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Mage-Templar war resolution...?


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10 réponses à ce sujet

#1
Fireheart

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Okay, I don't know if this is the right place to ask this question but it has been burning my mind. I finished DA:I about 2 weeks ago, and I hated it, and thought it was boring. So most of the time playing I was barely paying attention to what was going on... Regardless, I played this game because I wanted to see epic battles between the mages and templars waging war against each other, basically I wanted a proper conclusion to DA2's story... But I obviously missed it at one point, somewhere... I remember there being some quest in the beginning of the game in the Hinterlands, and pretty much after that, everything took a back seat to Corypheus being revealed as the main villain. I kept expecting mages and templars to come back up but they never really did except that part where you have to choose one or the other. Was that it? Was that all they had to show for the big war they hyped up for a whole game and two novels?

 

As I said, I was nearly always half asleep playing this game so I know I missed something. I really don't feel like playing through the game again, can someone just give me a summary of what happened with the "war" and any ramifications it had on the world, etc etc...



#2
Feranel

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You resolved the war by allying with or conscripting one of the factions, which led to the other faction being commandeered, mind controlled, and corrupted by Corypheus.


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#3
SabreTastic

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As I understand it, that was more or less 'it' as far as DAI was concerned. Either you picked the mages and freed them from their (arguably coerced) arrangement with Tevinter to secure their aid with the Breach...or you went with the Templars, exposed the Lord Seeker as an Envy Demon, and saved a fair number of knights from the Red Lyrium corruption which had been forced on their Commanders, Captains, and several Lieutenants at the minimum.

 

After that, since you've 'adopted' one side of the conflict and Corypheus controls the other, there's not much to be done between the two factions until after you sort out the matter with him.

 

So the endgame has a few different potential outcomes as far as what happens to the Order, the Circles, and Fiona's mages depending on a few of your choices as well as the policies of the new Divine. So it's sort of a 'momentary truce and we'll get back to this later when we're not all so busy nearly dying, etc.'


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#4
NRieh

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But I obviously missed it at one point, somewhere...

Nevermind. That was just a big vital key plot mission, right before 'in your heart...', and most of the further game is affected by it, so easy to miss, obviously. 

diablo.gif



#5
Fireheart

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Ahh, really? That's a lot disappointing. I was expecting more, but thanks for the answers.



#6
Zem_

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Ahh, really? That's a lot disappointing. I was expecting more, but thanks for the answers.

 

Really?  I wasn't disappointed at all.  Since DA2 ended, I'd been worried that the next game was going to be all about Mages vs. Templars, which I thought was unbelievably lame after the epic that was DA:O.   It sounded more like politics than high fantasy.  Turns out, thankfully, that the Mage/Templar war was merely the backdrop.  Not that DA:I's story was incredibly clever.  It's pretty much a straighforward "Big Bad tries to destroy the world" plot, but at least it wasn't just a power struggle between two factions.  That doesn't really fit the genre.  Sounds more like a war/strategy/empire building game.

 

DA:I definitely needed some more "oompf" in the story-telling dept. though.  Maybe just more of it.  The main story missions seemed too few, and if you spend much time on the side/fetch questing they can be too far between as well.


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#7
brad2240

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Ahh, really? That's a lot disappointing. I was expecting more, but thanks for the answers.

 

I was too. That was my biggest disappointment story-wise, I really wanted to dig into the mage/Templar war but unfortunately it becomes just a footnote. :(



#8
Feranel

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I found it kinda poetic.  They rallied themselves to this "great cause" (both sides) and were so focused on their fear and hatred of one another that they were easily manipulated and conscripted by other respective, warring powers and used as canon fodder.  The War is over because it got hijacked and both sides used as troops to be funneled into the fire and their ranks decimated.  The Templars and the Mages wanted war?  They got it, only it's because the Venatori and the Inquisition used them as battleground fodder against one another.


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#9
ManleySteele

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If you sided with he mages, I guess you missed the 1059 Red Templars of various grades you had to kill to finish the game. Don't know what you had to kill if you sided with the Templars but someone could answer that for you.



#10
Feranel

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If you sided with he mages, I guess you missed the 1059 Red Templars of various grades you had to kill to finish the game. Don't know what you had to kill if you sided with the Templars but someone could answer that for you.

 

Mages mind controlled by Venatori.


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#11
sch1986

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If you sided with he mages, I guess you missed the 1059 Red Templars of various grades you had to kill to finish the game. Don't know what you had to kill if you sided with the Templars but someone could answer that for you.

  

1059 Venatori.

Really?  I wasn't disappointed at all.  Since DA2 ended, I'd been worried that the next game was going to be all about Mages vs. Templars, which I thought was unbelievably lame after the epic that was DA:O.   It sounded more like politics than high fantasy.  Turns out, thankfully, that the Mage/Templar war was merely the backdrop.  Not that DA:I's story was incredibly clever.  It's pretty much a straighforward "Big Bad tries to destroy the world" plot, but at least it wasn't just a power struggle between two factions.  That doesn't really fit the genre.  Sounds more like a war/strategy/empire building game.
 
DA:I definitely needed some more "oompf" in the story-telling dept. though.  Maybe just more of it.  The main story missions seemed too few, and if you spend much time on the side/fetch questing they can be too far between as well.


Archdemon was different because...?

Actually I do agree with most of the above. Just found that part ironic.
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