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What the hell was that?


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#26
Rizilliant

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This was nothing more than a cash in, on a once top of the line, standard setting title!!!

 

For the 1st time in my Bioware lifetime, i am having to force myself, to continue playing my 1st playthrough.. DA2 i atleast finished (though never a 2nd time) but i finished.. This feels like walking, and picking forever! With random bland filler side quests, and basic 3 enemy combat scenarios scattered about.. 

 

Im absolutely dumb founded by all the GOTY talk.. Game Informer, IGN, etc.. These "critics" have become nothing more than cinical, big company pandering, bureaucrats! 

 

If my subscription to Game Informer wasnt free with my pro membership, i would cancel... Every single month, all you read is some smarta$$ed comment defending the constant 9-10 scores for anything AAA.. "a review is the critics point of view and enjoyment factor, nothing more".. Well im sorry, but a "review" should have points of critique. Was it enjoyable? Were the graphics well done? Was the story well written? Were there technical issues? did the fundamentals and basic things like combat abilities, stats, passive abilities, etc function? things like this, which should go into the scoring.. Yet they blatantly claim these issues are all moot, and only the critics "opinion, and enjoyment factor" matter.. Well excuse me, but if the company told me that tactical play, Origins-esk game play mechanics, lasting and impactful choices and consequences, were in the game, and the game was "made for and by pc gamers", then i have to make those issues known, and reflect them in my review.. Not make it goty, and say all these things are in working order!


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#27
Xralius

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I was blown away by how inaccurate the reviews were. I often wondered if they were playing the same game. I guess EA's pockets are deep.
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#28
Kleon

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The best par is that DAI is a game that they always wanted to make as they kept saying in several interviews.



#29
Winged Silver

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Which shows they've learned nothing from the backlash of DA2's ending. But for me, it wasn't just the ending that broke Inquisition, it was the pacing and terrible side quests.

 

I kind of got the impression they were going for Mass Effect 2's style of ending. You beat the little bad guy...now the big bad guy! Whether or not that received backlash, I wouldn't know, I wasn't on BSN at the time, but that's how it kinda felt to me (would've been nice if some gravity could've been added to the Corypheus fight by having certain companions die if you didn't do their personal missions or whatever....but maybe that's just me).



#30
Kroepoek

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The best par is that DAI is a game that they always wanted to make as they kept saying in several interviews.

 

So, gathering resources while enjoying the scenery all the way then? Is that what they took from looking aggressively at Skyrim? I can't remember gathering resources being such a chore in Skyrim.

Who knows. Perhaps we'll see an interview around 2017 that they have been looking aggressively at The Witcher 3. It's all about having a good sales pitch these days.


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#31
katokires

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I barely started my skyrim playthrough and rushed for daedra hearts and ebony ingots to forge my daedric armor and be an unarmed daedric fighter. Later it became more interesting with Vampire Lord.



#32
DBR87

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It's threads like this that make me feel as if I am the insane one. I have played and enjoyed every Dragon Age game, Jade Empire, Kotor, and every Mass Effect game. Honestly, Inquisition is my favorite DA game, and maybe 3rd fav BioWare game after ME3 and ME2. I don't know if people set their expectations so high and believe all the hype a developer tells them or they just become cynical and jaded as they age.

 

 

The final fight with Corepheus was a steam roll for me, too. Partly because I remember fighting him as Hawke was a pain, partly because everyone I had was geared with so much Walking Bomb/Guard on hit it sort of made every fight trivial.

 

I guess why I liked it so much was because of the crafting was so fun. I loved making all my armor and weapons. I also thought this game had the best character exchanges out of all of the BioWare games I played. The conversations between Sera, Cole, Dorian and the rest where great IMO. I also liked the freedom of progression in main mission. I'm glad I could search for the Gray Wardens before partying with Empress Celine after investigating Venetori in the desert. I thought the open worlds where detailed and very beautiful. I was most impressed on how stable it was. On PS4, five minutes into playing Assassin's Creed: Unity I was plagued with pop in graphics, floating NPCs and various other player reported bugs: I literally saw all of them first hand. After 103 hours of Dragon Age: Inquisition on XBox One, most annoying bug I experienced was the game crashing into the Dash Board, and that was just on MP. The sided with mage story was "meh" but I was more interested when I sided with Templars. Think my favorite aspect of the game was the facial animations. I was really impressed with how characters looked away as they thought and gleamed with joy when you said something funny. (too them)

 

A lot was put into this game and I know the developers wanted to do more but they couldn't. That is just the nature of this multi million dollar industry. Their are hiccups in development and a schedule to meet so things get scaled back or cut to make a deadline every facet of the game has to meet. If you already paid for advertisement on a set date investors don't like it when you push back a product and screw up the release schedule. Yeah, my decisions didn't save/destroy a town like I thought it would of but I still found my first and my last dragon encounters was some of the most fun battles I had in a game in while.

 

Tedious as farming herbs was.. I still really enjoyed this game. If it wasn't for Bayonetta 2 and Shadows of Mordor this would be my favorite game of the year. 

 

But the main point of this thread was about how Cory was a push over. That, I agree on. The dragon before him was a more entertaining fight. 


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#33
Rawgrim

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Magic!

 

Can't be. Healing magic is gone from Thedas.



#34
Xralius

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Obviously DAI is a game made for PC by PC gsmers.

#35
Xralius

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Gamers*

#36
dailyminerals

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I agree that the ending was very much glossed over. So much so, that I thought I had skipped a mission building up to it or at least a cutscene by accident, so I reverted to a previous save just to make sure. I hope it is the result of a rushed development schedule and not the sign of a more apathetic development mindset. It worries me that, as statistics show something like 10% of gamers ever actually finish the games they start, that the lackluster ending to DAI might simply be Bioware acquiescing to the fact that maybe endings just don't matter to them. I hope this isn't the case, but it might be.

 

Source for statistic:

http://www.cnn.com/2...ideogames.snow/



#37
Spectre Impersonator

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The best part is that DAI is a game that they always wanted to make as they kept saying in several interviews.

They've always wanted to make one of the worst games on their resume apparently.


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#38
Wurm_king

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I have to agree with Spectre Impersonator that they did learn nothing, but not for the reasons you think.

 

you see with dragon age 2 there was suppose to be one more story based DLC that had hawk dealing with the Templar mage war, but do to the games low sale performance and reviews, EA pulled the plug on development and instead had BioWare focus on this game and incorporate that DLC's story into this game.

 

in my opinion, what they did not learn was that first oversimplification is bad, second have a strong, epic finish (should have learned that after ME3. and finally they did not learn (nor any major company) don't rush your game, this game as a whole feels rushed and un finished.

 

look at our level system and the combat. total removal of permanently activatable abilities, no stat customization, and the inability to use items and abilities not on your quick use menu. this barley felt like a dragon age game in combat. nor did it when it came to customizing my character through leveling. I use to love having an Rogue who duel wielded swords, or a battle mage tank. and of course when playing a shield and sword warrior, do to the lack of stance and aura related powers, you run out of buttons and there are 3 abilities that you always need to be a proper tank, leaving you with fewer buttons to assign other skills to.

 

the story at times is under whelming mixed with poignant scenes that I would probably care more about if I liked any of the characters other then verric and iron bull. I mean some have their moments but as a whole this games group of party members feels boring compared to past groups.

 

I find my self really struggling to like this game, because there is a good game under all the mistakes, and I really want to like it but I just cant with all of the wasted opportunity of this game. I just hope that the devs can pull off a miracle with the story DLC, but I have my doubts.


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#39
Spectre Impersonator

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the story at times is under whelming mixed with poignant scenes that I would probably care more about if I liked any of the characters other then verric and iron bull. I mean some have their moments but as a whole this games group of party members feels boring compared to past groups.

 

I find my self really struggling to like this game, because there is a good game under all the mistakes, and I really want to like it but I just cant with all of the wasted opportunity of this game. I just hope that the devs can pull off a miracle with the story DLC, but I have my doubts.

All due respect to your complaints about the combat and changes to "RPG elements" that bother other fans, I don't care about them. The part I quoted from you I really agree with though. The emotional involvement, the schizophrenic emotional tone, the messy pacing... these dramatic elements ruined it for me more than tweaks to the gameplay, combat etc.



#40
Wurm_king

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the reason it bothers me is that they marketed it as an RPG, and since this is bioware it leads to certain expectations that just were not met. they fixed one of the big custom complaints with the lack of options on your allies from DA 2 but added a massive amount of new ones. this game feels less like an RPG and more like a action game with RPG elements like legend of Zelda. and at the same time

 

but I am glad you agree with me on the story elements and that it was not just me.

 

and something else that I don't think I said in my last post and it has been bothering me. this game feels like it was originally built to be a MMO but they scraped that idea half way through and cobbled together a regular RPG from the bits they did have. am I the only one who feels like this.