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Your Thought on Area 5 Camping


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#26
ALTBOULI

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Over here friend!
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#27
DAMP Max

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I have a mental picture of how it goes down in the OP's games.  The OP sprints his arcane warrior out to be the one to plant the flag.  3 players stay behind, setting up in the main room and waiting for him to return.  The OP is now off running around spamming F4 and calling "Guys, over here" on the mic. His voice steadily rises in volume and shrillness as no one rushes out to meet him.  "Come on you campers, get out here!" he cries as the mobs start to converge on him.  

 

Using the "roll your face on the keyboard" method described in another thread, the OP manages to stay alive and kill off the boss. "You guys all suck, you campers!" the OP growls into his mic.  No one else says anything and the match is over, one more Routine match filed away under "My Teammates are Cowards."

 

Seriously though, anything goes on Routine.  Threatening and Perilous both are better served by using the starting room as a choke point, as well as saving the healing fount and using that when things get hairy.  Unless you are tanking with an arcane warrior, then set up anywhere you want to.


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#28
J. Peterman

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I ran into this situation again in my last game. I was playing the Alchemist and It always runs smoother with me focusing on the mooks outside the room. The "over here" calls began, and I felt compelled to join them in the room. Ugh.


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#29
ALTBOULI

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I ran into this situation again in my last game. I was playing the Alchemist and It always runs smoother with me focusing on the mooks outside the room. The "over here" calls began, and I felt compelled to join them in the room. Ugh.


L2p problem

#30
J. Peterman

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L2p problem

 

Agreed. They should learn to play.


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#31
ALTBOULI

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Agreed. They should learn to play.


I'm guessing this was Routine...you wouldnt have made it that far otherwise
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#32
J. Peterman

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I'm guessing this was Routine...you wouldnt have made it that far otherwise

 

Didn't you get the memo? I've got the enhanced HoK ring now. I've bumped it up to Threatening.


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#33
stysiaq

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My thoughts on camping in the area 5/5 are directly connected to whether is there any ham in the camp.


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#34
SofaJockey

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My thoughts on camping in the area 5/5 are directly connected to whether is there any ham in the camp.

 

It's never ham...


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#35
sabreracer

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It's never ham...

Was it green and fuzzy on the outside?


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#36
Pheabus2009

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From my own experience, nowadays lots of PUGs don't camp anymore, at least on Routine :P .



#37
Petrikles

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The first time this tactic became know to me I already thought that ppl will brainlessly stick to it for the rest of the game´s lifetime. Not once did I meet a PUG where they actually moved cohesively around the map. Judging from my ME3MP experience this moving around only comes at a much later stage, as it requires more situational awareness than most new players can muster.


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#38
Torkelight

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Once you steamroll threatening it doesnt matter what you do, you'll finish anyway. For new people, or less stacked people I recommend staying inside. Reason being it is better to have a chokepoint to hold, than being surround on all angles by ranged enemies particular. Off course, it is quite possible to be overrun, but you stand a better chance holding a choke anyway. If you cant hold it why should you be able to hold anything at all while you are at the same time surrounded. Moving around can of course be a tactic but it turns chaotic quite fast, and is just as dangerous as being trapped inside the room. Only time I would not recommend it for new players is facing the RTC inside the smallest starting room, which I can't really describe better than that it does not have any room to maneuver him around in.

I would like Bioware to consider creating different objectives though, also on stage 5.



#39
Sidney

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It is in the vein of if that is where people are, I'll go back there if they want to be outside, fine as well. Unlike ME3MP where I was more than happy to let morons die in the hard to defend LZ it seems more important to stay together and try in some way to function as a team here.


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#40
Jeremiah12LGeek

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I avoid doing it, and have found that my success rate has improved as a result... but it depends.

 

Against demons, it's a big no. The Demon Commander already has lag on his side, and crowding everyone into a small room just makes his job that much easier. Against the Red Templars, it can work... if one of the three is kiting the Whirlwind dude away from everyone else, because otherwise, he can take several people down at once by stunlocking them to death. Against Ventori it works because of the archers. But that having been said... kiting around corners also works to avoid archers, and if all 4 players are doing it, they can split the aggro, preventing any one of them from being overwhelmed.

 

I started doing it because everyone was doing it, but I'm at the point now where I honestly think that it's better not to most of the time. With certain kits, groups, and combinations, it can work. Dropping mines, traps, pitch grenades at the chokepoint (if the map doesn't give archers a free angle) is definitely a good tactic.

 

So far, every time I've been down to just myself, the room is a deathtrap. I need that mobility to kite enemies and use cover to create new choke points, and split enemies up, putting distance between them.


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#41
BeardyMcGoo

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Only time I would not recommend it for new players is facing the RTC inside the smallest starting room, which I can't really describe better than that it does not have any room to maneuver him around in.

The one that's (approximately) shaped like this?

 

___ ___

|_   _|

_|   |_

|_   _|

_|   |_

|____|

 

 

If so, I definitely agree. One whirlwind or shockwave volley could spell doom for an entire team, especially if they're newer players. The best way to hold that room, if you reaaaally want to, is to keep him out of it. Though, fighting right in front of the door to that room isn't entirely terrible, seeing as immediately ahead of the door is a set of stairs down, meaning ranged enemies will have a harder time hitting you from that direction, and can be easily picked off once they hit/near the top of the stairs. That leaves you with two directions to really worry about.



#42
Sidney

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Well and to go off your point there are better and worse configurations on that camp room. Rooms that have limited room for maneuver are deathtraps.

 

My issue with it is that the room is good vs mooks but bad versus the bosses and the boss is the main "problem" on the final map -and clearly the TC and DC are nightmares in a smaller room. The room works a lot better if the boss is late to arrive and it can serve the mook clearing purpose but if the boss arrives early, then by and large the players are trapped by their own choke point and can't move.

 

PUG's, again going back to ME3, are really bad at movement overall. Especially when they are "defending" a point. They tend to think defending point X involves being AT poiint X, Even when people don't choke the camp room they fix themselves around the flag which is often a terrible spot just like the LZ was a terrible spot. at least with the LZ there is a reason to be there but with the flag...it serves no purpose other than to start the fight.


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#43
BeardyMcGoo

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So far, every time I've been down to just myself, the room is a deathtrap. I need that mobility to kite enemies and use cover to create new choke points, and split enemies up, putting distance between them.

Yeah, it only works with other players cos otherwise you don't have enough dps to be able to clear guys out fast enough as they come through.



#44
Torkelight

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The one that's (approximately) shaped like this?

 

___ ___

|_   _|

_|   |_

|_   _|

_|   |_

|____|

 

 

That would be correct. I dont think the actual arena map outside is the same everytime though - so basing tactics around that I'm pretty sure is pointless.



#45
orskar

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hate it. 

 

especially with demons. it ends badly unless we have a solid tank/aw to keep DC's attention. much easier to spread out or camp in a larger zone. ghosts die easy so all it takes is one person to keep killing them for ranged to not be an issue here. mages spamming chain lightning works well too.

 

venatori is okay but everyone hanging around somewhat close and then one person shutting down archers works just as well as room camping and maximising AoEs.

 

templars, the commander loves the room since they can spam jump attack and ground strike at bunches of targets quickly and spam knockdowns as annoying as constant DC diving. the ranged mob there is worse (archers+ranged magic) but commander is ridiculously easy with everyone spread outside having lots of room to avoid him.

 

 

whether I abuse the room camp depends on what the party is doing and my class.

the classes I always roam regardless are:

- AW, since you can just solo anyway

- reaver since she can 1v1 anyone. concentrated groups over damaging her is what gets her killed for me. running around slowly 1v1 everything is a bit more survivable than hoping your rampage can wreck everything in sight before it's done. usually after my rampage there is a bunch of archers or something just far enough away that they can shut me down before I close the gap.

- assassin - because endless stealth and instant kills.


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#46
Jeremiah12LGeek

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Is anyone else slightly confused by the two accounts with identical names?  :blink:


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#47
J. Peterman

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Is anyone else slightly confused by the two accounts with identical names?  :blink:

 

I used to think it was the same poster.



#48
Jeremiah12LGeek

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I used to think it was the same poster.

 

I can understand that.

 

It's not like we never knew someone who made multiple alts to "like" and agree with his own posts. smiley_innocent.gif



#49
J. Peterman

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I can understand that.

 

It's not like we never knew someone who made multiple alts to "like" and agree with his own posts. smiley_innocent.gif

 

Are you accusing me of something?

 

They're married btw. Apologies if I've got that wrong.



#50
Ghost Of N7_SP3CTR3

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Is anyone else slightly confused by the two accounts with identical names?  :blink:

N7_5P3CTR3 is my wife ;)
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