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Crashing on unpacking


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#1
K Kin

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So I'm on my laptop, because my desktop broke, and I can't unpack my 1.3gb module. 

 

It loads up to 157/183 areas (used to be 250 areas a year ago), and then doesn't respond (show's the not responding white screen. I left it hanging for 10mins+ and it was still there, so I clicked again for the error message to pop up).

 

I used to run a 2.2gb module on this laptop, and that was a year ago.

 

Does anyone know what could possibly be causing this?

All my areas are 100% baked fyi.



#2
K Kin

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The module I have begun editing used to be played as a private PW by some friends and I. At that time, it was around 2.5gb. As long as everyone has adequate ram and is not running on some 10+ year old machine, it should run fine.

 

I should also mention that the module used to crash in the toolset once in awhile back then too, but that was when I was running on a 2006 Macbook Pro with 3gb of ram. 

 

Also because of this (on my other thread) it has got me confused on what the problem is.



#3
4760

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So I'm on my laptop, because my desktop broke, and I can't unpack my 1.3gb module. 

 

I used to run a 2.2gb module on this laptop, and that was a year ago.

 

Does anyone know what could possibly be causing this?

 

In one year, availab;e space on the hard drive could have decreased. Also, did the 2.2 GB module have as many areas as the 1.3 GB one? I guess it could also be a RAM issue.



#4
DukeVega

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corrupt file is a possibility, happened to me a few times! but i always keep 2 backups on dropbox



#5
K Kin

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corrupt file is a possibility, happened to me a few times! but i always keep 2 backups on dropbox

Last time I had a corrupt file, it gave me a message after unpacking saying that there is a corrupt file :P

 

 

 

 

In one year, availab;e space on the hard drive could have decreased. Also, did the 2.2 GB module have as many areas as the 1.3 GB one? I guess it could also be a RAM issue.

 


1 Year ago it had 249 ish areas, now it has 183.

I'll clear up some space on my harddrive, see if it helps.



#6
K Kin

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Well I have 162gb space lol

I just find it stupid how I can perfectly run a 755mb module, (after reducing 1.3gb to 1gb) I still can't run it..

 

I would assumed an extra 300mb, would cause me to crash when loading into large areas now and then, not completely unable to open it.



#7
Dann-J

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As a general rule, I prefer to keep individual modules sizes to no more than 300 to 400 Mb. Less than 300 Mb is probably better, but I've had no problems with modules up to 350 Mb. Most of the modules in the official campaigns seem to conform to that size range.

 

I'd never even consider letting a MOD file get over a gigabyte (or even half that). That's just asking for trouble. I'd be splitting such a large module up into several individual MOD files and making it into a campaign.



#8
K Kin

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As a general rule, I prefer to keep individual modules sizes to no more than 300 to 400 Mb. Less than 300 Mb is probably better, but I've had no problems with modules up to 350 Mb. Most of the modules in the official campaigns seem to conform to that size range.

 

I'd never even consider letting a MOD file get over a gigabyte (or even half that). That's just asking for trouble. I'd be splitting such a large module up into several individual MOD files and making it into a campaign.

 

I reverted back to how it was, alas It can't be used for multiplayer because of the land is cut up into 3 modules.

 

I understand this, but the module ours is, the lands are very large, and If I compensate anything further, it ruins it.

 

Atm they're 350mb/520mb/650mb.

 

I guess my laptop can't handle what it used to a year ago lol.



#9
andysks

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Have you thought of splitting the 3 into 6 or more modules somehow? That way you won't lose any content that you consider important, just to decrease the size. In general I try to keep my modules under 300mb, with 250 being the biggest so far. I got 10 modules in the campaign and creating more as I go. There is no limit to how many modules a campaign can have included.



#10
K Kin

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Have you thought of splitting the 3 into 6 or more modules somehow? That way you won't lose any content that you consider important, just to decrease the size. In general I try to keep my modules under 300mb, with 250 being the biggest so far. I got 10 modules in the campaign and creating more as I go. There is no limit to how many modules a campaign can have included.

 

The 3 modules work perfectly fine, with them being 350mb/550mb/650mb.

The problem was me not being able to run 1 module (the 3 modules above into one).

The project ours is, cutting it up into 4+ would be horrible :P