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The hinterlands isn't too big... It's just uninteresting.


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#1
Saphiron123

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The hinterlands is a pretty map. It also almost made me quit before a friend advised me to get out of there.

The issue isn't that it's too big, it's that there's no importance to it. There's little situational party banter, the renegade Templars and mages are just cut and paste monsters with no personality or real dialogue, there's no cut scenes with my companions during the few conversations we do have (a problem for all DAI, feels so much less personal when you don't have facial expressions etc), the quests are go get this and take it there, often with a "quest complete" instead of anymore dialogue.

It's just not interesting. If the quests had been dynamic, with party interaction, some minor villains with dialogue and motivations etc... Hinterlands could have been fun.

I also wish the rifts had more of an impact. I closed all of them in the game, and it, from what I saw, had no impact... You know, blackened grass, twisted trees, crazy wildlife, that sort of thing would have made rifts really cool.

The hinterlands is just endless, characterization-free fetch quests with enemies you have no reason to care about. Remember in dragons age origins when the npcs had their own unique armor, weapons, and faces?

I miss that. The mages with their floating books are closer to giant spiders then actual npcs.
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#2
Teddie Sage

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It's pretty empty for me. Running from one point to another after you finish it is so boring. I wish they put more mobs respawns. 


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#3
robertmarilyn

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It creeps me out that there are so many NPCs with the same face. Cullen has all these guys he works with that look exactly alike.  :wacko:


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#4
Salvo1

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I felt that the Hinterlands were too big AND too uninteresting.  Navigating hte place and dealing with how big it was (for no reason it seemed) also bored me.  Cutting and pasting Skyrim's most boring elements into Dragon Age made this game much less interesting to me.  If I wanted to play Skyrim, I would have just played Skyrim.  Which I'm not doing by the way, because it has no real story.  I play Dragon Age to get the OPPOSITE experience as Skyrim.



#5
Rawgrim

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The area itself was nice. Nothing wrong with it. Some story based quests\questlines in it would have been nice, though.



#6
robertmarilyn

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Then there is that twilight zone where you fight the bears, smugglers, dogs, etc, all at once. Yesterday my team was standing in camp when bear attacked us and then every other enemy piled on and it was a good thing the potion table was nearby so I could reload, since I was very underleveled for non stop fighting.  :lol:



#7
Fidite Nemini

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That goes for everything.

 

DAI is simply uninteresting. It's like the devs got all distracted by the shiny from the new engine and forgot about the rest. Sure, the landscapes look nice, but I'm not playing a scenery tour simulator.

 

The fact that the entire actual game content is utterly dominated by mindless fetch quests doesn't help. This game would do better as MMO than trying to be a story and character driven single player game. Because really, it's not story and character driven, it's one continuous grindfest accentuated by lots of running around through pretty graphics.


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#8
mLIQUID

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Well, you play by the wrong method.. you scoured the grounds first then complain when you have to go back there later. I found that quests eventually took me everywhere. If you scoured the landscape before moving along the quest line you will find things redundant, no? Who's to say you have to grid out a whole map? Bioware, grid A,5 didn't have 47 roots and an epic item... I want my money back... c'mon man use your quests and a little role play.



#9
Dominic_910

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Well, you play by the wrong method.. you scoured the grounds first then complain when you have to go back there later. I found that quests eventually took me everywhere. If you scoured the landscape before moving along the quest line you will find things redundant, no? Who's to say you have to grid out a whole map? Bioware, grid A,5 didn't have 47 roots and an epic item... I want my money back... c'mon man use your quests and a little role play.

Ah yes, hes playing the game wrong. Can't just be that the quests are boring.


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#10
mLIQUID

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Maybe you're just burned out. Should they put 147,000 fetch quests with unique loot for all of them. I can go the skyrim route and say it's more boring. I could play the game for 3 years and forget there's even a story. I could turn in a fetch quest and get 4 more... it's like catching sand with a tennis racket. Maybe that's boring. Maybe I don't want to fall of the proverbial cart with no identity and join every faction in the game with zero identity... is that better?



#11
Dominic_910

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Maybe you're just burned out. Should they put 147,000 fetch quests with unique loot for all of them. I can go the skyrim route and say it's more boring. I could play the game for 3 years and forget there's even a story. I could turn in a fetch quest and get 4 more... it's like catching sand with a tennis racket.

...what?



#12
Fidite Nemini

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Well, you play by the wrong method.. you scoured the grounds first then complain when you have to go back there later. I found that quests eventually took me everywhere. If you scoured the landscape before moving along the quest line you will find things redundant, no? Who's to say you have to grid out a whole map? Bioware, grid A,5 didn't have 47 roots and an epic item... I want my money back... c'mon man use your quests and a little role play.

 

A good deal of RPG players have the tendency to explore regions up to turning every single stone to find loot. it is not farfetched at all to assume a great deal of players would scour the regions regardless of active quests or no.

 

It would have been less of an issue had BioWare not decided on using arbitrary level gates to try and keep players out of regions they aren't supposed to explore just yet ... level gates that are easily surpassed and thus made ineffective once a player simply progresses even without him advancing much in terms of other quests and/or regions.

 

Like how I was annoyed how I decided to visit the Exalted Plains when I was already at level 16 (still long before I advanced the mainquest mind you) and the enemies in that regions were all at level eleven ...

 

 

Region difficulty and level gates should scale relative to the player once he surpassed the originally planned level limits for a region.



#13
mLIQUID

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No you are trying to make one RPG the law of all... Your excessive loot brigade is not Role-Play... it's a mere fraction. The maps are of adequate size to start any character arch-type and continue on. If you stalled out in a single map it's nobody's fault but your own. The game never claimed to be a 47 square mile treasure chest, rather a story driven RPG.


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#14
StrangeStrategy

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I wish there was more depth to the quests. In every quest, I understand who/what/where/why, but it still wasn't interesting... Because it was all so basic.

Take for example the infamous ram meat quest. Fetch 10 Ram Meats for the refugees.

Ok, I know why I'm doing. Refugees from all over the Hinterlands and even Redcliffe Village are being displaced and threatened by the Mage/Templar War, and they need food. The Inquisition is here to restore order, and help people. I know why I'm doing this...

 

But go out into the wild, kill a bunch of quickly respawning goats that run in circles and then tear out their meat despite having no training if you're not a Dalish Hunter on how to properly gut an animal... You know, its just boring. Basic. Maybe bringing back a carcass or two for the hunter to gut himself would be better; we could have attacked by wolves along the way who want the goat for themselves. Or have the option of just giving him food we buy from Val Royeaux... I would have preferred smaller zones with better quests instead of an ocean of shallow content. Same goes for Skyrim, which was their inspiration apparently.

 

Its that lack of depth and utter basicness that bores me. I want some choice on how to solve problems, some realism and immersion... If I wanted to play an MMO, I would play an MMO. I don't want to play an MMO though.

 

As for the mages and Templars... I don't get it. I mean, I could understand Apostates attacking refugees: They're terrified and paranoid because they're being hunted, so they're dangerous. But the Templars attacking everyone because they "might" be magic? WTF!? That's awful writing and turns them into mindless faceless enemies for us to kill. So basic. I mean, most of those Templars came from average families, now they're just killing them? It was just really, really stupid and I couldn't believe it. Them fighting each other made sense, but fighting us? Refugees!? No way.

It also didn't help that most of the quests we got were either started by notes found in abandoned homes, or casual conversations. I miss the cutscene conversations: Those are better. More work, sure, but like I said: I'd prefer smaller zones with fewer quests if those quests have a higher quality.



#15
Dominic_910

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No you are trying to make one RPG the law of all... Your excessive loot brigade is not Role-Play... it's a mere fraction. The maps are of adequate size to start any character arch-type and continue on. If you stalled out in a single map it's nobody's fault but your own. The game never claimed to be a 47 square mile treasure chest, rather a story driven RPG.

So the players are at fault when the quests are low quality?

 

Story driven? I don't consider fetching a ring or fetching some meat as a great story. This game is filled with mediocre side quests.



#16
Dominic_910

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I wish there was more depth to the quests. In every quest, I understand who/what/where/why, but it still wasn't interesting... Because it was all so basic.

Take for example the infamous ram meat quest. Fetch 10 Ram Meats for the refugees.

Ok, I know why I'm doing. Refugees from all over the Hinterlands and even Redcliffe Village are being displaced and threatened by the Mage/Templar War, and they need food. The Inquisition is here to restore order, and help people. I know why I'm doing this...

 

But go out into the wild, kill a bunch of quickly respawning goats that run in circles and then tear out their meat despite having no training if you're not a Dalish Hunter on how to properly gut an animal... You know, its just boring. Basic. Maybe bringing back a carcass or two for the hunter to gut himself would be better; we could have attacked by wolves along the way who want the goat for themselves. Or have the option of just giving him food we buy from Val Royeaux... I would have preferred smaller zones with better quests instead of an ocean of shallow content. Same goes for Skyrim, which was their inspiration apparently.

 

Its that lack of depth and utter basicness that bores me. I want some choice on how to solve problems, some realism and immersion... If I wanted to play an MMO, I would play an MMO. I don't want to play an MMO though.

Exactly, every other Bioware game I've played has done quests great and usually they involve more than on way to complete them. The vast majority of quests here involve fetching something with no choices, very little dialogue and you don't even get much of a reward for doing them.



#17
mLIQUID

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Name a better one... Like I said you're burned out. You're bored with how you approach RPG's nothing more. I approached the Hinterlands like this... Boom dropped in. Desperate refugees and a battle in front of them. Ok, let's settle the battle. Come back, well I'm compassionate for not leaving them in dire straights so  I went off and procured supplies for the camp. **** we need horses well I made it there but they want more. I check in on the home front knowing that the refugees hang in the balance. Meat of Hinterlands intact. I want to know how many of you looked up wiki for that rather than playing the story. Please, this is not a hard thing to understand.



#18
Fidite Nemini

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No you are trying to make one RPG the law of all... Your excessive loot brigade is not Role-Play... it's a mere fraction. The maps are of adequate size to start any character arch-type and continue on. If you stalled out in a single map it's nobody's fault but your own. The game never claimed to be a 47 square mile treasure chest, rather a story driven RPG.

 

And out of all the game content in terms of quests, how many exactly are story driven? And how many are fetch quests whose entire quest design is "get me ten of this, or destroy six of that, or fetch me this little locket"?

 

How many of those story driven quests actually take you to specific points in those regions? Say, if you only did a story playthrough and not strayed off the path, how much would you see from any of those maps? Less than half it of.

 

So, what is then the purpose for the rest that you didn't explore? Grinding unnecessary Inquisition power and influence, power that you won't need because by the end of your playthrough, you are sitting at your war table with 300+ Inquisition power still available and with nothing to spend it on.

 

 

The obvious issue here is that BioWare created a giant open world and left it bare. There is nothing to it but pretty graphics and constantly respawning enemies to grind through which you don't even need because if you actually do explore everything, you end up being hopelessly overleveled, which inconviniently also means that the level gating in regions you are not supposed to explore just yet simply doesn't work because you've overleveled enough to render it completely ineffective, or possibly even worse, end up motivating people to explore those same areas because it's the only thing in an entire region that still gives XP and decent loot, inadvertably destroying the planned progression for a player even further.

 

 

And I'm not talking about OCD completionists that explore every single pixel on the screen, I'm talking people that simply go from one spot in a region to the next and work down their list of sidequests, claiming landmarks and looting caves.


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#19
Dominic_910

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Name a better one... Like I said you're burned out. You're bored with how you approach RPG's nothing more.

Name a better what?

 

No I'm not bored with how i approach RPG's, I'm only bored with this one RPG, it's the only RPG i haven't wanted to replay because of how boring all the filler is.


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#20
mLIQUID

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That's not this game... you stalled out too long trying to play a game based off of bland storytelling. Your brain is wired for loot and nothing more. Prove me wrong. If there were items tied to tiered quests required to progress the story... like a fabled something needed to appease or destroy something else that is epic storytelling. Finding 15  pretty axes so you can go find 15 more pairs of shoes is not. Your complaint has some valid points, but considering the source you're off base. I know what you're looking for and what you used to arrive at that point. I was 200 hours blind and still surprised every a new map came about. You  probably logged in 10 hours before you scoured the internet looking for items... that dropped half the integrity of the game right there. So maybe you should treat Witcher 3 with the respect I give for an RPG and you won't be making more Skyrim loot demands.



#21
Dominic_910

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That's not this game... you stalled out too long trying to play a game based off of bland storytelling. Your brain is wired for loot and nothing more. Prove me wrong.

I give up, you don't even make sense.



#22
FKA_Servo

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It's not their fault. The pacing in this game is way off. You have to try... very diligently... to not over level yourself. And even after trying not to overlevel yourself, you overlevel yourself.

 

And I can't really fault someone for complaining about the loot either, because the loot system is awful. It is a pretty important part of any RPG, and it's stupid when you steamroll a boss and get a bow that would have been real cool 5 levels ago, but following the main quest made you blow right past it.


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#23
Fidite Nemini

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That's not this game... you stalled out too long trying to play a game based off of bland storytelling. Your brain is wired for loot and nothing more. Prove me wrong.

 

That's not how proper argumentation works.

 

I could just as well challenge you to prove to me that your particular style of playing the game is the only relevant one.

 

 

That kind of discussions leads to nowhere.



#24
Spectre Impersonator

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That's not this game... you stalled out too long trying to play a game based off of bland storytelling. Your brain is wired for loot and nothing more. Prove me wrong.

Wait, what? I can just as easily say: "Figuratively speaking, this game and story is utter dogwank. Now prove me wrong."


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#25
Dominic_910

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It's not their fault. The pacing in this game is way off. You have to try... very diligently... to not over level yourself. And even after trying not to overlevel yourself, you overlevel yourself.

 

And I can't really fault someone for complaining about the loot either, because the loot system is awful. It is a pretty important part of any RPG, and it's stupid when you steamroll a boss and get a bow that would have been real cool 5 levels ago, but following the main quest made you blow right past it.

The problem with loot to me is that it is pointless, crafting will beat almost any loot you get.