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Dragon age 3 inquisition....promoted to death, overhyped, and underwhelming


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#76
katokires

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Origins does the exact same thing. No matter what the background, the role is ultimately the same. That's kind of the nature of a game with a linear story.

Agreed... kind of...

Being the Warden felt less "doomed", less "written in the stars", less "destiny bound", because:
1 - No voice acting allowed more imagination

2 - More decisions and more personal quests, of course not the main quest, that one was completely heroic and stuff, but the side quests were completely personal, your decision, not working for some organization or building power, just your involvement, nothing else

3 - Background choice actually allowed you to focus on your own story over your "warden thing", like killing Howe or killing Jarvia, or proving the worth of an elf or making mages even more feared... you choice... not that Inquisition does not offer that, it is just less options in a lot bigger game so it feels shallow (like having your dalish clan killed with no reactions at all)
4 - I'm lazy now and I need to play and I get it that you got it so from 4 to infinite you can come up by yourselves



#77
Kohaku

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It's opinions like the OP and yours that spoil a perfectly good game for everyone who enjoyed it. That a flood of threads that say the same thing over and over again.


Eventhough I am so over this game, Bioware, this board and a good majority of the people here, this is your fault. Full stop. If you let this board of ALL things and the people here stop you from enjoying something I don't know what to say. The people here certainly aren't the paragons of the gaming elite no matter how many of them like throw around their "gaming credentials" like they are interviwing for a job.

I love Dynasty Warriors and Samuari Warriors with all my soul. No matter what anyone says about them, I will continue to buy. You know why? I love Koei games. I love to run around smacking people with oversized, non historical/factual weapons. I love mindlessly killing things for hours. I find it fun even if others don't. The minute I start taking losers on the Internet ideas for fun over my own is the day I quit playing games.
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#78
Guest_Donkson_*

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LOL Kohaku!!!

 

Would like that, but I've run out....

 

Well said.

 

Yeah... don't see the point in getting all hot and bothered over other people's opinions. I've been on the BSN for a short period of time and I have read some material that is just beyond ridiculous... but if there's one lesson I've learnt in life, is that how you respond to a situation of any kind (no matter how petty or big of a deal) can make a world of difference to your own personal being.

 

I call it the "DA:2 dialogue wheel effect."

 

Basically, you have the first option, which equates to "Let's rescue kittens." "Let's be PC." and "Turn the other cheek."

 

The second option is, "Everything is a joke. I don't take this seriously, so I'm going to laugh about it."

 

Finally, the last option. "Your opinions differ from mine. I am right. You are wrong. I want you to die. I'm going to attempt to hurt you with my internet rage."

 

After testing each of these responses out, I find the second/middle option to be the best for the individual. ;)

 

(P.S Dynasty Warriors Gundam :wub: )


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#79
leaguer of one

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Agreed... kind of...

Being the Warden felt less "doomed", less "written in the stars", less "destiny bound", because:
1 - No voice acting allowed more imagination

2 - More decisions and more personal quests, of course not the main quest, that one was completely heroic and stuff, but the side quests were completely personal, your decision, not working for some organization or building power, just your involvement, nothing else

3 - Background choice actually allowed you to focus on your own story over your "warden thing", like killing Howe or killing Jarvia, or proving the worth of an elf or making mages even more feared... you choice... not that Inquisition does not offer that, it is just less options in a lot bigger game so it feels shallow (like having your dalish clan killed with no reactions at all)
4 - I'm lazy now and I need to play and I get it that you got it so from 4 to infinite you can come up by yourselves

1. Only for the voice. What's stated is still stated. It's not like the voiced line don't have emotions.

2.No really. All the choice boil down to be nice, mean or indifferent with time one can be funny. Both da2 and dai has that.

3. The background stories just makes making a role easier. da2 has a bit of the and dai lets you develop your characters background as the story develops.



#80
leaguer of one

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LOL Kohaku!!!

 

Would like that, but I've run out....

 

Well said.

 

Yeah... don't see the point in getting all hot and bothered over other people's opinions. I've been on the BSN for a short period of time and I have read some material that is just beyond ridiculous... but if there's one lesson I've learnt in life, is that how you respond to a situation of any kind (no matter how petty or big of a deal) can make a world of difference to your own personal being.

 

I call it the "DA:2 dialogue wheel effect."

 

Basically, you have the first option, which equates to "Let's rescue kittens." "Let's be PC." and "Turn the other cheek."

 

The second option is, "Everything is a joke. I don't take this seriously, so I'm going to laugh about it."

 

Finally, the last option. "Your opinions differ from mine. I am right. You are wrong. I want you to die. I'm going to attempt to hurt you with my internet rage."

 

After testing each of these responses out, I find the second/middle option to be the best for the individual. ;)

 

(P.S Dynasty Warriors Gundam :wub: )

In DAO the yop option are always nice while it gets more indifferent or funnier as you get to yhr lower options. The last options are always mean. It was like that from bg1 to dao.



#81
mopotter

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I like it.  I'm having fun playing it and it was worth what I paid for it.  I will be playing it for a long time.  Characters are all interesting, I don't like Vivienne and I think whoever wrote her character did an amazing wonderful job at making her someone I find irritating.  Iron Bull makes me laugh and the others are equally well written.  

 

I loved ME series (with MEHEM) but I'm very glad DA did not go with the same main character in all 3 games.  I've enjoyed all 3 dragon age games, but if I hadn't liked DA2 or even DAO it would have been easier to accept since they are 3 separate stories with their own main character.

 

My inquisitor is my favorite of the 3 games.  Warden would be 2nd and Hawke 3rd.  But even Hawke was fun to play.  

 

Perfect? No, but no video game is, though for me KOTOR was close.   After playing this one, I'll more than likely pre-order the next (unless it's stirctly an on line game) and I'll be downloading all DAI DLC that isn't involved in the MMO portion.


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#82
mindw0rk

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Offline MMO filled with fetch quests. Thats how Bioware sees next gen RPGs



#83
AWTEW

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Eventhough I am so over this game, Bioware, this board and a good majority of the people here, this is your fault. Full stop. If you let this board of ALL things and the people here stop you from enjoying something I don't know what to say. The people here certainly aren't the paragons of the gaming elite no matter how many of them like throw around their "gaming credentials" like they are interviwing for a job.

I love Dynasty Warriors and Samuari Warriors with all my soul. No matter what anyone says about them, I will continue to buy. You know why? I love Koei games. I love to run around smacking people with oversized, non historical/factual weapons. I love mindlessly killing things for hours. I find it fun even if others don't. The minute I start taking losers on the Internet ideas for fun over my own is the day I quit playing games.

 

Dynasty Warriors?? :sick:

 

Nah, I actually liked the series as well. Now I can't stand either of them, too many characters that are a waste of space. No individual story mode, for me the series has been crap since 6. After the train-wreck of 7 and 8, the series can go and die in a hole.

 

It does have better combat than DAI though  :bandit:  nopeimnotsorry



#84
leaguer of one

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Offline MMO filled with fetch quests. Thats how Bioware sees next gen RPGs

It was like that from dao.



#85
Fast Jimmy

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It was like that from dao.

Explain why fans love Dagna from DA:O, a side quest that was strictly fetch in nature.

It's because some actual soul and thought was put into the quest and the characters invovled. I hear no one saying "bring back random NPC 274 who asked me to collect 25 Spindleweed!"

Yes, DA:O had similar boring quests, like the Mage Collective or Chantry Board quests, but even these occasionally had options (such as turning into the Templar who was being bribed) AND they were in the minority of the game's content (as opposed to the vast majority like in DA:I).


There are side quests and then there are MMO quests. There is a huge difference.
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#86
TheTsar_

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It was like that from dao.

Nearly all games have fetch quests, it's how they're implemented that matters. DAO did it great, such is the gaming market. Studios put effort into their first product, then when it becomes successful, they milk the **** out of it by going cheap and selling the name. 



#87
NM_Che56

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Um

 

101361-could-you-not-chloe-gif-girl-n-7H



#88
Sanunes

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Nearly all games have fetch quests, it's how they're implemented that matters. DAO did it great, such is the gaming market. Studios put effort into their first product, then when it becomes successful, they milk the **** out of it by going cheap and selling the name. 

 

I don't get the love that Origins gets.  It was a flawed game as well for I hated The Fade or The Deep Road sections of the game and it had many fetch quests that were just like Inquisition for any of the Chanter's Board, Blackstone, or Mage's Collective quests aren't any better then the fetch quests in Inquisition.  The catch is there are more quests overall in Inquisition so there will be more fetch quests that don't have the "dialogue wrapper" that the good ones have either.  Then there are some of the basic quests too where you talk to a NPC and you need to make three traps or three doses of poison for them.  Now there are some good quests in Inquisition such as when you have multiple outcomes such as dealing with Dagna, but there isn't any real outcome shown for that quest until Inquisition so it felt out of place for me for it had nothing to do with the main story.

 

Honestly even if BioWare did make the changes that people seem to be complaining about here it still would be "they sold out" or "they don't care" for something will not be exactly the same or something didn't change enough.  For if they used my previous example of a quest like Dagna where you had three or four NPCs as a quest destination there would be complaints about "the quest is too simple" because all you do is talk to a couple of NPCs and get experience or "it has nothing to do with the main plot" so it was just filler because it doesn't tie in perfectly with the main story mission and therefore not necessary to do.



#89
JamieCOTC

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.... No it's not, actually, not at all. You're arguing for something that isn't even concrete, and may not even suffice. So is it my fault that I can't think up some wooly nooly background for my character in order for them to more engaging? Especially when said background clashes with what is actually in-game? Right, my bad then, I guess it's my fault that the inquisitor is so boring.

I tried role playing, and like I said, it doesn't work always work for me. It works for you, and that's great. I just feel like putting things in the game that have a connection to my character- the Hawke family, the origins background- makes for a better experience. That's all.

 

I always RP my characters even if they have slightly set personalities ala Shepard. That said I have to agree w/ the final sentence. While I thought Hawke's family was a mistake it did give something to work with. The origins in DA:O, Shepard's personal missions in ME1 (I Remember Me, etc) these quests give us an opportunity to define the character beyond the main story. Inquisition didn't need Origin style backgrounds, but it did need something besides war table missions and a couple of dialog options.

 

Currently I'm playing an Inquisitor that firmly believes she was sent by the Maker, but beyond that I don't know much about her. Yes, I can develop her as a character through her decisions and her dialog options, but that paints a very broad stroke, there's no way to define her outside the Inquisition. I recall the devs saying that there would be an "origin" to the Inquisitor, but it would be spread out w/in the game. Unless you played an elf and to a lesser extent a mage, there really wasn't much to latch onto. This doesn't mean the Inquisitor is a hopeless lump of coal. I recently played a Qunari w/ Sumalee Montano voicing. She hated the Qun, always struck first, made decisions I wouldn't personally make, but also showed some vulnerability at times. If you know the system and enjoy creating characters DA:I can work, just not as well as past titles.



#90
Alexius

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I believe that it's a waste of time to complain that getting a new main character with every instalment doesn't let you go very deep.

 

Yeah, true enough, it's clearly easier to see character development with Shepard than with, say, the Inquisitor or Hawke. It's an interesting process that makes for interesting characters.

 

But that's not what Dragon Age is, is it? The focus is not there, never was, and never was said it would be. So basically it's a complaint based on different expectations for the game, if not unrealistic ones. You cannot say that devs "did that wrong". They didn't do it because they weren't aiming for that.



#91
Vox Draco

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Yeah, true enough, it's clearly easier to see character development with Shepard than with, say, the Inquisitor or Hawke. It's an interesting process that makes for interesting characters.

 

And a lot riskier ... the Shep I left in ME1, the one that worked with Cerberus in ME2 and the one that ended her journey entering the Wacky-Zone in ME3 ... it felt all rather disjointed and not very coherent to me at all. Especially the way Shep was behaving in the end and throughout ME3 was ... *sigh* ... annoying and a huge part why ME 3 is a failure, story-wise...

 

Also one day I want to be so damn cool that I can write such lengthy threads dissing a game *sniffsatear* I just can't do it ...


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#92
Farangbaa

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I have exactly one question. How do you know DAI isn't like founding a Jedi order? Do you have experience with such things?


This man, give him something. Cookies, a new fridge, ANYTHING.

#93
Fast Jimmy

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I always RP my characters even if they have slightly set personalities ala Shepard. That said I have to agree w/ the final sentence. While I thought Hawke's family was a mistake it did give something to work with. The origins in DA:O, Shepard's personal missions in ME1 (I Remember Me, etc) these quests give us an opportunity to define the character beyond the main story. Inquisition didn't need Origin style backgrounds, but it did need something besides war table missions and a couple of dialog options.

Currently I'm playing an Inquisitor that firmly believes she was sent by the Maker, but beyond that I don't know much about her. Yes, I can develop her as a character through her decisions and her dialog options, but that paints a very broad stroke, there's no way to define her outside the Inquisition. I recall the devs saying that there would be an "origin" to the Inquisitor, but it would be spread out w/in the game. Unless you played an elf and to a lesser extent a mage, there really wasn't much to latch onto. This doesn't mean the Inquisitor is a hopeless lump of coal. I recently played a Qunari w/ Sumalee Montano voicing. She hated the Qun, always struck first, made decisions I wouldn't personally make, but also showed some vulnerability at times. If you know the system and enjoy creating characters DA:I can work, just not as well as past titles.


I've always thought that having multiple Origins with one option being "mysterious stranger" or something equivalent that has no in-game content and which would allow the player to fill in any gaps (something I attribute to Sylvius as a suggestion) is the best way to set up an RPG. Just enough to get a feel for what the game might assume about your character, but still enough freedom to make them your own.

With just a "boom-flash-bang!" type of action intro like in DA2 and DA:I, the player is free to make any background or character they want... and then just wait for the game to come along and smash that on the rocks later on. It leaves the player on the defensive, which results in them being passive and not wanting to establish a character on their own... which then results in the feeling that the PC is boring and cardboard.


While DA:I may have tried to move away from DA2's mistakes, it seems to make them all over again, just in a different fashion. Having an action-based intro that leaves you feeling nothing even as your family dies to having an action-based intro that leaves you feeling nothing even as you are crowned head of the Inqusition.Trade a big empty-feeling city for a big empty-feeling countryside. Trade disjointed side quests that barely fit together to tell the story of Hawke for disjointed side quests that barely fit together to tell the story of the founding of the Inquisition. Take actiony, overly flashy combat with no tactical camera to actiony, overly flashy combat with a poorly done tactical camera. Promote the game's romances with tag lines "from viriginal girl-next-door to through you right up against the wall" to promoting the game's romances with "Ride the Bull" and shirtless pictures of Cullen.

It just seems like both games suffer from poor execution of theoretically interesting ideas.

#94
Aren

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1 of things DA dev's talked about is every game, new character; however i think differently on this philosophy

This means that the main character will never truly grow or develop anymore than the generic template for every game they commit to this formula, unlike Sheperd, a preset char that can be customized like Geralt, and in certain respects Hawke. Instead its more companion centric.

 

 

 

Having characters return like Liliena and Varric gives opportunity to evolve in different context, but since your char has no relationship with them its hard to build depth there, sadly in this way they took a back step even from previous titles.

Morrigan couldn't even save the story
 

Agree,  for this i belive That Only in DAA  the main character if imported was  more than a generic companion centric hero, already customized as the player desire.



#95
Lewie

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Eventhough I am so over this game, Bioware, this board and a good majority of the people here, this is your fault. Full stop. If you let this board of ALL things and the people here stop you from enjoying something I don't know what to say. The people here certainly aren't the paragons of the gaming elite no matter how many of them like throw around their "gaming credentials" like they are interviwing for a job.

I love Dynasty Warriors and Samuari Warriors with all my soul. No matter what anyone says about them, I will continue to buy. You know why? I love Koei games. I love to run around smacking people with oversized, non historical/factual weapons. I love mindlessly killing things for hours. I find it fun even if others don't. The minute I start taking losers on the Internet ideas for fun over my own is the day I quit playing games.

That is a good point. Saying that, people should buy the game and try it for themselves instead of listening to the drivel posted on these forums daily, considering it is all just opinion, yes? I totally agree.  ;)



#96
Vilegrim

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So you stuck as a andraste believing only male noble who is pro-chantry who's ok with templers and thinks he's andrates choosen?

Oh, sorry for you.

 

I some how made a straight female qunari who sarcastic when angry who believes in no gods who accidentally lead the grown work to a free mage thedus when she only wanted the circles to reform. How did I do that?

 

 

yet it made no difference to the choices you could make, you still had to listen to the priestess at the cross roads(instead of giving her what she deserved, death), still had to put up with that idiot of an andrastrain at Haven, still couldn't (if elf) invoke your own gods in a meaningful and powerful way, as character overwhelming as the faith of the cookie cutter Maker Cultiists....

 

Yuo got a little lip service to your choices and played the game exactly the same..sorry boring, done.  Yet again the biggest villain in thedas gets a pass, the chantry continues it;s brutal oppression of the entire continent.



#97
Realmzmaster

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Bioware stated up front that the main character in DA is the world itself. Bioware told that each main DA game (dlc and expansions are different) would have a different protagonist. It is not like Bioware made this a secret. Now one may not agree with that decision that is fine, but saying Bioware did it wrong when they did what Bioware intended to do is wrong.

 

Mass Effect specifically stated that Shepard would be the main character in the series. It was never stated that the warden would be the character for the DA games. That was a wrong assumption that some gamers made.


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#98
Fast Jimmy

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That is a good point. Saying that, people should buy the game and try it for themselves instead of listening to the drivel posted on these forums daily, considering it is all just opinion, yes? I totally agree. ;)


Or, you know, NOT and save themselves $60 for a game they know they will like. There are tons out right now and more coming out in the future. I'm not going to gamble to see if I agree with someone.
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#99
rigron

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I completely agree with the OP on basically everything he has said.

 

1 your first complaint is not valid. You bought an rpg not a management game.and its your fault for not understanding that. the rest is nitpicking and complaining and your personal taste not matching the game.

 

Actually it´s completely valid. A lot of RPGs include management options and DA: Inquisition was promoted as actually having management features: different kinds of Keeps that would bring different kinds of resources to the Inquisition, different kind of deals with different asociations and groups that would make you different allies and enemies and each of your companions would have his interest and their own groups interest in play and you could even make them abandon you if you don´t deal with them. So yes, Dragon Age Inquisition was promoted as having a huge management part for the Inquisition including Inquisition Keeps (not only classes, but actually upgrading them) and Inquisition Alliances that would bring different effects, resources and allies (and enemies) to the game. Nothing of that is into the final game so the OP point is, as I say, completely valid.

 

Now for the purpose of "not valid" comments, your entire comment is not valid: what the OP, you, me and everyone playing Inquisition here bought is an Action RPG, not an RPG like the past 2 Dragon Ages were.


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#100
Vicious

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people want to keep playing the same character over and over through multiple games? what happened to games with a beginning middle and end? why does every hero need a sequel after sequel after sequel?


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