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Dragon age 3 inquisition....promoted to death, overhyped, and underwhelming


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#1
Naphtali

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Dragon age inquisition


They talked themselves of the inquisition as it would be like founding the Jedi order

When the concept of the inquisition was talked about, I thought what was going to separate this from the war assets of me3?

Whats going to differentiate all forces joining the inquisition from origins all forces join the wardens through treaties story arc?
Sadly nothing

 

The key difference was suppose to be precise control over war assets[inquisition forces] which  isn't the case here.

Different projects, opening up roadways, rebuilding bases and creating new infrastructure is actually very linear and only slightly impactful on gameplay and has little to do with player agency
I thought that maps would have enemy bases that would make deployment of inquisition forces a tactical and key element of the game
Info governing the inquisition needed to be explicit. I should know inquisition funds, soldier numbers, locations, and gear.
Instead its application is linear and simply implied.....this is next gen not genesis, there's no reason to be vague.

I was so excited about capturing a keep for the first time and then realized it didn't really mean much, its not as if its near essential to a campaign or allows a foothold in territory

Recruiting agents is nothing more than a time buffer for advisors, some have a little join cutscene and then are promptly reduced to irrelevance.
This could of been a very interesting subplot of the game if these decisions actually had weight, like what if those agents could betray you or be double agents but they are operation time buffers...nothing more

Its easy to end up with a lot more points than you need. Also I believe  85% of those operations are just gloried text and a few item grabs. Yes deciding which advisor should take the mission has some effect but nothing notable.



1 of things DA dev's talked about is every game, new character; however i think differently on this philosophy

This means that the main character will never truly grow or develop anymore than the generic template for every game they commit to this formula, unlike Sheperd, a preset char that can be customized like Geralt, and in certain respects Hawke. Instead its more companion centric.

 

 

 

Having characters return like Liliena and Varric gives opportunity to evolve in different context, but since your char has no relationship with them its hard to build depth there, sadly in this way they took a back step even from previous titles.

Morrigan couldn't even save the story

The dialouge system that was spoken of as having been overhauled still suffers at its philosophical core foundation level, that cursed approval system. ME was great because conversations, actions, things said in conversations gave an opportunity for those convos to be more organic and when controversy did happen your Shep could have his reasons or actions no matter what.
Since your decisions are only slightly impactful you can say that companion approval is the only meager influence on them

You should always want decisions and actions to impact the player multidimensionally,  part of this is why you want a living world, but I'll get to that latter


They promoted it as burden of leadership, all i can say is "not really"

Speaking of player agency most of the decisions are to simply complete or to do, rather than divide into "either this or that",or "consequence severe or less severe"

The decisions that are suppose to be significant hardly impact the living world in which you play, they are just simply spoken of, and in text, or in endgame pictures.

The regions are big and varied however

An alive world means ecosystem, it means global econonmy to a degree, it means ripple effects, that people in the game are alive not just muted cosmetic space ram, that consequence just isn't felt by the player but by everyone to the appropriate
degree.

Games like Witcher 2 I think of Flotsam in particular as the identity of the city living and breathing along with the living Npcs. Skyrim, even fable2 you can interact with every character, Fallout3/ new Vegas
The point is not to copy those games, rather understand the inherent advantages that come with having real places with real npcs that have full identity and stories happening on their own, and for you to impact it.
It allows for far more versatile story telling and immersion instead of a glorified playset in the background that's detached from you in the foreground


The ability to press down on a button to have a closeup cam would of been nice, some conversations vary in weight and it would of been nice to have had this option

Not much on combat except I'll say its more based on skill than previous dragon ages, and none of your characters are helpless simply because of class in certain situations as in previous games, this was a tremendous improvement

 

 

"Spoilers"
!!!!!


I know decisions like Mages/Templars, new Devine are suppose to be significant they just don't feel like it because they aren't. Decisions in these games need to impact the player multidimensionally during the game, not here's a tarot card of the character at the end of the game and this is what may have happened.

The other disappointment is that there was great potential in Thedas for many agendas to challenge the inquisition, but all are simply subservient
to Corephiyus which ultimately took away from the field

Discrepancies in the keep i noticed if alive Warden romanced Morrigan even if he stabbed her at the end of witch hunt, she responds in inquisition as if romance continued peacefully, the same of not stabbing her

Why Justina?? It could of been interesting if the plot was to destory the current order, however its implied that it was simply an accident. 

Where did the wardens kidnap her, where did they take her?

How did the inquisitor end up there? 

Was he bringing the wardens milk and cookies? 

Where were her guards?
It would of been better to have all that in the game and then let the mystery unfold I think just to make sure all the ducks were in a row
 

 

 

Keeping a story going is not about stringing people along, but rather bringing to a close certain issues which in turn should create and open up new things naturally, instead its just grown stale  along with their tired formula.

 

I thought they would improve their storytelling, change sytlistically, finally understand with a world that's living it now gives you more versatility as story teller. The world wasn't alive though.

 

Also after playing, you then realize the trailer gave you the whole story

 

Cosmetic improvement and greater space is a prereq not something to be lauded,

This game was not what next gen rpgs need to be about.

 

Please forgive any spellcheck error

Thanks for the time


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#2
DKJaigen

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1 your first complaint is not valid. You bought an rpg not a management game.and its your fault for not understanding that. the rest is nitpicking and complaining and your personal taste not matching the game.


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#3
cronshaw

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I waited 2 months for that



#4
KaiserShep

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I don't remember getting the whole story in any trailers.
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#5
Uhh.. Jonah

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1 of things DA dev's talked about is every game, new character; however i think differently on this philosophy
This means that the main character will never truly grow or develop anymore than the generic template for every game they commit to this formula, unlike Sheperd, a preset char that can be customized like Geralt, and in certain respects Hawke. Instead its more companion centric.
 
 
 
Having characters return like Liliena and Varric gives opportunity to evolve in different context, but since your char has no relationship with them its hard to build depth there, sadly in this way they took a back step even from previous titles.
Morrigan couldn't even save the story


I agree with this part 100%.
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#6
leaguer of one

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I agree with this part 100%.

And you both wrong. LEARN TO BUILD YOUR CHARACTER! This is a rpg...play a role. If your character is new and you meet an old character your last character met, roleplay like you someone meeting them for the first time and role play someone who is getting to no them again. You need to divide who you really are and who you are playing as...Hence rpg.

 

This is not hard.

 

I did this in every new play through of mass effect, da, kotor, bg, and Jade empire. You're making a new persona.


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#7
FaWa

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And you both wrong. LEARN TO BUILD YOUR CHARACTER! This is a rpg...play a role. If your character is new and you meet an old character your last character met, roleplay like you someone meeting them for the first time and role play someone who is getting to no them again. You need to divide who you really are and who you are playing as...Hence rpg.

 

This is not hard.

 

I did this in every new play through of mass effect, da, kotor, bg, and Jade empire. You're making a new persona.

Wow you completely missed the point they were trying to make, good job lol


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#8
Uhh.. Jonah

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And you both wrong. LEARN TO BUILD YOUR CHARACTER! This is a rpg...play a role. If your character is new and you meet an old character your last character met, roleplay like you someone meeting them for the first time and role play someone who is getting to no them again. You need to divide who you really are and who you are playing as...Hence rpg.
 
This is not hard.
 
I did this in every new play through of mass effect, da, kotor, bg, and Jade empire. You're making a new persona.


I shouldnt have to use role playing to improve upon my character. There should already be some depth involved. Others choose to do so, and that's great for them, but it just doesn't work for me.
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#9
ThelLastTruePatriot

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 I agree on the subject of character and I've said this in other threads as well. DA doesn't really work in that respect if we are tossed a new protagonist and new companions in every game. We don't get a chance to know them or see them evolve, and the couple that we do see, we can't really interact with them much or even have them in our travel party. I felt a strong detachment from my characters, unlike with say, shepard who you stick with for 3 games along with many of his/her original companions. I also agree that the wartable stuff was too impersonal and had too little impact on the story as a whole.  I would have thought that bioware learned their lesson from Mass 3 and the resource gathering. You don't need to turn the game into a military strategy sim, but you can make the wartable missions have some tangible impact on the story. For example, choose not to side with the noble who wanted you to run some refugees away and in turn he sends mercs to harass you, or assassins enter skyhold who attempt to kill some of your people.. Power points should not be plentiful, we should be making difficult choices on where to spend it, do we rebuild that bridge in emprise du lion? If we do that, we won't have the manpower to excavate those elven ruins, etc etc. Do your actions liberate an area or leave it ravaged and wartorn? A sense of gravity when you make these choices can make for a much better game.


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#10
Guest_Roly Voly_*

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I don't remember getting the whole story in any trailers.

 

 

And you both wrong. LEARN TO BUILD YOUR CHARACTER! This is a rpg...play a role. If your character is new and you meet an old character your last character met, roleplay like you someone meeting them for the first time and role play someone who is getting to no them again. You need to divide who you really are and who you are playing as...Hence rpg.

 

This is not hard.

 

I did this in every new play through of mass effect, da, kotor, bg, and Jade empire. You're making a new persona.

 

*sniffle*  Guys, you saved me from saying something similar, and I want you both to know that you are the....

 


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#11
MstrJedi Kyle

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I have exactly one question. How do you know DAI isn't like founding a Jedi order? Do you have experience with such things?


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#12
leaguer of one

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I shouldnt have to use role playing to improve upon my character. There should already be some depth involved. Others choose to do so, and that's great for them, but it just doesn't work for me.

It's a roleplaying game. Saying what your saying is like saying you should not shoot in a first person/third person shooter.


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#13
Precursor Meta

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I don't think the game was that overhyped and under delivered. But then again, this was my first DA so I guess my expectation were more broad than specific. suffice to say, I enjoyed what was presented to me.

But from the sounds of things, it seems like the longtime fans are split on whether or not this game is worthy of the praise its receiving...
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#14
leaguer of one

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Wow you completely missed the point they were trying to make, good job lol

No I did not. The point is that the person finds a new character per game jarring with meeting old characters. i pointed out there ways around that if you play it like a roleplaying game which it is.



#15
leaguer of one

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I don't think the game was that overhyped and under delivered. But then again, this was my first DA so I guess my expectation were more broad than specific. suffice to say, I enjoyed what was presented to me.

But from the sounds of things, it seems like the longtime fans are split on whether or not this game is worthy of the praise its receiving...

The split is less on the hate then the like.



#16
Nefla

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And you both wrong. LEARN TO BUILD YOUR CHARACTER! This is a rpg...play a role. If your character is new and you meet an old character your last character met, roleplay like you someone meeting them for the first time and role play someone who is getting to no them again. You need to divide who you really are and who you are playing as...Hence rpg.

 

This is not hard.

 

I did this in every new play through of mass effect, da, kotor, bg, and Jade empire. You're making a new persona.

Your opinion on their opinion is wrong.



#17
Uhh.. Jonah

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It's a roleplaying game. Saying what your saying is like saying you should not shoot in a first person/third person shooter.


.... No it's not, actually, not at all. You're arguing for something that isn't even concrete, and may not even suffice. So is it my fault that I can't think up some wooly nooly background for my character in order for them to more engaging? Especially when said background clashes with what is actually in-game? Right, my bad then, I guess it's my fault that the inquisitor is so boring.

I tried role playing, and like I said, it doesn't work always work for me. It works for you, and that's great. I just feel like putting things in the game that have a connection to my character- the Hawke family, the origins background- makes for a better experience. That's all.
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#18
Riddam

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Leaguer of one is in this case factually correct. The problem with DA:I though, is that the scope of the character is, much like Shepard very predetermined. It robs you of your ability to roleplay a character, hence it ends up being unsatisfying either way.



#19
theluc76

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And you both wrong. LEARN TO BUILD YOUR CHARACTER! This is a rpg...play a role. If your character is new and you meet an old character your last character met, roleplay like you someone meeting them for the first time and role play someone who is getting to no them again. You need to divide who you really are and who you are playing as...Hence rpg.

 

This is not hard.

 

I did this in every new play through of mass effect, da, kotor, bg, and Jade empire. You're making a new persona.

LEARN TO BUILD YOUR CHARACTER, huh you cant do that in the first place...

 

This is a rpg...play a role, huh so when do i get to play my quizzy instead of that of BioWares.


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#20
X Equestris

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You're entitled to your opinion, but I completely disagree.
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#21
leaguer of one

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Your opinion on their opinion is wrong.

So this is not a roleplaying game?



#22
leaguer of one

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LEARN TO BUILD YOUR CHARACTER, huh you cant do that in the first place...

 

This is a rpg...play a role, huh so when do i get to play my quizzy instead of that of BioWares.

So you stuck as a andraste believing only male noble who is pro-chantry who's ok with templers and thinks he's andrates choosen?

Oh, sorry for you.

 

I some how made a straight female qunari who sarcastic when angry who believes in no gods who accidentally lead the grown work to a free mage thedus when she only wanted the circles to reform. How did I do that?


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#23
leaguer of one

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Leaguer of one is in this case factually correct. The problem with DA:I though, is that the scope of the character is, much like Shepard very predetermined. It robs you of your ability to roleplay a character, hence it ends up being unsatisfying either way.

The roleplaying is within the meat of the story. So it is there. You can make a unique character. But to get the true depth of it you need to have a good understanding of thedus, which means ironically you need to play the first 2 games. For new player it makes it harder for them to get the feel for the world and story. Much of the impact of the games story stems for how much you understand the games world. An origin quest like in the first game would of helped with that. Luckily, you still get an understanding of the world as you play over time but it's not perfect.



#24
VanguardCharge

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You're entitled to your opinion, but I completely disagree.

You know, it would be nice to say why you disagree. 

 

Someone on this board called DA:I a PG:13 Dragon Age. I think its the perfect name for it. The inquisitor only rivals Shepard for the "Brick" protagonist of BioWare award. How much different does the story handle an atheist Quinary mage and a human noble warrior? The Dalish Elf doesn't speak elven. None of your choices have any consequences in game. Ugh  



#25
Eyeofanger

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That's what I like about mass effect. You play as Shepard in all 3 games. The first time I completed da:o i got the impression that The Warden would also act as the protagonist in sequels. So I was a little disappointed when they said hawke would be the protagonist for 2. After completing 2 I got the impression that you could choose between Playing as Hawke or The Warden in the third game, so I was a little disappointed again when they announced the inquisitor was the protagonist for inquisition. I don't know why, but of all the games I've played the warden is my favorite hero.
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