The problem with loot to me is that it is pointless, crafting will beat almost any loot you get.
That's another problem, which I thought about adding in an edit, but meh.
I hate the RNG chest stuff, and I hate getting level 8 gear off a level 12 dragon. I like the crafting system (provided I get any usable schematics at all without cheesing the chests), but I want something to look forward to when I kill a boss. Dropping the level requirements and just going by stats is an unrealistic option now that we can't assign them at level up (which I truthfully don't really have a problem with), but they could at least make them really, really good.
And I really like this game.
Also, Mr. Liquid here could stand to cut back on telling people they're doing things wrong when his perspective on this is questionable at best.