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Dragon age 3 inquisition....promoted to death, overhyped, and underwhelming


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#151
Nefla

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I'm not stating consensus, I'm stating that the response of "don't listen to the haters and just play the game yourself" makes some terrible assumptions. If looking at over a dozen Let's Play videos has me thinking all of the same criticisms that the "vocal minority" (God, I love how that phrase gets thrown around following every Bioware game release) are making, then I don't feel I need to shell out $60 simply because someone else thinks the haters aren't right.
I checked out the game pre-release, saw things I might have serious issues with and then saw numerous people whom I share similar tastes with explain that they did not enjoy the game in the least due to the reasons I saw (plus many more I hadn't expected such as bugs and terrible UI). So I'm not going to spend the money just to find out - I'll buy another game or play one of the countless others I already have a backlog of to more than occupy my time.
Arguments such as "do you even know what an MMO is" or "just skip the content of the game, you don't have to do it" don't exactly win undecided buyers, either. Not that its anyone's job to sell the game besides Bioware, it still falls on deaf ears to hear such shallow responses to seemingly valid criticism. I'd instead like to hear what people DID enjoy about the game with specifics more than just "best companion romances ever" or "OMG the world is so pretty!" This form of praise is no better in providing support than "UI made by a two year old, clearly" or "worst Bioware game story ever."
I've seen very detailed explanations of what is wrong with the game. Yet I've only seen very vague or "the flaws people mentioned didn't bother me" praises of what went well.


I wish I weren't out of likes, but I very much agree. I'm quite a vocal naysayer of DA:I's fetch and gather quests and will repeatedly list features I like in a side quest as well as breaking down quests from other games as examples of what I look for and have asked those who defend the fetch quests what it is they like about those quests. Usually I either get no response or get told "well tere was that quest in DA:O where you collect garnets!" rather than a real answer. The few who have taken the time to provide a more thoughtful answer have said basically "it gives me something to do while I'm exploring the pretty maps" or "the notes you find lying around tell a good story." I just don't see the appeal in them at all, to me they were a boring chore that the game forced me to do to get enough power to progress through the main plot.
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#152
Rawgrim

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But you have to manage resources to sevive fights. You can only heal with potions which you can make better with what you pick up.You can make better armor and weapon with what you pick up. You have a limit to the healing maternal you can have with  you. The game has plenty of management.

 

That is 1 resource. Just 1 damn resource. If you don't think that is extremely limiting, I don't know what will.

 

Healing isn't even needed in the game unless you are fighting dragons. Just spam barrier and you win every fight. Easy when the enemies don't get to have any of the same abilities the player has.


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#153
leaguer of one

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That is 1 resource. Just 1 damn resource. If you don't think that is extremely limiting, I don't know what will.

 

Healing isn't even needed in the game unless you are fighting dragons. Just spam barrier and you win every fight. Easy when the enemies don't get to have any of the same abilities the player has.

:huh: ...What are you play the game on, easy? You definitely need to hell on hard and up. And it's not just one. At the start you have a 60 item limit, you can only heal 8 times, and you can use a secondary item based on the sub-potions you found. Take the time to compare it to dao where you can have as many potions, toxins,and sub-potions as you want. You can tank the game in dao just with heal potions. I did the same and I found I did not need Wynne's healing abilities because the potions did a better job.



#154
Giantdeathrobot

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DA:I has a user score of 5.8 from 2647 reviews. Amazon's average from reviews is 3.5 stars from 267 reviews for the PC  version. I don't think this signifies that DA:I is a perfect game that is immune to critique and debate. Far from it, actually. 

 

Besides, majority liking the game has no value on the strengths of its storyline or mechanics. If BioWare decides to make the next DA akin to the Citadel DLC in ME3 (Story: After the inquisition, Inqy decides to chill in Orlais, where he spends his days watching plays with Cassandra and wrestling with Iron Bull. Never mind that countries are on the brink of war and that Solas still walks about. We get an extensive sex scene with Josie!), the masses will LOVE it.  

 

It also won, what, close to 20 Reader's Choice awards unless I am mistaken? Apart from being showered with press GOTY awards which admitedly aren't very reliable.

 

Besides, 3.5 on Amazon isn't terrible. it's 70%, which is not that much under what I would personally rate the game. It means the game is good but far from perfect which it, well, is.

 

This isn't to say that people with complaints are wrong or anything. But the fact of the matter remains that loads of people are satisfied with the game. We can put our hipster glasses and laugh at the plebs who dare enjoy the game some don't all day every day, it won't change that for both Bioware and EA that's what matters.



#155
leaguer of one

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It also won, what, close to 20 Reader's Choice awards unless I am mistaken? Apart from being showered with press GOTY awards which admitedly aren't very reliable.

 

Besides, 3.5 on Amazon isn't terrible. it's 70%, which is not that much under what I would personally rate the game. It means the game is good but far from perfect which it, well, is.

 

This isn't to say that people with complaints are wrong or anything. But the fact of the matter remains that loads of people are satisfied with the game. We can put our hipster glasses and laugh at the plebs who dare enjoy the game some don't all day every day, it won't change that for both Bioware and EA that's what matters.

The readers choice proves it. A game with no demo which is a niche game type at a time were the majority of gamers are playing shooters winning 20 reader's choice a awards? That's not by chance.



#156
VanguardCharge

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The readers choice proves it. A game with no demo which is a niche game type at a time were the majority of gamers are playing shooters winning 20 reader's choice a awards? That's not by chance.

 

Majority of gamers have been playing shooters for the last 10 years.

What does a demo have to do with game reception? Hell, a lot of games release demos months after the original game release. I think that was the case with ME2 and DA:2. 

 

2014 was a pretty horrendous year for gaming, in terms of new titles. DA:I was the token RPG. What other AAA games were in contention? Destiny and Advanced Warfare?

 

I don't think DA:I was a bad game. To quote the OP, I found it overhyped and underwhelming. RPG strategy components are dumbed down, your PC is a static brick and the plot is very linear and PG13. 

 

In my view, people can say that they love DA:I all they want, because it's a simple opinion. However, statements like "DA:I is an extensive RPG with a deep and complex storyline" can be laughed at. 

 

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#157
Fast Jimmy

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The readers choice proves it. A game with no demo which is a niche game type at a time were the majority of gamers are playing shooters winning 20 reader's choice a awards? That's not by chance.


Until you check and see that it only take a few hundred votes to win these viewer's choice awards.

This is no more and no less valid than voting EA the worst company in America a few years back - your sample size and method is so beyond even considering that it is near worthless. Examples: GameStop, Kotaku, IGN... all had their Reader's/Viewer's/People's Choice winners with less than 1,000 votes.

You have just as many (numerically speaking) people giving negative votes on Amazon or Metacritic. You can't dismiss 1,000 negative reviews as a vocal minority and then hold a "People's" award of 1,000 votes as proof to the masses love.
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#158
Giantdeathrobot

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Majority of gamers have been playing shooters for the last 10 years.

What does a demo have to do with game reception? Hell, a lot of games release demos months after the original game release. I think that was the case with ME2 and DA:2. 

 

2014 was a pretty horrendous year for gaming, in terms of new titles. DA:I was the token RPG. What other AAA games were in contention? Destiny and Advanced Warfare?

 

I don't think DA:I was a bad game. To quote the OP, I found it overhyped and underwhelming. RPG strategy components are dumbed down, your PC is a static brick and the plot is very linear and PG13. 

 

In my view, people can say that they love DA:I all they want, because it's a simple opinion. However, statements like "DA:I is an extensive RPG with a deep and complex storyline" can be laughed at. 

 

2014 was a bad year for Ubisoft and a handful of AAA releases (such as Destiny and ESO). For everything else, including smaller publishers (Alien Isolation, Shadow of Mordor, Wolfenstein) indies (Elite:Dangerous, Banner Saga, This War of Mine, Transistor) and ye olde school Kickstarted RPGs (Divinity OS, Wasteland 2, Shadowrun: Dragonfall) it was a great year. 

 

And yes, indies can win GOTY awards. Journey was second best in this regard last year.

 

So for myself, ''2014 was a bad year'' is just a bit of an excuse. It was a good year if you value anything but Ubisoft titles.

 

Besides, as for your last statement, what do you mean, that opinions are OK so long as you don't disagree with them? Let people say what they will. As far as story choices go, Inquisition is actually better than many Bioware titles if you ask me, only edged out by Origins itself. 



#159
Realmzmaster

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I wish I weren't out of likes, but I very much agree. I'm quite a vocal naysayer of DA:I's fetch and gather quests and will repeatedly list features I like in a side quest as well as breaking down quests from other games as examples of what I look for and have asked those who defend the fetch quests what it is they like about those quests. Usually I either get no response or get told "well tere was that quest in DA:O where you collect garnets!" rather than a real answer. The few who have taken the time to provide a more thoughtful answer have said basically "it gives me something to do while I'm exploring the pretty maps" or "the notes you find lying around tell a good story." I just don't see the appeal in them at all, to me they were a boring chore that the game forced me to do to get enough power to progress through the main plot.

 

I repeatedly told posters on this forum what I liked about the fetch quests in great detail, but most if not all tried their best to dismiss my explanation. I gave a thorough explanation of why in my humble opinion that the Ram Meat quest was important to me.

 

I try my best to see both sides of any argument, but that trait seems to be lacking in a great deal of the posters on this forum again IMHO. I also gave explanations on why I thought the Corporal Vale quests where useful especially since the protagonists can go back to him and get gold, influence or agents.  The same with the cult quest. I could go on but I have already done that in many threads. 



#160
leaguer of one

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Majority of gamers have been playing shooters for the last 10 years.

What does a demo have to do with game reception? Hell, a lot of games release demos months after the original game release. I think that was the case with ME2 and DA:2. 

 

2014 was a pretty horrendous year for gaming, in terms of new titles. DA:I was the token RPG. What other AAA games were in contention? Destiny and Advanced Warfare?

 

I don't think DA:I was a bad game. To quote the OP, I found it overhyped and underwhelming. RPG strategy components are dumbed down, your PC is a static brick and the plot is very linear and PG13. 

 

In my view, people can say that they love DA:I all they want, because it's a simple opinion. However, statements like "DA:I is an extensive RPG with a deep and complex storyline" can be laughed at. 

Demo's brings attention to the dev's game. It can get more people to by the game. And dai is the most branching game bw has done. And there way more game that could of been voted, Like far cry 4, shadow of mordor, Bayonnetta 2, smash bros. and etc.

 

Until you check and see that it only take a few hundred votes to win these viewer's choice awards.

This is no more and no less valid than voting EA the worst company in America a few years back - your sample size and method is so beyond even considering that it is near worthless. Examples: GameStop, Kotaku, IGN... all had their Reader's/Viewer's/People's Choice winners with less than 1,000 votes.

You have just as many (numerically speaking) people giving negative votes on Amazon or Metacritic. You can't dismiss 1,000 negative reviews as a vocal minority and then hold a "People's" award of 1,000 votes as proof to the masses love.

Don't even try that. These are niche site were a good portion of regular games go to. That alone mean the people voting have an understand what game are available and there quality. They're pickier then most. Added on the fact that when they had te chance to vote for something else they did not. They could of agree dai was a good game but another was better but the majority did not. And as for metacritic and amazon, anyone can tell you the people who are satisfied are the least likely to make a review on them and the unsatisfied, the bitter, and trolls are the most likely and both have far less traffic from gamers then game sites. The fact dai is winning readers choice awards, which years ago when to HALO, Gears, and Cod , speaks volumes.



#161
leaguer of one

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2014 was a bad year for Ubisoft and a handful of AAA releases (such as Destiny and ESO). For everything else, including smaller publishers (Alien Isolation, Shadow of Mordor, Wolfenstein) indies (Elite:Dangerous, Banner Saga, This War of Mine, Transistor) and ye olde school Kickstarted RPGs (Divinity OS, Wasteland 2, Shadowrun: Dragonfall) it was a great year. 

 

And yes, indies can win GOTY awards. Journey was second best in this regard last year.

 

So for myself, ''2014 was a bad year'' is just a bit of an excuse. It was a good year if you value anything but Ubisoft titles.

 

Besides, as for your last statement, what do you mean, that opinions are OK so long as you don't disagree with them? Let people say what they will. As far as story choices go, Inquisition is actually better than many Bioware titles if you ask me, only edged out by Origins itself. 

Hell, the year ME3 came out a point and click adventure game won game of the year.



#162
elrofrost

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2014 was a terrible year for AAA games. But in the indie market it was a great year. Divinity for example.

 

DAI isn't a bad game. Not at all.  Bascailly DAI is a single player MMO. It's a series of huge "open world" maps filled to the brim with quests designed to make you feel like you've actually accomplished something for all the time you just wasted. Just like a MMO.

 

I wouldn't call DAI a RPG at all. I mean, where's the role play? Not like I get a choice in anything? Not like I can just walk over to Cass and stab her in the throat. Or curse out Cullen. Or - well - anything. They only choice I really have is who to grind with. And even then, I only get one choice. So it's not like I can do Cass while having Dorian on the side. The romances are basic, at best. But are fun. And really, are the only thing that gives the game any replay value.

 

As for classes - DAI really only has 2: the tank, and damage dealer. No healing means everyone is a healer. Again, no RPG there.

 

And don't get me started on what this game does to the poor rogue class. And to make matters wrose, playing a rogue (especaily on hard or higher) is a nightmare since warriors hit with AOE damage. You can't even get in a good backstab without dying. No secondary skills, which make playing a rogue fun (like pickpocket, for example - among others).

I could go on and on picking this game apart. But it boils down too,  for a AAA title DAI (as a RPG)  isn't worth it. Several indie games offer a much better RPG experience for 10th of the price. Now if your thing is playing MMO's, and you want the same experience in a single player game, DAI is perfect for you. And there's nothing wrong with that. But for me, I wanted (and expected) a RPG. And didn't get it,

Maybe much will be added to this game through DLC's.  But somehow I doubt it. it'll be more of the same. And that means the DA universe is dead. Hopefully, something else comes along to take it's place.


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#163
KaiserShep

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I wouldn't call DAI a RPG at all. I mean, where's the role play? Not like I get a choice in anything? Not like I can just walk over to Cass and stab her in the throat. Or curse out Cullen. Or - well - anything. They only choice I really have is who to grind with. And even then, I only get one choice. So it's not like I can do Cass while having Dorian on the side. The romances are basic, at best. But are fun. And really, are the only thing that gives the game any replay value.

 

5269558397_64406aeb94_z.jpg

 

Stupid-evil options never really work that well unless the game properly reflects the outcome. Imagine you could actually stab Cassandra in the throat or something ridiculous like that. The game should wildly derail and the Inquisition should start to lose power as dissent increases, but it won't, because the option is there for a laugh but can't realistically deviate the plot too much.


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#164
VanguardCharge

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2014 was a bad year for Ubisoft and a handful of AAA releases (such as Destiny and ESO). For everything else, including smaller publishers (Alien Isolation, Shadow of Mordor, Wolfenstein) indies (Elite:Dangerous, Banner Saga, This War of Mine, Transistor) and ye olde school Kickstarted RPGs (Divinity OS, Wasteland 2, Shadowrun: Dragonfall) it was a great year. 

 

And yes, indies can win GOTY awards. Journey was second best in this regard last year.

 

So for myself, ''2014 was a bad year'' is just a bit of an excuse. It was a good year if you value anything but Ubisoft titles.

 

Besides, as for your last statement, what do you mean, that opinions are OK so long as you don't disagree with them? Let people say what they will. As far as story choices go, Inquisition is actually better than many Bioware titles if you ask me, only edged out by Origins itself. 

 

2013 had AAA blockbusters like BioShock Infinite, GTA V, The Last of Us, XCOM and Black Flag. The group of Destiny, DA:I, Dark Souls 2 and Mordor pales no only in critics and user reviews, but also in sales. Both years had comparable indie games, but indie games rarely get much love in GOTY, Reader's Choice etc. Has an indie game won first place? 

 

Regarding my last statement, I believe there are two types of opinions. Opinions like "I liked DA:I" can't be challenged because they are personal preference. Opinions like "DA:I is good writing" or "DA:I is bad writing" can certainly be challenged, which is exactly what the OP is doing.   



#165
leaguer of one

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2014 was a terrible year for AAA games. But in the indie market it was a great year. Divinity for example.

 

DAI isn't a bad game. Not at all.  Bascailly DAI is a single player MMO. It's a series of huge "open world" maps filled to the brim with quests designed to make you feel like you've actually accomplished something for all the time you just wasted. Just like a MMO.

 

I wouldn't call DAI a RPG at all. I mean, where's the role play? Not like I get a choice in anything? Not like I can just walk over to Cass and stab her in the throat. Or curse out Cullen. Or - well - anything. They only choice I really have is who to grind with. And even then, I only get one choice. So it's not like I can do Cass while having Dorian on the side. The romances are basic, at best. But are fun. And really, are the only thing that gives the game any replay value.

 

As for classes - DAI really only has 2: the tank, and damage dealer. No healing means everyone is a healer. Again, no RPG there.

 

And don't get me started on what this game does to the poor rogue class. And to make matters wrose, playing a rogue (especailyl on hard or higher) is a nightmare since warriors hit with AOE damage. You can't even get in a good backstab without dying. No secondary skills, which make playing a rogue fun (like pickpocket, for example - among others).

I could go on and on pickign this game apart. But it boils down too,  for a AAA title DAI (as a RPG)  isn't worth the download time. Several indie games offer a much better RPG experience for 10th of the price. Now if your thing is playing MMO's, and you want the same experience in a single player game, DAI is perfect for you.

Mayeb much will be added to this game through DLC's.  But somehow I doubt it. it'll be more of the same. And that means the DA universe is dead. Hopefully, something else comes along to take it's place.

1. DAO also plays like an off line mmo.

2. In dao you can't randomly kill your companions ether.

3. I missed something when I was playing dai...I somehow did make an interesting persona for my character and made them with a personality of their own...How did I do that?

4. You missed support and crowd control. Rpg's are not just  Tanks, dps and healers. Not even bulder's gate was like that.

5. DAO was like that too with aoe attacks. And rogues are more hit a run in dai. Best to not use them like you do in dao.



#166
leaguer of one

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2013 had AAA blockbusters like BioShock Infinite, GTA V, The Last of Us, XCOM and Black Flag. The group of Destiny, DA:I, Dark Souls 2 and Mordor pales no only in critics and user reviews, but also in sales. Both years had comparable indie games, but indie games rarely get much love in GOTY, Reader's Choice etc. Has an indie game won first place? 

 

Regarding my last statement, I believe there are two types of opinions. Opinions like "I liked DA:I" can't be challenged because they are personal preference. Opinions like "DA:I is good writing" or "DA:I is bad writing" can certainly be challenged, which is exactly what the OP is doing.   

DS2 was fantasic. So was Mordor. Both sold well. Only Destiny was the flop.

 

And Yes, indie games have won goty's and reader's choice. Hell, in 2012, walking dead won game of the year.



#167
elrofrost

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1. DAO also plays like an off line mmo.

2. In dao you can't randomly kill your companions ether.

3. I missed something when I was playing dai...I somehow did make an interesting persona for my character and made them with a personality of their own...How did I do that?

4. You missed support and crowd control. Rpg's are not just  Tanks, dps and healers. Not even bulder's gate was like that.

5. DAO was like that too with aoe attacks. And rogues are more hit a run in dai. Best to not use them like you do in dao.

1. Are you kidding?

2. True. But you do have more control over their fate.

3. Really? What persona? MY IQ is the same as yours. in fact, except for cosmetics, they are the excat same.

4. Corwd control? Ok, ok if you counting me pausing the game 18 times duing a dragon fight to move Viv out of the way of the dragon's jaws - ok there's your crowd control. "Crowd Control" - LOL. I like that.

5. Now that is true. Best not use a rogue at  all in DAI.

And that brings up another thing - I can't swap weapons in DAI. The only way is to go into your inventory. But even that you can't do during combat. So if you were to play a rogue, you can't jump back and get your bow out. Same with a mage and their staffs, or warrior switching from 2 handed to sword and board. Despite what the class description says at the start of the game. You have to choose before the fight. And that includes abilities. Just nonsence. They only reason I can think of for the lack of weapon swap, is to keep the game stupid. Which seems to be the trend with AAA titles of late.



#168
VanguardCharge

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Demo's brings attention to the dev's game. It can get more people to by the game. And dai is the most branching game bw has done. And there way more game that could of been voted, Like far cry 4, shadow of mordor, Bayonnetta 2, smash bros. and etc.

 

Don't even try that. These are niche site were a good portion of regular games go to. That alone mean the people voting have an understand what game are available and there quality. They're pickier then most. Added on the fact that when they had te chance to vote for something else they did not. They could of agree dai was a good game but another was better but the majority did not. And as for metacritic and amazon, anyone can tell you the people who are satisfied are the least likely to make a review on them and the unsatisfied, the bitter, and trolls are the most likely and both have far less traffic from gamers then game sites. The fact dai is winning readers choice awards, which years ago when to HALO, Gears, and Cod , speaks volumes.

 

DA:I has branched paths? What? Besides the minimal in game consequences of Templars/Mages, what are these branching paths that we see in game? Texts on the screen on War Table missions? 

 

Your "demos bring more attention" is pure generalization and conjecture. If demos were this important in getting games off shelves, I think a company of EA's greed would've had a DA:I demo. 

 

I don't really understand your second paragraph. Are you saying user reviews have no value because those who choose to critize are more likely to post reviews? Ugh. This really explains high user review score for other games. 

1. DAO also plays like an off line mmo.

2. In dao you can't randomly kill your companions ether.

3. I missed something when I was playing dai...I somehow did make an interesting persona for my character and made them with a personality of their own...How did I do that?

4. You missed support and crowd control. Rpg's are not just  Tanks, dps and healers. Not even bulder's gate was like that.

5. DAO was like that too with aoe attacks. And rogues are more hit a run in dai. Best to not use them like you do in dao.

 

1. No. DA:O plays like an RPG. It's not made up of completely pointless side quests and your PC is not a total linear brick. If you want to see an MMORPG, see DA:I. 

2. Temple of Sacred Ashes, Zevran Assassination.

3. I don't know. You probably conjured it. Or have yet to have another playthrough and discover that no matter what you do, your character is the same.

 

DS2 was fantasic. So was Mordor. Both sold well. Only Destiny was the flop.

 

And Yes, indie games have won goty's and reader's choice. Hell, in 2012, walking dead won game of the year.

I don't know what DS2 is. But you can compare the metacritic user/critic scores for titles in 2013/2014 and see the change. 



#169
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5269558397_64406aeb94_z.jpg

 

Stupid-evil options never really work that well unless the game properly reflects the outcome. Imagine you could actually stab Cassandra in the throat or something ridiculous like that. The game should wildly derail and the Inquisition should start to lose power as dissent increases, but it won't, because the option is there for a laugh but can't realistically deviate the plot too much.

 

Actually, if DA:I wasn't a linear story and you could have an Inquisitor who only lusts for power, it would've made sense eliminating Cassandra. If anyone has the power to take you down and replace you as the head of the Inquisition, its her. But that's just fan fiction. BioWare doesn't give its players such paths nowadays. 



#170
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and your PC is not a total linear brick.

 

 

But the Warden is very much a brick. This character is more of a blank template to imprint your ideas on, but the character in and of itself basically runs like a fancy digital, silent marionette, complete with a generally blank expression. Anyway, according to this forum, they're all bricks. Shepard, the Warden, Hawke. All of them.


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#171
KaiserShep

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Actually, if DA:I wasn't a linear story and you could have an Inquisitor who only lusts for power, it would've made sense eliminating Cassandra. If anyone has the power to take you down and replace you as the head of the Inquisition, its her. But that's just fan fiction. BioWare doesn't give its players such paths nowadays. 

 

I'm not sure where people are getting this idea that Origins and 2 are not linear stories, because they very much are.

 

In any case, the problem with eliminating a character like Cassandra is that it requires eliminating Leliana, Cullen and Josephine, because as her close allies, they are not going to accept this, and they are not going to do what you say just because you're being a psycho meanie-head. So, how should this new subplot of undermining your former allies play out in the Inquisitor's rise to evilhood? It can't just be a quick laugh attack murder knifing like the Warden does. The fact is that these four characters are tied to one another, but the character cannot realistically command the entirety of the Inquisition's infrastructure, so this requires writing in substitute characters that can integrate themselves into the organization, but it really needs a convincing plot to do this. It has to have some serious consequences that drastically changes the dynamic within the Inquisition, which is something that neither DA:O or DA2 had.

 

On the subject of Origins, can you execute both Alistair and Loghain, possibly dooming the Warden entirely?



#172
leaguer of one

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DA:I has branched paths? What? Besides the minimal in game consequences of Templars/Mages, what are these branching paths that we see in game? Texts on the screen on War Table missions? 

 

Your "demos bring more attention" is pure generalization and conjecture. If demos were this important in getting games off shelves, I think a company of EA's greed would've had a DA:I demo. 

 

I don't really understand your second paragraph. Are you saying user reviews have no value because those who choose to critize are more likely to post reviews? Ugh. This really explains high user review score for other games. 

 

1. No. DA:O plays like an RPG. It's not made up of completely pointless side quests and your PC is not a total linear brick. If you want to see an MMORPG, see DA:I. 

2. Temple of Sacred Ashes, Zevran Assassination.

3. I don't know. You probably conjured it. Or have yet to have another playthrough and discover that no matter what you do, your character is the same.

 

I don't know what DS2 is. But you can compare the metacritic user/critic scores for titles in 2013/2014 and see the change. 

 

a.How character react to your decisions, how thedus is shaped, who your facing in majority and the quest you get to learn about them, how organizations are treated and if they still exists, who rules orlis and how, even the speculation you pick gets reactions.

And my point is the reviews on amozon and metacritic must be taken with a grain of salt. They have a history of just being review form people who are just bitter.

 

B. 1.MMO's controls use hotkey ability and only have you pc interact with things via point and click. How does dao differs from that outside of controlling more then one character and no ability to jump?

2.Key note "random".

3.Nope. My second character is persona is completely different...without even trying.



#173
leaguer of one

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I don't know what DS2 is. But you can compare the metacritic user/critic scores for titles in 2013/2014 and see the change. 

 

You don't even know the game I'm taking about and the user reviews on metacritic have long time been seen as faulty.



#174
Giantdeathrobot

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2013 had AAA blockbusters like BioShock Infinite, GTA V, The Last of Us, XCOM and Black Flag. The group of Destiny, DA:I, Dark Souls 2 and Mordor pales no only in critics and user reviews, but also in sales. Both years had comparable indie games, but indie games rarely get much love in GOTY, Reader's Choice etc. Has an indie game won first place? 

 

Regarding my last statement, I believe there are two types of opinions. Opinions like "I liked DA:I" can't be challenged because they are personal preference. Opinions like "DA:I is good writing" or "DA:I is bad writing" can certainly be challenged, which is exactly what the OP is doing.   

 

Walking Dead won the most awards in 2012. Journey was second in 2013. Original Sin is second this year last time I checked.

 

Yes, indies win awards. It's not enough to explain why Inquisition still ran away with awards. Is it really so hard to assume that, just maybe, enough people liked the game to sway the vote? 



#175
leaguer of one

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1. Are you kidding?

2. True. But you do have more control over their fate.

3. Really? What persona? MY IQ is the same as yours. in fact, except for cosmetics, they are the excat same.

4. Corwd control? Ok, ok if you counting me pausing the game 18 times duing a dragon fight to move Viv out of the way of the dragon's jaws - ok there's your crowd control. "Crowd Control" - LOL. I like that.

5. Now that is true. Best not use a rogue at  all in DAI.

And that brings up another thing - I can't swap weapons in DAI. The only way is to go into your inventory. But even that you can't do during combat. So if you were to play a rogue, you can't jump back and get your bow out. Same with a mage and their staffs, or warrior switching from 2 handed to sword and board. Despite what the class description says at the start of the game. You have to choose before the fight. And that includes abilities. Just nonsence. They only reason I can think of for the lack of weapon swap, is to keep the game stupid. Which seems to be the trend with AAA titles of late.

1. Nope. MMO combat are generally hotkey abilties and point and click auto attacks. DAO nothing but that.

2.The only thing we don't control is if the majority live of not. You do have control over there fate mostly. You control indirectly who becomes the divine, who the person acts as Divine, who stays with the inquisition, if Cullen over comes his lyrium addiction or not, If Cassandra becomes a drunk or not, if bull stays with the qun or not, If Cole becomes more human or not and more.

3.What? So every character is going to be a straight andrasitan who is straight forward no matter what, and  helps the templers and make the wardens leave? I some how did not have a character like that. The part about roleplaying is that you have to develop your character. You have to give them reason to why they do things, what there opinones are of things. What they like of hate. And you don't do that all at one, it's done over the time you play the game.

Example: My character was only looking after her own and her self for most of the beginning of the game. She, who was a female qunari, had a deep distrust with human due to her treatment from them for being a qunari. Then hushed whispers happen and all that change. She saw all the infighting and bitterness in thedus was causing it's destruction and now works to try to help all in thedus no matter the race.

 You have to develop you character and evolve your character based on the events around them. You're making a new person.

 

4.You don't even know what crowd control is...Wow. Crowd control is a term used for managing enemies. It's abilities or speculations made so the enemy does not overwhelm your characters. Example:lighting cage is a crowd control ability because it traps enemies in an area and allows for out side attack  with out you enemies running out to the attacker. Ice spells are crowd control spells. So are taunts and cloaking abilities.  

 

5. Wrong. Rogues have the highest damages abilites in the game. It's better to use tactics and control them correctly then just ignore them in a fight and plan nothing.

 

6. Swapping weapon make no difference. DAI gives you all the time to plan ahead fights. You go to the tactical cam and you can see what you need in a fight. And every class and specialization have their way around fights. Learn them and prep before


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