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Let's go back in time: What was your first impression of ME3?


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#76
Dr. Rush

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I never thought about it before, but my reaction to ME3 was similar to my reaction to ME2. What I mean is that, I think both ME2 and 3 were very good games, but they lost something, part of the DNA or identity of what made ME1 so special. 

 

ME2 wasn't a huge disappointment to me, and neither was ME3, but I remember thinking in the first hours of both games, that something really meaningful and fundamental to what made ME1 had been lost. The devs chose to go in a different direction. I don't know what the magic ingredients in ME1 are, but ME2/3 were just more story-driven-shooters and less of a roleplaying game and less of a space-exploration game. 

 

I would give anything for a direct sequel to ME1, instead of the weird spin-offs that ME2 and 3 were. 



#77
Linkenski

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I really wonder if this is just something that happens if you have a lot of time (several years) to anticipate and daydream about what the sequel will be. I played ME1 and ME2 back to back because I got both games when ME2 launched. At first I did notice some things I didn't like as much with ME2 but once it started rolling I thought "this feels like an improvement" wheras ME1 I noticed a lot of flaws too despite of the narrative coherence. It wasn't until ME3 came out after I had been picturing it as the perfect Mass Effect game for 2 years that I felt so alienated and it felt like it wasn't a proper sequel.



#78
MrFob

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@Dr. Rush: While I know exactly what you are talking about, I am skeptical if even a direct sequel could have captured us like ME1 did. ME1 had the incredible advantage that it introduced us to the universe. Everything was so new and awesome. This is not something you can do twice, I think. Linkenski also has a point. I know that I had very specific ideas of what I wanted from both ME2 and 3. It was inevitable to get disappointed in some areas. That btw is exactly the reason why I am getting more and more positive about the next ME and why I want it to be rather removed from the trilogy. There is no more expectations, no more legacy, the game has to live up to. There is just going t be a new experience in a familiar universe. At least that's all I hope for at the moment.



#79
Linkenski

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Exactly. Usually I end up enjoying the part 1 of a story where everything is established. There's good reason to be excited for ME4 and especially because it doesn't have Shepard and company. The reason why so many aren't excited or even disliking the idea of no Shepard is because we don't yet believe in the new cast as we haven't yet seen it.

Chances are it will be a much better protagonist than Shepard, whom was admittedly a bit of a brick.

#80
dsl08002

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When i was on my first playthrough i got the feeling that ME3 wasnt as well made in story as the previous games. Also i was very stressed out in order to do the missions, it never told me really to slow down. Despite the horrible ending it felt afterwards that ME3 was and is still in scetch progress. Certain missions like tuchanka and quarian homeworld were brilliant but the rest was very low quality. ME3 needed more context and missions. As well having decisions matter.

The game needed a game development of 4 years to be a successfull game, alas the big bad wolf EA had other plans.

#81
Guanxii

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Up until priority: Thessia I thought it was on course to be the best one yet. Best gameplay & level design, best graphics, art and sound design, fantastic dialogue and scenes with great pay-off and then everything goes off the rails. The final third of the game is mess in terms of tone and themes though not without some great touches like some of the final goodbyes, Wrex's speech and the final Normandy scene with Liara.

 

The catalyst should have been replaced with a final confrontation with Harbinger on Rannoch. I wish the Illusive Man subplot had finished on the Cerberus base and had involved Miranda. Should have been placed before Rannoch and they should have merged the Sanctuary and Cerberus base plots together more closely. Kai leng feels cheesy and forced, especially on Thessia with that ridiculous plot armor shield and imo should have been killed right there on Thessia because afterwards he serves no purpose to the overall plot.

 

Peace and working together with the synthetics (Geth) should have been the KEY to defeating the reapers because it arises naturally from the plot - it's paint-drinkingly-stupidly obvious when you think about it (obviously flying in the face of the reapers who are diligently shouting from the rooftops about what a bad idea it is at every turn).

 

The synthetics should always have been the 'atomic bomb'/superweapon and eventual turning point of this conflict. What makes the Geth different this time however is having followed their own tech path (rather than the 'desired path') like no synthetic or organic species before in history (usually synthetic creation is dependent on the reaper tech tree) they actually understand and even highly value the importance of free-will and determination of every species as a result of this process. Ultimately as a result of their technologically independent development they transcend even the reapers understanding and have by far the most advanced technology and biggest armada the galaxy has ever seen (capable of even defeating the reapers) hidden behind the Perseus Veil from the prying eyes of organics to AVOID inciting CONFLICT with organics and/or tipping off the reapers.

 

The reapers themselves have never before encountered a synthetic species who understands let alone values the importance of the free-will & determinism. The Geth have always fought for these principles from day one. This is at the heart of why this cycle is different and the old rules no longer apply. Unlike other synthetic races throughout history the Geth never wanted to exist in isolation and do so only as a result of our continued divisive reaction towards them. We fascinate them. They have been preparing for this conflict since first encountering the old machines whilst we bickered amongst ourselves. Only problem is the reapers had runtimes in their network all along and have seized control of it and are in the process of re-enslaving them.

 

The side the synthetics are on wins. Everyime. The synthetic superweapon is so dangerous however it has destroyed every organic who thought they could control it since the beginning of time - even the Leviathans. The key to victory and breaking the cycle is not control, it is in overcoming our distrust and self-interest (organic nature) and keeping all species (organic or synthetic) united and fighting together in face of this terror no matter the cost. Division as with the Protheans leads to conquest and spells the end of any great civilization since roman times (it's key to reaper honey trap). Will the tenuous synthetic and organic peace last? Maybe not but we must trust with every fibre of our being that it will if we are to succeed in the first place. Part of having free-will involves having the right to try & even fail on your own terms eloquently conveyed by Shepard; a key universal message of the series, something even the Geth understand probably more than most... yet this fact somehow escapes the reapers and their calculations. If we can defeat the reapers together as a result of mutual cooperation... surely we can work out our differences which propagate this eternal conflict together in a way they obviously couldn't (given that the reaper solution was not devised through mutual cooperation between organics and synthetics which is why is it was ultimately flawed - perhaps impossible until now).

 

Rannoch should have been the key battle ground, not earth if the central theme of the plot of ME3 was to be the metaphysical conflict between organics and synthetics. Shepard, Tali and Legion should ultimately work to convince and work with the Quarians to save their avowed enemy (the creator saving the created - symbolically important) the Geth (i.e. purging the virus) because in doing so they will save not just themselves but the entire galaxy in the process (Quarians, Geth and their creation vindicated). The final battle should have been the full strength of the Geth armada united with the organics obliterating the reaper fleet over the Rannoch skyline as the Quarians retake the homeworld, we take back the galaxy. The vanquished Harbinger delivers his chilling final words of warning signalling the end of the war and the final epilogue sequence.


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#82
Lee T

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Up until priority: Thessia I thought it was on course to be the best one yet. Best gameplay & level design, best graphics, art and sound design, fantastic dialogue and scenes with great pay-off and then everything goes off the rails. The final third of the game is mess in terms of tone and themes though not without some great touches.
 
The catalyst should have been replaced with a sovereign boss battle on Rannoch. I wish the Illusive Man subplot had finished on the Cerberus base and had involved Miranda. Should have been placed before Rannoch and they should have merged the Sanctuary and Cerberus base plots together. Kai leng feels cheesy and forced, especially on Thessia with that ridiculous plot armor shield and imo should have been killed right there on Thessia because afterwards he serves no purpose to the overall plot.
 
Peace and working together with the synthetics (Geth) should have been the KEY to defeating the reapers - it's paint-drinkingly-stupidly obvious when you think about it (all the while the reapers diligently shout from the rooftops what a bad idea it is at every turn).
 
The synthetics should always have been the 'atomic bomb'/superweapon and eventual turning point of this conflict. What makes the Geth different this time however is having followed their own tech path like no synthetic or organic species before (usually synthetic creation is dependent on the reaper tech tree) they understand and value the importance of free-will and determination of every species. As a result of their independent development they transcend even the reapers understanding and have by far the most advanced technology and biggest armada the galaxy has ever seen (capable of even defeating the reapers) hidden behind the Perseus veil from the prying eyes of organics to AVOID CONFLICT.
 
The reapers themselves have never before encountered a synthetic species who understands let alone values the importance of the free-will & determinism of all. The Geth have always fought for these principles. This is at the heart of why this cycle is different and the old rules no longer apply. The Geth only exist in isolation as a result of our divisive reaction towards them. They have been preparing for this conflict since first encountering the old machines whilst we bickered amongst ourselves. Only problem is the reapers had runtimes in their network all along and have seized control of it and are in the process of re-enslaving them.
 
The side with the synthetic superweapon wins. Everyime. The synthetic superweapon is so dangerous however it has destroyed every organic who thought they could control it since the beginning of time. The key to victory and breaking the cycle is not control, it is in overcoming distrust and self-interest and keeping all species united together in fellowship in face of this terror no matter the cost. Division as with the Protheans spells the end of any civilization since roman times (it's key to reaper honey trap). Will the synthetic and organic peace last? Maybe not but we must trust that it will in order to succeed in the first place. Part of having free-will involves having the right to fail on your own terms which is something even the Geth understand... yet this fact somehow escapes the reapers. If we can defeat the reapers together as a result of mutual cooperation... surely we can work out our differences which propagate this eternal conflict together?
 
Rannoch should have the the key battle ground, not earth if the central theme of the plot of ME3 is the metaphysical conflict between organics and synthetics. Shepard, Tali and Legion mobilize the Quarians to save their enemy the Geth (purge the virus) to save themselves and everyone else in the process. The final battle should have been the full strength of the Geth armada united with the organics obliterating the reaper fleet over the rannoch skyline as the Quarians retake the homeworld, we take back the galaxy. The vanquished Sovereign gives his chilling final words which signals the end of the war and the final epilogue squence.


While I hate Boss battles with a passion, I like your take on the story's twists.

#83
Guanxii

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While I hate Boss battles with a passion, I like your take on the story's twists.

Cheers.



#84
CroGamer002

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Singleplayer: I feel stabbed in the back by Bioware!

 

Multiplayer: Man, Co-Op is surprisingly fun and very hard!



#85
Iakus

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Singleplayer: I feel stabbed in the back by Bioware!

 

Multiplayer: Man, Co-Op is surprisingly fun and very hard!

Makes me wish I cared about MP.



#86
Linkenski

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Makes me wish I cared about MP.

Yeah, everyone keeps telling me how amazing it is. I think it's definitely more fun than Gears' Horde Mode and certainly more interesting with all the extra maps and creative use of different races and characters. There's a lot I have never tried in it.

 

I played it for a couple of hours the other day... but as usual it just doesn't really stick with me. I think there needs to be more than just co-op if it has to hook me. I honestly wouldn't mind that for NME as long as it doesn't drastically impact its development for single player.



#87
Jerkules17

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Good ones I think,it was a long time ago tbh,wish there were paragon scars...maybe in the next game. Please Bioware. :D



#88
SNascimento

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Singleplayer: I feel stabbed in the back by Bioware!

 

Multiplayer: Man, Co-Op is surprisingly fun and very hard!

I'm shocked to my core when people say ME3 multiplayer was surprisingly fun or good or any of that. It was so clear in ME2 the potential for it that it's inclusion in ME3 and its success was as sure as the sun's rise. 



#89
httitb

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Shepard was talking a lot without my consent.

Final Fantasy does that, but I didn't expect it from Mass Effect.

 

That was my first impression of ME3.

 

My initial impression of ME1 was "Three minutes in the game and I already get to decide whether or not to tell them to shut up. Nice."



#90
themikefest

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I don't recall exactly, but I do know that I was wondering who the heck is this James character



#91
YouKnowMyName

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My first impression of ME3:

 

https://www.youtube....h?v=A_FreDrOFd0



#92
goishen

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So, what you're trying to say is that you're Katy Perry?



#93
N0rke

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I distinctly remember that my first impression being that everything was really jarring. I felt like I was getting thrown into the middle of it all without any explanation of what happened in between 2 and 3. It really took me out of the experience as I felt like I was being rushed hastily down the narrative's path without being given time to fully readjust to the world. By the time I got finished with Palaven I put the game down and didn't bother to pick it back up for a long period of time. I felt like I was just along for the ride and that really turned me off from the whole thing.

 

I also really disliked the way they did dialogue (and still do). To me there were too few choices and when I did get to pick what to say I felt the conversation went on too long and changed topics too frequently without giving me another option. I imagine the purpose of this was to create more cinematic shots and to try and increase tension, but in the end I felt it sacrificed a very important role-playing aspect.



#94
wright1978

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As in the first session of play you had. Do you remember what you thought back then (before seeing the entire story play out, but the first 10 minutes to several hours of gametime)

 

Why didn't my Shep's face import?

Why is my character being repeatedly replaced by auto-shep who expresses opinions my shep wouldn't?

Why am i being forced into this alliance/earth centric viewpoint when entire galaxy is facing this threat?

Having to constantly fight to stay immersed in the game as my character and being frustrated at lack of choice was pretty much my first thoughts, still hoping it would improve and wondering how the story would unfold.



#95
wright1978

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"Well, at least it was better than ME2's intro."

 

Huh i was thinking this is 100 times worse than the ME2 intro.


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#96
eldor_loreseeker

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I played Mass Effect 1 when it came out and thought it was the best game I ever played.

I pre-ordered Mass Effect 2, but then real life got in the way. Autumn -14, when our roleplaying group disintegrated, I found Mass Effect 2 on my Steam account. "Why not give this a spin?" Said and done, I started a Mass Effect run, that eventually led me to buy Mass Effect 3 on Origin.

 

When I started Mass Effect 3 I was quite exited; I felt that this was the best gaming I´ve ever encountered, I was completely caught up in the story, the crew, the world. My feelings did not change through my Mass Effect 3 playthrough: I was thrilled all the way, and the end sent shivers down my spine, a perfect ending to the story.

A couple of weeks later I stumbled across a video about the Indoctrination Theory, and that led me to this forum. And now I feel silly.


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#97
KotorEffect3

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Finally the reapers are here.


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#98
Nykara

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First impressions where great, I finally had the game in my hands that I had waited to play for so long. I would finally get more Shepard story and more ME story and more of everything.

 

 

Then the ending happened.



#99
XPMUser

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Rushed



#100
Andrew Lucas

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I have question and I didn't felt like making a thread just because of it.

How do I get Garrus' goodbye in the evac scene? I always pick him and Ash for this part, they were the ones that I started the trilogy with, and now I'm finishing it with them. Ash is always the one who gets the scene, despite not being romanced by my Shepard. I just wanted that "Bro" dialogue, I managed it once but I can't do it again. It really irks me.