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Let's go back in time: What was your first impression of ME3?


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#26
Vespervin

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The first time I played Mass Effect (any of the games) was when Xbox 360 Battlefield 3 players were granted access to the Mass Effect 3 single-player and multi-player "beta." I played the multi-player first and I fell in love with the series. I remember how my spouse and myself were amazed with the game, I quote one of us saying, "the armour looks like Halo but way better!" I really liked how the game was in third-person and the game mechanics were amazing. I thought only the asari could grab enemies over the counter but I eventually learned that was not the case. I also played the two single-player missions that were provided.

 

I proceeded to pre-order Mass Effect 3 and played through the entire game multiple times with different options chosen. The endings did not bother me that much at this point. One of the hardest parts was choosing between the geth and the quarians - I hated how I could not save both. When I learned that they both could be saved if certain things were done in Mass Effect, Mass Effect 2, and Mass Effect 3 I immediately went down to the local games retailer to purchase the previous games. I found a used copy of Mass Effect 2 but Mass Effect was no where to be found. Luckily, Mass Effect was available on-demand via the Xbox marketplace. I've since played the entire series dozens of times over. The ending then bothered me.

 

When the Mass Effect Trilogy was announced, I was so excited. I always wanted to play the trilogy on the PC. Sadly, I had to start all over again with the multi-player aspect of Mass Effect 3, which was a downer but I got over it. I really loved downloading texture packs for the games, especially the first Mass Effect game.



#27
Linkenski

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"Well, at least it was better than ME2's intro."

man, im so glad I was only 16 when I played ME2 back when it launched. I had no clue about what was "right" or "wrong" to do story wise and it didn't strike me how wrong they got the planetary entry physics.

Even though I know it now, that first impression is why I still love ME2's intro today. It's sheer spectacle, starts the game with a bang. And then you think "why is Shepard killed and then inconsequentially brought back to life?" and then you play the rest of the game and enjoy the characters, the headshots and hum the Suicide Mission theme along with the game.

Then you start ME3 and start rolling your eyes everywhere. I remember, I played the demo too on a vacation with crap internet "I paid to get Internet for 3 hours to download the demo lol" and my impression was:

- good graphics
- what's wrong with anderson? He looks better but sounds like an ******* now
- Shepard is also a moron
- who accepted these hacks into a defense comittee???
- where's my dialogue options
- shut up Shepard!!
- oh no, a kid... who cares?
- emotionally manipulative music and an omniscient child. Wow. They really "stepped up" the writing...
- the child again..
- pulled out my hair when I saw shepard's reaction to the kid getting blasted.
- Title appears and I genuinely remember feeling depressed and all my hype and hope just slowly extinguished.

I was sure ME3 was going to be everything I loved about the other two but even better. I was heartbroken after just this demo. The full game was better, but I was agitated throughout the whole game over minor annoyances everywhere.

#28
Patchwork

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Annnnnd finally the dialogue wheel.

6 MONTHS! My Shepard let herself be jailed for 6 MONTHS!?!

Looking good Kaidan too bad I'm sticking with Garrus in this run.

Dear lord is this entire sequence just meant to trailer fodder? Of course we're going to need tactics stop being dumb.

Run, jump, run, roll, shoot. I wonder if there's a way to skip the tutorial stuff.

The more you try to make me care about this kid the less I do.

Finally! Bye bye Earth.

And the big guy is apparently someone I'm supposed to know, yeah okay fine but I'm still going Renegade here.

Hi Liara! Did they increase your boob size again?

Oh good a biotics tutorial because I haven't been using mine or Kaidan's at all.

A DEM? 3 games to build it up and BW went with a deus ex machina Mcguffin!?!


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#29
Guest_AugmentedAssassin_*

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When i first played the game i was so freaking hyped and disregarded how stupid the Prologue was. Then i went to Mars, And it was exactly as i had imagined it. The exact same plot and atmosphere i had in mind. A kickstarter for the reaper war. I was simply even more hyped. Then Palaven, Diplomatic complexity just as i imagined it. It was perfect. Well, Except for a few things. But as i progressed in the game, I began to wonder if BioWare would really be able to deliver a complete masterpiece as the game was full of flaws that i chose to ignore back then.



#30
MrFob

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@Linkenski: I your defense, I didn't catch on to the full ramifications of ME2 either, until I had finished ME3 (I had an inkling but that was all). I doubt many people did.

 

And while the Lazarus project is a continuity disaster, at least the ME2 start made two things better: It picked off at a familiar place -> The Normandy and the first time I see Shep, I get the dialogue wheel and get control. You knew immediately where you were and what was going on. Sure, they blew the ship up 1 minute into the game but at least you didn't go "huh? where am I? How did I get here and who is that guy that Shepard knows but I don't? And why is Shepard babbling away and I can't do a dam thing about it?" That's why I think ME3 started actually worse than ME2. It immediately (and I mean really with the first scene) broke my connection with Shepard by throwing me in there. If that had not happened, I might have considered the whole tutorial to be way better than I did. Therefore, I think ME2's start, for all it's flaws was better than ME3.


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#31
Guest_Caladin_*

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"Jesus H Christ when the frack can i actually play this game"

 

Thats basically what i thought



#32
KaiserShep

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When I first played the game, the dry prologue in Vancouver wasn't looking so stellar, but it was over quickly enough that I wasn't really going to make an issue of it. The intro to ME2 is more exciting, and it hooked me on my first go, but it bugs me more and more whenever I think about it, because Project Lazarus itself, and indeed Shepard's death, is one of those plot points in the trilogy that I really hate. Once I got to Mars onward, I was actually having quite a lot of fun, though the combat, which I feel to be vastly improved over its predecessors, certainly helped. But I also thought that this game had the best story arcs throughout the trilogy. I can look back and nitpick the hell out of the Geth/Quarian conflict and Thessia now after well over a dozen or so playthroughs, but in my very first, I was actually really thrilled with the story as a whole. The eavesdrop stuff was garbage, but they didn't consume so much time that I felt frustrated or annoyed. The only thing I really missed was having a little decision or two to make to spice things up, sort of like how some of ME1's diversions went. But it didn't matter in the beginning, because I was too busy enjoying myself. Priority Earth was not what I had really hoped, but I didn't hate it either. I actually felt sad for the characters and it did feel desperate, which I'm sure the writers were going for.

 

I never played the game without the Extended Cut DLC added on, so this obviously colors my first impression immensely from many others, so despite the weak ending, I actually felt more satisfied with this game than I did with the previous two.


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#33
JeffZero

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I knew the ending in detail prior to the game's release, so I never really had a "first impression" in the same fashion.



#34
Farangbaa

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Finally, Reapers.
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#35
FreshRevenge

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I thought that I did something wrong when I got to the ending. Because those choices were horrible. The ending was pretty awful Hopefully they learn from it and not do it again!


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#36
Naphtali

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Firstly I want to apologize to the Op for the amount of people who are trying to hijack your thread with "ending" and other things detracting from your main question.

 

The first hours of the game felt surreal, magical feelings I didn't get in the demo because it wasn't my import.

 

I noticed they took great steps forward in combat immediately in particular melee, the movement was greatly improved which was desperately needed when encountering the plethora of new enemies and tactics they had. No more post behind wall and slowly mow them down type gameplay, albeit cover was still tremendously important  

 

The audio and visual was greatly improved in and the performance variety of weapons, biotics, and tech powers. The distinct look and sound of a mantis and the power of a claymore. The weapon weight power system made for good resource management and varied your play style. The classes were fleshed out even better than before. 

 

To much to go into OP, but haven't been enthralled into a game and IP since maybe xenogears/ final fantasy 7



#37
Malanek

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I didn't really like the bit on Mars, it hinted that the main plot was going to revolve around a superweapon you had to quest for which was imo the most un-creative and un-fulfilling solution. But apart from that I loved it at first. I enjoyed the increased mobility you had from ME2 and I thought the encumbrance system was a great addition. I really liked how emotional the game was, very sad but ringed with hope, it was dripping with raw emotion most of the way through.

 

I'm going a bit off topic here, but that was my single biggest criticism of the ending. It just seemed to cut that emotion off and feel flat. I do think the EC solved that part. It still had problems with the ending, but if the extended cut had been in the main game I don't think I would have complained about it.


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#38
goishen

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I was a tad disappointed that we didn't even get to see Harbinger, minus the one scene at the very end (that we can't even be sure was Harbinger), much less fight him.  

 

Other than that though, I thought the war went on for too long.  They should've started the war in about the middle and just had a Peter Jackson's The Two Towers battle of Helm's Deep ending.  That battle lasted for a good hour of that film.  That's what they should have had.  Instead, they decided to stretch it thin.  By the time I got back to Earth, I was saying, "Yah, yah, big war, I get it.  Yah, real big war.  Lots dead in your cycle, yah, I know Javik.  Just shut up about it." 

 

I dunno.  I did enjoy the game, however.  In fact, I enjoyed the game the most out of the three. 



#39
Andrew Lucas

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Aside from the first version of the ending and the lack of Miranda and some other squadmates, I thought that the game was pretty good, depressing and with an amazing soundtrack. For now, the best of the trilogy.

#40
Finlandiaprkl

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My first impression was about 100 hours of MP before I started importing my ME2 saves...



#41
Mathias

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"Why is Shepard of all people being told that fighting the Reapers on Earth is pointless, and that he needs to unite the galaxy to stand a chance?"

 

Seriously, ME3 had some wretched writing.



#42
rapscallioness

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My very, very first impressions were, "omg, I can't believe I'm unable to import my Shep's face." and "Wow...everyone's eyeballs are sooo big."

 

shrugs



#43
windsea

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my opinion on SP hasn't change, a great game but it was easy to become OP and they failed the ending.

 

I hated MP at first but now i really love it, wish i still had Xbox live to play it.



#44
Lee T

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Well I was hit with the "sorry can't import the face of your character bug" so my first few hours of ME3 were spent waiting for a patch.

When I realised it would never come I finally stopped waiting and loaded one of my character which face could load.

My first impressions then where :
So no tribunal ?
Who's this guy ?
Where are my dialog options ?
Those commitee guys should read about Peter's principle...
What a stupid speech and why is my Shep saying that ?
Etc.

Thankfully it got better after Mars up to Thessia.

#45
DarkKnightHolmes

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- Too much autodialogue.

- Too much plot holes.

- Too much Liara.

- Crappy journal

- Side quests were boring.

- Gameplay was alright though.



#46
Han Shot First

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I knew the ending in detail prior to the game's release, so I never really had a "first impression" in the same fashion.

 

I purposely avoided those spoilers when they were floating around the forums. All I knew at the time was that people who had read them, really hated the ending. I just assumed that Shepard and/or some squadmates died and the reaction was from people who were unwilling to accept anything except a happy ending. Man was I in for a surprise. 



#47
ImaginaryMatter

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Underwhelmed, I think Prologue: Earth isn't a very good mission from game design perspective and because of that it leaves much to be desired. I first played the game in June about a week before the EC (my first completion was with the vanilla ending). Before then I had heard that there was controversy about the ending but I didn't know the specifics and pretty much everything was tempered with, "the other 95% of the game is great" bits. When I did beat the mission I felt a little sad for leaving Anderson but other wise it was completely, emotionally flat and started the game on it's left foot. Unfortunately, though this would continue to be my impression for most of the game.

 

It starts off well enough for the first couple of minutes up to the part we see Shepard and James. There's quite a bit of exposition laced with the troubling binary dialogue prompts which would be fine but it leaves more questions than answers for all players on the New/ME2/Arrival spectrum. Then there's the uninspiring Alliance Defense Committee scene and Shepard is thrown into action. The problem here is that there isn't much to engage a player. I feel about as disconnected as Shepard running a top white sterile buildings, away from the humanity below. This is supposed to be the game's hook but it quickly degrades into slight confusion and a visually clunky tutorial mission. Then we get the kid. I can see how the child could be effective but I saw him as a representation of what was wrong with the emotional stakes for the prologue. It was overly hamfisted pathos. The writers basically hung signs around Earth and the kid saying, "You should care now." complete with sad piano music, when at the moment I felt like some ambient action beat because I just had to empty a couple of thermal clips to get the Normandy to come down (this took me about 10-15 minutes before I realized I had to empty all the ammo, which. did. not. help).

 

Mars is fine, with what I thought was a cool introduction for Liarc (although I was distracted by the increased sexuality theme that haunted the main female characters -- did everyone get breast implants instead of preparing for the Reapers?). Which was great because I had to do the entire mission over again because I had a DLC pistol which was useless for the Eva Core sequence (this did not help my impression). The next part of the game was overly filled with dry exposition which made me restless, by this point I still felt like the only way the game was engaging was through the gunplay.

 

Edit: By this point I felt like the game was very much an unpolished straight up shooter. The plot felt mostly like people telling me to go different places and shoot different things, only they were being long winded about it.

 

Not Palaven was a disappointment as I thought we would be getting culture and world building but just ended up with a stark moon. The shot of Lake Fire on Palaven at the end is what I think one of the more memorable visuals of the entire series but I felt it didn't justify fighting on barren rock. Then EDI's body happened.

 

My next mission was Grissom Academy -- personally my favorite mission in the game and one of the top in the series. This mission made me feel a lot better as I got to see Jack again, I got to go through some varied gameplay, good pacing, emotional stakes, some world building; so much so much good stuff that not even Cerberus could bring me down. I loved this mission and it remains a highlight of every run.

 

Sur'Kesh was a very important mission. This mission started off very well. We get to walk around, learn a bit about the Salarians, got great exchanges between characters... but then Cerberus invades and it all evaporates. Given the poor justification for their appearance (ie none) this part is very frustrating. A large portion of the genophage arc felt like this. There were very good moments but there even larger moments that failed to engage and just had to be played through. Ultimately, while these parts are forgettable compared to moments like the end, playing through them isn't exciting.

 

The two missions with the Primarch's son are like this. For the first you're told to rescue the son of a guy you just met, then you're thrown into dark brown corridor for half an hour until you get to the exchanges between him and the crew. Then you have to deal with the bomb after another series of hallways. The cutscenes at the end are okay enough but they do not justify all this filler. When I first played through these missions I felt cheated. The Rachni queen mission left me frustrated as the imported Shepard had destroyed the last one. Priority: Sur'Kesh left me underwhelmed until the end. I felt like the tunnels and the temple reveal were supposed to be inspiring but the lack luster art direction and overly brown pallet prevented them from being so. By the end though I did shed a few manly tears.

 

More ranting to come...


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#48
Ithurael

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Mars is fine, with what I thought was a cool introduction for Liarc (although I was distracted by the increased sexuality theme that haunted the main female characters -- did everyone get breast implants instead of preparing for the Reapers?).

 

THAAAANNNNKKKK YOOOOUUUU!

 

My god I thought I was the only one who thought this!!!


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#49
Rasande

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Hi Liara! Did they increase your boob size again?

 

Ha, i know right!? Well it was either that or acually give her an interesting personality.

 

I seriously do.not.get.her appeal beyond "oooh hawt space chick, wooo!"



#50
goishen

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She's ummm.   Blue?

 

No, but seriously.  She's just a sweet girl-next-door kind'a thing.  Very naive, but she grows as the games go on.  And no, I'm not talking about her chest size.