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Dragon age 3 inquisition....promoted to death, overhyped, and underwhelming


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#51
leaguer of one

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Let me just clarify something. Being put into the role of a character and playing him/her as you see fit is what makes a role playing game. You can also add to the character in anyway you want through your imagination, but that alone does NOT make it a roleplaying game. To use your analogy, it'd be like adding things to your guns or cars, but it's not necessary and it shouldn't be in order to make it interesting.

What yu add to the character effect who you respond to everything that happens in the game. It gives reason to you actions and adds tot eh character beliefs. Even changing it.

Everything you say in the game is you roleplaying.



#52
ESTAQ99

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Great another whiney b1tchy thread. I think it is time to go on vacation from these forums. The complainers are coming in full force :mellow:

 

I wish you a very pleasant vacation. Hope you stop by these forums as when you get back. Try to practise some good manners during your time off and learn that is not nice to insult people just because you disagree with their opinions.

 

Oh, I also want to add thaI I agree with most of what has been expressed by the OP. I'm still hopeful that devs will add some depth to the PC in some future DLC's,  to make him/her less boring.


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#53
leaguer of one

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I wish you a very pleasant vacation. Hope you stop by these forums as when you get back. Try to practise some good manners during your time off and learn that is not nice to insult people just because you disagree with their opinions.

 

Oh, I also want to add thaI I agree with most of what has been expressed by the OP. I'm still hopeful that devs will add some depth to the PC in some future DLC's,  to make him/her less boring.

Roleplaying means you have to build your character delpth. You do this with every b pc from bg.



#54
Nimlowyn

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You have to understand most of today's gamers are lazy and want things handed to them. They don't want to work for it.  Its why alot of todays games have been dumbed down.

Why must somebody's preferences mean that they are lazy and lack intelligence? I will never understand this mindset. And I'm glad I don't, because my husband prefers to role play with characters that have more fleshed out backgrounds, and he's the smartest, wittiest, most interesting person I know. God forbid I dismiss him for something as inconsequential as his gaming style.

 

By the way, as someone who grew up on JRPGs, I can never agree that Uhh...Jonah does not roleplay, and certainly not that they are lazy. They may have a different style and preferences, but that is the extent of it. 

 

People have different styles of gaming and there is nothing wrong with that. Arguing about who is correct and demeaning someone else's preference is just silly. 


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#55
leaguer of one

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Why must somebody's preferences mean that they are lazy and lack intelligence? I will never understand this mindset. And I'm glad I don't, because my husband prefers to role play with characters that have more fleshed out backgrounds, and he's the smartest, wittiest, most interesting person I know. God forbid I dismiss him for something as inconsequential as his gaming style.

 

By the way, as someone who grew up on JRPGs, I can never agree that Uhh...Jonah does not roleplay, and certainly not that they are lazy. They may have a different style and preferences, but that is the extent of it. 

We I also grew up with jrpgs as well. It was not untill Kotor  I played my first western rpg. The thing with jrpgs is that your just sitting and watching your character act and develop as personas on there own while wrpg you pick and chose what they say. Is it so hard to have reasons why you character does or say things?



#56
ESTAQ99

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Roleplaying means you have to build your character delpth. You do this with every b pc from bg.

 

We have to agree to disagree on that. You have been repeating the same post regarding building your character over and over. You are assuming that every poster on this thread who disagree with your opinion doesn't know what a RPG is. Of course we had to build a new character in the past two DA games. Even with a much more reductive chapter in the DA series like DA][ was, if we compared it to DAO, I ended up feeling really connected to the PC.

 

In contrast, by the end of the game in DAI, the PC (no matter race, gender, religious beliefs or lack of any), leaves me with an eerie feeling that he was a second choice or a forced later choice as a PC.


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#57
leaguer of one

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In contrast, by the end of the game in DAI, the PC (no matter race, gender, religious beliefs or lack of any), leaves me with an eerie feeling that he was a second choice or a forced later choice as a PC.

Because?



#58
FreshRevenge

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I wish you a very pleasant vacation. Hope you stop by these forums as when you get back. Try to practise some good manners during your time off and learn that is not nice to insult people just because you disagree with their opinions.

 

Oh, I also want to add thaI I agree with most of what has been expressed by the OP. I'm still hopeful that devs will add some depth to the PC in some future DLC's,  to make him/her less boring.

 

Why do I need to learn manners when I speak the truth. All I ever see on these forums is how people dislike the ending, the lore, the story, the fetch quests etc combat or open spaces blah blah blah.

 

Because you or the OP was bored doesn't mean that other fans were bored. If I see an opinion that I don't like, is it not my right to express that their opinion is ludicrous?

 

It's opinions like the OP and yours that spoil a perfectly good game for everyone who enjoyed it. That a flood of threads that say the same thing over and over again.

 

I mean really look at all the complaints from Dragon Age 2. Bioware addresses those issues and yet people still have the nerve to complain about something regardless of all the improvements.

 

If any manners are in question than it would be to all the people who complain about nothing! Because that is what these threads that try to find fault with a good game is; bad manners.



#59
ESTAQ99

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Why do I need to learn manners when I speak the truth. All I ever see on these forums is how people dislike the ending, the lore, the story, the fetch quests etc combat or open spaces blah blah blah.

 

Because you or the OP was bored doesn't mean that other fans were bored. If I see an opinion that I don't like, is it not my right to express that their opinion is ludicrous?

 

It's opinions like the OP and yours that spoil a perfectly good game for everyone who enjoyed it. That a flood of threads that say the same thing over and over again.

 

I mean really look at all the complaints from Dragon Age 2. Bioware addresses those issues and yet people still have the nerve to complain about something regardless of all the improvements.

 

If any manners are in question than it would be to all the people who complain about nothing! Because that is what these threads that try to find fault with a good game is; bad manners.

 

 

OK, you won "herald of the absolute truth". Glad you deleted the last paragraph on your post, above (you know, the one that was threatening with more verbal abuse to other posters....or it was moderated?).

 

Happy vacations!



#60
katokires

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Why do I need to learn manners when I speak the truth. All I ever see on these forums is how people dislike the ending, the lore, the story, the fetch quests etc combat or open spaces blah blah blah.

 

Because you or the OP was bored doesn't mean that other fans were bored. If I see an opinion that I don't like, is it not my right to express that their opinion is ludicrous?

 

It's opinions like the OP and yours that spoil a perfectly good game for everyone who enjoyed it. That a flood of threads that say the same thing over and over again.

 

I mean really look at all the complaints from Dragon Age 2. Bioware addresses those issues and yet people still have the nerve to complain about something regardless of all the improvements.

 

If any manners are in question than it would be to all the people who complain about nothing! Because that is what these threads that try to find fault with a good game is; bad manners.

There were no improvements, everything is worse, unmeasureably worse.

Story -> Worse

Protagonist -> Worse

Combat -> Worse, like infinitely worse

Maps -> Worse, small was annoying, a bit, later it became practical, easy and great, with this huge maps seriously? ridiculous, I don't want exploration I want to distribute stat points which leads to...

Character creation and development -> Worse

I didn't even had a forum account before Inquisition, not even DA2 made me come to the forums complain because it was DEFFINETLY BETTER in every single ****** aspect, hands down, DA2 is godlike!

So yeah, Bioware MANAGED (looks like they were trying) to make me complain, not just complain, to hate this game 24/7.

I played BG, loved BG2, loved IWD, and IWD2, loved NWN, NWN2 is the best game and will ever be forever ever, DAO took like a year for me to accept the loss of DnD (which I still miss), then DA2 well, it sucked but Hawke and the companions made it worth. NEVER HAD I COMPLAINED BEFORE.

See the thing I can take without complaining range from Mortal Kombat 4 to Sacred 3, both pretty blasphemous against the franchise but JESUS CHRIST INQUISITION IS TOO MUCH **** FOR ME TO BEAR.

Not only in game, I do even love Metallica's St. Anger, I love the new Star Wars, all Matrix movies and hell even the Hobbit trilogy.

Something being bad does not make me rage, even awful, even hideous, but Inquisition is just bad beyond any word in any language can express, even fantasy languages can't do **** to tell how much it sucks.

So you know where to shove your truth right?


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#61
FreshRevenge

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There were no improvements, everything is worse, unmeasureably worse.

Story -> Worse

Protagonist -> Worse

Combat -> Worse, like infinitely worse

Maps -> Worse, small was annoying, a bit, later it became practical, easy and great, with this huge maps seriously? ridiculous, I don't want exploration I want to distribute stat points which leads to...

Character creation and development -> Worse

I didn't even had a forum account before Inquisition, not even DA2 made me come to the forums complain because it was DEFFINETLY BETTER in every single ****** aspect, hands down, DA2 is godlike!

So yeah, Bioware MANAGED (looks like they were trying) to make me complain, not just complain, to hate this game 24/7.

I played BG, loved BG2, loved IWD, and IWD2, loved NWN, NWN2 is the best game and will ever be forever ever, DAO took like a year for me to accept the loss of DnD (which I still miss), then DA2 well, it sucked but Hawke and the companions made it worth. NEVER HAD I COMPLAINED BEFORE.

See the thing I can take without complaining range from Mortal Kombat 4 to Sacred 3, both pretty blasphemous against the franchise but JESUS CHRIST INQUISITION IS TOO MUCH **** FOR ME TO BEAR.

Not only in game, I do even love Metallica's St. Anger, I love the new Star Wars, all Matrix movies and hell even the Hobbit trilogy.

Something being bad does not make me rage, even awful, even hideous, but Inquisition is just bad beyond any word in any language can express, even fantasy languages can't do **** to tell how much it sucks.

So you know where to shove your truth right?

 

Sorry but your jibberish was hard to translate. All I got was that you like to cry a lot.


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#62
RenAdaar

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aaiz4Ss.gif


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#63
lynroy

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I have exactly one question. How do you know DAI isn't like founding a Jedi order? Do you have experience with such things?

As a matter of fact I-- okay, you got me. I have no f*cking what I'm doing.

Need a tl;dr

#64
theluc76

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Leaguer of One, go play Origins again to see what is a RPG.

 

all your points are born of your own imagination.



#65
TheTsar_

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And you both wrong. LEARN TO BUILD YOUR CHARACTER! This is a rpg...play a role. If your character is new and you meet an old character your last character met, roleplay like you someone meeting them for the first time and role play someone who is getting to no them again. You need to divide who you really are and who you are playing as...Hence rpg.

 

This is not hard.

 

I did this in every new play through of mass effect, da, kotor, bg, and Jade empire. You're making a new persona.

Erm, you can't "play a role" because the whole game is designed to pigeon hole you into one specific role.. And if you really think an AAA RPG game should revolve around head canon, then wow.. 


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#66
Naphtali

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I have exactly one question. How do you know DAI isn't like founding a Jedi order? Do you have experience with such things?

 

"The story is very much about him reacting to the world pushing on him. In this case it’s much more about putting the inquisitor at the head of an organization that you’re reestablishing. This isn’t about being a Jedi, this is about founding the Jedi order. You’re definitely much more of an actor. You’re the tip of the spear. You aren’t waiting for the world to act upon you. You are acting upon it, both because you have an organization at your back. This gives you greater reach. You’re not walking into a camp and begging for help. You’re pounding down the gates of a castle and demanding that they come onto your side."

 

http://www.shacknews...f-an-actor-than

 

 

 

Differences in the way the game was presented at pax prime 2013 compared to what the game actually was

 

 

https://www.youtube....h?v=20s_cV_Mglg


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#67
Shaftell

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For a person who loves the game. I'll sum up the game with one line. "All flash, no glamour". The flash was darn good though. The game has faults in delivering the culmination of all the hard work we did as inquisitors. That's the issue with this game. There's the illusion of choice and frankly a bit too safe.
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#68
katokires

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Sorry but your jibberish was hard to translate. All I got was that you like to cry a lot.

You make it sound like it is a bad thing? Perhaps for you? It is kind of funny people think I care about these things, if I had any kind of hope on being taken seriously I wouldn't make posts like the ones I do. I already stated a thousand times, I just want to spread hatred and polute these forums with my whinings. I can, I do, and happily from time to time one person or another complain and that makes all my work worthy. Bioware hurt me I can't hurt them back, I do childish stuff, pretty simple indeed. I'm following Jesus teachings: Want the Kingdom of Heavens? Be like a child. ;)



#69
Guest_Donkson_*

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LOL!!

 

"I'm following Jesus's teachings".

 

Well now it all makes sense......

 

Seriously though, a little advice.... katokires.

 

As somebody who is stuck square in the middle of pro-Inquisition vs anti-Inquisition (I understand both sides of the fence, as I have my own complaints about the game, however... I still think it's an okay game.)

 

I completely understand your overwhelming hatred but all of these whiny posts, day in, day out... are kinda pathetic. I apologise for being so blunt but there was no way around it, besides, I'm not a fan of wording things in a "politically correct" manner because it just translates to BS.

 

I will now explain why this is pathetic....

 

1. You can shout to the heavens how much you hate it, use as much profanity and second-grade insults as you want, you can spread it around like a cheap hag in a brothel, at the end of the day *nobody actually cares*. The people on this forum don't really care, The mods don't care (if anything, they'll just delete your posts and ban you. Easy enough for them.) and most importantly; Bioware does not care.

 

2. Your anti Inquisition Jesus-teaching agenda won't make a shred of difference. You want BW to feel the pain.. you hope to have enough impact/influence to deviate people from liking/buying the product. The Catholic church used to do this (in a much more extreme way, by actually killing people who didn't conform to their deluded opinions) the PC weakling brigade (modern day catholic church) does this same thing today, but since it would go against the grain to kill somebody (as it isn't a PC thing to do) they resort to whining, moaning, long pointless "peace" protests down the streets, waving PC-themed slogans, attempting to brainwash you into their mindset -- and if you don't agree? Woe is you. You are evil. You are bigoted. You are a heretic.

 

Which leads me to.......

 

3. Many people hate the game. But many people don't. People that like the game, are not going to agree with you and stop buying BW products just because you think BW are wrong.

 

So here's a few suggestions:

*Save your energy for something that actually matters.

*As an individual, just stop buying BW games and let everybody else enjoy theirs.

 

By all means, complain. But bro, this obsessive hatred is... over the top.


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#70
dsl08002

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Which is why i hoped that dragon age would follow the warden as main character throughout the games. The paradox with having new character each time is as topic said it doesnt evolve personally, i liked what ME did and it is something to inspire to do.

Another problem with new character in a game like dragon age you will have one favorite and you feel disconnected towards that character that you are currently playing. Also its your companions that grows on you but then it cuts of with a new game.
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#71
leaguer of one

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Erm, you can't "play a role" because the whole game is designed to pigeon hole you into one specific role.. And if you really think an AAA RPG game should revolve around head canon, then wow.. 

So your only stuck as play a male human noble who believes in the maker who is straight who can only be nice to everyone and can only save Celene?

 

How did I play a different female character, hacking the game?

 

Please, this game does not pigeon hole you at all. Saying that is like say dao pigeon holes you into becoming the warden.



#72
leaguer of one

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Leaguer of One, go play Origins again to see what is a RPG.

 

all your points are born of your own imagination.

I played Dao and dai. The only difference is that dao let you develop a background before playing the majority of the game and dai quest change and effect the game more.

Both are still roleplaying games. You do the roleplaying more in the meat of the story then you did in dao. Dao only let you develop your character first before getting into the main story.



#73
KaiserShep

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Which is why i hoped that dragon age would follow the warden as main character throughout the games. The paradox with having new character each time is as topic said it doesnt evolve personally, i liked what ME did and it is something to inspire to do.

 

The Warden is a lot more problematic to create a series around than people might think. Origins does not really leave much potential for this character to exist in a very meaningful way for multiple games, and would pretty much need a fair amount of rewrites for this to work. Heck, even just being a Warden is problematic, because the lore pretty much demands the likelihood of having to die to resolve the conflict. I think Awakening pushed the substitute as far as they really could. No way could they create multiple games following both the Warden and the Warden's stand-in.

 

Also, I'm very certain that for BioWare, the silent protagonist was doomed. No way were they going to make more modern games of this type using that old format, not when they also had Mass Effect enjoying a great deal of success with a more ambitious design. It's much easier to make this transition with a new protagonist than to drag the old one along.

 

On a personal note: I am thoroughly glad that we got two games that did not involve the protagonist being a member of the suicide squad, or being inextricably tied to the Calling. Also, the idea of being the Warden presents the very real possibility of having to be loyal to the order. Heck, given the option, I'd leak all their secrets to undermine everything they stand for, because screw 'em.


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#74
yankblan

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Dragon age inquisitionThey talked themselves of the inquisition as it would be like founding the Jedi order
When the concept of the inquisition was talked about, I thought what was going to separate this from the war assets of me3?
Whats going to differentiate all forces joining the inquisition from origins all forces join the wardens through treaties story arc?
Sadly nothing
 
The key difference was suppose to be precise control over war assets[inquisition forces] which  isn't the case here.
Different projects, opening up roadways, rebuilding bases and creating new infrastructure is actually very linear and only slightly impactful on gameplay and has little to do with player agency
I thought that maps would have enemy bases that would make deployment of inquisition forces a tactical and key element of the game
Info governing the inquisition needed to be explicit. I should know inquisition funds, soldier numbers, locations, and gear.
Instead its application is linear and simply implied.....this is next gen not genesis, there's no reason to be vague.
I was so excited about capturing a keep for the first time and then realized it didn't really mean much, its not as if its near essential to a campaign or allows a foothold in territory
Recruiting agents is nothing more than a time buffer for advisors, some have a little join cutscene and then are promptly reduced to irrelevance.
This could of been a very interesting subplot of the game if these decisions actually had weight, like what if those agents could betray you or be double agents but they are operation time buffers...nothing more
Its easy to end up with a lot more points than you need. Also I believe  85% of those operations are just gloried text and a few item grabs. Yes deciding which advisor should take the mission has some effect but nothing notable.1 of things DA dev's talked about is every game, new character; however i think differently on this philosophy
This means that the main character will never truly grow or develop anymore than the generic template for every game they commit to this formula, unlike Sheperd, a preset char that can be customized like Geralt, and in certain respects Hawke. Instead its more companion centric.
 
 
 
Having characters return like Liliena and Varric gives opportunity to evolve in different context, but since your char has no relationship with them its hard to build depth there, sadly in this way they took a back step even from previous titles.
Morrigan couldn't even save the story
The dialouge system that was spoken of as having been overhauled still suffers at its philosophical core foundation level, that cursed approval system. ME was great because conversations, actions, things said in conversations gave an opportunity for those convos to be more organic and when controversy did happen your Shep could have his reasons or actions no matter what.
Since your decisions are only slightly impactful you can say that companion approval is the only meager influence on them
You should always want decisions and actions to impact the player multidimensionally,  part of this is why you want a living world, but I'll get to that latterThey promoted it as burden of leadership, all i can say is "not really"
Speaking of player agency most of the decisions are to simply complete or to do, rather than divide into "either this or that",or "consequence severe or less severe"
The decisions that are suppose to be significant hardly impact the living world in which you play, they are just simply spoken of, and in text, or in endgame pictures.
The regions are big and varied however
An alive world means ecosystem, it means global econonmy to a degree, it means ripple effects, that people in the game are alive not just muted cosmetic space ram, that consequence just isn't felt by the player but by everyone to the appropriate
degree.
Games like Witcher 2 I think of Flotsam in particular as the identity of the city living and breathing along with the living Npcs. Skyrim, even fable2 you can interact with every character, Fallout3/ new Vegas
The point is not to copy those games, rather understand the inherent advantages that come with having real places with real npcs that have full identity and stories happening on their own, and for you to impact it.
It allows for far more versatile story telling and immersion instead of a glorified playset in the background that's detached from you in the foreground
The ability to press down on a button to have a closeup cam would of been nice, some conversations vary in weight and it would of been nice to have had this option
Not much on combat except I'll say its more based on skill than previous dragon ages, and none of your characters are helpless simply because of class in certain situations as in previous games, this was a tremendous improvement
 
 
"Spoilers"
!!!!!

I know decisions like Mages/Templars, new Devine are suppose to be significant they just don't feel like it because they aren't. Decisions in these games need to impact the player multidimensionally during the game, not here's a tarot card of the character at the end of the game and this is what may have happened.
The other disappointment is that there was great potential in Thedas for many agendas to challenge the inquisition, but all are simply subservient
to Corephiyus which ultimately took away from the field
Discrepancies in the keep i noticed if alive Warden romanced Morrigan even if he stabbed her at the end of witch hunt, she responds in inquisition as if romance continued peacefully, the same of not stabbing her
Why Justina?? It could of been interesting if the plot was to destory the current order, however its implied that it was simply an accident. 
Where did the wardens kidnap her, where did they take her?
How did the inquisitor end up there? 
Was he bringing the wardens milk and cookies? 
Where were her guards?
It would of been better to have all that in the game and then let the mystery unfold I think just to make sure all the ducks were in a row
 
 
 
Keeping a story going is not about stringing people along, but rather bringing to a close certain issues which in turn should create and open up new things naturally, instead its just grown stale  along with their tired formula.
 
I thought they would improve their storytelling, change sytlistically, finally understand with a world that's living it now gives you more versatility as story teller. The world wasn't alive though.
 
Also after playing, you then realize the trailer gave you the whole story
 
Cosmetic improvement and greater space is a prereq not something to be lauded,
This game was not what next gen rpgs need to be about.
 
Please forgive any spellcheck error
Thanks for the time


[/end rant]

There, finished it for you.

#75
KaiserShep

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Erm, you can't "play a role" because the whole game is designed to pigeon hole you into one specific role.. And if you really think an AAA RPG game should revolve around head canon, then wow.. 

 

Origins does the exact same thing. No matter what the background, the role is ultimately the same. That's kind of the nature of a game with a linear story.