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What the hell was that?


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#1
Spectre Impersonator

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After taking some time off from the tedium of micro-managing items and repetitive resource gathering and fetch quests, I returned to DA: I to complete the final mission. After finishing that rushed and anti-climactic battle I have to say this was possibly the least engaging, least dramatic, least emotional Bioware game I've ever played. What were they thinking??? The NUMEROUS bugs were bad enough, but there isn't even a riveting tale underneath those.

 

They've shown an ability to tell a nice cohesive narrative many times in the past but this was just boring. I wasn't a huge fan of Origins but at least events built up to a final battle that felt massive in scale and importance. This skirmish with Corypheus floating around was even less epic than Hawke's fight with him in the DA2 DLC. Not only was he a total pushover but there were no cinematic to emphasize the danger/gravity of the fight. The whole game felt totally pointless. The epilogues were also embarrassingly scant. Where's the pacing and flow of the Mass Effect series? I'm really glad this team is not in charge of Mass Effect 4. It's terrible because they obviously worked their asses off but apparently there was no time to polish the overall story.

 

Anyway, the best part of this game for me was the Character Creator. Jon Curry did a great job voicing my qunari also but it's a pity the writers didn't give him more personality or interesting things to do.


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#2
C0uncil0rTev0s

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After taking some time off from the tedium of micro-managing items and repetitive resource gathering and fetch quests, I returned to DA: I to complete the final mission. After finishing that rushed and anti-climactic battle I have to say this was possibly the least engaging, least dramatic, least emotional Bioware game I've ever played. What were they thinking??? The NUMEROUS bugs were bad enough, but there isn't even a riveting tale underneath those.

 

They've shown an ability to tell a nice cohesive narrative many times in the past but this was just boring. I wasn't a huge fan of Origins but at least events built up to a final battle that felt massive in scale and importance. This skirmish with Corypheus floating around was even less epic than Hawke's fight with him in the DA2 DLC. Not only was he a total pushover but there were no cinematic to emphasize the danger/gravity of the fight. The whole game felt totally pointless. The epilogues were also embarrassingly scant. Where's the pacing and flow of the Mass Effect series? I'm really glad this team is not in charge of Mass Effect 4. It's terrible because they obviously worked their asses off but apparently there was no time to polish the overall story.

 

Anyway, the best part of this game for me was the Character Creator. Jon Curry did a great job voicing my qunari also but it's a pity the writers didn't give him more personality or interesting things to do.

 

Well... Welcome to the club, man. You're not alone in those feelings.

 

As for your exact experience - I'm suprised to see CC as an advantage. Well it's definitely better than the one in DA:O or DA2, but for me it's ruined with not having hairstyles. What if I'm not into making bald elf princesses (latest Thedas fashion gottabe)? So, er, can't agree here.

 

About the final fight - it felt more of a beating a loser with baseball bat, looking him into the eyes in from of his GF. Poor thing couldn't even stand a moderate challenge to me and he knew it. And he was both mad and sad about it as much as I was dissapointed.


You might want to look into my review over here, too. Points out few things more...
http://forum.bioware...y-final-review/


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#3
katokires

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It is kind of funny... I hate this game with all my heart and keep on cursing it here in the forums but I didn't hate the story that much...

I understand the point, as I understand the whole game is kind of underwhelming except perhaps for the moment Morrigan steps in until her scene with Flemeth ater Wjat Pride Had Wrought, those moments were overwholeming, at least for me... this tiny bit of Morrigan (SHE IS SO BEAUTIFUL IN INQUISITION IT KILLS ME)

But the whole thing is that perhaps the game let me down so much that the "final blow" of the last battle didn't hurt that much I guess

There is something weird in Inquisition... I love the way the companions were written, they are supposedly more human and close than in Origins... but somehow they end up not being... I guess that contributes to the "anticlimatic" thing... supposedly the ties that bind you to the world, specially your companions should make it all worth saving yet we don't feel we need to...

As I said, it is weird, it looks like it should work but it doesn't...

My opinion, my guess, is that it is related to time spent with pointless things... do a story focused playthrough and it seems a good "movie", this game was not meant to be played in all it's "glory"...

Well, as much as I hate this game this gap between what should be and what isn't makes me sad...

Like Solas romance, it looked like the most amazing romance I ever had in a Bioware game but later it became numb, until I didn't feel it anymore (best romance until now was Sera, perhaps because her over emotional reactions)

They failed, hard, somewhere in the way they wrapped things up, when you see things separatly they see interesting but they don't connect, not only to the game mechanics, the main plot or the subplot but they don't connect to the player until the end, it seems the "glue" fades while Origins "glue" seems to be alive and well until this day


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#4
Spectre Impersonator

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As for your exact experience - I'm suprised to see CC as an advantage. Well it's definitely better than the one in DA:O or DA2, but for me it's ruined with not having hairstyles. What if I'm not into making bald elf princesses (latest Thedas fashion gottabe)? So, er, can't agree here.

 

Yeah, a lot of people can't stand the hairstyles but being a qunari, I wasn't too fussed. I had a really nice pair of horns. The lack of drama and suspense ruined it for me.

 

When Iron Bull said "Good stuff, boss" in the after party, there was a conversation option "What do you mean by good?" or something. My thoughts on the entire sequence exactly. 



#5
Frenrihr

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I thought the exact same thing about the last "mission".... 

 

 

"Thaaaat.... was it?" 


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#6
Blackzio

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yea, that bit was uninspired. you had sooo many better boss battles, and scenes, the end really didn't live up to the rest of the game. 

 

but, as far as the story goes, it felt "ok" to me (overlooking the fact he could have just dropped the temple in skyhold and fucked me for good). He is just a pawn in a bigger event, that ending was a cliffhanger for a dlc or sequel. 


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#7
Spectre Impersonator

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that ending was a cliffhanger for a dlc or sequel. 

Which shows they've learned nothing from the backlash of DA2's ending. But for me, it wasn't just the ending that broke Inquisition, it was the pacing and terrible side quests.


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#8
Dominic_910

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"Here's a crappy ending, be sure to buy the dlc for the real ending!"



#9
DaemionMoadrin

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Predictable story, horrible pacing, bland main character, plot holes, side quests with no impact on the world, tedious time sinks that distracted from the story telling, changed lore/retcons and companions I couldn't connect to were the main offenders that broke the game for me. I'm not even going into the gameplay issues, the UI and all the other frustrations.

 

Romances? You get 3-4 special scenes/conversations and then it's business as usual. Maybe you get some banter about it but essentially nothing changes. It's like having a relationship with a cardboard cutout.


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#10
Blackzio

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Which shows they've learned nothing from the backlash of DA2's ending. But for me, it wasn't just the ending that broke Inquisition, it was the pacing and terrible side quests.

i think it really depends on how you play it. In my experience, it had a pretty good pacing, the side quests had meaning, almost everything i did made sense. 

It's a bit of designer fault this happens to some people, but also the fact they put too much stuff so it's easy to get sidetracked.



#11
DaemionMoadrin

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"Here's a crappy ending, be sure to buy the dlc for the real ending!"

 

No DLC can fix what they did with this game.


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#12
Spectre Impersonator

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No DLC can fix what they did with this game.

Nope. They have to start from scratch. And maybe try to be less ambitious next time. I'm so over Inquisition. It didn't remotely live up and wasted a lot of my time but it's in the past.


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#13
Dominic_910

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Nope. They have to start from scratch. And maybe try to be less ambitious next time. I'm so over Inquisition. It didn't remotely live up and wasted a lot of my time but it's in the past.

I've already put mine on ebay, can hopefully get atleast half my money back.



#14
Biotic Flash Kick

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I thought the exact same thing about the last "mission".... 

 

 

"Thaaaat.... was it?" 

my reaction too

 

we have had practice killing dragons 

RLD was a joke 

Cory in the last area was a joke 

 

then you get to that part in your Solo nightmare

you know you are in the clear 



#15
Rawgrim

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After taking some time off from the tedium of micro-managing items and repetitive resource gathering and fetch quests, I returned to DA: I to complete the final mission. After finishing that rushed and anti-climactic battle I have to say this was possibly the least engaging, least dramatic, least emotional Bioware game I've ever played. What were they thinking??? The NUMEROUS bugs were bad enough, but there isn't even a riveting tale underneath those.

 

They've shown an ability to tell a nice cohesive narrative many times in the past but this was just boring. I wasn't a huge fan of Origins but at least events built up to a final battle that felt massive in scale and importance. This skirmish with Corypheus floating around was even less epic than Hawke's fight with him in the DA2 DLC. Not only was he a total pushover but there were no cinematic to emphasize the danger/gravity of the fight. The whole game felt totally pointless. The epilogues were also embarrassingly scant. Where's the pacing and flow of the Mass Effect series? I'm really glad this team is not in charge of Mass Effect 4. It's terrible because they obviously worked their asses off but apparently there was no time to polish the overall story.

 

Anyway, the best part of this game for me was the Character Creator. Jon Curry did a great job voicing my qunari also but it's a pity the writers didn't give him more personality or interesting things to do.

 

That was the game of the year in 2014. Standards have dropped.



#16
metatheurgist

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That was the game of the year in 2014. Standards have dropped.


Nah, they've "modernised" and become "mainstream". Everyone that doesn't like it is a dinosaur. :P
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#17
Spectre Impersonator

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Why was Morrigan laying on the ground bleeding profusely from her head and then suddenly nowhere to be seen and then limping around without a mark on her after the battle?



#18
DAO MAdhatter

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Why was Morrigan laying on the ground bleeding profusely from her head and then suddenly nowhere to be seen and then limping around without a mark on her after the battle?


Magic!

#19
Guest_Cyan Griffonclaw_*

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Magic!

Enchantment.

 

Damn it. Where is Sandal? He was supposed to be in Val Royeaoux! The dude even prophecized Corypheous.

 

"SANDAL!?! Where are you?"

 

"Enchantment," says Sandal appearing out of side door in a meaningless rendered building in Val Royeaux.

 

"Sandal! Let's head to Skyhold because I have found the woman of your dreams and she's from Orzammar!" 

 

"Enchantment?" 

 

"Yeah, enchantment. Yeah... Dagna is going to love you to pieces..."


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#20
DAO MAdhatter

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Enchantment.

Damn it. Where is Sandal? He was supposed to be in Val Royeaoux! The dude even prophecized Corypheous.

"SANDAL!?! Where are you?"

"Enchantment," says Sandal appearing out of side door in a meaningless rendered building in Val Royeaux.

"Sandal! Let's head to Skyhold because I have found the woman of your dreams and she's from Orzammar!"

"Enchantment?"

"Yeah, enchantment. Yeah... Dagna is going to love you to pieces..."


Watch for Bioware to kill off Sandel in dlc just to spite us. :,(
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#21
TurretSyndrome

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They wasted too much money and resources to make all those pretty landscapes that they didn't have any more left to work on the story aspects of the game. I've yet to see a DA game that truly improves upon Origins without losing the soul of what made that game so great. 


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#22
GiarcYekrub

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I gotta say I spent an age equiping every single member of my squad as I assummed we'd be split into teams, a lot of that time was wasted



#23
Frenrihr

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Nah, they've "modernised" and become "mainstream". Everyone that doesn't like it is a dinosaur. :P

 

 

Here is a ball, perhaps you would like to bounce it:

 

O


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#24
JumboWheat01

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"Yeah, enchantment. Yeah... Dagna is going to love you to pieces..."

 

Oh gods... Dagna and Sandal in the same room together... I'm not sure we could handle it.  And I'm pretty sure Skyhold couldn't handle it.

 

So the ending is a big flub again, it seems.  After Mass Effect 3, you'd think Bioware would've learned... ah, well.  I'll wait for the extended cut.  I'm currently engrossed in doing another full playthrough starting with Dragon Age: Origins, so I'll have plenty of time to wait.


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#25
Feranel

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I haven't been this disappointed in how easy a boss was to kill since I one shot Alduin on Master in Skyrim.

 

=(

 

I need to stop min-maxing in crafting in RPGs.