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Other PC players disappointed by patch 3?


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#26
TurretSyndrome

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I played with mouse and keyboard first, and I didn't think it was all that bad to be honest. I switched to a controller though, but that's because I hooked up my big ass tv to my PC so I can play the game in full lazy mode. I don't think the game plays at all better with a controller though. Actions that are very simple to perform with mouse and keyboard take multiple inputs on a controller. It's not horrible or anything, but I just fail to see how people can think the game plays better with a controller, it's just not true in my opinion.

 

I know what you mean. I use controller for the force feedback, useful when I'm looking at the enemy and all of a sudden my controller vibrates telling me that my Mage character is being attacked in Tactical view. Plus it's easy to just lay back and relax.



#27
atlantico

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Patch 3 is not a disappointment to me, it's within my expectations for the development time frame. 

 

The things they are fixing are important just to be able to play the game "as intended" by the developer and then there are a handful of low hanging fruit, such as walk-toggle and things the community had in fact already figured out how to solve. 

 

So yeah, just didn't expect much from this patch. Mostly maintenance and the absolutely easiest interface fixes. 

 

I do expect more from upcoming patches, I do expect Bioware to stand by this title for at least two years. I may find myself disappointed, but those are my expectations. 

 


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#28
MarchWaltz

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I'm fine with the PC controls. At first, it was new...but now I actually prefer it this way. Feels more visceral.

 

At any rate, they fixed the grenades slot bug and banter bug (seemingly, anyway).

 

I'm surprised y'all have not adapted to the controls by now...been playing DA series all on the PC and I adapted a few hours in.


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#29
luna1124

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So far I am playing a mage, so my battle is ranged with no problems. I am playing on PC. The way this game feels so far is a cross between SkyRim and DA2. I have had friends tell me the melee combat is a lot harder to do than the ranged weapons.


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#30
Jestina

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You expect them to fix anything? All they care about is your money, which you've already given them.



#31
Sylvius the Mad

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I think the KBM controls are fine. And now I'm used to them, I don't want BioWare to screw them up.

Obsidian did that with NWN2. The camera in that game was terrible in release, but when they patched it they made it considerably worse.
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#32
TanithAeyrs

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I agree, I've KBM controls work fine for me now that I've played a while.  Every game with different controls requires a bit of an adjustment period and Inquisition is no different.  I'm about 80% finished with a second playthrough (on hard) and it really only took me about 1/4 of the way through on my first playthrough for the controls to become second nature.  Looking forward to nightmare for my 3rd run.



#33
k1rage

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I just want the exact same controls as DA:O or DA:2, Its not that DA:I's controls are super awful but they are a step back in from previous games is almost every respect


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#34
Shryke

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Oh for the love of Bhaal.

 

Just because you have gotten used to something doesn't mean that mechanic isn't inherently flawed. Let's take needing to hold the mouse button to move as an example. To use the universally-loathed metaphor of cars: imagine that you have to use both feet whenever you want to brake or accelerate. Is it possible to drive using both feet at the same time to brake or accelerate? Yes, of course. But should it be necessary? Is it inefficient and indicative of poor design? Will driving like that for extended periods tire you out more than is necessary? Absolutely.

 

It is because so many of you are so complacent with mediocrity and poor design that developers keep giving us exactly that. Bioware has clearly designed this game for consoles and is giving you, the PC gamer, the middle finger. Despite that, you just smile and go merrily on your way. It would be like going to a Starbucks and watching the barrista spit into your cup, then taking it and gulping down with a smile on your face. Open your eyes and get a clue. People like me are tired of giving them to you.


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#35
Jestina

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They would have to do a complete overhaul of the game to fix it, and they are not going to do that. Not only are the pc controls a mess but the tactics systems is gone. If we were running a solo character then no tactics would be fine, but it was a retarded decision to strip out the tactics system in a game where you are controlling a party of characters.



#36
Jackal19851111

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Honestly I don't blame the folks who praise the game, the story/lore/characters (for me and others) carries its weight despite the console port and removal of core DA features - such as AI tactics (and nothing to compensate for its loss, action queuing for instance - for me - would make the loss more forgivable). However the tactical camera is still frustrating for me with its automatic angle switching and zoom.

 

Walk function finally making it is nice, however as I feared, it may be inferior to the mod that many of us have been using for over a month. Mouse look toggle/mouse rebinding would allow for more intuitive sword play (blocking on keyboard can never be as intuitive as blocking with your mouse). However, there's already a mod in progress for this.

 

As of this moment, I just see huge potential that just isn't realised.



#37
pdusen

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I must be truly gifted by the Divine herself, but I have absolutely no issues whatsover controlling my game on the PC!

 

It's more common than these forums would have you believe.

 

It is because so many of you are so complacent with mediocrity and poor design that developers keep giving us exactly that. Bioware has clearly designed this game for consoles and is giving you, the PC gamer, the middle finger. Despite that, you just smile and go merrily on your way. It would be like going to a Starbucks and watching the barrista spit into your cup, then taking it and gulping down with a smile on your face. Open your eyes and get a clue. People like me are tired of giving them to you.

 

I've been PC gaming for nearly two decades at this point. I adapted to the controls, just like I've done to every other PC game that's ever been made. It's baffling to me that you feel like you've been given the middle finger.


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#38
Hrungr

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While I've gotten used to the controls - I really, really would like the tac-cam to zoom out, like... twice as far up. Or more. And fade-out the overhead vegetation/ceilings when you do. Being able to group select select companions, no-impediment camera movement... also would be nice, but not as critical.

 

More important issues to address (for me) would be Companion AI and Holding-When-You-Tell-Them-To-Hold. ;)

 

It also needs to be more stable - likely a combination of drivers and stability updates...



#39
Bullets McDeath

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Walk toggle :wub:



#40
Shryke

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I've been PC gaming for nearly two decades at this point. I adapted to the controls, just like I've done to every other PC game that's ever been made. It's baffling to me that you feel like you've been given the middle finger.

 

But which did you prefer: the control scheme for DA:O or DA:I?



#41
k1rage

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It's more common than these forums would have you believe.

 
 

 

I've been PC gaming for nearly two decades at this point. I adapted to the controls, just like I've done to every other PC game that's ever been made. It's baffling to me that you feel like you've been given the middle finger.

 

 

Just because you can adapt to the controls dosent excuse the fact that DA:O and DA2 had much better controls, ive adapted to the DA:I controls as well but I still yearn for the day when PC games were PC games not counsel games ported over to PC with no thought put in


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#42
Jackal19851111

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Not baffling for me, as I felt the middle finger while console players/gamers with controllers could walk in the game while KB+M players could not - for two months. Thankfully modders came to the rescue over a month ago. DAI PC UI is a console UI, acceptable for some, unacceptable for others.

 

I've adapted to the controls and the system, but the more I adapted the more the oversights became apparent. Lack of mouse look toggle and mouse rebinding wouldn't have plagued my experience if it wasn't for the overhaul in melee mechanics (timed block especially), where sword play is finally skill based - a change I'm happy with. What I'm not happy with is that I can't bind my block skill to my RMB button which is standard in all swordplay games. The new combat system itself is good IMO, however it is currently unintuitive for many, easily fixed by mouse rebinding / mouse look toggle.

 

As for adapting from previous DAs, the click-to-move, auto-attack, click-to-loot functions from other games is included - but unfortunately is limited to the tactical camera which has problems of its own for many players.



#43
DarkAmaranth1966

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I think the ones complaining are confusing the actual controls (what button does what) with the functionality of a given command or ability. Pressing H to hold is fine, but hold failing to keep your party in place long enough to complete a puzzle is not fine. The control is fine, the functionality of that control is not fine.



#44
FKA_Servo

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This PC player is supremely disappointed in the prospect of no more item dupe. With no option to mod away the busywork in subsequent playthoughs, I was counting on that to make things go a little more smoothly.

 

Hopefully they for real fixed the banter bug, or this is a patch I'm absolutely skipping for the moment.



#45
pdusen

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But which did you prefer: the control scheme for DA:O or DA:I?

 

I don't have a noticeable preference for either of their controls. DA:O has a slightly more functional UI, though.



#46
k1rage

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I don't have a noticeable preference for either of their controls. DA:O has a slightly more functional UI, though.

Lordy  Lordy I must have some of what your somkeing, boy that must be some good ****



#47
pdusen

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Lordy  Lordy I must have some of what your somkeing, boy that must be some good ****

 

Different controls are different. I don't get hung up on them, I just figure out what they are and play the game. I don't typically play games for their controls.



#48
Lebanese Dude

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Oh for the love of Bhaal.

 

Just because you have gotten used to something doesn't mean that mechanic isn't inherently flawed. Let's take needing to hold the mouse button to move as an example. To use the universally-loathed metaphor of cars: imagine that you have to use both feet whenever you want to brake or accelerate. Is it possible to drive using both feet at the same time to brake or accelerate? Yes, of course. But should it be necessary? Is it inefficient and indicative of poor design? Will driving like that for extended periods tire you out more than is necessary? Absolutely.

 

It is because so many of you are so complacent with mediocrity and poor design that developers keep giving us exactly that. Bioware has clearly designed this game for consoles and is giving you, the PC gamer, the middle finger. Despite that, you just smile and go merrily on your way. It would be like going to a Starbucks and watching the barrista spit into your cup, then taking it and gulping down with a smile on your face. Open your eyes and get a clue. People like me are tired of giving them to you.

 

giphy.gif

 

Pretty sure you can move with WASD keys, which should be natural for any PC master race gamer. What are you going on about?

 

Your analogy is disgusting as it is irrelevant.

 

A bartender spitting in my drink implies that there was intentional sabotage in the product as a result of malice towards me. Victimizing yourself much? This clearly isn't the case. If there any flaws in the game, they are a result of time and budget constraints. Nothing more. Nobody is spitting in your drink. Ugh...

 

You sound like the type of person that goes on dating websites. movies, or restaurants and picks apart every flaw in every prospect, rather than accept that nobody and nothing is going to be perfect.

 

Hey. That's fine. It really is. I couldn't care less how you spend your time and energy.

 

Just don't think that you're better than those who choose to get over minor speedbumps, move on with their life, and be happier for it. 

 

Pretty sure the DAI controls are natural to me at the moment and I don't feel "tired out" by fixing them any more than I was "tired out" by downloading a thousand mods to fix Skyrim or remapping thirty controls on WoW. Any lingering issues I have with control usage will hopefully be resolved in the near future. In the mean time I'll have fun enjoying the game rather than complain about it.
 

Buck up and stuff that clue up your wit's end.


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#49
Sylvius the Mad

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But which did you prefer: the control scheme for DA:O or DA:I?

I prefer DAI's camera controls by quite a margin.

#50
Spankatola

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That's because people might eventually get used to the  'awkward controls'.

But it's very unlikely that people will get used to The Key MP bug or to the broken triggers that appear after spending like something like 50+ hours on PT.

 

This is true. It took me much longer to adapt to the controls than I anticipated, but I did do it. When a quest breaks, though . . . save frequently, reload, and hope for the best. This patch seems properly prioritized to me.

 

The controls for consoles are sh*t....

 

I don't know how you PC players do it. :blink:

 

You just do it. I've said this before, but ya know, back in the day, you just got whatever control scheme you got. You figured it out and played the game. There was nothing to compare it to, every game shipped with its own take. I don't know why the fact(?) that a controller works better than what I have should affect me. The game is playable, and I use the kb/m interface instinctively now. Took me about 40 hours to get to that point, but still.

 

Point is I'd much rather they work out the bugs and the exploits (although I wouldn't mind a crapload of essence of perfection, but whatever) than alter the control scheme that I'd just have to adapt to again.