Are you accusing me of something?
Everyone knows that you're my alt, Boog13.
Those pictures we posted on the old BSN didn't fool anyone.
And no, I would never accuse anyone of anything.
Especially not infamous YooToobers.
Are you accusing me of something?
Everyone knows that you're my alt, Boog13.
Those pictures we posted on the old BSN didn't fool anyone.
And no, I would never accuse anyone of anything.
Especially not infamous YooToobers.
works fine overall for Venatori and Red Templars, and definitely a great way to keep rlatively clear of ranged units.
That said, when it comes to demons, moving around tha map works best. I have had the odd match where we planted the flag and moved around the map, to great success. One of the downfalls of camping is often becoming overewhelmed by numbers. By moving around the map enemy units are handled more easily (keeping in mind positioning, and using cover to reduce damage from ranged units).
I've been in more failed matches trying that tactic,especially demons.If the team will stick close you can run and gun the whole wave,having to hunt down a quarter of the enemies.IMO the team should plant the flag and then work around the map together.Seems more efecient to me.
I agree and have more luck with groups that are lacking in a heavy class especially with a demon master that loves small confined areas to knock down and fear people.
Depends on the faction. I only have problems when it's the Demon Commander and the team isn't sure of what to do or how to avoid him...her. It. Whatever.
It's good vs vinatori and at times templars, not quite as good vs demons. A quality team does not need to camp but pug teams is a good idea, the reason? It's easier to get to the guys that go down. Also it is a choke point that can help you deal with the minions. Probably the best method would be a team that moved around the area as one mowing down all in their path.
From my own experience, nowadays lots of PUGs don't camp anymore, at least on Routine
.
I've soloed routine with a lvl 12 hunter against red templars in chateau map by kiting the last wave. It was not hard, just took some time. And I don't have no HOK gear or good bow, just some rare bow. Tactics is rather simple. Cloak, run to a group, hit with poison, do leaping shot, run away until stealth is on cool down, rinse and repeat. So, Chateau is the best while in ruins, either elven or tevinter I always bump into something or get truck somewhere on the terrain. Also, ranged units can hit you accross the map.
So, don't know about perilous, don't have enough experience there, but if I have stealth or fade step or barrier, surely, it is a good idea to run around. On the other hand, you can finish wave 5 with fire wall on silver in about 2 or 3 minutes, sometimes faster as they all burn while charging the group inside.
unless we have a solid tank/aw to keep DC's attention
Must be me then, since I love playing Templar.
On the Tevinter Ruins map, the arch/doorway consistently has a corner built-in, so that the player with DC's attention may put their back against it. The DC cannot flank you upon pop-up and does non-lethal damage to you. SW players can block, but just about any kit can take regular hits from the front this way.
Orlesian Chateau map: Often has 'lions' the aggro player can jump onto.
Otherwise: Bring regeneration potion and spirit tonic, and run him around the map. You will be killed by spirits if you do not have sufficient health regeneration (barrier/HoK/etc) & spirit resist, so don't try it without those.
Ok this is awkward. I thought you were N7_5P3CTR3's wife...
Alot of couples on here joe cheer up
You can be mine
No.
Depends on the faction. I only have problems when it's the Demon Commander and the team isn't sure of what to do or how to avoid him...her. It. Whatever.
Actually, with DC, it is also frequently a good idea to stay in the room in a laggy game, just need to spread around the corners. You know approximately where DC is going to pop up and you can hit it right away with some powerful attack. If it is you who is being hit, you can be revived quite easily also. Otherwise, the window to hit him is rather small and if all ppl are spread out, you won't get a good hit. Also, if you die, you are usually on your own. Also, warriors and assassin/alchemist may get slaughtered by ranged units unless they camp to cover their flanks/rear. I'm kind of undecided.
Ok this is awkward. I thought you were N7_5P3CTR3's wife...
Really? I'm curious why, only because I thought I come across as very feminine.
Really? I'm curious why, only because I thought I come across as very feminine.
Surely you've been around long enough to know not to take most of what I say seriously...
Surely you've been around long enough to know not to take most of what I say seriously...
Oh, mostly.
Just had to ask in case it was something funny.
especially with demons. it ends badly unless we have a solid tank/aw to keep DC's attention.
It also works fine with a keeper spamming full barrier build barriers including all cooldown perks. If at least ranged players stand together that is.
Oh, mostly.
Just had to ask in case it was something funny.
Nah, I actually do know the difference, but couldn't pass up the opportunity for a good joke.
Room is love, room is life. Except vs demons.
You can be mine
No.
Take pictures!
Room is love, room is life. Except vs demons.
Marriage is bliss,
Ignorance is bliss
therefore marriage is.....
It's never ham...
You mean the nutloaf?
Holding the starting room is almost always the best move, whether in a pug match w/o communication or with friends. There is only 1 map with too small a starting area to hold safely.
Especially if you have good archers / hunters / elementalists / necromancers / keepers in the group, as they all benefit from a choke point.
The only time it becomes a death trap are when players aren't focused on taking out the ranged units and other mooks as they enter .. if the area is overrun, then you need to leave.
Successfully fighting outside takes more coordination, or AW, or good skill with other kits
Even when playing against demons I prefer holding the font room, reason being wraiths and their home in attack. Maybe it's because of my low willpower stat (sub 20) but they are a far bigger threat damage wise than the boss. Especially on perilous. Funneling them into the font room takes away their advantage. Same applies to horrors and knights when going against Red Templars (screw those guys by the way).
It also works fine with a keeper spamming full barrier build barriers including all cooldown perks. If at least ranged players stand together that is.
when I've been in a room with a keeper competent enough to put barriers on the melee rather than themselves, we could do just as well roaming outside. it really is surprising how bad some people are with keeper, It's rare that I play with one who focuses on party support over being some aoe wannabe. played with a 2 keeper party for a while on the weekend that was actually capable enough to alternate barrier cooldowns, without even using mic or anything (wow right?!) levelled up my legionnaire quick while we usually had some archer getting the kills.
all ranged parties pretty much have to stay around their barrier mage though. but I think going outside and kitting it as a group while shooting it down quick works well there and then everyone can split up and do mop-up.
though DC could actually take out you out if your barrier wasn't 100%. just works out much more sensible to avoid taking hits from it at all.