably better, but I just love the sound / aesthetic of slinging lightning.


me too I like Winters grasp as well playing as a mage I like freezing my enemy on the spot and allowing my warriors off the leash to close in and give them a damn good smash especially when I have iron Bull in my team which I did most of the time in my first playthrough as I found him very useful at keeping the bad guys off me while I threw my spells at them.

#41
Biotic Flash Kick

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toxic cloud is just still crap though

no one stays near it and plus it's not as useful as other skills 



#42
Elhanan

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Simply because it is easy to lose focus, miss someone on the field, make a tactical error, etc, I have become fond of Guardian Spirit; that nice little Barrier that appears when one's health becomes exposed.

#43
arkngt

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aznricepuff posted about poisoned weapons in a thread. There is a whole lot going on with poisoned weapons.

 

Remember how I said its half? Its actually not. It does tick every other second, but it does 45% damage, not 25%, and it does 5 ticks over 8 seconds instead of 4.

So thats nice, but its not the same as a damage bonus. It ignores armor, and no matter how many times you hit it can only apply once (though it will renew the duration), so try to hit multiple targets.

Heh, more is wrong on the card then what is right :P

 

Thanks. I'm still a bit confused, though:

 

Poisoned Weapons

  • Poison is applied with any attack from the caster while the ability is active.
  • Poison ticks 5 times in 8 seconds.
  • Poison damage ignores armor.
  • [Mistake/Bug] ability_multiplier is 45% per tick, not 25% as stated in description.

The description for Infected Wounds say: "You do more damage with your weapons while poisoned weapons is active. Damage Bonus: 25%". According to the above it seems that the ability multiplier is added to the poison ticks rather than to weapon attacks, but it isn't very clear IMO. Guess I'll test it out when I have it upgraded.

 

If it's 45% bonus for weapon attacks for 10 seconds, that's A LOT, especially if combined with Mighty Offense tonics etc.



#44
Orian Tabris

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Has anyone gotten parry to work?I started a dw solo run and thought parry would be a good way to avoid damage but the animation takes too long to block 2 attackers?

 

Well, I don't know about two attackers, but Parry does work. I've seen Cole successfully use it, but it's so useless, it's not even worth getting. At least not for him. Maybe the Inquisitor has better luck. Still wouldn't waste a skill point to try.


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#45
Arvaarad

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Simply because it is easy to lose focus, miss someone on the field, make a tactical error, etc, I have become fond of Guardian Spirit; that nice little Barrier that appears when one's health becomes exposed.


Often paired with knight enchanter, but it goes especially well with necromancer.

Necromancer is the only spec where I might let Guardian Spirit trigger on purpose - no need to waste health potions on the teammate who's one AoE away from regaining all their health.

#46
Jeremiah12LGeek

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Stealth.

 

Sometimes, you just don't feel like fighting.


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#47
UEG Donkey

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Well, I don't know about two attackers, but Parry does work. I've seen Cole successfully use it, but it's so useless, it's not even worth getting. At least not for him. Maybe the Inquisitor has better luck. Still wouldn't waste a skill point to try.

I took it early on my dw solo run because I wanted to be able to mitigate damage but it's useless against multiple attackers. I wish instead of dealing damage it turned/pushed the enemy so that you could get a better flanking attack.

#48
Orian Tabris

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I took it early on my dw solo run because I wanted to be able to mitigate damage but it's useless against multiple attackers. I wish instead of dealing damage it turned/pushed the enemy so that you could get a better flanking attack.

 

You mean, like knocking them over so that they fall on their front?



#49
arkngt

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Regarding the upgraded Poisoned Weapons: it is annoyingly difficult to check the exact difference with it and w/o it, but it doesn't seem to give 25% (or 45% for that matter) extra damage. I think I'll respec my char, chosing something else.



#50
sinosleep

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I use poisoned weapons because it DOESN'T MATTER one way or another. All you actually NEED as an artificer archer is looked like it hurt , opportunity knocks, and fighting dirty. Everything else you use after that is gravy. I mean, you can see from the video I can kill groups in no time flat even if poisoned weapons may or may not be optimal. I just use it them cause a) it's an easy fire and forget ability B) it has synergy with tricks of the trade and the sabotage tree you already have to invest in any way.