Yeah, Cole gets a bow every time. To be fair though, the enemy assassins have about ten times the amount of health and don't have to contend with swiping bears that hit you even you're standing behind them.
No but they have evade and the bear has an obvious stand up before it does the mega swipe. If I can manage to only lose a minimum of health fighting a bear so can the AI. And then cole doesn't even move out of the way for the that 2hander brute AOE stomp which is also very clearly telegraphed so he ends up looking like mincemeat.
It's kinda stupid, enemy rogues have a version of Flank Attack with zero cooldown and like, no stamina cost, so that they can perpetually flank you and feel threatening. But it would be ridiculously OP to give the player character that ability, so it makes sense to not give it to PC's. What they maybe should have done is given all rogue character's that ability when ONLY being controlled by the AI, but not when controlled by the PC, IE, make that ability present in the tactics as preferred, but hidden from the player and only applicable to AI control.
Yeah that'd be better than this dual dagger companions trying to facetank stuff =/





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